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high rated

• Fixed gold token in strength being awarded.
Improved subtitle timings.
• Adjusted default keyboard controls slightly.
• Fixed Malaclypses shild dissapearing when hitting a blocked enemy.
• Fixed a potential way players could fail the Holy Mace quest to the High Priestess.
• Fixed bug where VAR showed up if your companion is missing.
• Out of the Mud encounter now handles the correct companion text regardless of which companion is chosen.
• Fixed exploitable loop in Hoarfrost Trial.
• Improved Hoarfrost Trial balence.
• Peek at the curse your are given during the Wheel stair card.
• Fixed combat with no enemies resulting in a non-progression in Judgment challenge.
• Fixed 'fleeting fame' triggering after campfire.
• Fixed combat with no enemies in Moon's Cemetery.
• Fixed some twitch config input problems.
• Fixed dice result and dice target compare in Berta's Betting House.
• Updated Gladiators Visage trait description to be more clear about how it works.
• Fixed traits on Cheerful Woodcutter encounter.
• Player is now awarded food if they're replaying Strength and take the short route out of the opening encounter.
• Companion cards now display their their traits in a display panel when selected from the Display Cards container.
• Updated Hungry Paupers challenge to support not having a companion (was showing VAR if the player didnt have a companion).
• Fixed Malaclypses shield absorbing mage range attacks without breaking.
• Burning Building Oswin lose health icon updated.
• Fixed Emperor's Dangerous Wilds to award correct fame
• Stolen Ones: will announce soldiers remaining after picking Failure on blood magic wheel.
• Fixed 'gamblers insurance'.
• Fixed trait title on Harvest Blade.
• Added clear option to not give away your equipment in the Gnomes encounter.
• Saint Tala's Day uses fallback deck so that it can't run out of blessings
• Fixed issue where Temple of Prayers refreshed the 5th blessing if you backed out of the list.
• Goblins!: text bug where it says that the goblins stole things that they didn't
• Stopped Malaclypse teleporting away mid shield
• Ordeal By Hot Iron will no longer instantiate an Executioner's Axe regardless of whether you have one already or not.
• Improved Moon balance.
• Fixed Ariadne and Colbjorn getting stuck in a walking state.


• Fix for The Tower in Brazilian Portuguese
• Add a Dual Shock 2 native support
• Fixed achievement unlocking for early testers (pre steam)
• Fix "Berta's Betting House takes gold when no games are played"
• Fixed encounter that would end before it begins if the player does not have a companion.
• Fix for equipment showcases in trap levels causing cards to not be returned to the correct container.
• Fixed companions attacking dead enemies non-stop after they've killed them.
• Improve Berta's Betting House dice game clarity
• Fixed issue where player would fail gold token in Strength if they change their equipment post meeting the requirement in the final encounter.
• Fixed protected enemies infinitely hitting each other with their protection after one of them hitting the other.
• The Cure final sequence (pendulum) made easier.
• Added Pendulum trait to Bridge Skirmish.
• Set Billy Clubs ability trait to use the Ability resource (now displays correct UI incl. number of hits to use ability).
• Fixed a bug where rewards were being discarded.
• Fixed pending card event listeners being checked with the wrong agent.
• Updates to Deadly Forest encounter (now only takes Life/Max. Life, and updated traits to reflect change).
• Made so that you must go through the dice game at least once before 'ambushing' the monster cards
• Moved dithering to after overlay color and overlay texture
• Fixed an issue where VAR would be displayed in encounter text if the player had no companion.
• Fixed deck builder token filter (wasn't showing inherited tokens).
• Bonus only activates once per Brimstone card.
• Doubled Oswins damage resistance in combat.
• Fixed Wraith health drain does not break Malaclypse's shield
• Fixed potential non-progression in the Judgment challenge.
• Fixed ponytail whipping in customisation
• Ongoing typo fixes


• Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug
• Modified default keyboard controls, picked a set that are more responsive
• If keyboard has not been remapped, update to new more responsive default
Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control).
• Added separate key binding for 'run' as part of the initial keyboard improvements
• Made player attack targeting more generous when not pushing a direction.
• Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button
• Default to more sensible resolution on retina MPB
• Bug fix for "11_justice: random teleport to map area that I can't get out of"
• Fixed massive graphical glitch in fog for OS X users using Nvidia driver
• Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should).
• Updates to market thief.
• Fixed companion name being displayed as *VAR* if they're removed from your hand during the run in the Strength challenge.
Some Chinese localisation improvements
• Added a few second delay between start of twitch chance vote and messages posted to chat.


