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villestat: Hi guys! This is my first time on gog, and wanted to know. When the new version of Terraria, Journey's End, goes out, will our games be updated automatically? Or how does the process work with gog games.
Hi, welcome on board! Well if you are on Windows or macOS, all your games will be automatically updated if you are using GOG Galaxy (just like Steam). If you've chosen to download without GOG Galaxy or if you are using Linux, you should install the updates separately with the provided updaters for every new release.
Hello,
The current patch does not match with the steam version (1.4 vs 1.4.0.1 or something), I cannot go mutliplayer with my friends, any infos about this ?
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Sceptique.eu: Hello,
The current patch does not match with the steam version (1.4 vs 1.4.0.1 or something), I cannot go mutliplayer with my friends, any infos about this ?
Yep, I'm experiencing this issue too. :(
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Mrazerty: Yep, I'm experiencing this issue too. :(
Same thing here. I filed a support ticked about the issue.
high rated
1.4.0.2 was a minor update for the Desktop Version released on May 16, 2020.
Contents


Added Master and Journey to command line options for the dedicated server.

Changes

Ghosts are more likely to despawn, and the conditions which allow them to spawn has been reduced as well as the maximum number of them.
Error logging no longer creates large DMP data files when the game crashes, as they were unused.
Meteorites now no longer fall until after Eater of Worlds/Brain of Cthulhu have been defeated
Killing Eater of Worlds/Brain of Cthulhu again will boost the drop rate of subsequent Meteors for the following night (instead of breaking more Orbs/Hearts)
Meteorites can no longer be destroyed with explosives
Pirate Captain now spawns a ghost pirate when he is killed
Dunerider Boots can now be tinkered with Rocket Boots to make Spectre Boots

Bug Fixes

Added some protection to ensure world gen works for users using different language PCs.
Fixed a number of issues where Terraria tries to make or modify folders, but User Side PC permissions prevented it from doing so, leading to crashes/errors.
Fixed a crash relating sound initialization.
Fixed a few autostart errors for the server.
Fixed an issue with kicking players not actually being fully removed, preventing players from rejoining.
Demon Altars can no longer spawn on rare configurations of adjacent cacti, which would crash the world if they were hit.
Coins no longer have a sell value.
Fixed an issue where Map Scale was impossibly low, resulting in some map related issues.
Post edited May 17, 2020 by Blade01
Currently the manual download only shows 1 link named "Journeys End update"... GOG please show the *actual* build version like you used to! This doesn't tell us whether it is the original JE release or includes the recent v1.4.0.2 hotfix, or whether this is merely a patch that needs to be run on an installed game. This is why naming is important, to avoid confusion.

edit: Thanks Parahara; I just checked and yes, the current available manual download link is v1.4.0.2.
Post edited May 18, 2020 by imranf1
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imranf1: Currently the manual download only shows 1 link named "Journeys End update"... GOG please show the *actual* build version like you used to! This doesn't tell us whether it is the original JE release or includes the recent v1.4.0.2 hotfix, or whether this is merely a patch that needs to be run on an installed game. This is why naming is important, to avoid confusion.
They heard you. :-)

v1.4.0.2_(38352) is now avaiable for download.
high rated
Terraria v1.4.0.3 (so far "only" Galaxy, no offline installer avaiable).

As there is no changelog avaiable on Gog here are the patchnotes from steam:


"TERRARIA: JOURNEY'S END HOTFIX CHANGELOGS"

Version 1.4.0.3 Changes -------------------------------------------------------------------------------------------

I. Changes/Additions
Removed Bad torch luck
Increased Prismatic Lacewing spawn rate significantly
Angry Dandelions now have a chance to drop Daybloom
Betsy now only takes one kill to "max" Bestiary progress like other main bosses
Zenith now requires Bee Keeper in its recipe
Shiverthorn is now somewhat slower to grow, but twice as fast to bloom
Waterlily grows faster in the rain, Blinkroot grows faster underground, Fireblossom in the Underworld
More Blinkroots appear during worldgen, and all herbs can potentially "grow" during worldgen as well
Owls now hoot less
Added a large quantity of art asset revisions, mostly minor touch ups, but several with substantial changes, most notably, the Molten weapons and tools, Clentaminator, and S.D.M.G.
Tombstones now display with Dangersense Potion
Dungeon Guardian and Old Man will also be unlocked if you have Skeletron unlocked now, in addition to the previously existing methods to ensure you could unlock them
Added a config.json setting called "DisableIntenseVisualEffects" that you can use to disable flashing during thunderstorms. Can be expanded to include other mechanics upon feedback.

