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villestat: Hi guys! This is my first time on gog, and wanted to know. When the new version of Terraria, Journey's End, goes out, will our games be updated automatically? Or how does the process work with gog games.
Hi, welcome on board! Well if you are on Windows or macOS, all your games will be automatically updated if you are using GOG Galaxy (just like Steam). If you've chosen to download without GOG Galaxy or if you are using Linux, you should install the updates separately with the provided updaters for every new release.
Hello,
The current patch does not match with the steam version (1.4 vs 1.4.0.1 or something), I cannot go mutliplayer with my friends, any infos about this ?
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Sceptique.eu: Hello,
The current patch does not match with the steam version (1.4 vs 1.4.0.1 or something), I cannot go mutliplayer with my friends, any infos about this ?
Yep, I'm experiencing this issue too. :(
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Mrazerty: Yep, I'm experiencing this issue too. :(
Same thing here. I filed a support ticked about the issue.
high rated
1.4.0.2 was a minor update for the Desktop Version released on May 16, 2020.
Contents


Added Master and Journey to command line options for the dedicated server.

Changes

Ghosts are more likely to despawn, and the conditions which allow them to spawn has been reduced as well as the maximum number of them.
Error logging no longer creates large DMP data files when the game crashes, as they were unused.
Meteorites now no longer fall until after Eater of Worlds/Brain of Cthulhu have been defeated
Killing Eater of Worlds/Brain of Cthulhu again will boost the drop rate of subsequent Meteors for the following night (instead of breaking more Orbs/Hearts)
Meteorites can no longer be destroyed with explosives
Pirate Captain now spawns a ghost pirate when he is killed
Dunerider Boots can now be tinkered with Rocket Boots to make Spectre Boots

Bug Fixes

Added some protection to ensure world gen works for users using different language PCs.
Fixed a number of issues where Terraria tries to make or modify folders, but User Side PC permissions prevented it from doing so, leading to crashes/errors.
Fixed a crash relating sound initialization.
Fixed a few autostart errors for the server.
Fixed an issue with kicking players not actually being fully removed, preventing players from rejoining.
Demon Altars can no longer spawn on rare configurations of adjacent cacti, which would crash the world if they were hit.
Coins no longer have a sell value.
Fixed an issue where Map Scale was impossibly low, resulting in some map related issues.
Post edited May 17, 2020 by Blade01
Currently the manual download only shows 1 link named "Journeys End update"... GOG please show the *actual* build version like you used to! This doesn't tell us whether it is the original JE release or includes the recent v1.4.0.2 hotfix, or whether this is merely a patch that needs to be run on an installed game. This is why naming is important, to avoid confusion.

edit: Thanks Parahara; I just checked and yes, the current available manual download link is v1.4.0.2.
Post edited May 18, 2020 by imranf1
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imranf1: Currently the manual download only shows 1 link named "Journeys End update"... GOG please show the *actual* build version like you used to! This doesn't tell us whether it is the original JE release or includes the recent v1.4.0.2 hotfix, or whether this is merely a patch that needs to be run on an installed game. This is why naming is important, to avoid confusion.
They heard you. :-)

v1.4.0.2_(38352) is now avaiable for download.
high rated
Terraria v1.4.0.3 (so far "only" Galaxy, no offline installer avaiable).

As there is no changelog avaiable on Gog here are the patchnotes from steam:


"TERRARIA: JOURNEY'S END HOTFIX CHANGELOGS"

Version 1.4.0.3 Changes -------------------------------------------------------------------------------------------

I. Changes/Additions
Removed Bad torch luck
Increased Prismatic Lacewing spawn rate significantly
Angry Dandelions now have a chance to drop Daybloom
Betsy now only takes one kill to "max" Bestiary progress like other main bosses
Zenith now requires Bee Keeper in its recipe
Shiverthorn is now somewhat slower to grow, but twice as fast to bloom
Waterlily grows faster in the rain, Blinkroot grows faster underground, Fireblossom in the Underworld
More Blinkroots appear during worldgen, and all herbs can potentially "grow" during worldgen as well
Owls now hoot less
Added a large quantity of art asset revisions, mostly minor touch ups, but several with substantial changes, most notably, the Molten weapons and tools, Clentaminator, and S.D.M.G.
Tombstones now display with Dangersense Potion
Dungeon Guardian and Old Man will also be unlocked if you have Skeletron unlocked now, in addition to the previously existing methods to ensure you could unlock them
Added a config.json setting called "DisableIntenseVisualEffects" that you can use to disable flashing during thunderstorms. Can be expanded to include other mechanics upon feedback.