• Dark Wormhole
• Added encounter option voting to twitch integration.
• One Drunken Night balance
• Trap level balance changes
• Goblins balance changes
• Fix for being able to move on the map while unlocking tokens
• Fix for locking selection during chance card task (GuardianAngel bug)
• Fix 8 skeleton spawner
• Fix Malaclypse's Associate without companion

• Fix Italian, Spanish text had invaded
• Added specific option for adaptive vsync, and option of regular on. Users with on previously (was adaptive), will now get adaptive. Opengl defaults to vsync on, d3d defaults to adaptive
• Adjusted colouring of wormhole to make it less jarring.
• Fog works consistently between d3d and opengl
• Fixed ultrawide resolution
• Fixed issues with companion dialog in Chariot if the player loses their companion
• Fix ignored vibration setting in dice
• Hopefully fix blood shaders so they aren't green on some configurations
• Fixed a bug where the gold wasn't being taken away.
• Fixed exception disconnecting from twitch. Updated twitch integration.
• Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions.
• Fixed Lovers campfire: wasn't cycling through Oswin lines
• Fixed all the typos discovered today
Post edited November 14, 2017 by djtreble
high rated
Changelog for Patch 1.0.7 (added 15 November 2017):

* Added a brightness (Gamma) setting
* Reduced gold gain when losing Arm Wrestling.
* Updated Chinese localisation
* Fixed Saint Tala's Day to only give 2 blessings not 100
* Fix some strings that were not getting localised in the pause menu
* Fixed exploitable loop in Moon's Cemetery if you bring Ring of Food
* Fixed 'close shave' achievement being awarded when you died in combat.
* Fixed a VAR bug in chariot.
high rated
Changelog for Patch 1.0.8 (added 16 November 2017):

* Added Space as an addition select button
* Removed superfluous button press in wheel gambit
* Added announcement to make it clear that Strength and Empress are in hard modes if you take the hard mode equipment.
* Added 'Settings' option to start menu
* Added option to override the controller icon map
* Fixed controls icon-switching so that diagrams display appropriate remapping for back/touchpad/select/minus/view button.
* Fixed Emperor progress blocker
* Fixed combo reset when getting hit during finishers
* Made weapon charge / combo not reset on time out
* Fixed Healer bug that removed 'medium' healing option
* Made Phalanx units stunnable during their red attack (and fixed up some visual weirdness).
* Fixed deck builder encounter sorting issue
* Improved intro performance
* Made High Priestess Blizzard encounter Huge Failure more punishing.
* Removed potential exploit in Devil challenge
* Updated Villager's Axe weapon ability.
* Fixed Alone curse
* Fixed bug where VAR showed up if your companion is missing on one encounter
high rated
Changelog for patch 1.0.9 (added 17 November 2017):

- Fixed the dice target being incorrect in a few circumstances
- Fixed issue where credits would not display after changing language
- The Healer: hide companion heal option if have no companion
- Waterfall of Youth: fix to prevent receiving an extra Potion of Youth
- Yvette's Cottage: fix to prevent receiving an extra Spell of Ageing curse
- Restored save options for villages in Hanged Man
- Fixed bug in Judgement where companion cards could get stuck on screen after fighting through the checkpoints
- Fixed bug in Judgement where VAR was being displayed instead of the companion name
- Fixed a bug in Judgement where Estrella would comment incorrectly at the Campfire
- Fixed a non-progression bug in Judgement where the player could get stuck between two spice counters in the marshes
- Fixed Defend from cancelling out of weapon ability.
- Fixed an issue with boss battle breaking when cancelling out of a Finisher.
- Please report issues in the bug forum here and we will endeavour to fix them asap.
high rated
Changelog for Patch 1.0.10 (added 20 November 2017):

