It looks really nice. Do you have plans to texture it?
Thanks... To be honest, if it is possible, I would leave it to someone from your team. Reason: I didn't make textures specifically for the games at all. I've made textures, but for visualization only. I don't even know how to make unwrap (yeah, working in 3dsmax since 1997 and do not know it :)).
As for my vision of it, I would optimize the model, so it ready to be textured or at least as close to it as it could be and leave you the model. Or I don't really know how to make all this so everyone would not be upset with my work... Or I don't know then, we would need to figure that out.
As for the model itself, I think it is now close to being completed. It is 17K without any optimizations now. If you think I should alter something or add detail here and there, just tel - I may not properly look at the work I'm doing and maybe doing somethig wrong.
Yes, I remember you told me you don't really like such models to be 15-17K tris (even, as I told, I'll remove some backfacing and so on, so it would make the model 2-3K lower on tris), but as for that - I don't know. If you think there must be some parts that should be able to be toren apart if the ship is destroyed, also - just tell. I think there must be separate object for the front LG for animation purposes and maybe separate engines... Sorry, I've made this post in a bit haste since I need to go. Just uploading the bottom view with the updated model
We encourage everyone that wants to contribute models to our project to contact us first before even starting working on them because we have some particular constraints and requirements that models have to meet to be of any use for us.
I am not sure if we have told this story here, but some years ago we saw ourselves in the situation that 3 or 4 different people had started to work independently on the same model without telling us or collaborating between them. So we eneded up with 4 people each offering us their own made Lambda-class shuttle model.
Since then, we elaborated this document: https://docs.google.com/spreadsheets/d/1paGzo83dohy2R1RO6xxONWsHSeA-RXdJhxQb1E71sGM/edit?usp=sharing
where people can check which assets we have, which are already in progress, and which are still needed.
We got a transport model kindly donated by the Fate of the Galaxy project team. The model has some issues with geometry and needed some work to fit our standards, so our "in house" 3d experts put it on the pile of work to do to review the model and assess how much work would it need, then do it.
Soon after this was the first time you offered your model, that was already halfways done. Honestly, I find the looks of your model outstanding. But we are again in the situation of having several people kindly offering their work to us for free and we having to decide what is similar to when your parents asked you "Who do you love most: daddy or mommy?" :S
Since both are still at a stage that aren't totally matching our needs, we are yet undecided of which will we end up using.
If yours is closer to meet the geometry requirements than the FotG one, we might opt for yours (even if it comes untextured). It depends very much on the amount of work that our 3D experts have to dedicate to them, since they are already overworked.
It would help if you could send us a download link to the current state of the model so that they can have a look at it and make some comments of towards where you should focus. Is that a possibility?