II. Crash Fixes and Performance Improvements:
Fixed an issue that caused serious worldgen problems and some crashes for users with Turkish-language PCs (and possibly some other languages as well)
Users with file permissions crashes should now get an updated error message giving more instructions on the matter (File permissions issues stem from Terraria not being allowed by the PC to make and modify save files, usually causing crashes when saving or making characters/worlds)
Fixed not getting a proper sound initialization not actually disabling sound, this should fix some sound initialization crashes
Added some optimization to mannequins and hat racks to decrease their performance toll
Added some protection against crashing while taking very large Camera mode snapshots
Reduced liquid movement restrictions in multiplayer, which should translate to more liquid being allowed to move in servers at once
Improved how multiplayer servers handle liquid syncing
Added new multiplayer npc smoothing code, adjustable by a config.json setting called "MultiplayerNPCSmoothingRange" , npcs who move less than this range (default 1000 pixels) would be smoothed into their next position (can be disabled by setting it to 0)
Team name plates no longer show health when at full health to improve MP performance
Added a config.json setting called "TeamNameplateDistance" that lets you reduce the distance at which team names are drawn, with the default being 2000. Reducing the number of Team Nameplates on screen in MP can improve performance, so this can be used as needed.

III. Bug Fixes:
Fixed an issue where the World Menu seed button was still hidden
Fixed an issue where sometimes players would get an extremely long death timer. The maximum should now be limited to 30 seconds. This should retroactively fix characters with an extremely high death timer.
Fixed certain users not having left-click assigned to their mouse in the main menu when loading 1.4
Fixed an issue where Minions would be summoned at an inverted position when in reverse gravity
Fixed an issue where the summon lock-on icon would at an inverted position in reverse gravity
Fixed an issue where Hallowed Trees on mowed Hallow grass would drop normal wood
Fixed an issue where coin sparkles weren't appearing
Fixed an issue where Gold Seahorses were caught as "Seahorse Cages"
Fixed an issue where some Goblins would get stuck in doors and sink into the floor
Fixed an outline issue on Jungle Pants
Fixed flail chains drawing incorrectly while on some mounts
Fixed an issue where wearing Moon Lord Legs and Frog Legs at the same time would give you no legs at all
Fixed an issue where you could use the Step Stool while grappled
Fixed an issue where Stylist-only hairs were inadvertently available by randomizing your character
Fixed an issue where NPCs were affected by disliking their neighbors more than hating their neighbors
Fixed an issue where you could summon multiple Queen Slimes
Fixed an issue where texture packs would not work for tiles without a game restart
Fixed some visual effects acting unusually when time is sped up with Journey mode/sleeping/Sundials
Titanium's Set bonus no longer triggers off of Target Dummies
Fixed a crash when a server tries to generate certain seeds via serverconfig.txt
Fixed an issue where having pickup text off and using a Sonar Potion would delete the item you get
Fixed Obsidian Sinks using only Obsidian instead of Hellstone
Fixed server config.txt world path option being ignored during auto create
Fixed Hooks and Mounts being usable after Mediumcore death
Fixed Trident movement impacting minecarts
Fixed Angler Quest fishing icon disappearing when a player dies
Fixed an issue where Key of Light/Night spawned mimics left behind phantom ghost chest tiles
Fixed Betsy's loot having half the intended drop chance
Fixed Depth Meter displaying incorrect height biome when using camera-moving items
Cool Whip's Snowflake should no longer attack critters, target dummies
Fixed Cool Whip's Snowflake not despawning when a player dies or quits
Fixed Exquisitely Fed buff not giving Ranged Damage
Fixed Ocean critters spawning in deep caves below the Ocean
Fixed Lava Lamps being unable to be placed on tables
Fixed Mini Minotaur not animating properly while flying
Fixed some item spelling concerns and grammatical issues with NPC Happiness text
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Paraharaha: Terraria v1.4.0.3 (so far "only" Galaxy, no offline installer avaiable).
....
Update v1.4.0.3 is failing at 3%. Anyone else experiencing this? Have restarted the download, the client and the PC. Still failing :(
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Paraharaha: Terraria v1.4.0.3 (so far "only" Galaxy, no offline installer avaiable).
....
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sicu: Update v1.4.0.3 is failing at 3%. Anyone else experiencing this? Have restarted the download, the client and the PC. Still failing :(
I only can tell my Galaxy-based (v1.2) experience from today - update was installed ok.