* Added accessibility (color) support for Precision Gambit
* Fixed a blocker in Lovers if Oswin is disabled by player encounter
* Added Upgrade Armour trait to Misc. category in the deckbuilder
* Added controller vibration to Sisters of Vengeance and Dazzling Blade abilities
* Fixed an issue where Blood Crescent was reducing the effectiveness of Max Life items in the boss fight
* Removed Second Wind unintentionally unlocking from The Tower
* Removed Second Wind blessing from the blessing deck in Strength.
* Removed fail from 2nd roll in Berta's Betting House
* Removed Encrusted Mace (hard mode) as a recommended card in The Empress, must be added manually.
* The 'Wait' option in Justice campfire now counts as a step to restoring your companion
* Removed double spaces and trailing spaces
* Fixed more typos
high rated
Changelog for Patch 1.0.12 (added 24 November 2017):

* Updated Jousting Armour to unlock from the gold token in Strength instead of the silver token
* Optimisations for game performance during the Precision Gambit
* Fixed bug where Westwend Tavern soldiers referenced the players sigil (amulet) incorrectly
* Improved quality of LQ bloom
* Fixed bug where gold payment was not deducted in Fame and Shame
* Improve music in the deck builder
* Fixed the dice target dropping below zero in the Blocked Passage encounter
* Removed the Equipment and Curse traits from Carriage of the Departed encounter
* Fixed a non-progression in the Prison Wraith encounter
* Updated Chinese and Korean localisation
* Added a Twitch card mark
* Fixed the Chinese logo
* Optimise shadow draw distances in combat levels
* Fixed issue causing potential dead end in Sun challenge
* Fixed 'battered helm' token not unlocking
* Balance adjustments to the Lionheart artefact
* Fix softlock when failing gold requirements on the hanged man challenge
* Visual improvements to armor break attacks for Heavy weapons
* Fixed bug where companion cards would become stuck in the player's hand after completing the Sun challenge
* Fixed issues preventing progression in Hanged Man/Justice
* Fixed a bug in Strength where a shield could not be equipped after it was upgraded.
* Fixed 'last shield' not getting updated when shield is unreserved
* Toned down Thunears Talon weapon ability visual effects
high rated

• Improved Russian fonts to be more readable per user request.
• Enable GPU instancing.
• Increased range at which companion abilities can be triggered
• Player can no longer dodge or counter out of the final hit when breaking off armour (caused issues with enemy attacks)
• Added missing subtitles to The World challenge
• Optimised Mage and Necromancer VFX and model
• Fixed a bug where Colbjorn could get stuck running against a wall when his ability was triggered
• Fixed a bug in Justice where a debug string would appear
• Fixed a bug in where challenge objective text would not display in any challenge after completing The World challenge
• Fixed a bug where the gold token from The World would float above the card table if you forfeit/lose before the token is won
• Fixed a bug where the Dwarven Haggler would give nothing in rare circumstances
• Fixed a bug in Tarts, Pies and Exotic Lies where the player could get infinite food if they had the Eternal Hope blessing
• Fix Westwend Tavern Token Encounter having no text description and not text in options.
high rated
Changelog for Patch 1.0.14 (added 01 December 2017):

Improvements and Balance

* Justice: Companion disabled turns decrement whenever enemy counters move on the map
* The Sun: Relics now give specific curse in the Sun (random in The Emperor), Dig Dice target is reduced each time you fail, improved clarity on flood level increasing. Improved clarity of Gold Token requirements
* Questing Mace: Traits on each subsequent Questing Mace weapons are automatically revealed. Completing Questing Mace X removes this mace and replaces it with a generic Questing Mace
* Far North encounter: Increased Dice target in ice wastes section, but removed gaining a curse each time it is failed
* Added a Huge Success to two encounters Wheel Gambits
* Updated Gambler's Banquet blessing to award 2 Food instead of 4
* Removed 'The' from a number of encounter titles to make them sort more nicely when listed alphabetically
* Improved Chinese subtitle length
* Tweaked shadow quality levels

