Sylvan Sorcerer
Role: Control/Support/Damage Dealer
Race: Halfling
Alignment: Any
Stats*:
Str: 5
Dex: 19
Con: 15
Int: 10
Wis: 7
Cha: 19 > 24
*If you have Varn DLC. 5/18/14/12/9/19 if not.
Final Build:
Sorcerer(Silvan) 18/Alchemist(Vivisectionist) 2
Animal Companion: Leopard*
*Medium size, so won't be so annoying to deal with
Main skills: Persuasion(max)
Suggested secondary skills: Stealth
Detailed leveling breakdown:
Lvl 1: Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration
Lvl 2: Sorcerer
Lvl 3: Sorcerer - Spell Focus: Evocation
Lvl 4: Sorcerer
Lvl 5: Sorcerer - Spell Specialization
Lvl 6: Sorcerer
Lvl 7: Sorcerer - Point-Blank Shot // Precise Shot
Lvl 8: Sorcerer
Lvl 9: Sorcerer - Heighten Spell
Lvl 10: Sorcerer
Lvl 11: Sorcerer - Weapon Focus: Ray
Lvl 12: Sorcerer
Lvl 13: Sorcerer - Dazzling Display // Improved Initiative
Lvl 14: Sorcerer
Lvl 15: Sorcerer - Greater Spell Focus: Evocation
Lvl 16: Sorcerer
Lvl 17: Sorcerer - Elemental Focus: Electricity
Lvl 18: Sorcerer
Lvl 19: Alchemist - Greater Elemental Focus: Electricity
Lvl 20: Alchemist - Cognatogen
Spell Specialization:
5-8 Magic Missile
9 Stinking Cloud
10-11 Acidic Spray
12-17 Chain Lightning
16+ Stormbolts
Spells by level in order of importance:
Lvl 1: Mage Armor, Grease, Magic Missile, Reduce Person, True Strike
Lvl 2: Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison
Lvl 3: Stinking Cloud, Haste, Spiked Pit, Resist Energy(Communal)
Lvl 4: Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy(Communal)
Lvl 5: Acidic Spray, Cloudkill, Vinetrap*, Angelic Aspect, Echolocation
Lvl 6: Chain Lighting, Heroism(Greater)**, Chains of Light***, Dispell Magic(Greater)*
Lvl 7: Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff*
Lvl 8: Stormbolts, Mindblank, Summon Nature's Ally VIII
Lvl 9: Tsunami
*You will get this as a Bloodline spell, don’t have to pick it.
**Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.
***Can be skipped too. Will targeting spells are not the most important.
Alchemist Spells: True Strike
Gear: +Cha Helmet, +Stat items, Ring of Circumstances(Cha, Dex, DC, Skills), Amulet of dying wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods.
Your controller with some damage attached for late-game. Has a pet to carry his stuff.
Can be human to fit in Skill focus: Persuaion at the cost of effectively 2 AB.
Dazzling is taken so he doesn't just stand there after initial control spells are fired. It's useful, especially with maxed out charisma
Animate dead and bloodline spells will do fine as fodder summons.
40 Cha endgame + 2 fom bokken elixir = 42Cha, 10+9+16+2+1 = 38 Conjuration DC 10+9+16+2+(2)+1=38/40 Evocation DC before rods.
Has CC effects for every save, Attack the lowest. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will.
Heighten all your CC spells. And damage spells too if you need something on the level.
Delay Poison Communal from a friendly cleric or alchemist will go a long way. Easiest CC combo in the game as it forces loads of saves.
Post edited November 22, 2019 by InEffect