Hi InEffect and everyone !
First of all, thank you and congratutaltion on providing so many builds and offering your help and knowledge to the community.
I plan to get back to Kingmaker afer a long break. I never finished the yet (I know, shame on me) and lost all my previous saves. Since I'm sure they have been many updates since I played and since I got my hands on DLCs, I figured I should have a look on the net to find some ideas, builds, guides to help me realise what I want and that's how I ended here.
When I consider a build, I like to think party wise. I don't mind using mods to respec NPCs in that perspective.
What I would like to play is a bad ass sweet talker leader. I like the freebooter archetype for his bonuses to the team and for flavour. Then I'd like to make the best use of animal companions and summons, to flank ennemies and use at meatshields while the party enjoys the flanking bonusses and use sneak attacks, trip, anything nasty.
My Captain ain't playing fair when it comes to battle. I haven't decided yet if he should go pure range (using range weapons or magic) or melee (using reach weapons and trip maybe)
He doesn't have to possess an animal companion himself, other from the party can do that for him. I'm thinking at least 2 AC, up to 4 (I've read AC can be a pain in the butt in narrow places).
As for fighting dirty with sneak attacks, I was considering Vivi rather than rogue but it seems to be more appropriate for a melee fighter rather than range so I don't know. I do remember vivi still being an alchemist he has some very usefull spells including healing, enlarge etc.
I don't plan in going into hard nor unfair, I just want a fun party.
Thanks in advance and if you need me to provide any more informations please ask :)
For MC booter it really depends on how deep into the booter thing you are going. Also, booter is VERY micro-intensive. I mean several manual actions per round intensive. For mainly booter something like motherless M1/Booter10/Archae2/DD4/V3 will be pretty good. 3 bites for auto-trips with the winter wolf cloak or whatever it's called, mirror, etc. Since booter will need to utilize his move action every round you'd need at least improved cleave for standard actions. Monk is a perfect fit for the theme for a change since armor and ships don't really go well together. With cleave in mind you probably want something with decent reach, so at least a two-hander and preferably a polearm. Fauchard would probably be the best bet since we can guarantee Mastery and half the build is trips anyway. So cleave on the move action spend rounds and full attacks with auto-trips on the full action rounds, manual trip against single-target on the move action spend rounds. Booter will also allow you to skip focus and dazzling if you pick menacing. It's also reasonably easy to build as booter only really needs 4 levels to be decent. So M1/V3/Booter4/Archae2/DD4 is the core build that's easy to reach at a reasonable pace.
Rest of the party is fairly standard and easy since it's not like we have much of a choice. You'd need a Bard, so Val is always will be there, You need an alchemist, so Jubi has to be there(and playing without the best written companion in the game is a travesty), you need a full caster, so if you limit yourself to companions Octavia is your only real option, You'll probably want a cleric and the last slot is open for whatever you fancy since you already have everything you need in 5 slots.