Posted March 02, 2021
InEffect
know-it-all
Registered: Apr 2013
From Russian Federation
Mr.Kyde
New User
Registered: Jan 2021
From United States
Posted March 03, 2021
Hello InEffect,
First of all thank you for the good work so far. It is appreciated. I understand if you have no desire to read this or help but I am curious if you wouldnt mind giving me your opinion on how to build this idea out. The idea is that of a sorcerer with heavy armor. Able to take a hit or two but to deal a good portion of damage themselves. Of course the sorcerer bit is not necessary just the only class I could think that would work with higher charisma and a spellcaster. Perhaps my view is too limited. I would appreciate another perspective. Thank you for reading this and if you offered your opinion thank you again as well.
Have a great day,
Mr. Kyde.
First of all thank you for the good work so far. It is appreciated. I understand if you have no desire to read this or help but I am curious if you wouldnt mind giving me your opinion on how to build this idea out. The idea is that of a sorcerer with heavy armor. Able to take a hit or two but to deal a good portion of damage themselves. Of course the sorcerer bit is not necessary just the only class I could think that would work with higher charisma and a spellcaster. Perhaps my view is too limited. I would appreciate another perspective. Thank you for reading this and if you offered your opinion thank you again as well.
Have a great day,
Mr. Kyde.
InEffect
know-it-all
Registered: Apr 2013
From Russian Federation
Posted March 03, 2021
First of all thank you for the good work so far. It is appreciated. I understand if you have no desire to read this or help but I am curious if you wouldnt mind giving me your opinion on how to build this idea out. The idea is that of a sorcerer with heavy armor. Able to take a hit or two but to deal a good portion of damage themselves. Of course the sorcerer bit is not necessary just the only class I could think that would work with higher charisma and a spellcaster. Perhaps my view is too limited. I would appreciate another perspective. Thank you for reading this and if you offered your opinion thank you again as well.
Have a great day,
Mr. Kyde.
warriorofice
New User
Registered: Aug 2013
From Canada
Posted March 05, 2021
As to the ranger... Aragorn is pretty much a freebooter. You can pick up archery tree and use 2h in melee. The animate dead part of him is probably out, but you can add jaethals ability with bag of tricks for that. Something like booter 6+something should fit alright. The something part depends on how much RP vs power level you want. Switching between ranged and melee is kinda bad in the game since we can't drop the bow on the ground as a free action, so switching weapons is always a standard action. Without going too much off the path deliverer 12/Booter 6/Fighter 2 seems reasonable.
So i made Aragorn as the main character, followed by 5 mercs (100gp each if we wait before levelling up at Oleg's).
Gandalf (universalist wiz/AT), Gimli (slayer), Arwen (merc cleric), Pippin (bard) and Legolas (eldricht archer/rogue+) all using your build, Amazing the time you spent building characters for the community.
warriorofice
New User
Registered: Aug 2013
From Canada
Posted March 06, 2021
Question about the slayer build, you recommend to use a keen weapon. At level 7 i found the mallet of woe which is a +3 2d6 heavy mace. Isn't it better than say a +1 keen weapon?
InEffect
know-it-all
Registered: Apr 2013
From Russian Federation
Posted March 06, 2021
Just use whatever is better at the moment. There's no sense in marrying the weapon before you are well into the game even if you've taken the focus. It's kinda similar in PnP as well, except there we usually don't even take the focus before we find a weapon we wouldn't mind going through the whole game with. It's one more reason why fighters kinda suck in pnp as well since they do marry a weapon early and there's absolutely no guarantee you'll ever get one, unless your DM takes a pity and hand-places something for you or you spend a ton of time to craft one, which you will pretty much never have, unless you run a west marches style game.
Post edited March 06, 2021 by InEffect
Torbaal
New User
Registered: Mar 2020
From France
Posted March 11, 2021
Hi InEffect and everyone !
First of all, thank you and congratutaltion on providing so many builds and offering your help and knowledge to the community.
I plan to get back to Kingmaker afer a long break. I never finished the yet (I know, shame on me) and lost all my previous saves. Since I'm sure they have been many updates since I played and since I got my hands on DLCs, I figured I should have a look on the net to find some ideas, builds, guides to help me realise what I want and that's how I ended here.
When I consider a build, I like to think party wise. I don't mind using mods to respec NPCs in that perspective.
What I would like to play is a bad ass sweet talker leader. I like the freebooter archetype for his bonuses to the team and for flavour. Then I'd like to make the best use of animal companions and summons, to flank ennemies and use at meatshields while the party enjoys the flanking bonusses and use sneak attacks, trip, anything nasty.
My Captain ain't playing fair when it comes to battle. I haven't decided yet if he should go pure range (using range weapons or magic) or melee (using reach weapons and trip maybe)
He doesn't have to possess an animal companion himself, other from the party can do that for him. I'm thinking at least 2 AC, up to 4 (I've read AC can be a pain in the butt in narrow places).
