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high rated
1.0.38
These 2 insidious random crashes were fixed with the help of the player Kapaer. He is a total genius who managed to track down the crashes on his own system and make a mod that hacked the game and fixed them. Thanks to this and the info he provided we were able to use the memory addresses to track down the problems at the source. Kapaer's name has been added to the game in his honor.
-Fixed a random crash that would happen if someone caught someone else committing the crime of assault against *nothing* (no victim)
-Fixed a random crash when picking up characters, or something related to that. Would only happen with certain people's PCs, so was hard to catch. There is a small chance that this could fix the passable walls bug too.
OTHER FIXES
-Clamped a value to hopefully avoid the cursed money item bug, where you would pick up a coin and get minus a billion cats
-Mostly fixed the issue with characters patrolling into private buildings
-Fixed interior visibility in build mode
-Fixed interior not loading correctly if you complete a building while inside it
-Fixed item labels being cut off at certain resolutions
high rated
1.0.39
-Fixed a crash with the new fix for the previous ragdoll crash
-Fixed bodyguard betrayal triggering more than once per betrayal, leading to oversize relation penalties. Penalty should be 20 to reputation.
-Fixed boots appearing on robot legs if boots have a colour map
-A bunch of small stability fixes to the FCS

1.0.40
-Quick fix for the newly introduced bug that caused the zone loading to get stuck
high rated
V1.40
Patch is live v1.40 pushing previous experimental branch updates to the main Kenshi branch for all users. Below is a collated list of all of the patches included in this update.

Gameplay changes:

Slaves are now only fed up to 100 if not in a cage, instead of 115.
Pet animals now heal 2x speed when KO'd, as they have no other means of healing and spend too much of their lives in comas.
Holy farm storage is no longer full of ration packs.
The GUI tooltip now also shows your bounty even if you are a slave.
Stopped NPCs thinking animals are weak because they don't have weapons


Bug Fixes:

Fixed a crash if loading an invalid item in a character inventory (eg from a missing mod).
Fixed particle effects of buildings on roofs.
Fixed crash if character dies while rearranging squads.
Fixed missing temples in Holy Nation towns.
Fixed DC_IS_NEARLY_KO being unhandled (it is a duplicate of DC_NEARLY_KO).
Fixed some dialog not triggering as DC_IS_ENEMY always returned true.
Some minor fixes to the navigation mesh.
Fixes for a few building interior visibility bugs.
A fix for NPCs sometimes dying if you knocked them out and then left the area, now it takes their health into account.
Fixed bounty dialogue not triggering if you hand in Eyegor
Fixed AI bug where a guard captures someone out of the boundaries of the town, and keeps picking them up and putting them down again.
Slave status is no longer reset when you are arrested by police. Slaver caravans should come by and collect slaves, but mods could prevent this, meaning that a slave could get arrested and trapped in a police station forever. Now its possible to wait-out a sentence.
Fixed AI stalling when crafting items when different input items are needed.
Fixed inventory item limit being ignored when AI moves large item stacks.
Reduced characters running through the air or underground when zones are loading in the background.
Fixed a random crash that would happen if someone caught someone else committing the crime of assault against nothing (no victim).
Fixed a random crash when picking up characters, or something related to that. Would only happen with certain people's PCs, so was hard to catch. There is a small chance that this could fix the passable walls bug too.
Clamped a value to hopefully avoid the cursed money item bug, where you would pick up a coin and get minus a billion cats.
Mostly fixed the issue with characters patrolling into private buildings.
Fixed interior visibility in build mode.
Fixed interior not loading correctly if you complete a building while inside it.
Fixed item labels being cut off at certain resolutions.
Fixed a crash with the new fix for the previous ragdoll crash.
Fixed bodyguard betrayal triggering more than once per betrayal, leading to oversize relation penalties. Penalty should be 20 to reputation.
A bunch of small stability fixes to the FCS.
Additional crash fixes.


Translations:

Chinese language updated to include user suggestions from the Steam Community forums.
German language has been updated to change a few words to shorter alternatives.


