The latest video does indeed look very cool - lots of very nice tweaks, changes and additions, and also good to see the new briefing system in action.
A quick update from me on the mission dialogue side of things, since it's been a while:
Progress has been a bit slower going than I'd hoped due to a combination of real-life circumstances, plus my 1060 decided to stop working (the onboard memory gave up), so I had to search for my old card and dust it off before I could continue.
The first pass of the mission dialogue continues, at this point everything up to TOD5 M2 has been completed, except for the 6 bonus missions. So, in total, 88 missions have been written (plus generic and proving ground dialogue), leaving 26 missions to be completed for the first pass.
Once that's complete, we'll need to go through the dialogue from the beginning for a second pass, to refine everything - then, it should be ready for some wider feedback - before going on to organising recording.
Not that I'm trying to give myself more work, but I did have a thought of a new feature that we could introduce with the dialogue:
One of the concerns that's been brought up before is about how "chatty" some have felt the game to be, and if we go through and add mission-specific dialogue, that will only continue to be the case.
So, when writing the mission dialogue, I had the thought of assigning priority levels to each dialogue line. This way, we could implement a "chattiness" (better names welcome) slider, that would act as a filter and stop the lower-priority lines from being read. Similarly, the same slider could also reduce the frequency of the generic dialogue (could just add an appropriate dice roll e.g. 5/10, for each triggered event). What do you think?
Post edited July 23, 2017 by scotsdezmond