II. Crash Fixes and Performance Improvements:
Fixed an issue that caused serious worldgen problems and some crashes for users with Turkish-language PCs (and possibly some other languages as well)
Users with file permissions crashes should now get an updated error message giving more instructions on the matter (File permissions issues stem from Terraria not being allowed by the PC to make and modify save files, usually causing crashes when saving or making characters/worlds)
Fixed not getting a proper sound initialization not actually disabling sound, this should fix some sound initialization crashes
Added some optimization to mannequins and hat racks to decrease their performance toll
Added some protection against crashing while taking very large Camera mode snapshots
Reduced liquid movement restrictions in multiplayer, which should translate to more liquid being allowed to move in servers at once
Improved how multiplayer servers handle liquid syncing
Added new multiplayer npc smoothing code, adjustable by a config.json setting called "MultiplayerNPCSmoothingRange" , npcs who move less than this range (default 1000 pixels) would be smoothed into their next position (can be disabled by setting it to 0)
Team name plates no longer show health when at full health to improve MP performance
Added a config.json setting called "TeamNameplateDistance" that lets you reduce the distance at which team names are drawn, with the default being 2000. Reducing the number of Team Nameplates on screen in MP can improve performance, so this can be used as needed.

III. Bug Fixes:
Fixed an issue where the World Menu seed button was still hidden
Fixed an issue where sometimes players would get an extremely long death timer. The maximum should now be limited to 30 seconds. This should retroactively fix characters with an extremely high death timer.
Fixed certain users not having left-click assigned to their mouse in the main menu when loading 1.4
Fixed an issue where Minions would be summoned at an inverted position when in reverse gravity
Fixed an issue where the summon lock-on icon would at an inverted position in reverse gravity
Fixed an issue where Hallowed Trees on mowed Hallow grass would drop normal wood
Fixed an issue where coin sparkles weren't appearing
Fixed an issue where Gold Seahorses were caught as "Seahorse Cages"
Fixed an issue where some Goblins would get stuck in doors and sink into the floor
Fixed an outline issue on Jungle Pants
Fixed flail chains drawing incorrectly while on some mounts
Fixed an issue where wearing Moon Lord Legs and Frog Legs at the same time would give you no legs at all
Fixed an issue where you could use the Step Stool while grappled
Fixed an issue where Stylist-only hairs were inadvertently available by randomizing your character
Fixed an issue where NPCs were affected by disliking their neighbors more than hating their neighbors
Fixed an issue where you could summon multiple Queen Slimes
Fixed an issue where texture packs would not work for tiles without a game restart
Fixed some visual effects acting unusually when time is sped up with Journey mode/sleeping/Sundials
Titanium's Set bonus no longer triggers off of Target Dummies
Fixed a crash when a server tries to generate certain seeds via serverconfig.txt
Fixed an issue where having pickup text off and using a Sonar Potion would delete the item you get
Fixed Obsidian Sinks using only Obsidian instead of Hellstone
Fixed server config.txt world path option being ignored during auto create
Fixed Hooks and Mounts being usable after Mediumcore death
Fixed Trident movement impacting minecarts
Fixed Angler Quest fishing icon disappearing when a player dies
Fixed an issue where Key of Light/Night spawned mimics left behind phantom ghost chest tiles
Fixed Betsy's loot having half the intended drop chance
Fixed Depth Meter displaying incorrect height biome when using camera-moving items
Cool Whip's Snowflake should no longer attack critters, target dummies
Fixed Cool Whip's Snowflake not despawning when a player dies or quits
Fixed Exquisitely Fed buff not giving Ranged Damage
Fixed Ocean critters spawning in deep caves below the Ocean
Fixed Lava Lamps being unable to be placed on tables
Fixed Mini Minotaur not animating properly while flying
Fixed some item spelling concerns and grammatical issues with NPC Happiness text
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Paraharaha: Terraria v1.4.0.3 (so far "only" Galaxy, no offline installer avaiable).
....
Update v1.4.0.3 is failing at 3%. Anyone else experiencing this? Have restarted the download, the client and the PC. Still failing :(
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Paraharaha: Terraria v1.4.0.3 (so far "only" Galaxy, no offline installer avaiable).
....
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sicu: Update v1.4.0.3 is failing at 3%. Anyone else experiencing this? Have restarted the download, the client and the PC. Still failing :(
I only can tell my Galaxy-based (v1.2) experience from today - update was installed ok.

You may could delete & re-install the game. But you should check before, that you´re savegame(s) are stored elsewhere (eq. external drive) so that they are not deleted or compromised. But tbh, i am not too sure if this a good idea at all.
Which Galaxy version are you using?
Also: did you try a verify?
Fingers cross that you can figure out and enjoy the game afterwards.
Post edited May 21, 2020 by Paraharaha
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sicu: Update v1.4.0.3 is failing at 3%. Anyone else experiencing this? Have restarted the download, the client and the PC. Still failing :(
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Paraharaha: I only can tell my Galaxy-based (v1.2) experience from today - update was installed ok.

You may could delete & re-install the game. But you should check before, that you´re savegame(s) are stored elsewhere (eq. external drive) so that they are not deleted or compromised. But tbh, i am not too sure if this a good idea at all.
Which Galaxy version are you using?
Also: did you try a verify?
Fingers cross that you can figure out and enjoy the game afterwards.
Verifying completed but update still failed. Uninstall and re-install did the trick though.
And thank you for making me cautious and double check my backup. Completely forget that serverconfigs and server bat files are stored in the game root directory, not in MyDocs with the savegames.

Back to gaming :) and thanks for the help.
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Paraharaha: I only can tell my Galaxy-based (v1.2) experience from today - update was installed ok.

You may could delete & re-install the game. But you should check before, that you´re savegame(s) are stored elsewhere (eq. external drive) so that they are not deleted or compromised. But tbh, i am not too sure if this a good idea at all.
Which Galaxy version are you using?
Also: did you try a verify?
Fingers cross that you can figure out and enjoy the game afterwards.
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sicu: Verifying completed but update still failed. Uninstall and re-install did the trick though.
And thank you for making me cautious and double check my backup. Completely forget that serverconfigs and server bat files are stored in the game root directory, not in MyDocs with the savegames.

Back to gaming :) and thanks for the help.
I'm glad that everything works now for you. :-)
high rated
1.4.0.4 was a minor update for the Desktop version released on May 23, 2020.
Crash Fixes and Performance Improvements

Made some optimizations to help game performance
Fixed some memory management issues
Fixed lighting related crash with non-color mode
Added a serverconfig setting "slowliquids" that restores the maximum moving liquid/quick settle condition to 1.3.5.3's setting, off by default. Turning this on will decrease the amount of liquid that can move at once, but may reduce lag.
Fixed a crash when loading certain worlds
Fixed Solar Pillar enemy's bestiary page crashing the game on Linux

Bug Fixes

Fixed Team Nameplates being in the wrong position
Fixed Team Nameplates no longer showing the healthbars of damaged teammates
Fixed an issue where multiplayer servers could run and allow players to join corrupted world files
Fixed an issue where Sticky Grenades, Sticky Bombs, and Sticky Dynamite didn't always stick
Fixed an issue where Blockswapped and replaced tiles might maintain their cracked nature
Fixed an issue where Mana Stars were dropping roughly 20% as much as they should
Petting a Town Pet will no longer let you pet them if slopes are interfering and would make you float
Fixed Collector's Edition Carrot overriding the Magic Mirror on a Journey mode character
Fixed Traveling Merchant and Skeleton Merchant accidentally having NPC Happiness
Fixed an issue where Enchanted Sundial would cause heavy FPS drops
Fixed NPCs sitting incorrectly in Dynasty Chairs
Fixed an issue where a lot of non-gore objects were hidden by Blood/Gore settings
Fixed some Hardmode Dungeon enemies drawing into the floor slightly in their animation
Fixed an issue where Digging Molecart would dig through tiles that should not be destroyed
Fixed player map borders not adjusting the border color properly
Fixed an issue where Cultist Devotee Banner and Red Potion did not have research values
Fixed Explosives counting as PvP damage, resulting in it not dropping coins when you were killed by them
Fixed a couple of tooltip typos
Fixed some consistency issues with Ninja Gear tooltips
Updated Invisibility Potion's tooltip
Fixed a sprite issue with Bowl of Soup
Fixed an issue where if the entire top of your world was covered with platforms, it would prevent meteors from spawning
Fixed certain cases of text getting random newlines
high rated
1.4.0.5 was a hotfix update for the Desktop version released on June 4, 2020.
Contents


Optimizations and Crash Fixes

The Multiplayer server is now more strict about fake connection attempts
Added some error handling for peripheral Chroma related crashes
Improved error handling to prevent some crashes related to "Spritebatch"
Improved error handling to prevent some sound related crashes when alt+tabbing out
Chests and similar furniture placed on top of non-solid tiles should no longer cause crashes
Fixed a file naming error that would cause a crash for Linux users
Fixed a crash that can happen sometimes when changing screens
Fixed a crash that happens when sitting/sleeping in relation to the Potion of Return
Fixed a rare crash caused by using a Magic Conch in a Sandstorm
Fixed a crash caused by attempting to load worlds that were so corrupted, that even the corruption detection was corrupted
Fixed a certain issue with worlds saving in host and play
Fixed a certain world loading bug
Fixed loading a bugged world in host and play leaving a stuck server process
Added further protections against characters named "." and similar such names causing file deletion
Error log entries for RGB/Peripheral support now properly indicate that they are normal messages, and not errors. They also include a message indicating that you can disable them.

Changes and Additions

Added a rolling world save backup system to improve reliability of world file backups in case of corrupted files. By default, there will be one additional backup save in addition to the previous saves, and this can be increased up to a maximum of 9. You can change this value in the config.json or serverconfig.txt with the setting "WorldRollbacksToKeep
The Torch God now haunts Terraria
Added an item that gives you a new sidebar option setting that will auto-convert placed torches to the biome type
Black Slimes and Blue Jellyfish now have a chance to spawn in Hardmode for Bestiary completion
Dungeon fishing loot now takes priority in overlapping Dungeon biomes
Fishing now prioritizes ammo slots when selecting bait to use
Technically a fix, changed a very long running code typo that made Crate Potion have an entirely incorrect recipe. Now takes Amber, Moonglow, Shiverthorn, and Waterleaf.
The Truffle now likes living in the Mushroom biome (instead of being neutral)
Forest Pylon can now be used in the sky as well
Flying Dutchman now unlocks its Bestiary entry in one kill
Lihzahrd Mechanical Traps can no longer be broken with explosives before Golem has been defeated
Pirate Invasions after the first one are now less common
Explosive Trap deaths should handle mass item drops more efficiently now, and will attempt to preserve Mediumcore item drops
Changed Empress' Emote quicktext to "eol" to match other boss emotes
Changed a crafting inconsistency with Obsidian Toilet not matching other Obsidian furniture
Changed a minor crafting inconsistency where Crimtane Brick was not as efficient as Demonite Brick

Bug Fixes

Fixed an issue where players could not move properly on some computers
Fixed a damage issue with Slaphand
Fixed an issue where PVP Jousting did not take momemtum damage into consideration
Fixed a noun/verb issue with a death message
Fixed an issue where Soul Bottles didn't count as a valid light source
Fixed an issue where Gravedigger's Shovel didn't dig the center block at the same speed
Fixed an issue where the Toy Tank mount was too tall
Fixed some item tooltips
Fixed some punctuation issues with Town Happiness text
Fixed an issue where Haemorrhaxe's item size was incorrectly allowing it to fall through the world
Fixed an issue where most Demon Eye variants could not descend through platforms
Fixed an issue where Finches sometimes could not descend through platforms
Fixed an issue where the Ocean Pylon was sold below ground where it wasn't usable
Fixed an issue that allowed swapping out the Discount Card when shopping
Fixed an issue that broke the ability for some monsters to have size variation
Clay Pots no longer break instantly when placed over a bottom sloped tile
Fixed an offset issue with the menu fade-in
Fixed a worldgen issue with the Temple's doors not being accessible
Buff Effects should now properly follow enemies affected by NPC Smoothing
Chaos Elementals and Worms are no longer affected by NPC Smoothing
Fixed some NPC Smoothing issues with King/Queen Slime, Golem, Wall of Flesh and teleporting casters
Fixed an NPC Smoothing issue where Town NPCs in Portal Gun portals would float around oddly
Improved some NPC Smoothing issues when spawning/teleporting
Town NPCs should no longer smooth back to their home positions in multiplayer
Default NPC Smoothing range is reduced from 1000 to 300
Fixed trees not dropping acorns when grown on Golf Grass
Fixed an issue where RNG would make fishing power display change wildly
Fixed some inconsistencies with mowed grass and biome spread
Fixed an issue where Dungeon pits could generate at the surface
Cleaned up some Christmas decoration grouping in the Duplication menu
Organized some inconsistent Critter/Gold Critter orders in the Bestiary
Mechanical Piranhas will now catch up more quickly so you can't outrun then
NPCs should now drop platinum in stacks below 999, should they pick up more than 999 Platinum
Fixed an issue where several new items in Fishing Crates (mostly pets) were not dropping in Multiplayer
Fixed an issue where Sky Dragon's Fury and Tome of Infinite Wisdom did not auto-use their right click functionality
Fixed an issue where Tome of Infinite Wisdom could consume mana and waste it when using its right click functionality
Fixed the Bestiary background for Giant Flying Fox
Fixed Light Lamia's Bestiary entry not showing them as being in the Hallow Desert
Fixed an issue where the FPS counter would move with the UI Scale setting
Duke Fishron and Dreadnautilus should now properly retarget another player if the current one dies/teleports away
Fixed Coral and Seashells not matching their tile placement preview
Flails no longer continue spinning when Cursed/Stoned/Frozen/etc
Golf Grass should now convert to dirt when exposed to lava
Tavernkeep will no longer sell Pylons when his unique shop is full
Happy Bombs now properly explode and deal damage in MP when touching a player
Fixed a visual issue with several very tall hats displaying pixels by the player's feet
Fixed certain back accessories/outfits not drawing properly in the Character Selection menu
Fixed Gem and Vanity Trees not blocking the tiles beneath them from being hammered
Fixed an issue where buff order was not re-calculated properly under certain circumstances, leaving empty spaces
Fixed an issue where several flying critters were only counting towards Bestiary sometimes
Fixed an issue where fluid bombs could destroy tiles they should not
Fixed an issue where sand traps would generate over furniture in worldgen
Invasion warning messages should no longer spam the player when time is frozen
Fixed an issue where Snake Ropes would never vanish if the summoning player quits out of the server
Fixed Dirt Blocks not producing dirt when exploding on half-slabs
Fixed some falling blocks duplicating when dropping them on actuated half-slabs
Fixed a visual issue with Guitars and Capes being held awkwardly
Fixed an issue where the Shield of Cthulhu's invulnerability time would actually reset pre-existing damage immunity, allowing you to get hit faster
Fixed a minor pixel issue with the Gato Pet
Fixed Santa Claus having a Traveling Merchant party quote instead of his own
Fixed Encumbering Stone not letting you pick up Mana Cloak Stars
Fixed a minor frame animation issue with the Large Volcano decorative item
Fixed an inconsistency where hair did not light up when on fire, like the rest of the body
Fixed an issue where there were two different Deadly prefixes that Ranged weapons could get
Fixed an issue where Golf Cups would send a wire signal for every player on the server
Fixed some sleeping/fishing related issues by preventing you from doing both at the same time
Fixed some issues with Fluid Bombs
Fixed on of the Forest backgrounds having a pixel artifact
New fences will now allow trees to grow
Gem Trees will also now grow with natural cave backgrounds behind them
Fixed some buff icons having whitespace on them instead of transparency
changelog 1.4.1

New Content and Changes

Added the winners of the Journey's End Vanity Contest:
Plaguebringer's set
Wandering set
Timeless Traveler's set
Floret Protector set
Capricorn set
Bonus winner: TV Head set!
All six of these are craftable with pre-Hardmode materials of various sorts, so that all players can experience these awesome vanity sets! Thanks to everyone who participated and voted in the Vanity contest, and especially to our winners!
Added new Achievements
Added a credits sequence and music track following Moon Lord's defeat for the first time. This can also be accessed from the main menu.
Music Box (Journey's End) is now created by recording the Credits music sequence. Additionally, using it in a normal accessory slot will play the Credits in-game, while using it in a social slot will only play the music.
Added a new Princess NPC, with a variety of related items (and a new hairstyle!)
Added new early game summon equipment: Flinx Fur Coat and the Flinx Staff!
Added a new pre-Hardmode whip, Spinal Tap, craftable at Dungeon-tier
Added a Lavaproof Fishing Hook and Angler Tackle Bag Tinker, the Lavaproof Tackle Bag
Beehives and Antlion Eggs can now be crafted and placed
Added a "Rainbow Cursor" vanity accessory

Vanity Accessory Changes

Ultrabright Helmet now supports visible hair when worn
Armors and vanity items which draw on the back (backpacks, tails, wings, and capes) are now no longer mutually exclusive. This means that you can now have one of any of those four categories all displaying at the same time. Previously, only one of those could ever be visible at a time (for instance, if you had visible wings, you could not ever see a cape, backpack, or tail).
Combat Wrench now displays on the player regardless of what other backpacks are currently shown (it is its own category of back-draw)
Angel Halo now functions like Unicorn Horn, in that it will be visible regardless of any other head equipment or vanity that is equipped
Accessories which draw on the head have also been split into several subgroups, which will allow several of them to be worn simultaneously. For example, Blindfold/Spectre Goggles in the eye slot, Nature's Gift/Obsidian Rose in the "flower" slot and Ginger Beard.
Blindfold can now be visibly seen when wearing hats/helmets which show the face
Wearing Diving Helmet-series accessories set to visible will override your helmet, allowing them to be seen instead of your helmet
Obsidian Skull-series accessories that are set to visible are now compatible with hats/helmets that show the face, as it will replace your face with the skull. Due to the shape of the Skull not fitting standard "Terrarian face" shapes, on certain helmets, it will use a different sprite with a more standard layout. You can also wear virtually all physically compatible Head/Face accessories with the Obsidian Skull as well.
Ginger Beard has been resprited, and if set to visible, is now compatible with hats/helmets that show the face. It is also now compatible with most other Head/Face accessories.
Reworked Shield/Cape display so that Shields and Capes are now visually compatible with each other again. The Shield now draws "in front" of the Cape, instead of underneath of it, which led to many of the initial issues.
Shields which are set to not be visible can still be dyed, and will show that dye when actively used (such as Shield of Cthulhu dash or Brand of the Inferno Block). Previously, if they were set to invisible, their active use version would never have dye.
Long-player hair is now properly compatible with wings/backpacks, and will show the full length of the hair without being cut-off visually
The special trails left by various types of running boots (Sailfish Boots, Flurry Boots, Flower Boots, etc) are now also subject to vanity usage, and you can use the one you prefer either through re-ordering accessories or using the social slots
Bone Glove now has visual vanity for the hand slot

Other Content/Design Changes

The Journey Mode duplication menu has been overhauled, with the addition of several new filters to break up some of the larger categories
Additionally, the Misc option in the duplication menu should more properly encompass items that do not fall under any other category
Made minor updates to Boss Mask item sprites to match the mask sprites
Sprite update for Orange/Amber Phasesaber
Torch God now plays an Otherworldly track when that setting is toggled
Bestiary now indicates if a drop is Wave-based/if it only drops after a certain wave in Frost Moon and Pumpkin Moon
Loading Tips now appear when connecting to a server
Thunder volume is now adjusted with the Ambient SFX settings rather than regular Sound settings (edited)
Plantero's Sombrero has made its triumphant return
Reorganized menu settings for resolution/fullscreen/windowed borderless to all use the same sub-menu, to reduce confusion
Updated FNA (Mac/Linux related)
Added RGB support for SteelSeries game peripherals
Adding updated localization for all languages up to 1.4 (some 1.4.1 content may still be untranslated, and these translations will come in an upcoming hotfix)

Balance Changes
Melee Weapons

Terra Blade and the True Swords Tier/Source
Terra Blade and the True Swords have been somewhat overhauled in both crafting and function. Note: Mothron now only spawns after Plantera. As a result, the Broken Hero Sword is post-Plantera only.

True Night's Edge

Projectile damage now does 1.5x of the base damage
Is now autoswing
Is now crafted with the Night's Edge + some of all 3 boss souls. No longer requires a Broken Hero Sword.

True Excalibur

Increased damage from 66 to 70
Is now autoswing
Projectile now pierces once, hitting up to 2 enemies
Is now crafted with the Excalibur + Chlorophyte Bars. No longer requires a Broken Hero Sword.

Terra Blade

Damage increased from 95 to 115
Use time decreased from 16 to 14
Projectile damage increased from 1.25x to 1.5x of the base damage
Is now crafted with the two True Swords and a Broken Hero Sword

Beam Sword

Scale increased from 1f to 1.3f (this makes the sword itself larger)

Brand of the Inferno

Scale increased from 1.15f to 1.3f (this makes the sword itself larger)

Sunfury

Base damage decreased from 35 to 32. As normal swings deal double with flails, the standard expected damage should be reduced from 70 to 64.

Arkhalis

Damage increased from 20 to 25
Now ignores up to 20 enemy defense

Chain Guillotines

Damage increased from 43 to 59

Ghastly Glaive

Immune frame duration reduced from 36 to 20. In effect, this means that the spear itself can hit more often, including more easily within a single swing.

Anchor

Damage increased from 55 to 70
Knockback increased from 5 to 8

Sergeant United Shield

Damage increased from 60 to 80
Damage reduction for each target hit reduced from 30% to 20%

Scourge of the Corruptor

Damage increased from 64 to 70
Damage of Mini-Eaters increased from 70% to 75% of the base damage

Yoyos (Revisions to 1.4 Changes)

The balance changes made to Chik, Amarok and Hel-Fire in 1.4 are being reverted
The changes made to Code 2, Amazon, and Kraken are NOT being reverted/adjusted
Gradient's damage increased from 44 to 49
Format C's damage increased from 35 to 39

Light's Bane

Damage increased from 17 to 18

Muramasa

Damage increased from 21 to 26
Knockback increased from 2.5 to 3

Fiery Greatsword

Damage increased from 36 to 40

Beekeeper

Reverting the changes made to Beekeeper in 1.4

All Phaseblades

Damage increased from 21 to 25

Night's Edge

Use time decreased from 27 to 21
Is now autoswing

Bananarang

Use time decreased from 14 to 11
Increased both the projectile speed and the return speed of the Bananas

Thorn Chakram and Flamarang

Increased both the projectile speed and the return speed of the projectiles, with Flamarang being the faster of the two

Sleepy Octopod

Damage increased from 40 to 50
Increased hit radius/size of the attack by 35%

Flying Dragon

Damage increased from 90 to 180.
Projectiles which the player does not have line of sight on (as in, shooting through walls) now deal half damage (in this case, 90, the original damage)

Sky Dragon's Fury

Damage increased from 70 to 140
Projectile damage decreased from 75% of base damage to 50% of base damage. This means instead of doing 52 (75% of 70) it will do 70 (50% of 140)

Starlight

Damage increased from 70 to 80
Now has a bonus critical chance of 10%

Daybreak

Projectiles now explode when expiring, or upon hitting a wall. The explosion does an additional 100% weapon damage, and can hit nearby enemies as well.
Post edited October 15, 2020 by Blade01