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Welcome to relativity! Get your complimentary fez.

FEZ,an original, incredibly deep perspective-twisting puzzle-platformer with countless awesome stages to explore, is available 10% off for pre-order on GOG.com. That's only $8.99 until Wednesday, May 1, at 9:59AM GMT, when we expect the game to arrive.

[url=http://www.gog.com/gamecard/fez][/url]A unique title like FEZ demands we did something special. This is why we decided to start a little weird contest, so you get the chance to Win a fez to play FEZ in a fez! That's right! We're giving away 20 FEZ fezes to people who pre-order the game. The game's puzzles are highly complicated, challenging, original, and complex, so we decided to keep the contest rules as plain, simple, and uninspired as possible. Here's what you need to do:

1. Pre-order FEZ here for only $8.99: www.gog.com/gamecard/fez
2. Write to [url=mailto:contest@gog.com]contest@gog.com[/url] and tell us why you should win a fez
3. Profit: win one of the 20 awesome fezes to give away! (We'll start shipping them worldwide on May 1st, so that's the deadline for submissions.)

See the fez here.

FEZ is a puzzle-platformer like no other. First of all, its gameplay mechanics come with a perspective-changing twist, that make every stage of the game not one, but four 2D landscapes. You'll have to use that to your advantage and figure out how to make seemingly impossible jumps. That's just scratching the surface, though. There's no telling just how many complex and original puzzles have been hidden in the world of FEZ. That might be the first game in quite some time, that will make you take notes while you play, so you can crack some of the game's secrets and understand its strange languages. There's so many layers and levels to the world you'll be exploring, that you probably won't see the half of it at your first playthrough! Pair that with incredibly diverse level-design, and charming pixel-art (ummm... sorry, trixel-art) graphics, and what you get is one of the most remarkable titles of our time. Be sure not to miss it!

Pre-order FEZ today to enjoy its mind-bending perspective-twisting charm at 10% discount! Remember, the pre-order offer lasts until Wednesday, May 1, at 9:59AM GMT
Post edited April 22, 2013 by G-Doc
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Fenixp: I guess I should start trolling you to get your unconditional love.
Nah, because it's not me being trolled. Just those who buy into it (mostly r/gaming and /v/).
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RaggieRags: Sounds like an average console/mainstream gamer.
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mistermumbles: Fixed that for you. ;)
Surprise! As the pot calls the kettle black.
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PenutBrittle: Ha! Just saw this posted to Twitter: http://steamcommunity.com/app/224760/discussions/0/828936719094418300/

Again, I really do love Phil Fish. The responses that are taking him seriously are pretty hilarious.
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Fenixp: I guess I should start trolling you to get your unconditional love.
Not sure if i had bougth a car if the seller was screaming in my face
Buy this car you idiot, even if it was a joke.
Game is probably fine and fun, but im not sure if il support that kind of attitude wholeheartily myself though.

Yes, i know hes probably joking
but as a consumer/potential buyer i stll want some respect when i enter a shop unless i deserve otherwise.
Phil Fish is an interesting personality.
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PenutBrittle: Ha! Just saw this posted to Twitter: http://steamcommunity.com/app/224760/discussions/0/828936719094418300/

Again, I really do love Phil Fish. The responses that are taking him seriously are pretty hilarious.
Well, at least he's a pretty good troll! :D
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RaggieRags: Sounds like an average console/mainstream gamer.
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mistermumbles: Fixed that for you. ;)
Oh, the irony.
Post edited April 23, 2013 by RaggieRags
Will we be eligible to get the Mac Version of the game on gog once it's out? If yes, I'll preorder immediately.
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gleichklang: Will we be eligible to get the Mac Version of the game on gog once it's out? If yes, I'll preorder immediately.
So far, for all the games that have had the Mac Versions added, if you already had the game on your shelf, you had access to the Mac version at once. So I'd say yes, though it may take some time to get the Mac version here.
I'll consider this game only because of the long tradition of the Gaming Fez:
Gaming Fez
More Gaming Fez
Post edited April 23, 2013 by Piranjade
This thread is starting to make me feel uneasy. See, I'm a creator myself (though it's poetry, not games), and I also got horrible social skills due to spending most of my time at home. As a result of this, what I write almost always feels like the complete opposite of what I can sometimes say in a conversation, especially when I start to express my odd, twisted views of things (this is going to scare me off the internet sooner or later).

