It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
testing to refresh page
avatar
CLBrown: Just chiming in with my own "can't wait" sentiment. This looks (and sounds) like how I remember the original game, rose-colored glasses and all. While memory fills in the blanks with better imagery than was really there, this is how it "really looked" in my imagination. OUTSTANDING work, guys!

I'm curious... with this being in Unity, could it possibly support VR... or at least 3DVision and TrackIR as options? The idea of turning my head to look around in my fighter's cockpit... but in this classic gameplay mode... is just too amazing to NOT include! While my only VR at the moment is GearVR, I do have shutter glasses and head tracking on my pc which I use extensively in flight simming.
avatar
Det_Bullock: It already has VR and TrackIR, more or less.
What does "more or less" mean?

I know that Unity has the ability to support those features... but it's an option. Are you saying you're aware of those features being used in this specific instance? If so, how do you know... and have you used them, personally, in this game (ie, are you a beta-tester or a member of the dev team?)
avatar
Det_Bullock: It already has VR and TrackIR, more or less.
avatar
CLBrown: What does "more or less" mean?

I know that Unity has the ability to support those features... but it's an option. Are you saying you're aware of those features being used in this specific instance? If so, how do you know... and have you used them, personally, in this game (ie, are you a beta-tester or a member of the dev team?)
I saw some active testers streaming on twitch, VR is still a bit glitchy. Track IR seems fine.
While I helped test the game very early on I have neither VR not TrackIR.
avatar
CLBrown: What does "more or less" mean?

I know that Unity has the ability to support those features... but it's an option. Are you saying you're aware of those features being used in this specific instance? If so, how do you know... and have you used them, personally, in this game (ie, are you a beta-tester or a member of the dev team?)
avatar
Det_Bullock: I saw some active testers streaming on twitch, VR is still a bit glitchy. Track IR seems fine.
While I helped test the game very early on I have neither VR not TrackIR.
Correct. TrackIR in XWVM has worked well for years. VR is still maturing, though bugs are getting squashed all the time. Many VR bugs have been Unity bugs which has made progress on that front slow historically. It's on in the last few months with recent Unity versions that serious work on VR has been practical.
Is the release date for the mod has been established? Year, month? Thx for answer.
No release date has been established.

It'd be nice to see some new demo since the last one was dated 2018.

I do sincerely hope that the XWVM team will be able to produce a new one this year.