Its not a bad game, its not a good game. It's not buggy. It's slightly interesteing but quickly boring. The major problem is that 90% of your focus time is on micromanaging workers. For example to build a building like a forge you have to select and place it on the map. Then assign a worker to build it. Then assign workers to staff it. Thats 3 operations to get it going, it should only be 1. Some of the mechanics are tricky an dtakes a couple play throughd to really understand, at which point the game becomes boring. Its an RTS with no speed control. Pause is a total game freeze, you can't assign, build, scroll, review anything while paused. There is no strategy to combat, just build as many fighters as you can and send the mob off to attack.
I enjoyed this game. But.... It is somewhat buggy. I played about half way through the campaign, enjoyed my play time, but got bored. Some of the mechanics are really weird and hard to understand. The whole walker/blocker mechanic is the dumbest thing I've ever seen in a city builder. The fun part of any scenario is the beginning where you plan your layout. The end of every scenario is a lame x5 speed wait for slow things to get done all while you have to keep appeasing the gods and managing inventory overflow.
This is a very fun game but gets old quickly. At the novelty stage it is quite entertaining. It soon turns to grind since after "winning" a stage you get another stage with more of the same, etc etc etc. While there are a number of "win" options, very few are paractical in any reasonable time and "kill all" is usually what you end up with. At a low price its definitely worth a try.
I really enjoyed it at the beginning, but later it starts to drag. The constant setbacks of attacks, fires, etc makes it feel like you are just barely making progress. I gave up long before actually "winning", but I did enjoy most of the time I played. I guess the game is better with mods but I didn't use any. An expensive game should stand on its own.