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I mean the following jest:

Did they test the update before releasing? :P
high rated
The Mac and Linux versions are now at 1.3.4.3 too.
high rated
Changelog for Patch 1.3.4.3 / GOG-13 (Mac) / GOG-15 (Linux) (added 21 November 2016):

- Mac and Linux version updated to 1.3.4.3 as well
Post edited November 21, 2016 by DeMignon
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PaterAlf: Changelog for update 1.3.4 / GOG-18 (Windows) / GOG-10 (Mac) / GOG-12 (Linux) (added 15 November 2016):

Features:
- Dungeon Defenders 2 Cross-Over Invasion
- Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
- This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
- Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
- Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
- The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
- Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
- The Blizzard weather event now has a new, unique ambient sound when active.
- Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
- A new ability for Summoner players to direct their minions to attack a specific target
- An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)

Items:
- Added four new sentry summons, each of which has three tiers of potency
- Added ten new weapons
- Eight new armor sets
- Added five new accessories
- Added two new pets
- Added one new light pet
- Added three new boss masks and trophies
- Added two new decorate furniture items
- Added one brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe
- Added a brand new currency which can be spent with the Tavernkeep for much of the above

Enemies:
- Added ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
- Added two new invasion style mini-bosses
- Added one new boss

Other:
- Added one new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box

Changes:
- It no longer rains in the space biome.
- Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random. The way Sentry Summons function has been changed somewhat.
- Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time. Some of the 1.3.4 content can increase this limit
- Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
- We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE NOTE that this feature is not active by default. To activate it, please follow these steps:
Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
Open the config file with a basic text editing program, such as Notepad.
The 12th line in the config file is labeled “"UseExperimentalFeatures" and will be set to “false”.
Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there.
Are these new soundtracks available on the goodies? The previous major update (1.3) had new songs, but they were not included in the goodies.
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vgezer: Are these new soundtracks available on the goodies? The previous major update (1.3) had new songs, but they were not included in the goodies.
No, unfortunately, they are not at the moment. However, you can buy them at Re-Logic's bandcamp page where I believe that it can also be downloaded in FLAC format (haven't bought it there myself). Be aware, however, that only the tracks included in 1.3.0.8 can be bought there.
As this page shows, there are at present nine tracks not included in any soundtrack volume: Desert, Underground Snow, Boss 4, Sandstorm, Old One's Army, Ocean (Console), Space (Console), Tutorial, and Title (Console).

While the console title is a remix of the PC title theme; Ocean and Space are completely different from the PC counterparts, and Tutorial is an original composition as well.
high rated
Changelog for Patch 1.3.4.4 / GOG-22 (Windows) / GOG-14 (Mac) / GOG-16 (Linux) (added 07 December 2016):

- Fixed certain crashes related to the game losing focus
- Fixed death messages mentioning piggybanks and glowsticks
- Fixed Xenopopper not detecting ammo
- Fixed maps not loading properly when joining multiplayer
- Fixed situations where Old One's Army enemies would spawn invisible in multiplayer if they were too far from you
- Fixed several multiplayer client crashes
- Fixed certain turret staves not showing use animation when used by other players
- Fixed certain turrets falling through platforms after spawning on them
- Fixed Spider Queen not working with the max sentry system
- Fixed Spider Queen and Frost Hydra spazzing against Worm enemies
- Fixed Apprentice armor sets reducing the angle Flameburst Towers can shoot instead of expanding it
- Fixed Lightning Aura emitting sounds for enemies it cannot reach underneath it
- Fixed framedrops related to Spectre Staff shots
- Fixed framedrops related to Onyx Blaster shots
- Fixed item sounds playing slightly off center
- Fixed Vilethorn and similar items making liquid ripples when they should not
- Fixed some dye items rarity colors
Post edited December 07, 2016 by ElTerprise
The 1.3.4.4 installer doesn't work on Mac...it seems to be installing at first, and uses the expected amount of disk space, then when the installation is "successful", the disk space reverts to the pre-install amount of space and nothing is actually installed. The 1.3.4.3 installer works. Can we go back to using DMGs please...simple drag'n'drop always works without glitches like this and is easier, plus you never know what things installers are really doing.
high rated
Changelog for Patch 1.3.5 (19 April 2017):

Features:
- Improved and added new localization for the following languages
- German
- Italian
- French
- Spanish
- Russian (new)
- Simplified Chinese (new)
- Brazilian Portuguese (new)
- Polish (new)
- Greatly improved rendering and overall gameplay on resolutions larger than 1080p
- Added Zoom and UI scale sliders in the in-game settings menu
- Added most of the main menu's settings to the in-game settings menu
- Dungeons in newly generated worlds now contain new furniture
- Added a crystal furniture set, and expanded other furniture sets
- Added Arkhalis's and Leinfors' developer armor sets
- NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain
- Imrpoved stability on Mac OS X and Linux
- Improved visuals on many different things
- Improved Retro lighting consistency