You may could delete & re-install the game. But you should check before, that you´re savegame(s) are stored elsewhere (eq. external drive) so that they are not deleted or compromised. But tbh, i am not too sure if this a good idea at all.
Which Galaxy version are you using?
Also: did you try a verify?
Fingers cross that you can figure out and enjoy the game afterwards.
Post edited May 21, 2020 by Paraharaha
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sicu: Update v1.4.0.3 is failing at 3%. Anyone else experiencing this? Have restarted the download, the client and the PC. Still failing :(
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Paraharaha: I only can tell my Galaxy-based (v1.2) experience from today - update was installed ok.

You may could delete & re-install the game. But you should check before, that you´re savegame(s) are stored elsewhere (eq. external drive) so that they are not deleted or compromised. But tbh, i am not too sure if this a good idea at all.
Which Galaxy version are you using?
Also: did you try a verify?
Fingers cross that you can figure out and enjoy the game afterwards.
Verifying completed but update still failed. Uninstall and re-install did the trick though.
And thank you for making me cautious and double check my backup. Completely forget that serverconfigs and server bat files are stored in the game root directory, not in MyDocs with the savegames.

Back to gaming :) and thanks for the help.
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Paraharaha: I only can tell my Galaxy-based (v1.2) experience from today - update was installed ok.

You may could delete & re-install the game. But you should check before, that you´re savegame(s) are stored elsewhere (eq. external drive) so that they are not deleted or compromised. But tbh, i am not too sure if this a good idea at all.
Which Galaxy version are you using?
Also: did you try a verify?
Fingers cross that you can figure out and enjoy the game afterwards.
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sicu: Verifying completed but update still failed. Uninstall and re-install did the trick though.
And thank you for making me cautious and double check my backup. Completely forget that serverconfigs and server bat files are stored in the game root directory, not in MyDocs with the savegames.

Back to gaming :) and thanks for the help.
I'm glad that everything works now for you. :-)
high rated
1.4.0.4 was a minor update for the Desktop version released on May 23, 2020.
Crash Fixes and Performance Improvements

Made some optimizations to help game performance
Fixed some memory management issues
Fixed lighting related crash with non-color mode
Added a serverconfig setting "slowliquids" that restores the maximum moving liquid/quick settle condition to 1.3.5.3's setting, off by default. Turning this on will decrease the amount of liquid that can move at once, but may reduce lag.
Fixed a crash when loading certain worlds
Fixed Solar Pillar enemy's bestiary page crashing the game on Linux

Bug Fixes

Fixed Team Nameplates being in the wrong position
Fixed Team Nameplates no longer showing the healthbars of damaged teammates
Fixed an issue where multiplayer servers could run and allow players to join corrupted world files
Fixed an issue where Sticky Grenades, Sticky Bombs, and Sticky Dynamite didn't always stick
Fixed an issue where Blockswapped and replaced tiles might maintain their cracked nature
Fixed an issue where Mana Stars were dropping roughly 20% as much as they should
Petting a Town Pet will no longer let you pet them if slopes are interfering and would make you float
Fixed Collector's Edition Carrot overriding the Magic Mirror on a Journey mode character
Fixed Traveling Merchant and Skeleton Merchant accidentally having NPC Happiness
Fixed an issue where Enchanted Sundial would cause heavy FPS drops
Fixed NPCs sitting incorrectly in Dynasty Chairs
Fixed an issue where a lot of non-gore objects were hidden by Blood/Gore settings
Fixed some Hardmode Dungeon enemies drawing into the floor slightly in their animation
Fixed an issue where Digging Molecart would dig through tiles that should not be destroyed
Fixed player map borders not adjusting the border color properly
Fixed an issue where Cultist Devotee Banner and Red Potion did not have research values
Fixed Explosives counting as PvP damage, resulting in it not dropping coins when you were killed by them
Fixed a couple of tooltip typos
Fixed some consistency issues with Ninja Gear tooltips
Updated Invisibility Potion's tooltip
Fixed a sprite issue with Bowl of Soup
Fixed an issue where if the entire top of your world was covered with platforms, it would prevent meteors from spawning
Fixed certain cases of text getting random newlines