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high rated
Version 1.4c (9/4/2019)
- increased maximum Monorail Coaster train length from 8 to 12
- improved placement of buoys if the park border is on a cliff
- made Thrillseeker achievement less confusing to unlock
- fixed Hydraulic Launch Coaster ghost train not getting launched when building while the game is paused
- fixed an issue where it was not possible to open a boat ride if there was already another boat ride nearby
- fixed guests not complaining about extremely short rides as they were supposed to
- fixed balloon bought from customizable product shop being invisible
- fixed a very rare case where an attraction entrance would not properly connect with the queue
- fixed a rare case where a guest could be displayed with two different animations at once
- fixed modded flat rides could get stuck
- should fix issue where achievements might not get awarded on Steam
Post edited September 05, 2019 by LordVader781
high rated
Version 1.5 (11/20/2019)

- added customizable water color
- added custom image signs (+ modding support)
- added ride photo sections
- added spin lock option to Spinning Coaster
- added free park entry/free food/free ride voucher marketing campaigns
- added option for continuing to play with all research available after completing all scenario goals
- added construction costs/remaining value display to shops/rides info tabs
- added color palette randomizer button
- added scenario editor tool for marking deco objects as source of bad scenery rating
- added scenario editor setting for disallowing building underground
- added "win without pausing" scenario goal
- added "win without using ride blueprints" scenario goal
- added "own at least x tiles of land" scenario goal
- added option for resetting campaign progress
- added modding support for custom coaster trains
- allowed using regular path styles as queues
- allowed overlapping staff zones
- improved track builder: when deleting a track segment the track builder UI preselects the settings of the removed segment
- improved Steam Workshop support: savegames, scenarios and blueprints can be updated now
- improved tracked ride animations to be much more smooth
- updated Content Manager window to load faster; added search and filters for own/subscribed content
- updated fountains to be resizable
- updated underwater tunnels to be buildable anywhere
- updated guest visualizers to highlight objects with positive or negative influence
- updated sandbox mode to award all goal rewards from the start when playing without goals
- updated night mode to be remembered in savegames
- updated ghost mansion ride to allow more trains
- updated blueprint builder window to display approximate cost when building without deco
- fixed some rides (like Go-Karts or Calm River Ride) counting as "coaster" in some statistics/goal completion checks
- fixed a case where a vandalism wave event notification could get stuck after loading a savegame
Post edited November 21, 2019 by LordVader781
high rated
Changelog for Update 1.5a + 1.5b (added 25 November 2019)

Thanks everyone for all the feedback for the 1.5/Taste of Adventure updates!

We have released the following patches over the last few days:

Version 1.5a

- fixed coaster physics behaving differently than before the Version 1.5 update
- fixed attraction/shop marketing campaigns being much cheaper than they used to
- fixed vertical custom image signs displaying the images upside down on one side
- fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map
- fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign
- fixed medieval door appearing in the wrong deco category
- improved color randomizer button to generate more varied colors

Version 1.5b

- changed "no pause" optional goals to "no building while paused"
- fixed a case where queue lines could be misconnected when built in a certain order
- fixed queue signs on queue tiles that use only one custom color having wrong custom colors
- fixed graphical glitch when building an elevator
- fixed "My Images" folder having to be created manually
- fixed a case where blueprint preview images would be tiny
- fixed not being able to put some Candy/Adventure theme objects into blueprints
- fixed category list in deco builder window cutting off long category names in wrong places
- fixed ghost train previews not running during thunderstorms
- fixed not being able to build depots/trash chutes in scenarios where building underground is disabled
- fixed being able to build through downward elevator segments
- fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge
- fixed a case where doors would visually clip through walls when they shouldn't
- balance adjustments for "Taste of Adventure" campaign
- added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)
high rated
Changelog for Update 1.5c (added 05 December 2019)

- added Spanish translation
- added option for inverting vertical camera axis
- updated all translations
- fixed not being able to build river rapids blueprints if the ride has any bumpers
- fixed no tracked ride blueprints goal sometimes not getting completed
- fixed not being able to select 3D text for blueprints/with the bulldozer tool
- fixed wrong train spawn orientation when spawning on a turntable
- fixed an error in some custom train mods that made it impossible to select objects
- fixed doors not working when placed on an attraction exit
- fixed tall diagonal helixes could go off-grid
- fixed guests being able to see through flat ride platforms
Post edited December 06, 2019 by Hustlefan
high rated
Changelog for Update 1.5d (added 13 January 2020)

This months update contains the following changes:

- added a tooltip that displays the ride stats whenever a test run is completed while building a track
- fixed balloons being invisible after loading a savegame
- fixed issues with disappearing text on Mac/Linux
- fixed guests not entering rides without queues
- fixed not being able to lower/raise licorice/chocolate fences
- fixed error when changing prices in zone window attraction list
- fixed balloons getting sometimes stuck when bulldozing balloon shop
- fixed being able to build Spinning Coaster elevator sections through other rides
- fixed guests having trouble getting to the park entrance in the Jungle Adventure scenario
- fixed bad performance when changing terrain type under water
- fixed nothing left to research when converting campaign savegame to sandbox mode
- fixed a case where it was possible to remove objects in pause mode when it is not allowed
- fixed a case where coasters could temporarily have an extreme intensity rating for no apparent reason
- fixed ride entrance/exit tiles missing tunnel frames when burried below terrain
- changed ride stats to not count station wait times anymore

Source: Steam
Post edited January 14, 2020 by Hustlefan
high rated
Changelog for Update 1.5e (added 11 February 2020)

- fixed being unable to control the camera when clicking through the tutorial quickly
- fixed guests ignoring path signs on queues that don't lead to an attraction
- fixed grasses not getting removed when painting terrain type
high rated
Changelog for Patch 1.5f & 1.5g (added 16 April 2020)

1.5f

This months update contains the following changes:

- updated Wave Swinger collision bounds
- fixed "disallow underground building" toggle in scenario editor settings not working
- fixed a very rare case where a park wouldn't load when starting it with goals disabled
- fixed macOS Gatekeeper blocking the game from running on macOS Catalina
1.5g

This months update contains the following changes:

- improved performance when saving game
- fixed DLC themes not being researchable in old sandbox parks that were created before DLC release
- fixed fence/path attachment build previews being displayed in wrong rotations when not having any money
- fixed not being able to build fences/flower boxes on lowest possible terrain level
- fixed zone visualizations not being displayed on lowest possible terrain level
- fixed no error message being displayed if an error happens while loading the game
Source: Steam
Post edited April 16, 2020 by Hustlefan
high rated
Update 1.5h (14 May 2020)

macOS: improved game loading time
macOS: improved visuals
fixed not all rides/shops being available when continuing to play a campaign park in sandbox mode
fixed campaign map screen not respecting graphics settings, causing performance issues on slower systems
fixed customizable shop getting dirty when acting like certain other shops that can't get dirty (such as souvenir shop)
fixed not being able to build fences on some park edges
fixed being able to build stations on slopes for some tracked rides
fixed trains sometimes spawning in reverse when using turntables
fixed Launched Drop Tower stats not changing when changing number of launches

Note: Offline installer is still 1.5g at the time of this post.
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FlockeSchnee: Update 1.5h (14 May 2020)

(couic ...)

Note: Offline installer is still 1.5g at the time of this post.
Only Windows is 1.5G, Mac and Linux are 1.5H. But in GoG Galaxy, Windows version of the game was updated. Do you know why there is not 1.5H offline binaries for windows ?
Post edited May 19, 2020 by PONCHY
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PONCHY: Only Windows is 1.5G, Mac and Linux are 1.5H. But in GoG Galaxy, Windows version of the game was updated. Do you know why there is not 1.5H offline binaries for windows ?
No, I don't know. I'm just a regular user myself. I hadn't even noticed, that only the windows version is still 1.5g, I was assuming it was the case for all offline installers. - Maybe they just forgot the windows one. Strange.
Post edited May 19, 2020 by FlockeSchnee
high rated
Linux standalone installer, and that of its DLC, updated (1.5h ⇒ 1.5hp1): 19 May 2020.

EDIT:
Windows standalone installer, and that of its DLC, updated (1.5g ⇒ 1.5h): 25 May 2020.
Post edited May 27, 2020 by HypersomniacLive
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FlockeSchnee: Update 1.5h (14 May 2020)
Note: Offline installer is still 1.5g at the time of this post.
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PONCHY:
Windows Offline installer is now 1.5h.
Post edited May 25, 2020 by FlockeSchnee
high rated
Changelog for Update 1.5i (added 17 June 2020)
- added Traditional Chinese font support and translation
- Linux: added Vulkan rendering
- improved memory use
- improved modding support
- fixed penalties not getting triggered when a train crashes (guests are now unlikely to go on a coaster that had a crash recently, and the ride + park rating will take a hit)
- fixed derailed trains sometimes simply disappearing
- fixed maximum train count sometimes being too high if the station is shorter than train
- fixed blueprints sometimes being incorrectly marked as unavailable because of missing research
- fixed rain not being displayed properly
high rated
Standalone installers, and those of its DLC: 1.5h ⇒ 1.5i.
high rated
Changelog for Update 1.5j (added 09 July 2020)
This months update contains the following changes:

- improved build previews for paths and transport system tubes (see demo below)
- improved boat ride to cause less congestion
- fixed some rides having tunnels when built next to vertical terrain
- fixed modded rides not showing up in blueprint window ride list
- fixed Calm River Ride boats having wrong rotation on some conveyors
- macOS: fixed clicking on file path for custom image/music folders would not open Finder
Source: Steam