As for fighting dirty with sneak attacks, I was considering Vivi rather than rogue but it seems to be more appropriate for a melee fighter rather than range so I don't know. I do remember vivi still being an alchemist he has some very usefull spells including healing, enlarge etc.
I don't plan in going into hard nor unfair, I just want a fun party.
Thanks in advance and if you need me to provide any more informations please ask :)
First of all, thank you and congratutaltion on providing so many builds and offering your help and knowledge to the community.
I plan to get back to Kingmaker afer a long break. I never finished the yet (I know, shame on me) and lost all my previous saves. Since I'm sure they have been many updates since I played and since I got my hands on DLCs, I figured I should have a look on the net to find some ideas, builds, guides to help me realise what I want and that's how I ended here.
When I consider a build, I like to think party wise. I don't mind using mods to respec NPCs in that perspective.
What I would like to play is a bad ass sweet talker leader. I like the freebooter archetype for his bonuses to the team and for flavour. Then I'd like to make the best use of animal companions and summons, to flank ennemies and use at meatshields while the party enjoys the flanking bonusses and use sneak attacks, trip, anything nasty.
My Captain ain't playing fair when it comes to battle. I haven't decided yet if he should go pure range (using range weapons or magic) or melee (using reach weapons and trip maybe)
He doesn't have to possess an animal companion himself, other from the party can do that for him. I'm thinking at least 2 AC, up to 4 (I've read AC can be a pain in the butt in narrow places).
As for fighting dirty with sneak attacks, I was considering Vivi rather than rogue but it seems to be more appropriate for a melee fighter rather than range so I don't know. I do remember vivi still being an alchemist he has some very usefull spells including healing, enlarge etc.
I don't plan in going into hard nor unfair, I just want a fun party.
Thanks in advance and if you need me to provide any more informations please ask :)
Post edited March 11, 2021 by Torbaal
InEffect
know-it-all
Registered: Apr 2013
From Russian Federation
Posted March 11, 2021
First of all, thank you and congratutaltion on providing so many builds and offering your help and knowledge to the community.
I plan to get back to Kingmaker afer a long break. I never finished the yet (I know, shame on me) and lost all my previous saves. Since I'm sure they have been many updates since I played and since I got my hands on DLCs, I figured I should have a look on the net to find some ideas, builds, guides to help me realise what I want and that's how I ended here.
When I consider a build, I like to think party wise. I don't mind using mods to respec NPCs in that perspective.
What I would like to play is a bad ass sweet talker leader. I like the freebooter archetype for his bonuses to the team and for flavour. Then I'd like to make the best use of animal companions and summons, to flank ennemies and use at meatshields while the party enjoys the flanking bonusses and use sneak attacks, trip, anything nasty.
My Captain ain't playing fair when it comes to battle. I haven't decided yet if he should go pure range (using range weapons or magic) or melee (using reach weapons and trip maybe)
He doesn't have to possess an animal companion himself, other from the party can do that for him. I'm thinking at least 2 AC, up to 4 (I've read AC can be a pain in the butt in narrow places).
As for fighting dirty with sneak attacks, I was considering Vivi rather than rogue but it seems to be more appropriate for a melee fighter rather than range so I don't know. I do remember vivi still being an alchemist he has some very usefull spells including healing, enlarge etc.
I don't plan in going into hard nor unfair, I just want a fun party.
Thanks in advance and if you need me to provide any more informations please ask :)
Rest of the party is fairly standard and easy since it's not like we have much of a choice. You'd need a Bard, so Val is always will be there, You need an alchemist, so Jubi has to be there(and playing without the best written companion in the game is a travesty), you need a full caster, so if you limit yourself to companions Octavia is your only real option, You'll probably want a cleric and the last slot is open for whatever you fancy since you already have everything you need in 5 slots.
Post edited March 11, 2021 by InEffect
Torbaal
New User
Registered: Mar 2020
From France
Posted March 12, 2021
Rest of the party is fairly standard and easy since it's not like we have much of a choice. You'd need a Bard, so Val is always will be there, You need an alchemist, so Jubi has to be there(and playing without the best written companion in the game is a travesty), you need a full caster, so if you limit yourself to companions Octavia is your only real option, You'll probably want a cleric and the last slot is open for whatever you fancy since you already have everything you need in 5 slots.
Edit : do you advise any specific race and how would you distribute attribute points ?
Post edited March 12, 2021 by Torbaal
InEffect
know-it-all
Registered: Apr 2013
From Russian Federation
Aenynn
New User
Registered: Jun 2013
From Poland
Posted April 02, 2021
Hi InEffect,
you wrote at one point that an arcane sorc would make a better dc sorc than a sage if the Varns DLC is missing.
I'm very curious how you would build one, you mentioned at one point that it would be a gnome illusionist, what other focus would be good in that case?
