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high rated
1.0.38
These 2 insidious random crashes were fixed with the help of the player Kapaer. He is a total genius who managed to track down the crashes on his own system and make a mod that hacked the game and fixed them. Thanks to this and the info he provided we were able to use the memory addresses to track down the problems at the source. Kapaer's name has been added to the game in his honor.
-Fixed a random crash that would happen if someone caught someone else committing the crime of assault against *nothing* (no victim)
-Fixed a random crash when picking up characters, or something related to that. Would only happen with certain people's PCs, so was hard to catch. There is a small chance that this could fix the passable walls bug too.
OTHER FIXES
-Clamped a value to hopefully avoid the cursed money item bug, where you would pick up a coin and get minus a billion cats
-Mostly fixed the issue with characters patrolling into private buildings
-Fixed interior visibility in build mode
-Fixed interior not loading correctly if you complete a building while inside it
-Fixed item labels being cut off at certain resolutions
high rated
1.0.39
-Fixed a crash with the new fix for the previous ragdoll crash
-Fixed bodyguard betrayal triggering more than once per betrayal, leading to oversize relation penalties. Penalty should be 20 to reputation.
-Fixed boots appearing on robot legs if boots have a colour map
-A bunch of small stability fixes to the FCS

1.0.40
-Quick fix for the newly introduced bug that caused the zone loading to get stuck
high rated
V1.40
Patch is live v1.40 pushing previous experimental branch updates to the main Kenshi branch for all users. Below is a collated list of all of the patches included in this update.

Gameplay changes:

Slaves are now only fed up to 100 if not in a cage, instead of 115.
Pet animals now heal 2x speed when KO'd, as they have no other means of healing and spend too much of their lives in comas.
Holy farm storage is no longer full of ration packs.
The GUI tooltip now also shows your bounty even if you are a slave.
Stopped NPCs thinking animals are weak because they don't have weapons


Bug Fixes:

Fixed a crash if loading an invalid item in a character inventory (eg from a missing mod).
Fixed particle effects of buildings on roofs.
Fixed crash if character dies while rearranging squads.
Fixed missing temples in Holy Nation towns.
Fixed DC_IS_NEARLY_KO being unhandled (it is a duplicate of DC_NEARLY_KO).
Fixed some dialog not triggering as DC_IS_ENEMY always returned true.
Some minor fixes to the navigation mesh.
Fixes for a few building interior visibility bugs.
A fix for NPCs sometimes dying if you knocked them out and then left the area, now it takes their health into account.
Fixed bounty dialogue not triggering if you hand in Eyegor
Fixed AI bug where a guard captures someone out of the boundaries of the town, and keeps picking them up and putting them down again.
Slave status is no longer reset when you are arrested by police. Slaver caravans should come by and collect slaves, but mods could prevent this, meaning that a slave could get arrested and trapped in a police station forever. Now its possible to wait-out a sentence.
Fixed AI stalling when crafting items when different input items are needed.
Fixed inventory item limit being ignored when AI moves large item stacks.
Reduced characters running through the air or underground when zones are loading in the background.
Fixed a random crash that would happen if someone caught someone else committing the crime of assault against nothing (no victim).
Fixed a random crash when picking up characters, or something related to that. Would only happen with certain people's PCs, so was hard to catch. There is a small chance that this could fix the passable walls bug too.
Clamped a value to hopefully avoid the cursed money item bug, where you would pick up a coin and get minus a billion cats.
Mostly fixed the issue with characters patrolling into private buildings.
Fixed interior visibility in build mode.
Fixed interior not loading correctly if you complete a building while inside it.
Fixed item labels being cut off at certain resolutions.
Fixed a crash with the new fix for the previous ragdoll crash.
Fixed bodyguard betrayal triggering more than once per betrayal, leading to oversize relation penalties. Penalty should be 20 to reputation.
A bunch of small stability fixes to the FCS.
Additional crash fixes.


Translations:

Chinese language updated to include user suggestions from the Steam Community forums.
German language has been updated to change a few words to shorter alternatives.


Special thanks to: 'Kapaer' for contributions to a number of crash fixes originally outlined in the Kenshi v1.0.38 (experimental) update, 'Prd' for contributions leading to fixing issues with missing Holy Nation temples, 'RustledJimm' for listing a number of dialogue errors and 'Good luck' for extensive feedback on the Chinese Translation originally outlined in the Kenshi v1.0.35 (experimental) update.