Fixes:
- Fixed settings button overlaying the armor icon
- Fixed inconsistent naming for Sand Poacher and Granite Golem banners
- Fixed banner buff list extending beyond screen limits
- Fixed hand drawing over backhand glove and shield accessories for female characters
- Fixed Sparky painting and several other rare paintings not naturally spawning properly
- Fixed a certain multiplayer crash
- Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus
- Fixed a world generation crash on Linux
- Fixed a number of minor grammar issues in NPC dialog
- Fixed a certain exploit
- Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking
- Fixed Vortex Monolith not selling for as much as it should
- Fixed crash when linking items with invalid prefix ids in chat
- Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped
- Fixed Defender's Forge closing instantly if opened from below
- Fixed Terraria thinking it has focus when it did not have focus
- Fixed Grand Design and Multicolor Wrench emitting light on use
- Fixed auto-creating a world from the server causing it to always use the same seed
- Fixed Platinum Candelabra not sitting properly on other objects
- Fixed Goblin Tinkerer being slightly smaller than intended
- Fixed petrification death messages being broken for a long while now
- Fixed Wall Creeper dropping gore when blood and gore are off
- Fixed Xeno Staff's selling price, now consistent with the rest of Martian loot
- Fixed crash when mousing over chests and dressers in the map view
- Fixed settings button colliding with 6th accessory dye slot
- Fixed Corrupt Thorns almost never generating
- Fixed multiple issues with platform/block interaction
- Fixed pillars of dirt appearing above the Underground Desert sometimes
- Potentially fixed an issue where Marathon Medalist would cause FPS drops.
- Platforms from 1.2.4.1 and above now emit particles when destroyed
- Virtual Keyboard should no longer appear unless a Gamepad is being used
- Using Quick Heal to consume restoration potions now properly inflicts mana sickness
- Defender's Forge now has highlight outlines
high rated
Changelog for patch 1.3.5.1 / (Windows) / (Mac) / (Linux) (added 20 April 2017):

- Potentially fixed a certain crash on startup
- Potentially fixed a certain cause of framedrops for people who have the Windows 10 Creators Update
- Fixed Betsy's boss bag having an incorrect name
- Fixed Truffle spawning up without meeting his special requirement
Post edited April 20, 2017 by DeMignon
high rated
Changelog for patch 1.3.5.2 / (Windows) / (Mac) / (Linux) (added 24 April 2017):

Features:

- Town NPCs now have a golden frame over their room banner if the player specifically assigned it for them
- Improved visuals on a few things

Fixes:

- Switched to an easier to read font for Chinese
- Fixed faults for Chinese input on Mac OS X
- Fixed unintended forced zoom for 16x10 resolutions
- Fixed Ghastly Glaive not damaging any enemies
- Fixed some sliders missing sound on hover
- Fixed crash when a hardcore player dies
- Fixed player's breath meter moving unexpectedly when using Binoculars, Sniper Scopes, or Zoom
- Fixed certain item slot interactions not functioning when gamepad instructions are disabled
- Fixed Shrimpy Truffle's mount not allowing the player's head to touch the ceiling
- Fixed fresh installations of the game showing an inappropriately sized language selection menu
- Fixed Town NPCs attempts to return to their room not being as successful as they should be
Post edited April 24, 2017 by DeMignon
high rated
Changelog for patch 1.3.5.3 / (Windows) / (Linux) (added 26 April 2017):

- Fixed server console formatting issues
- Fixed numerous translation errors
- Fixed game title always appearing in English
- Fixed the Old One's Army javelin's missing name
- Fixed Eater of Worlds despawning at rare situations in multiplayer
- Fixed error when trying to use the room query on an unfit room in certain languages

------------

Patch 1.3.5.3 / (Mac) (added 27 April 2017):

- 1.3.5.3 Mac version added
Post edited April 27, 2017 by DeMignon
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PaterAlf: Changelog for update 1.3.4 / GOG-18 (Windows) / GOG-10 (Mac) / GOG-12 (Linux) (added 15 November 2016):

Features:
- Dungeon Defenders 2 Cross-Over Invasion
- Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
- This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
- Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
- Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
- The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
- Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
- The Blizzard weather event now has a new, unique ambient sound when active.
- Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
- A new ability for Summoner players to direct their minions to attack a specific target
- An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)

Items:
- Added four new sentry summons, each of which has three tiers of potency
- Added ten new weapons
- Eight new armor sets
- Added five new accessories
- Added two new pets
- Added one new light pet
- Added three new boss masks and trophies
- Added two new decorate furniture items
- Added one brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe
- Added a brand new currency which can be spent with the Tavernkeep for much of the above

Enemies:
- Added ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
- Added two new invasion style mini-bosses
- Added one new boss

Other:
- Added one new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box

Changes:
- It no longer rains in the space biome.
- Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random. The way Sentry Summons function has been changed somewhat.
- Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time. Some of the 1.3.4 content can increase this limit
- Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
- We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE NOTE that this feature is not active by default. To activate it, please follow these steps:
Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
Open the config file with a basic text editing program, such as Notepad.
The 12th line in the config file is labeled “"UseExperimentalFeatures" and will be set to “false”.
Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there.
avatar
vgezer: Are these new soundtracks available on the goodies? The previous major update (1.3) had new songs, but they were not included in the goodies.
The TavernKeep isn't showing the Monk Armor in his store. I'm in hard mode and can't find it. Can you help?
avatar
joellejo: The TavernKeep isn't showing the Monk Armor in his store. I'm in hard mode and can't find it. Can you help?
You need to have killed a mechanical boss first before the armor appears.
Post edited May 15, 2019 by thealienguy