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Two Worlds Epic Edition
Description
Au début de votre aventure, une mission vous entraîne loin au nord… Pourtant, vous suivez en parallèle une piste mystérieuse, la première depuis la disparition de Kyra. Lors d'une réunion avec les envoyés d'une confrérie obscure, vous apprenez que les ravisseurs de votre sœur sont bel et bien à la r...
Au début de votre aventure, une mission vous entraîne loin au nord… Pourtant, vous suivez en parallèle une piste mystérieuse, la première depuis la disparition de Kyra. Lors d'une réunion avec les envoyés d'une confrérie obscure, vous apprenez que les ravisseurs de votre sœur sont bel et bien à la recherche des reliques de votre famille. Que cette dernière fasse partie des élus ou non, il semble que vos ennemis en soient convaincus et si vous voulez revoir Kyra un jour, vous allez devoir agir rapidement.
Vous seul pouvez révéler les secrets de la tombe d'un dieu mort et de nombreuses forces veulent se servir de vous pour en prendre le contrôle.
Contient le jeu Two Worlds d'origine ainsi que les deux extensions Tainted Blood et Curse of Souls
Un monde à explorer aussi vaste que varié aux graphismes incroyables
Une histoire prenante et haute en couleur fourmillant de quêtes secondaires
Contenus bonus
Contenus
Epic Edition
Epic Edition Complete
manuel (130 pages)
artworks
Fond d'écran HD
carte
avatars
mocap session
croquis
affiche
Two Worlds Digital Artbook
In-Game Items
Two Worlds Pinball
Set of HD Wallpapers
Moveshots & gif animations
Strategy Guide (English)
Strategy Guide (German)
Soundtrack (MP3)
Soundtrack (WAV)
Configuration du système requise
Configuration minimale requise :
Configuration recommandée :
Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.
Configuration recommandée :
Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.
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Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Very open world and it is good. The game is non-linear. Not much real choice in character type though. More RPG than action. No trouble finding appropriate difficulty opponents. Give me another year or two to forget it, and I'll play it again.
I didn't play it on first release, but I'm playing the GoG version now. The only thing that is sub-par on this game is the voice acting, and even that gives me a laugh from time to time.
The rest of the game is simply outstanding. Some may not like the item stacking and such, but its a unique mechanic that actually works. From what I can tell, the developers took things that are traditionally annoying in RPG's (such as getting the 100th silver short sword) and made them not so bad. Upgrading a short sword 100 times may not seem "realistic" but nothing in RPG's is realistic! It is only 'non-standard' so its unexpected to RPG players. You get used to it, and then look forward to finding another short sword! Transportation starts on foot, then horse, fixed teleporters, and finally teleportation stones you can use anywhere. Each unlocked through simple quests early in the game.
Two Worlds has to have the largest number of fully modeled weapons and armor in any game like this. Oblivion comes close IF you consider all the MOD's. I like that if you find a sword you like the "look" of, you can keep upgrading it and it will take you far. It also has a fairly deep alchemy system that gives another avenue for enhancing skills / abilities.
The leveling system is attribute and skill based. At first it seems there aren't enough skills to make it interesting, but as you find trainers and unlock new skills to put point in, you soon end up with a lot of choices. The magic system is traditional with 5 schools of magic. You start with Air and Fire unlocked and need to find trainers for Earth, Water, and Necromancy. Spells need to be found / purchased, but they drop often and can often be found on vendors.
The plot is traditional high fantasy (rescue sister, find artifact, etc), and while not compelling, it makes a nice backdrop for the real game, which is exploring, character development, and questing. The number of side quests is extraordinary. Just wandering the countryside is a blast. Compared to Oblivion, Two Worlds feels jammed packed with bandits, creatures, dungeons, and towers to explore. There's always something around the next corner.
After reading most other reviews, I didn't think I'd like this game, but for $9.99 I figured I'd try it. I'm glad I did because I'm having a blast. I'm thinking people either "get it" or they don't. If you like open world sandboxes where your character can grow to god-like strength, this is a fun game. If you like a linear game with a good plot, stick to Dragon Age.
I enjoyed the story and the world in the game.
The combat is another story. It is very simple and easy.
Had a great time with the game as the story and the world is great.
I liked the way to upgrade your gear in the game.
Graphics and sound/music works fine.
Can easily recommend it.
Two Worlds is an amazing, XBOX-era open world game which gets much right.
I fell in love at a young age with Runescape's seemingly endless open world, where I spent hours traversing the arguably quite small free-to-play area. New cities were exciting, new dungeons and new loot could be found everywhere. I couldn't understand what the quests tried to achieve and I didn't care, I just followed the on-screen instructions leading me to new places. Two Worlds is exactly this, but larger, focusing on a vast open world with probably a hundred settlements, several hundred "points of interest" like graveyards, bandit camps, a surprisingly extremely varied combination of biomes and a huge potential for producing breathtaking vistas - something you wouldn't expect when looking at its otherwise quite bad looking up-close graphics.
If you enter Two Worlds looking for breathtaking narrative, it ain't there. The narrative is written "in-character" for medieval times, which makes it iconic/laughable. Within a few hours it grew on me. All functionality you may expect from an open-world RPG is there, if only to check off a list of requirements for an open world. The whole experience as a result is one of genuine enjoyment when some aspect of the game is actually very well done.
For example, I was surprised to find several optional quests in places far-off from the main roads with significant depth to them. In one instance, I had helped a necromancer get the rope from a gallows for his experiments, after which he asked me to test a doll which could kill groups of people in an instant. After completing both quests, he tasked me with getting more rope. As I went out into the world to find rope, the quest was marked "complete" and when I returned, to my surprise there was a guard outside who informed me that he was looking for the accomplice to a necromancer who was hanged for plotting against assassinating a ruler. Someone has put a lot of effort into some of these quests.
I've had this game on CD for many years and go back and replay it a lot!
I never seems to loose it's play ability. I've only played this on a PC, but it got the horse control perfect. I say this because Two worlds 2 botched it up. In this game the horse is essential for carrying stuff. I always avoided horseback combat because it's too easy to get your horse killed. The game play is very straight forward, and fights with sword or bow are quite good.
A lot of people poo-pooed the hokey language style, but it never got in the way of game play.
This game will always be one of my all time favorites.
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