Bug Fixes

* Fixed a number of typos
* Fixed Kubarak's Gaze causing Northerners to get stuck after being frozen
* Fixed some text issues in the ice wastes section in the Far North
* Fixed a bug where Healing Spirits could be consumed without restoring Life
* Fixed duplicate buttons being displayed for ‘Bash’ combat indicator
* Fixed Blood Crescent health deduction
* Fixed green ‘defend’ indicator getting stuck on Ogre and other combatants.
* Fixed issue where dice tally total could grow or shrink.
* Fixed a bug where Questing Mace III was applying bonus damage to the wrong suit
* Fixed a bug with the Lone Wolf curse
* Fixed a bug where disabled companions could be seen during the final sequence to The Sun challenge
* Fixed a bug in ‘A Stiegal Pumpkin’ where Food wasn’t given when requesting a pumpkin
* Fixed Chance Card Gambit issue with more than one Guardian Angel blessing equipped
high rated
Changelog for Patch 1.0.15 (added 06 December 2017):

Improvements and Balance
* Trap Levels: greatly increased degree of horizontal movement on camera controls
* Trap Levels: adjusted difficulty
* Town of Corruption now draws fewer Equipment cards, but more when Estrella is equipped
* Reduced the number of Monster cards drawn in the Catacomb encounter in the Judgment challenge
* Gaining the token on Questing Mace X now triggers a Deadly Forest encounter where the player is granted their reward
* Environment optimization and fixed some terrain popping
* Moved combat / customisation scene loading to after entering the wormhole in order to minimise loading stutter

General text improvements
* Fixed some Monster Card text overflow
* Korean typos
* Polish text improvements
* Fixed a number of Dealer VO subtitle strings
* Fix spelling of Ariadne in certain encounters
* Fixed Equipment card title text overflow (most noticeable in Russian)
* Renamed Blight in Russian, from Withering => Rot
* Add a space for unused Russian 'of' string, so it doesn't display as ?of?

Bug fixes
* Hermit’s Mage Hunting now announces the correct number of days being subtracted
* Fixed issue where some equipment tokens wouldn't be earned if the piece of equipment was not equipped
* Fixed issues arising from duplicate cards being created by Ariadne
* Fixed issues arising from duplicate cards being created by Dead King Scales
* Fix to prevent more than one Death Mage (necromancer) being drawn in The Cure encounter
* Fix to prevent more than one Tyrant of Frost being drawn in Clan Crowfoot & Colbjorn's Atonement encounters
* Fixed floating sigil on Female Mercenary Garb Armour
* Fixed a bug in Judgment checkpoint encounters where selecting a duplicated wheel card would not remove the monster card from the fight
* Added missing Devastate trait icon to Ogre monster card
* Added Shield Reflect trait on Wanderer's Bounty and Valiant Aegis (they functionally reflected musket fire, but the traits were incorrect).
* Fixed Adventurer's Aide trait text
* Fixed Silencer being able to perform unblockable attacks while stunned
* Fixed Shaman staff FX looping forever after she’s been defeated
* Removed possibility to skip to next Encounter whilst Thunaer’s Boon is playing out
high rated
Changelog for Patch 1.0.16 (added 11 December 2017):

