Here is the model in it's current state. Download link: https://dropmefiles.com/HNe64
There are 4 files in the archive: two MAX files 2010 version, so they will open in 3DSMax 2010 or later, and two FBX files. They are the same, but exported in FBX. Why two: one is TransportFull - it is the full model with both engines and both sides. Second is: TransportPart. It is the same, but I didn't mirror left side parts from the right side. Unsure are they needed to check the model. Apart of that, they are the same. I've collapsed all to Editable Meshes just in case. Model is made in metric system with centimeter set as the system unit. Transport's size and form is bought from XWA Upgrade OPT model, hope it is OK. There are no backface optimizations for now, so all the model has no open edges for now. I know I need to make it later. And yes, top grille (those blue "holes" at the transport's top) is made a bit stupid with no solids intersection, so there are 660 tris of waste, I'll change it when and if it will be needed.
I think this is the main reason they decided to stick with the basic physics and AI behaviour of pre-existing games (there will be the option to use XvT and XWA physics), a lot of it is personal preference and while a few changes to the game are rather obvious
Yeah, I understand it. Will you alter this and that and you'll get a different game at the end. But I won't agree with you about "future modders" - no, in case no one make it at the beginning, there will be no such things later. I don't really propose making this stuff in the game, I'll just explain my point of view...
I'd like to see the ships in the game like they are actually true mechanical things with some kind of "space avionics" (of course I understand since we have "maximum speed" instead of "maximum acceleration", i.e. we don't have Newtonian physics, talking about physics of the game would sound funny for someone, but nevertheless. For example: when you harshly increase or decrease speed, the fighter craft must have nose floating a bit, when you turn and then beginning to fly straight the craft must stabilize, that also make it's orientation to float. Both theese things make shooting harder in fact.
Theese are just an example. What for? To make the game just harder for harder it to be? Actually not really... To make theese crafts live, so you do not longer feel you just point your aim with the mouse/joystick and say pew-pew. Problem is: it may sound a bit idealistic and a bit silly ("he has his own strange point of view"), but the most of the problem is that it takes too serious work with it for a "fanclub made game". Because to make theese fighter ships live and real, it would take serious (REALLY SERIOUS) work with the cockpits, since they must look more or less natural, but not some kind 3d model, also REALLY elaborate avionics system that looks faithful, more complex sound engine to make engine sounds alter when maneoring and so on... By the way, even playing TIE Fighter back 1994, I've always thought there must be just no way to turn off cockpit! For no one! For the rightful seriousness of the Empire :-)
Again: it is not a proposal, just some idealistic point of view on that how space combat simutaror should look like. And sometimes I think that actually making all theese stuff, also making the simulator more complex and HARD to master might not make it less popular, but way opposite instead. But that is just my opinion. And yes, talking about this seriousely, when people are working on this project with their free time and not with millions USD budget, when I should be happy even if this project will see it's release date... let's say, it is not only idealistic, but also very optimistic at the same time. So I'd better tell I thank the team that they are making this project the way it is, that they reconstructed a great imuse system (for my point of view TIE Fighter had one of the best game musical accompaniment for all the games I've seen), that the really try to make Star Destroyer Really look like a Star Destroyer and so on... Only I'de wish for the cockpits to look the way they were in XWing, it had almost the best cockpits for space sim :)
Sorry for this a bit extensive post =)