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EVERSPACE™

    in library

    3.9/5

    ( 388 Reviews )

    3.9

    388 Reviews

    English & 11 more
    Offer ends on: 01/19/2026 09:59 EET
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    19.990.99
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    EVERSPACE™
    Description
    EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent f...
    Critics reviews
    77 %
    Recommend
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    User reviews

    3.9/5

    ( 388 Reviews )

    3.9

    388 Reviews

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    Product details
    2016, ROCKFISH Games, ESRB Rating: Teen...
    System requirements
    Windows 7 / 8 / 10, Intel CPU Core i3, 4 GB RAM, Nvidia GTX 480 / AMD Radeon HD 5870, 11, 8 GB...
    DLCs
    EVERSPACE™ - Encounters, EVERSPACE™ Deluxe Edition Upgrade
    Time to beat
    16.5 hMain
    35 h Main + Sides
    68.5 h Completionist
    33 h All Styles
    Buy series (3)
    Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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    Description
    EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell. Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience.
    • Roguelike space shooter with persistent progression
    • Three player ships with in-depth upgrade and damage system
    • Captivating non-linear storytelling featuring interesting characters

    EVERSPACE™ is a trademark of ROCKFISH Games GmbH. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

    System requirements
    Minimum system requirements:
    Why buy on GOG.COM?
    DRM FREE. No activation or online connection required to play.
    Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
    Time to beat
    16.5 hMain
    35 h Main + Sides
    68.5 h Completionist
    33 h All Styles
    Game details
    Works on:
    Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
    Release date:
    {{'2016-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
    Size:
    4.9 GB
    Rating:
    ESRB Rating: Teen

    Game features

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    Overall most helpful review

    Posted on: September 15, 2016

    ErwinRommelish

    Verified owner

    Games: 93 Reviews: 1

    I Hate Roguelikes, I Love this Game

    As the title states, I'm not the type of person who enjoys putting in many amounts of time into something only to have a pair of dice be rolled by the computer that ultimately decides whether or not I'll be sent back to the start menu to try again. However, Everspace does something that no other roguelike has for me, and that is it makes me feel like I'm progressing while also being completely fair, even if that's technically not the case in both of those situations. To specify, Everspace drops you into a sudden tutorial that does little more than teach you the core game mechanics, movement, shooting, how to explore and use items, etc., before finally dumping you into the actual game. The constant bickering between your pilot and the ship's A.I. only makes the game better, as every randomly generated jump point offers new things every-so-often, so's you always feel like you're exploring and discovering; even when starting from scratch after a death. When you die, it's similar to most roguelikes, in the fact that you can upgrade your ship to make it stronger before starting over and trying again, and there's a plethora of upgrades to grab upon each death, granting plenty of gameplay options. But the thing that makes Everspace so replayable, even for me, is the pacing of it's, shall we say, "story." Most of the reason why I get fed up with roguelikes is because I often get frustrated due to not making any progress towards a specified end-goal, such as killing a dragon or what-have-you. But Everspace's ability to surprise me with new things popping up in sectors, even in the first jump-points of a new game, as well as it's ability to, quite literally, tell the player "shut up, you'll know what we're trying to do when we get there," creates a sense of wonder that I haven't felt in a long time. The fact that this still developing game has captivated me is exciting, and the only thing wrong with it thus far is a coding error that caused a crash, Which is fine for now.


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    Posted on: September 15, 2016

    Sojourne

    Verified owner

    Games: 479 Reviews: 1

    A good start

    I've played through a few times now. Died every time. The game is interesting and plays very smoothly. After lucking out on my second run, I came away with a few hundred credits, with which I upgraded my ship for the third playthrough. The perks I bought were significant and I earned more credits that time to buy even more perks, which made it possible for me to actually survive a few dogfights. Perks are not lost on death, although your upgrades are. There's a perk that lets you salvage your wreck that's unlocked through the progression as well. It's one of the nicer early access games I've played in recent months. I'm looking forward to seeing where the developers go with it.