* Updated the Alchemist traits to be more useful when deckbuilding.
* Fixed an animation bug where Malaclypse could get stuck in turn shuffle.
* Fixed some issues with Malaclypse (upgraded) Magic Shield and Thornshell when fighting Phalanx of Steel.
* Reduced the range for reviving the a companion in combat.
* Increased the speed that the player can run.
* Fixed a bug where Brimstone enemies were not getting a Life buff relative to their basic versions.
* Updated text in Colbjorn’s questline Atonement encounter.
* Updated Thornshell and Cardinal Blade to ignore defences and blocking status of enemies when activated.
* Improved clarity for when a Phalanx of Steel is vulnerable / not vulnerable and other minor changes.
* Increased the window to Defend / Evade skeleton spear throws.
* Fixed a bug where player could be attacked by two melee enemies at the same time.
high rated
Changelog for Patch 1.0.17 (added 14 December 2017):

* Fixed equipment such as Gambler's Jewel and Divine Providence not applying to bonus dice
* Fix for encounter cards with tokens spawning encounter cards with tokens leaving one token all alone
* Fixed dice target of zero occurring in Peaceful Village
* Fixed hang when encountering Scouting Party on the last floor of the Judgement challenge

Changelog for Patch 1.0.18 (added 18 December 2017):

* Additional settings are now stored in player profiles (and synced via cloud)
* Fixed profiles with saves on the last floor of the Judgement challenge not loading
Post edited December 18, 2017 by Jamz
high rated
Changelog for Patch 1.1.1 (added 22 December 2017):

Also adds the The Dealer's Apprentice Add=on. To claim the Dealer's Apprentice, simply head into the new Additional Content menu item at the start screen and select "Claim".

* Fixed clicking arrows in the options menu with a mouse.
* Fixed numeric keys triggering incorrect options in encounter.
* Fixed case where vsync option didn’t work.
* Fix Questing Mace 1 tracking kills across multiple challenges.
high rated
Changelog for Patch 1.1.0 (added 21 December 2017) (before 1.1.1, included here for completeness)

* Continued improvements to UI Keyboard and mouse controls.
* Restored missing brimstone card textures to brimstone monsters.
* Fixed an issue with the mirror ball in dealer caravan (Twitch).
* Updated the Plentiful Harvest blessing to produce a larger range of results.
* Minor updates to challenge deal sequence to improve game play flow.

* Justice: Added more clarity to the requirements for the Gold Token. Fixed a bug to prevent last section triggering early if you have a run in progress.
* Balance pass.
* Death: Updated life gained / lost from eating / starving consistent with other challenges.
* Devil: Removed certain curses from the challenge to prevent non-progressions.
* Judgement: Allowed players to attack Empire counters. Fixes numerous issues where players could get stuck or not be able to proceed after taking shortcuts.

* Fixed a bug with Battered Helm’s token not being awarded if the player didn’t have the helm equipped during The Blacksmith encounter
* Fixed an issue in The Blacksmith encounter where the player could equip a piece of armour they didn’t have enough Fame for if they upgraded their currently equipped armour
* Fixed bug in Whispers of the West encounter where only 2 of 3 questions could be asked
* Fixed a bug in Healer encounter where the 'Heal Companion' would not display if your companion was not disabled
* Fixed a bug in Forgotten Dreams encounter that caused the game to crash
* Updated the Ascension encounter in High Priestess to include ‘Go to next level’ text for clarity
* Fix a number of string substitution bugs in Raiders encounter
* Hoarfrost Trial: Improved Korean translation

* Improved UI clarity on Companion HUD when their ability is ready to be used
* Improved clarity of playspace boundaries in some combat arenas
* Phalanx of Steel: Updated heavy attack animation and improved clarity for when the unit is vulnerable or protected/blocking. Enemy is no longer protected/blocking while frozen
* Shade (Wraith): Updated the enemy so that they teleport away when they disappear
* Ogre: No longer gets stuck walking while stunned.
* General performance optimisations
cheeseness: Changelog for Patch 1.1.0 (added 21 December 2017) (before 1.1.1, included here for completeness) [...]
Oops, missed it; age goes up, eyesight goes down...

Cheers for posting it.

BTW, love your username. ;-)
high rated
HypersomniacLive: Oops, missed it; age goes up, eyesight goes down...
No probs. Thanks to yourself and others for posting previous changelogs. It's very appreciated :)