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eisberg77: Valve got what everyone else got, which includes a 9 GB file that the game uses. There is no nefarious things going on here. Valve simply got the same exact files that everyone else has on their computers right now. It just so happens that Valve do not do patches in a traditional way, they just send out the modified files to everyone, and in this case it was a 9 GB file that got modified, so every steam user gets a new 9 GB file downloaded to them.
Just because all versions are the same it doesn't mean CDPR didn't do it on purpose. Of course they are all the same! The problem is, CDPR surely knew how Steam works, and since they are affiliated with GOG.com, they place this huge file inside the game. And not only that, but that huge file needs patching so close after the release.

This is no proof, but it's entirely possible they had it in their mind that this would maybe turn people away from Steam and towards GOG.com.
Post edited May 27, 2011 by diegopmc
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eisberg77: Valve got what everyone else got, which includes a 9 GB file that the game uses. There is no nefarious things going on here. Valve simply got the same exact files that everyone else has on their computers right now. It just so happens that Valve do not do patches in a traditional way, they just send out the modified files to everyone, and in this case it was a 9 GB file that got modified, so every steam user gets a new 9 GB file downloaded to them.
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diegopmc: Just because all versions are the same it doesn't mean CDPR didn't do it on purpose. Of course they are all the same! The problem is, CDPR surely knew how Steam works, and since they are affiliated with GOG.com, they place this huge file inside the game. And not only that, but that huge file needs patching so close after the release.

This is no proof, but it's entirely possible they had it in their mind that this would maybe turn people away from Steam and towards GOG.com.
Problem is gog.com isn't really in the same market as steam. Aside from the witcher 2, gog doesn't do new releases (If I missed something and this changed forgive me). While steam and gog have some overlap, steam gets stuff when its new and coming out, I don't see how gog would really gain much of anything from it...

If people want to get the new call of duty or elder scrolls game at launch they aren't going to be on gog...
Too be honest, I just think they are *lazy* and simply didn't put a thought behind the steam version.
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madgernader: Problem is gog.com isn't really in the same market as steam.
Entirely irrelevant. They both sell TW2 -- that's what matters.
Actually how steam update works is, it create an image file on all the files that is related to a single game.

So lets say 10 files with each of the size of 1kb. If the patch involve updating the game which will make the 10 files to the size of 1.5kb, the steam updates will download everything instead of just download the 0.5kb x 10 files.

I've been a steam user since its infants stage and currently have more than 50 titles and i know what i'm saying. LOL

How steam update work is that they will give you all the update game files instead of a installer. Which explain why there's a need to re-download.

Which is why, at any point of the time if there's some file corrupted, all you need to do is the verify the integrity and it will restore *download* that particular file and replace them.

However, there are cases where "Installer" file is needed. Like the F1 2010. But that is Microsoft Games profile issue.


BTW, just to highlight. I'm not from any of the respective company. I'm just a pure gamer but i'm a working adult in corporate sector.

GOG, CDP has no rights to instruct STEAM on how to implement it. They will update steam on the updates and its up to STEAM to decide how it should be implemented.

Which is why often time, game patches is slower compared to other release.

yes, i had a few titles where i have to resort to manual patching because after 3 days, Steam still does not have the updates. It all depends on how closely the publisher works with the distributor which in this case is STEAM.
Post edited May 27, 2011 by DikiDino
Valve provides patches fast, mostly the publishers are slow in providing the patch to Valve so they can update the corresponding game.
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mastorofpuppetz: Thats not what he said, again all Cd project had to do was:

extract this massive file and make this extracted version the base version in steam.
This is on CDProject not steam, all devs do this so the downloads are small. Maybe where steam competes with GOG they did it on purpose.


No excuse, this is just lazy on their part, not 1 single game has done this, and I have a lot in my steam folder.
Christ, are you on a crusade or something?

a) you're wrong: other games have had this happening before but Witcher 2 is one of the first games to have a pack file this large. Many split them up according to textures, sounds, music, etc. You can argue that they should have split it up in smaller sizes but you can't claim not a single game has done this because it's not true - a lot of the time I have updates of several GBs on Steam.

b) if you knew how the mod system works, it's by putting the files in the sub folders. IF they had done what you said they should do, you'd effectively killing the mod community, WELL DONE! *rolls eyes* If you don't get why: if all updates files are only available in their extracted form, any mod overwriting them will mean that the original file is GONE. Right now, containing it all in a pack file, means that it's 100% safe to use a mod since the original files will always remain intact. Also, during patching, because of the mod files, you could see problems updating because the installer might go "wait a sec, these files aren't originals! Maybe you got a newer version of a patch already!" and abort. Good luck then!