Love the thread and your guides and any pointers are greatly appreciated!
you wrote at one point that an arcane sorc would make a better dc sorc than a sage if the Varns DLC is missing.
I'm very curious how you would build one, you mentioned at one point that it would be a gnome illusionist, what other focus would be good in that case?
Love the thread and your guides and any pointers are greatly appreciated!
InEffect
know-it-all
Registered: Apr 2013
From Russian Federation
Posted April 02, 2021
you wrote at one point that an arcane sorc would make a better dc sorc than a sage if the Varns DLC is missing.
I'm very curious how you would build one, you mentioned at one point that it would be a gnome illusionist, what other focus would be good in that case?
Love the thread and your guides and any pointers are greatly appreciated!
Marte1980
New User
Registered: May 2015
From Italy
Posted April 29, 2021
I don't know if this is the correct thread for this request, but what would be some good companion builds with the "Call of the Wild" mod installed?
I would like to use Jaethal, Regongar, Amiri and Valerie as Tanks, Octavia ranged DD, Harrim as either tank or ranged DD/healer, Tristian ranged DD/healer and, as for the others, as you see fit. (with ranged DD here I mean magic DD obviously)
Consider also that I buff all the companions so that the sum of all their stats is at least 80 (like Valerie) and I change Valerie to have 14 Dex and 18 Con. How I change the other characters, it depends on the path I choose for them. For example, if I try to build Harrim as a tank, I give him at least 13 Dex (by removing points from his Cha).
These are my "Call of the Wild" mod settings:
{
"update_companions": false,
"reduce_skill_points": false,
"sacred_huntsmaster_animal_focus": true,
"swap_weapon_sets_as_move_action": true,
"allow_spellcasting_in_elemental_form": true,
"fix_teamwork_feats": false,
"fix_ecclesitheurge_class": false,
"advanced_fighter_options": true,
"wizard_discoveries": true,
"secondary_rake_attacks": true,
"one_sneak_attack_per_target_per_spell": false,
"metamagic_for_spontaneous_spell_conversion": true,
"remove_solo_tactics_from_sacred_huntsmaster": true,
"update_kineticist_archetypes": true,
"balance_fixes_monk_ac": false,
"balance_fixes": false
}
Thanks, or sorry if this wasn't the place for such a request!
I would like to use Jaethal, Regongar, Amiri and Valerie as Tanks, Octavia ranged DD, Harrim as either tank or ranged DD/healer, Tristian ranged DD/healer and, as for the others, as you see fit. (with ranged DD here I mean magic DD obviously)
Consider also that I buff all the companions so that the sum of all their stats is at least 80 (like Valerie) and I change Valerie to have 14 Dex and 18 Con. How I change the other characters, it depends on the path I choose for them. For example, if I try to build Harrim as a tank, I give him at least 13 Dex (by removing points from his Cha).
These are my "Call of the Wild" mod settings:
{
"update_companions": false,
"reduce_skill_points": false,
"sacred_huntsmaster_animal_focus": true,
"swap_weapon_sets_as_move_action": true,
"allow_spellcasting_in_elemental_form": true,
"fix_teamwork_feats": false,
"fix_ecclesitheurge_class": false,
"advanced_fighter_options": true,
"wizard_discoveries": true,
"secondary_rake_attacks": true,
"one_sneak_attack_per_target_per_spell": false,
"metamagic_for_spontaneous_spell_conversion": true,
"remove_solo_tactics_from_sacred_huntsmaster": true,
"update_kineticist_archetypes": true,
"balance_fixes_monk_ac": false,
"balance_fixes": false
}
Thanks, or sorry if this wasn't the place for such a request!
Trickygnosis
New User
Registered: May 2021
From Spain
ENSilLosco
New User
Registered: Feb 2017
From Italy
Posted May 22, 2021
Hello,
your character and class guide are excellent and have been very useful for me tu understand how mechanics work, and which are the most useful, in the game.
I am having a lot of problems in making a character that follows my... tastes, and so I thought to ask for your help, please:
Difficulty is Challenging, I want some kind of arcane caster in heavy armour. Possibly focused on the spells rather than the sword swinging, and I want them to be a normal person. None of those weird mutations, special ancestries from dragons, demons and whatever, transforming into monsters or having a divine godfather filling the character with magic juice.
A good old school character, from the times when men were men, mages were men, and dragons were dragons and not your shapeshifting character with three different archetipes.
your character and class guide are excellent and have been very useful for me tu understand how mechanics work, and which are the most useful, in the game.
I am having a lot of problems in making a character that follows my... tastes, and so I thought to ask for your help, please:
Difficulty is Challenging, I want some kind of arcane caster in heavy armour. Possibly focused on the spells rather than the sword swinging, and I want them to be a normal person. None of those weird mutations, special ancestries from dragons, demons and whatever, transforming into monsters or having a divine godfather filling the character with magic juice.
A good old school character, from the times when men were men, mages were men, and dragons were dragons and not your shapeshifting character with three different archetipes.