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    Posted on: September 15, 2016

    AdamSnow

    Verified owner

    Games: 128 Reviews: 2

    Finally a good space game

    After the disappointment that was No Man's Sky (and Star Citizen long ways off) I was looking for a good space game to scratch that itch, I found it. Pro : - Fun combat : Layered weapons systems with shield / hull damage interplay - Good controls : works great both with keyboard and 360 controller - Both 3d and 1st person view - Replayability : It's rouge-like meaning you will die and die and each "level" is different enough to not be too samey - New objectives and missions throught each run : sometimes they'll jam your sensors, sometimes prevent you from countiuning forward and something they'll ask for your assistance - Didn't encouter any bugs (knock on wood) Con : - Poorly explained mechanics : especially the crafting and the fact that you should not try and be mister-space-hero right off the bat, also about who's friendly(Green) / enemy(Red) / neutral(Yellow/Orange) - Lack sense of progression sometimes : There is a sense of overarching story but it isn't fleshed out yet - Can't keep my faviourite weapons and loadouts Things that can go either way : - RNG elements - No centeral motivation aside from keep moving forward - Rouge-light / Rouge-like Summary : It's a good game but unfinished and not expertly explained. If you are still not sure watch ACG review on youtube, it's a great (and updated) example of gameplay - https://www.youtube.com/watch?v=_m4AiHUB1IA


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    Posted on: December 2, 2017

    paercebal

    Verified owner

    Games: 766 Reviews: 10

    Warning: Not a space combat simulation

    I can see the appeal of the game. It is beautiful, in every aspect. But this isn't a space simulation, not even an arcady-one: *If you thought playing X-Wing, or Wing Commander, or a space version of Ace Combat, you can certainly pass this game.* I made that mistake, and I'm now uninstalling the game, never to touch it again. Let me explain: When you play X-Wing, Wing Commander, or Ace Combat, everything is moving around. The speed of the enemy is similar to yours. So you have to use your skills to lure your enemy in the right position for attack, all the while avoiding doing the same. X-Wing was slower, and Ace Combat was quite faster in this. Combat was dynamic, and you needed to use spacial perception to know which movement of yours would result in which position for every ship. Everspace doesn't give you the same speed: Enemies are faster, more maneuverable, and come in waves and surround you, overwhelming you. They don't make mistakes, they are not lured in any weaker position. They just fire at you, constantly, and it feels like they never miss. YOU CANNOT DODGE. The "combat GUI" is overwhelmed by the actual FX of the games, be them explosions, missiles, whatever. So I found it difficult to know which enemy I had locked. Or not. If you believe "your skills" matter, don't delude yourself: You soak damage, and you punch enemies by putting the cross-hair in the right place, and hope the enemy dies before you do. *All this made combat a confusing exercise in soaking damage, which is boring and frustrating. * Add to it the fact the game is unforgiving: For me, mistakes were fatal, and sent you right back at the beginning. So experimenting in alternative tactics was very costly. So I did not experiment. I guess this game has its public, and can certainly imagine it being successful, and players enjoying it. It's just not a space combat sim in any way you can imagine.


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    Posted on: September 15, 2016

    stoned_cat

    Verified owner

    Games: 202 Reviews: 1

    Standard-Bearer for Arcade-Space Games

    As someone who loved the hell out of Freelancer despite it's simplified controls and economy, this game hits the sweet spot for me. While I love games like Star Citizen and Elite Dangerous too, arcade space sims skip right to the best parts of flying a spaceship - the combat - and this game is no exception. As others have commented, when you're first thrust into Everspace you do feel really weak, but as you build up more perks (and more experience navigating the universe) your ability to survive steadily improves. Meanwhile, the rogue-like elements force you to change your approach on every run. I found this combination of progression and randomness to be very addictive! If you explore every nook and cranny of every system you come across, you can expect later runs to last 90-120 minutes, but because the game autosaves after every system you explore you can quit and come back at any time. I've already sunk more hours than I care to admit into the Beta and not planning on stopping now :)


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