Special thanks to: 'Kapaer' for contributions to a number of crash fixes originally outlined in the Kenshi v1.0.38 (experimental) update, 'Prd' for contributions leading to fixing issues with missing Holy Nation temples, 'RustledJimm' for listing a number of dialogue errors and 'Good luck' for extensive feedback on the Chinese Translation originally outlined in the Kenshi v1.0.35 (experimental) update.
Kenshi v1.0.41 (Experimental Branch)
Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.

Please report any bugs or feedback to either the Steam or Lo-Fi forums

1.0.41

Removed the "Disable civilians in towns" option as it was causing some issues with things like Waystations being unpopulated, and no longer made a noticeable performance gain. Thanks to Shidan for spotting that one.
Fixed use cursor appearing on player built tables
Fixed stealing backpacks from animals not counting as stealing
Backpack contents marked as stolen when you steal a backpack

FIXES

Fixed a crash with the new fix for the previous new fix for the previous ragdoll crash
Fixed translations, fonts and audio when kenshi install path contains non-ascii characters
Fixed texture loading error handling- with invalid textures (eg from file corruption or a broken mod) you now just get black, instead of a crash
Kenshi v1.0.42 (Experimental Branch)

Yesterday's patch notes, out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.

Please report any bugs or feedback to either the Steam or Lo-Fi forums

1.0.42

Hotfix for a crash with the backpack stealing thing from yesterday.
Cleaned up list of races that can eat restricted food in item tooltip
1.0.43
-Fixed character editor crashing if character model fails to load from a mod
-Fixed interior layout editor mod tracking (level editor)
-Fixed crash with the restricted food tooltip for some mods
-Fixed restricted food tooltip potentially missing some races
-Fixed a few minor dialog bugs
TRANSLATION
-Chinese updated
1.0.44
-Hotfixed the recent character editor infinite loading fix breaking new games
-Added 'character limit reached' message when buying animals
-Fixed building town allocation when placing town markers
-Added error number to CRASHDUMP FAILED log message (description was garbled)
-A fix for animals walking into buildings
Kenshi v1.0.44

Bug Fixes:

Removed the "Disable civilians in towns" option as it was causing some issues with things like Waystations being unpopulated, and no longer made a noticable performance gain.
Fixed use cursor appearing on player built tables.
Stealing backpacks from animals now correctly flags as stealing.
Fixed building town allocation when placing town markers.
Fix for animals walking into buildings.
Additional fix related to previous ragdoll crash.
Fixed translations, fonts and audio when kenshi install path contains non-ascii characters.
Fixed restricted food tooltip potentially missing some races.
Fixed a few minor dialog bugs.
Fixed texture loading error handling - with invalid textures (eg from file corruption or a broken mod) you now just get black, instead of a crash.
Fixed crash with the restricted food tooltip for some mods.
Fixed character editor crashing if character model fails to load from a mod.
Fixed interior layout editor mod tracking (level editor).

Changes:

Added 'character limit reached' message when buying animals.
Added error number to CRASHDUMP FAILED log message (description was garbled).
Cleaned up list of races that can eat restricted food in item tooltip.
Backpack contents marked as stolen when you steal a backpack.

Translations:

Chinese updated

Special thanks to 'Victory Forever' for spotting the issue around disable civilians and waystations.
Post edited January 22, 2020 by HaTsUnE_NeKo
Kenshi v1.0.45 (Experimental Branch)

Please report any bugs or feedback to either the Steam or Lo-Fi forums


Fixed dialogue interrupts not working on announcments another NPC interjected. Could affect certain player base raids.
Fixed crash dismantling cages with an unconscious occupant
If you kidnapped the pack beast of a wandering trader, the beasts inventory would still get re-stocked.
Fixed possible crash when dismantling a turret that is being used (which should be impossible)
FCS/MODDING
Fixed crash if modded charcter mesh has uvs outside 0-1 range (other than head)
Fixed an issue with CHARACTER "stealth stats" property
Fixed crash if character model failed to load due to missing skeleton file
Posting to inform you: the changelog section in one's game library (URL: https://www.gog.com/account ) only shows the changes up to version 1.0.34.

Also, you haven't marked version 1.0.44 as experimental, but it isn't available for normal download.
Post edited 2 days ago by evethewhiterabbit