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So I switched the Sylvan Sorcerer race to Aasimar and had to switch the feats arround since Wings requires level 10.

Does this look okay?

Detailed leveling breakdown:
Lvl 1: Sorcerer - Spell Focus: Conjuration, Spell Specialization
Lvl 2: Monk - Crane Style
Lvl 3: Sorcerer - Augment Summoning
Lvl 4: Sorcerer
Lvl 5: Sorcerer - Point-Blank Shot
Lvl 6: Sorcerer
Lvl 7: Sorcerer - Superior Summoning
Lvl 8: Sorcerer - Precise Shot
Lvl 9: Sorcerer - Greater Spell Focus: Conjuration
Lvl 10: Sorcerer
Lvl 11: Sorcerer - Wings
Lvl 12: Sorcerer
Lvl 13: Sorcerer - Metamagic(Heighten Spell)
Lvl 14: Sorcerer - Metamagic(Quicken Spell)
Lvl 15: Sorcerer - Spell Penetration
Lvl 16: Sorcerer
Lvl 17: Sorcerer - Greater Spell Penetration
Lvl 18: Sorcerer
Lvl 19: Sorcerer - Improved Critical: Ray*
Lvl 20: Sorcerer - Improved Initiative

I had to keep lvl 8 the same due to being a bloodline feat. I hope I didn't make any mistakes.
move PB/precise to 3/5 or summoning feats. They are not worth it being split.
Moving GSF conjuration up is good as well
Post edited May 19, 2019 by InEffect
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InEffect: move PB/precise to 3/5 or summoning feats. They are not worth it being split.
Moving GSF conjuration up is good as well
When I'm trying to do that then lvl 8 is throwing me off since Bloodline feat only lets me select PBS and PS and Metamagic Quicken from the feats you listed.

What about this:

Lvl 1: Sorcerer - Spell Focus: Conjuration, Spell Specialization
Lvl 2: Monk - Crane Style
Lvl 3: Sorcerer - Greater Spell Focus: Conjuration
Lvl 4: Sorcerer
Lvl 5: Sorcerer - Augment Summoning
Lvl 6: Sorcerer
Lvl 7: Sorcerer - Point-Blank Shot
Lvl 8: Sorcerer - Precise Shot
Lvl 9: Sorcerer - Superior Summoning
Lvl 10: Sorcerer
Lvl 11: Sorcerer - Wings
Lvl 12: Sorcerer
Lvl 13: Sorcerer - Metamagic(Heighten Spell)
Lvl 14: Sorcerer - Metamagic(Quicken Spell)
Lvl 15: Sorcerer - Spell Penetration
Lvl 16: Sorcerer
Lvl 17: Sorcerer - Greater Spell Penetration
Lvl 18: Sorcerer
Lvl 19: Sorcerer - Improved Critical: Ray
Lvl 20: Sorcerer - Improved Initiative

I only pull "Greater Spell Focus: Conjuration" from 11 to 3 and insert Wings at 11.
looks good enough to me. You can also swap pen talents for crane wing/riposte. They work with whatever and will help with touch AC. I didn't do it in original build mostly cause I hate going back and fixing builds once something gets fixed.
Post edited May 19, 2019 by InEffect
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InEffect: looks good enough to me. You can also swap pen talents for crane wing/riposte. They work with whatever and will help with touch AC. I didn't do it in original build mostly cause I hate going back and fixing builds once something gets fixed.
Thank you. Just to clarify, with swap you mean completely remove both spell pen talents and take both crane wing and riposte instead?

Just making sure I understood correctly. I'm afraid of messing up.
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InEffect: looks good enough to me. You can also swap pen talents for crane wing/riposte. They work with whatever and will help with touch AC. I didn't do it in original build mostly cause I hate going back and fixing builds once something gets fixed.
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melty.984: Thank you. Just to clarify, with swap you mean completely remove both spell pen talents and take both crane wing and riposte instead?

Just making sure I understood correctly. I'm afraid of messing up.
yeah. Pen is largely useless. There are less SR enemies than unicorns in an average city.
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melty.984: Thank you. Just to clarify, with swap you mean completely remove both spell pen talents and take both crane wing and riposte instead?

Just making sure I understood correctly. I'm afraid of messing up.
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InEffect: yeah. Pen is largely useless. There are less SR enemies than unicorns in an average city.
I just checked and Crane Wing and Crane Riposte both need dodge. That would mean that I can only take Wing + dodge or drop another feat.
Post edited May 20, 2019 by melty.984
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InEffect: yeah. Pen is largely useless. There are less SR enemies than unicorns in an average city.
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melty.984: I just checked and Crane Wing and Crane Riposte both need dodge. That would mean that I can only take Wing + dodge or drop another feat.
you can always drop critrays or summon feats. both are meh. There are only so many useful feats.
IF you dorp summon feats and ray crit you can grab evo focus for good measure and drop summon spells. Stormbolts fireballs and all that are handy and animate dead is still the best summoning spell that doen't benefit from summoning feats.
Post edited May 20, 2019 by InEffect
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InEffect: Part 1: Kingdom.
Pick Surtova for spoiler reasons.
A small question here. I did pick Shandra in my current playthrough. Looks like she'll be my only option for councilor soon

-- Spoilers Obviously --

I am definitely going to kill the traitor, and I also banished the weird PETA fanatic priestess so she's my last possibility. Therefore does it means I have to go hour of rage second, and go straight to candlemere, or I'll be locked out of Surtova alliance and therefore from Shandra ?
Post edited May 22, 2019 by volklore
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InEffect: Part 1: Kingdom.
Pick Surtova for spoiler reasons.
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volklore: A small question here. I did pick Shandra in my current playthrough. Looks like she'll be my only option for councilor soon

-- Spoilers Obviously --

I am definitely going to kill the traitor, and I also banished the weird PETA fanatic priestess so she's my last possibility. Therefore does it means I have to go hour of rage second, and go straight to candlemere, or I'll be locked out of Surtova alliance and therefore from Shandra ?
if you kill traitor you will be without a counselor until you basically resolve the barbarian business - all of it, and then you have to side with Surtova to get her back. It is fine I did it on an initial playthrough back before the kingdom management got easier so it is doable, but best rush that main quest once you are without the counselor.
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volklore: A small question here. I did pick Shandra in my current playthrough. Looks like she'll be my only option for councilor soon

-- Spoilers Obviously --

I am definitely going to kill the traitor, and I also banished the weird PETA fanatic priestess so she's my last possibility. Therefore does it means I have to go hour of rage second, and go straight to candlemere, or I'll be locked out of Surtova alliance and therefore from Shandra ?
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ottffss1: if you kill traitor you will be without a counselor until you basically resolve the barbarian business - all of it, and then you have to side with Surtova to get her back. It is fine I did it on an initial playthrough back before the kingdom management got easier so it is doable, but best rush that main quest once you are without the counselor.
That. I usually keep peta priestess though. If anything her blessing is another edge you get for free. That diversity hire is actually useful that way. And she is always there for you.
Post edited May 22, 2019 by InEffect
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melty.984: I just checked and Crane Wing and Crane Riposte both need dodge. That would mean that I can only take Wing + dodge or drop another feat.
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InEffect: you can always drop critrays or summon feats. both are meh. There are only so many useful feats.
IF you dorp summon feats and ray crit you can grab evo focus for good measure and drop summon spells. Stormbolts fireballs and all that are handy and animate dead is still the best summoning spell that doen't benefit from summoning feats.
Sorry for the late reply. If I drop all this and summons, shouldn't I just play the other Sorc build you posted? I don't really know what the difference is anymore to be honest if I remove the summons.
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melty.984: Sorry for the late reply. If I drop all this and summons, shouldn't I just play the other Sorc build you posted? I don't really know what the difference is anymore to be honest if I remove the summons.
it has the pet.
Pets are most valuable in the early-to-mid game and that's exactly where sorc kinda struggles. So you get a well-rounded character that is viable both early and late.
Post edited May 23, 2019 by InEffect
Hi there, i recently picked up the game and found your guides to be a ton of help.I was wondering if your hospitaler build can work for a human and include dazzling/shatter combo as this is my main tank. (npc but I'm using respec to have more options, not use mercs, and help boost the stat deficient characters.)

My valerie is using your bard build as my other melee character, and the other characters i usually run with right now (just beat act 2) are jubilost (grenadier focusing on disabling bombs) and your default builds for tristan and ekundayo.

My MC is using the EA specialization cross blooded sorc (bronze dragon/air savant) that focuses on damage spells with some cc/utility to round that squad out. I had another question about what you think is a more fun, and strong ranged damage character between the sorc im using or a kineticist and is my party comp alright for later on? (playing normal since it's my first crpg)
Post edited May 23, 2019 by Twilight5007
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Twilight5007: Hi there, i recently picked up the game and found your guides to be a ton of help.I was wondering if your hospitaler build can work for a human and include dazzling/shatter combo as this is my main tank. (npc but I'm using respec to have more options, not use mercs, and help boost the stat deficient characters.)

My valerie is using your bard build as my other melee character, and the other characters i usually run with right now (just beat act 2) are jubilost (grenadier focusing on disabling bombs) and your default builds for tristan and ekundayo.

My MC is a cross blooded sorc (bronze dragon/air savant) that focuses on damage spells with some cc/utility to round that squad out. I had another question about what you think is a more fun, and strong ranged damage character between the sorc im using or a kineticist and is my party comp alright for later on? (playing normal since it's my first crpg)
Sure. Shatter/daaling is good on any melee. I'd swap hopsitalier for literally any other melee that can do the job, though. Ecclesi/monk would do the same job better, for example. For normal it won't matter much, though. I will have to go back and redo that build to stack a bit more AC/AB some time. My main gripe with pally is the lack of evil enemies in the endgame, so half the kit ends up kinda meh. At least hospitalier can heal alright, so there's that.
If you were to remake him as human - drop CE and Bastard swords. Add weapon forcus+dazzling+Shatter, dump int and lower dex, add some str. and it'll be ok-ish. AC stacking will be hell, though, but it'll do for normal.
And kineticists... well... they tend to break the game, if done right, but are always a choice if you want to faceroll everything.
Post edited May 23, 2019 by InEffect