In short, don't talk from your ass and think things through. Putting the extracted files out would cause far more issues - and this because of Steam which uses a ridiculous update system.
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Red_Avatar: b) if you knew how the mod system works, it's by putting the files in the sub folders. IF they had done what you said they should do, you'd effectively killing the mod community, WELL DONE! *rolls eyes* If you don't get why: if all updates files are only available in their extracted form, any mod overwriting them will mean that the original file is GONE. Right now, containing it all in a pack file, means that it's 100% safe to use a mod since the original files will always remain intact. Also, during patching, because of the mod files, you could see problems updating because the installer might go "wait a sec, these files aren't originals! Maybe you got a newer version of a patch already!" and abort. Good luck then!

In short, don't talk from your ass and think things through. Putting the extracted files out would cause far more issues - and this because of Steam which uses a ridiculous update system.
Their either had to work a new folder structure, making an original and an override folder or just simpler:

Make the patch as a mod file.
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Red_Avatar: b) if you knew how the mod system works, it's by putting the files in the sub folders. IF they had done what you said they should do, you'd effectively killing the mod community, WELL DONE! *rolls eyes* If you don't get why: if all updates files are only available in their extracted form, any mod overwriting them will mean that the original file is GONE. Right now, containing it all in a pack file, means that it's 100% safe to use a mod since the original files will always remain intact. Also, during patching, because of the mod files, you could see problems updating because the installer might go "wait a sec, these files aren't originals! Maybe you got a newer version of a patch already!" and abort. Good luck then!

In short, don't talk from your ass and think things through. Putting the extracted files out would cause far more issues - and this because of Steam which uses a ridiculous update system.
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Kradath: Their either had to work a new folder structure, making an original and an override folder or just simpler:

Make the patch as a mod file.
You can't change the folder structure after a release - seriously, do you really think that's an option? It would mean another 9GB download anyway since it would mean the files are changed and Steam doesn't patch, it replaces.

And creating an "original" and an "override" folder would mean they'd have to rewrite large chunks of the game anyway! Not to mention it will be very confusing for modders and force the game to look in three locations for its files.

And a mod file is not an option for Steam because of how Steam works.
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madgernader: Problem is gog.com isn't really in the same market as steam.
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diegopmc: Entirely irrelevant. They both sell TW2 -- that's what matters.
Thats exactly it, they both sell it, CDProjectRed makes a sale either way. Why bother trying to force one outlet? Especially just to target one digital reseller, if they wanted gog to get all the witcher sales why not sabotage Gamersgate, or Impulse? Steam isnt the only digital dealer they would need to "cut out" to make the gog edition the only choice...
Post edited May 27, 2011 by madgernader
I'm still loling at why they're complaining here rather than on their Steam forums.
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revial: I'm still loling at why they're complaining here rather than on their Steam forums.
Frankly, people who bought the Steam version despite the GOG version

a) costing less
b) giving more money to the devs
c) having more extras
d) being DRM-less
e) being Steam-less

Well ... they're far from the sharpest knife in the drawer, aren't they? I honestly couldn't care much about these complaints since the people involved should have known better to get the Steam version.
Post edited May 27, 2011 by Red_Avatar
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Red_Avatar: And a mod file is not an option for Steam because of how Steam works.
Why? That is the *exact same way* Total War games get patched on Steam since Empire. ;)

Edit: I use steam because I like this service best and it is CDP's fault being incompetent to make a proper Steam version. ;)
Post edited May 27, 2011 by Kradath
*sigh* Seriously.. I opted against Steam for the exact same reasons. I don't own a 3 trillion Gbit fibre optic up my arse, nor will I ever. So a "service" that fucks my HD full of installation files, then installs, then constantly runs in the background, patches all the games I bought without asking? No thanks. I like to decide whether I want a patch or no. Whether I want a game or no. And frankly, I like my saves on my hard drive, not some cloud in Timbuktu. And FYI, the patch is probably an RTP patcher of sorts, same that Atari used for ages, even with NWN2. And guess what happened when you patched. You needed for 1 MB patch at least 6-700 MB space, because it extracted THEN reconstructed the game files. And since I doubt Steam workings allow that, you're screwed by having to get the full modified file. That's it, no magic about it. Oh and why they aren't separate? Because they changed things in the quests, which ARE IN THE GODDAMNED package. You can't just throw out a new random file, hoping it retroactively changes the originals. The cookedPC does act as an override, but there are limits of what can be modded, and what's hardcoded. Quests most likely are.
That was such a painless patching process for the GOG version.

:D

Hopefully they can work things out for 1.2 so that it's not so hardcore. D: