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tinyE: How often are these updates going to come? I'm getting a little tired of starting over. :P
Oh man, why are you starting over? Your saves and worlds aren't broken by the updates, they're just hotfixes and such. Just overwrite your current install and your worlds/chars should be preserved
tinyE: How often are these updates going to come? I'm getting a little tired of starting over. :P
biomatter: Oh man, why are you starting over? Your saves and worlds aren't broken by the updates, they're just hotfixes and such. Just overwrite your current install and your worlds/chars should be preserved
Meh, I wasn't happy anyway. There was too much fucking snow in my current world. That is the most useless Biome there is! :P
high rated
Changelog for version / GOG-5 (added 03.07.2015):


- When using leftshift on inventory while in shop, you now have an indicator that you're selling items.
- You can now quickly move items between your chest and the inventory by using leftshift.
- Stardust Guardian is now dyable with your vanity pet dye (have some creative fun!).
- Areas you have not seen will now be black in camera mode.
- Added 'Highlight New Items' General Settings Option, on by default: Highlights any new item you pick up in your inventory.
- Duct-taped multiplayer for good luck and stability*.
- You should now have an easier time reporting errors if they happen on a server.
- The final bosses leech debuff has been overhauled... (spoilers).
- You can no longer put torches on tiles you are not supposed to (metal bars, etc).
- Old and corrupt worlds will now display on the world list marked with a red name.
- Increased Martian's drone health to 500.

New config options:

- Added Config.json setting "UseSmartWallReplacement", on by default, if you set it off: automatic wall replacement while building will be disabled
- Added Config.json setting "UseSmartCursorForCommonBlocks", off by default, if you set this on: 1.2.4's smart block placement will be re-enabled.
- Added Config.json setting "DisableLeftShiftTrashCan", off by default, if you set this on: Quicktrash will be ENTIRELY disabled
- Added Config.json setting "HidePasswords", off by default, if you set this on: all passwords in the client will appear as Asterisks (*)
- Added Config.json setting "ThickMouseEdges", off by default, if you set this on: your mouse will have thick borders colored by "ThickMouseEdgesPackedCOlor"'s color

Bug Fixes:

- Fixed 'event' achievements not being granted in multiplayer ("You can do it!", "It's Hard!", "No Hobo" and so on)
- Fixed Truffle worm not spawning
- Fixed 'Funkytown' achievement will no longer be granted after respawning from death in the glowing mushroom biome.
- Fixed Gypsy Robe bottoms being genderbent.
- Fixed Daybreak's, Stardust Dragon and Stardust Cell Staff's gold values
- Fixed some server crashes (portals, lunar shields)
- Fixed numerous attack forms not being synced server-side (unicorn mount, slime mount, solar dash, EoC dash, etc)
- Fixed achievements menu slider bar hanging on top of screen if all filters are disabled
- Fixed Armed Eskimo Zombies not dropping their proper gore
- Fixed bug where traps could critically hit
- Fixed issue where banners could be placed on closed trap doors
- Fixed Quickstack stacking items of max stack 1 and quick stacking coins from your inventory
- Fixed Quickstack eating coins
- Fixed crash in LookForColorTiles
- Fixed excessive net synchronization on some cases
- Fixed Team Dye not stacking correctly
- Fixed crash when saving old worlds
- Fixed issue where banning was ineffective (including ports...)
- Fixed Loki's dye missing the common developer's tooltip
- Fixed Staff of Regrowth Moss growing feature not working in multiplayer
- Fixed channelled weapons being halted from use when you hover over information icons
- Fixed Phantasm arrows exploit allowing you to get more arrows than you use
- Fixed Horseman's blade not summoning pumpkins against Lunar invasion enemies
- Fixed dupe bug with Item Frames
- Fixed bug where you couldn't remove an item from the Item Frame if you had a favorite item selected
- Fixed bug where Config.json's "FrameSkip" was written in reverse compared to ingame
- Fixed Nymph not having rarity on Lifeform Analyzer
- Fixed Srollers dealing unintentionally high damage
- Fixed Developer armor wings gold costs
- Fixed Frozen Campfire showing Ichor Campfire icon when aimed on the rightmost tile
- Fixed Bee gun being unable to critically hit
- Fixed Torch dupe bug
- Fixed numerous desync issues in multiplayer
- Fixed an issue where world and player names containing various characters would causes crashes and strange behavior when using cloud saving and favoriting.
- Fixed an issue where corrupt configuration files would cause crashes.
- Fixed an issue where you could invite players to your previous game while in single player.
- Fixed an issue where joining a game from outside of the game would cause an uncancellable joining screen to display.
- Fixed an issue where the password box would sometimes not show up.
- Setting your resolution while in fullscreen mode will now apply correctly.
- Fixed numerous potential multiplayer exploits
- Fixed issue where players could hack themselves "difficulty 3".
Post edited July 03, 2015 by PaterAlf
I bought it a while ago but didn't play it immediately, then I heard about the big update coming so I waited for it to play, then this update got two revisions in about as many day. So I still haven't played, I do not want to encounter a big bug or have to relearn or unlearn something.

Is it safe to play now or will there be another update Monday?
Uhh. Another minor update.. again. I should wait the final update before downloading (again) the installer. For now I guess I'll just update the game through galaxy client -even though sometimes it still doesn't work at all.
high rated
Changelog for when it hit's GOG)

In addition to the fixes to Medusa's line of sight, she now makes sound and emits particles when petrifying players.
Cactus Dresser and Pumpkin Dresser now both require the Sawmill to craft.
Skeleton Mage Banner and Spider Banner have been renamed to accurately reflect against which enemies they will buff you in combat.
Enemies should no longer count towards tally counters / banners if no player has touched them before they died (i.e. random mob deaths by lava pool no longer count).
When dropping a banner, enemies will now give the banner to the last player to hit them rather than the nearest player.
"Dye Hard" now really requires having all of the equipment slots include dye, rather than just armor/accessory slots.
In addition to the fix for Phantasm (see below), it has been slightly nerfed.
Vortex beater has been slightly buffed.
Mothron's Wings are now obtainable as a drop from Mothron after Plantera has been defeated.
In addition to the dye plants spelunking fix (see below) Strange Plants should now be more common.
Teleportation should no longer black out the screen if the end point is located on the same screen area.
Portal gun's portals now apply portal physics even to players who do not hold it, and are lost when landing or if pressing jump
In addition to the Martian Probe fix (see below) Martian Probes can no longer spawn near the world center, and their spawn chance has been reduced.
Reduced the chance of a natural Solar Eclipse happening.
Added Config.json setting "UseSmartAxeAfterSmartPickaxe", which is off by default. If you enable this: Smart Pickaxe would be prioritized over Smart Axe for items that can mine both.
Red's Yoyo & Valkyrie Yoyo are now both obtained from Red's and Lazure's developer sets, and their stats have been rebalanced.
Yorai's Spell no longer counts as vanity (this was not a bug)
Bloody Spine now required 30 Vicious Powder in its recipe.
You can no longer escape from the final boss's wrath.
Dedicated servers can now be launched with -forcepriority to override server settings file's process priority.
Dedicated server can now use -ip again to set their local IP address


Chat text should no longer draw if chat string length is zero.
Reduced Steam call count. (should solve most of the multiplayer framedrop issues)
Improved cancelling the process of joining games.
Reduced some packet sizes for multiplayer.


Fixed Pinky not appearing on life form analyzer.
Fixed banners not applying to melee hits (swords, maces , axes, pickaxes , etc)
Fixed Solar Tablet not being consumed when used in multiplayer.
Fixed minecart generated tracks removing wires they go through.
Fixed certain banners turning into other banners when placed in multiplayer.
Fixed (almost unnoticeable) bug where if the player comes to a standstill in multiplayer you might see them walking for another bit of time.
Fixed bug where cultists can respawn while Moonlord's countdown happens.
Fixed Sticky Dynamite tooltip.
Fixed Red's wings letting you noclip .
Fixed Fireplace not counting as a light source for houses.
Fixed Invasion progress going negative in Frost/Pumpkin Moon if you exceed ~32k points in multiplayer.
Fixed Tax Collector not granting money in multiplayer.
Fixed Eye of Cthulhu dealing WAYYYYY too much damage in normal mode.
Fixed issue that caused maps to go black along with a handful of related issues.
Fixed issue where you could get new characters with the 6th accessory slot unlocked.
Fixed walls not framing properly in camera mode snapshots.
Fixed electrocution debuff being removable by right clicking.
Fixed some inconsistencies between minimap heads and character heads .
Fixed some typos regarding item tooltips.
Fixed hittable enemy projectiles not scaling in expert mode.
Fixed Solar Shields drawing even when you're dead.
Fixed certain items continuing their use even if you're under heavy crowd control (petrified , frozen , etc).
Fixed Skyware Sink requiring the Living Loom to craft.
Fixed bug where worms would leave floating heads around when dying in multiplayer (hopefully!)
Fixed 'out of bounds' very rare crash with smart cursor.
Fixed Shadow Orbs spawning in Crimson worlds by mistake.
Fixed air items being left over when monsters pick up coins in expert mode.
Fixed Familiar Wig requiring a hair dye in order to apply normal dyes to itself.
Fixed enemies despawning when hit by weak attacks with high armor penetration (bosses not dropping loot bags).
Fixed Martian Saucer and Flying Dutchman having invisible, invincible pieces in multiplayer.
Fixed loot from fishing not being highlighted in the highlight system.
Fixed Fireblossoms not fiercely glowing when in bloom.
Fixed certain achievements not being obtainable in multiplayer (you should now be able to get them all).
Fixed beekeeper and beetle offense proccing their effects on dummies.
Fixed 'quick stack to all chests' potentially eating loot in old/modded worlds.
Fixed Solar debuff spreading to friendly NPCs, killing them.
Fixed high velocities allowing players to travel through blocks.
Fixed Target Dummies sometime being invisible in multiplayer.
Fixed fishing achievements not being counted on Steam / resetting on startup.
Fixed recalling while renaming a chest would lock your controls out until a restart.
Fixed weird interactions between dashing and ropes.
Fixed bug where Phantasm dealt unintentional high damage.
Fixed dye plants not glowing to spelunking effects.
Fixed Booster tracks not switching directions in multiplayer.
Fixed Medusa petrifying players who are out of her vision.
Fixed Corites not charging at players who are unreachable.
Fixed Alien Vortexes and Lightning Vortexes spawning in places where they are ineffective.
Fixed Martian Probe / Cultists spawning while other important things are happening (boss fights, invasions)
Fixed a large multitude of NPCs not dropping their banners / counting tally.
Fixed Goblin Archer not counting tally / dropping his banner.
Fixed controls being reversed for Anti-Gravity hook when used in Reverse Gravity.
Fixed Extractinator drops appearing weirdly when used in Reverse Gravity.
Fixed Moonlord's body parts not showing display names.
Fixed Plantera flag not triggering for non-English users.
Fixed being unable to leave settings menu under rare and unfortunate circumstances.
Fixed parallax not loading correctly.
Fixed 'falling blocks over door' dupe bug.
Fixed Cultists sinking into the floor in multiplayer rarely.
Fixed falling blocks not taking actuated tiles into account.
(Potentially) Fixed boss bags disappearing after death.
Fixed Portal Gun right click working in Camera Mode.
Fixed thick cursor point being the inner edge's and not the outer's.
Fixed Stardust Dragon size going bonkers.
Fixed mobs targeting hardcore player ghosts.
Fixed Martian Probe detecting players above it.
Fixed miscellaneous chat tag errors.
high rated change log(the update should be hitting GOG tomorrow)

Dedicated Server Software​

Added Celestial Sigil, a summoning item for the final boss. (craftable)
Moonbite duration has been reduced by 1 second in expert mode and 3 seconds in normal mode.
Living leaf walls now count as safe for housing!
Buffed Phantasm a bit. (it really was bugged!)
Martian drone rarity lowered in Sky Biome (Still higher than original)
Martian Drone now shows up on Rare Creature Finder.
Vortex and Nebula weapons have been rebalanced to fit some bug fixes they went through.
Portal gun bolt speed quadrupled so you can no longer travel faster than your bolt.
Eater of Worlds expert mode Vile Spit damage has been reduced.
Damage from spikes now checks for immunity separately from other effects.

New cong options:

Added Config.json setting "ReverseUpDownForArmorSetBonuses", off by default, if you set it on: stardust and vortex armors will use the UP key instead of DOWN key to trigger set bonuses


Fixed Quickstack to all chests not updating recipes list.
Fixed "Distorted" debuff freezing players in place rather than changing their movement pattern.
Fixed Cute Fishron and Unicorn mounts not having their tooltips.
Fixed and earlier versions of worlds not loading successfully under certain circumstances.
Fixed issue where you could use items when hovering between the item slots on the bottom row of the inventory.
Fixed issue where Drill Containment Unit's mining code would cause unnecessary lag in multiplayer.
Fixed Cultists ritual blocking Martian Probe from spawning.
Potentially fixed Stardust Dragon desync issue.
Fixed Solar Tablet being usable in pre-hardmode, night time or during a solar eclipse under rare circumstances.
Fixed some banner names.
Fixed Dryad's ward buff reducing npc defense instead of buffing it (and npcs having dryads ward defense when they dont have the buff)
Fixed (super rare) bug where hittable projectiles showed HP on mouse hover.
Fixed Portal Gun's portals not allowing players to teleport to spots near nonsolid platforms.
Fixed Cosmic Car shadow trail glows not fading.
Fixed Hades/Loki's dyes causing strange behaviors.
Fixed some oddities about portal gates.
Fixed a rare lighting crash.
Fixed Goblin Scouts despawning not spawning.
Fixed vortex weapons not scaling with ranged damage or knockback.
Fixed bug that let you quick stack coins that were not in coin slot or hotbar to other chests.
Fixed bug where holding pet items would not bring up the equipment page.
Fixed torch dupe bug.
Fixed all the spider hitboxes when on walls.
Fixed chests which turn into big mimics on multiplayer would no longer allow destroying another chest that would be placed in their position.
Fixed 'final boss flies to space' bug.
Fixed Seedler projectiles not counting as melee / not getting flask effects.
Fixed Hoplite enemy javelins showing flask visual effects in singleplayer.
Fixed issue where WoF's 'The Hungry''s ropes would turn invisible.
Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is placed.
Fixed being able to open money trough when the game is paused.
It's up BTW.
tinyE: It's up BTW.
Thanks for the info !
DCT: change log...
Thank you for the changelogs !
Post edited July 14, 2015 by Splatsch
tinyE: It's up BTW.
Splatsch: Thanks for the info !
DCT: change log...
Splatsch: Thank you for the changelogs !
Four hours later they announce it. :P
tinyE: Four hours later they announce it. :P
Never too late ;)
tinyE: Four hours later they announce it. :P
Splatsch: Never too late ;)
I'm just jazzed about being able to finally use leaves as walls. Now I can give my Druid a proper home. Poor girl shouldn't have to live in brick.
Post edited July 14, 2015 by tinyE
tinyE: It's up BTW.
Splatsch: Thanks for the info !
DCT: change log...
Splatsch: Thank you for the changelogs !
No prob. hopefully this should be the last one for awhile at least till the next content update or so Red's Wife has said since the team is taking a hiatus save for one who is still working on the Mac and Linux versions to try and have them ready sometime before the end of the month.
high rated changelog(this should be pushed out on GOG tomorrow)

•Solar Flare armor set Dash ability now only consumes flares when it hits an enemy, and any hit enemy will result in a Solar Radiance explosion!
•Party Girl's spawning chance has been increased
•You can now take Camera Mode pictures of wiring if you hold a mechanical item while taking the pictures
•Fixed certain issues with the Stardust Dragon's damage and rebalanced him to be more in line with other minions
•You can now hide the Moon Charm and Neptune Shell's effects...or put them in vanity!
•The final boss' attacks now use their own cooldown for immunity due to how naughty some of our players have been. ;)

•Potentially fixed lag issues when using Steam multiplayer
•Potentially fixed invasions not trigerring when they should (Martian Probes)
•Fixed Money Trough turning 'Quick Stack to All Chests' button invisible
•Fixed Javelins drawing behind doors on all cases
•Fixed Keys of Light / Night not working through autopause
•Fixed nearby crafting stations not updating when you open inventory in autopause
•Fixed 'allow mounting' check not taking player's velocity into account (mounting into ceiling exploit)
•Fixed breathing meter appearing when hanging on to a ceiling that has water in it
•Fixed content files not being compressed
•Fixed Umbrella art not being consistent
•Fixed Solar Eruption item stray pixel
•Fixed Jellyfish expert mode counter hitting you when you can't hit the Jellyfish
•Fixed Drill Containment Unit being able to mine Demon Altars before Hardmode
•Fixed certain Penguins not counting towards the tally
•Fixed Dryad not selling Vicious Powder during the Bloodmoon on Crimtane worlds
•Fixed issue where Shroomite and Psycho Knife stealth would work on mounts
•Fixed issue where Martian Probe would trigger Martian Invasion clientside
•Fixed Cultist Boss summoning issues in multiplayer
Post edited July 20, 2015 by DCT
Not sure if it's just my galaxy client but I'm not getting the update. The big blue update button is not appearing even though the client reports 'update available' and lists the changelog correctly. I'm on manual update rather than automatic.