While I agree that insulting your potential fans and customers is not a good strategy by any means, the thing is that you usually buy a game (or a car, as in Lodium's analogy above) for your own personal pleasure, not just to support the creator. Denying yourself this pleasure because the creator/car dealer is a dick (or at least has a really weird sense of humor, I can't tell in this case) is definitely a choice, but I still think that this is a bit of overreaction. After all, nobody's perfect.
When a person attaches his or her personality to a product, that becomes a part of why people buy it. If this wasn't the case, then things like the Geico lizard, the Flintstones, Cadbury Bunny and other mascots wouldn't be used for advertising. For good or ill, Phil Fish has made himself into the mascot for Fez.

Unfortunately, Phil Fish is a toxic personality. His antics have made me reconsider buying the game, and has made me put off committing to do so. When I think of the game, it isn't the hat or main character that I envision, but the developer - which isn't a good thing when I want to avoid that person.
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YnK: ...
Don't worry, if you were anything like him, you would have said 'People who don't buy games over their creator are stupid assholes' :-P
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YnK: This thread is starting to make me feel uneasy. See, I'm a creator myself (though it's poetry, not games), and I also got horrible social skills due to spending most of my time at home. As a result of this, what I write almost always feels like the complete opposite of what I can sometimes say in a conversation, especially when I start to express my odd, twisted views of things (this is going to scare me off the internet sooner or later).

While I agree that insulting your potential fans and customers is not a good strategy by any means, the thing is that you usually buy a game (or a car, as in Lodium's analogy above) for your own personal pleasure, not just to support the creator. Denying yourself this pleasure because the creator/car dealer is a dick (or at least has a really weird sense of humor, I can't tell in this case) is definitely a choice, but I still think that this is a bit of overreaction. After all, nobody's perfect.
This is not a new notion or idea. I previously joked about how every generation needs a John Romero.

Look, some games deliver and some do not. Good games rise to the top and not so good games don't.

It is how it goes.

Oh and check on John Romero to see how it all happened. He was going to make you his b... after all. His ridiculous is very similar to Mr Fish.
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Buenro-games: Oh and check on John Romero to see how it all happened. He was going to make you his b... after all. His ridiculous is very similar to Mr Fish.
I do believe that the difference between the two - and a fairly significant difference at that - is that Daikatana was an AAA release of its time, there were a lot of people who didn't really give a damn about who made the game, and Romero wasn't the only one working on it, in fact he was a part of a fairly big team. On the other hand, developers and their interactions with customers are something that seems to be very important for indie culture, and for good reasons - very often do I hear things like 'They don't even support the game anymore!' or 'Developer talks to his community quite a bit.' about indie games, and yes, it actually does influence my decision on buying a game as those developers also act as quality assurance and support for the title.

So the issue is two-fold: Indie scene is a lot about 'caring' about the developer, about community supporting him / the team. If the dev angers the community, impact will be more visible for an indie dev than when a dev of an AAA title says something.

In addition, this developer is who you turn to when you have problems and he is who you depend on for further support and updates of his title. If he gives you a reason to believe that he just doesn't give a shit about his customers, I get much more careful with my purchase as I just have no idea whether I get some sort of post-release support if I were to run into issues.
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Buenro-games: Oh and check on John Romero to see how it all happened. He was going to make you his b... after all. His ridiculous is very similar to Mr Fish.
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Fenixp: I do believe that the difference between the two - and a fairly significant difference at that - is that Daikatana was an AAA release of its time, there were a lot of people who didn't really give a damn about who made the game, and Romero wasn't the only one working on it, in fact he was a part of a fairly big team. On the other hand, developers and their interactions with customers are something that seems to be very important for indie culture, and for good reasons - very often do I hear things like 'They don't even support the game anymore!' or 'Developer talks to his community quite a bit.' about indie games, and yes, it actually does influence my decision on buying a game as those developers also act as quality assurance and support for the title.

So the issue is two-fold: Indie scene is a lot about 'caring' about the developer, about community supporting him / the team. If the dev angers the community, impact will be more visible for an indie dev than when a dev of an AAA title says something.

In addition, this developer is who you turn to when you have problems and he is who you depend on for further support and updates of his title. If he gives you a reason to believe that he just doesn't give a shit about his customers, I get much more careful with my purchase as I just have no idea whether I get some sort of post-release support if I were to run into issues.
Personally, I believe Romero was framed. His game Daikatana is available here in GoG http://www.gog.com/gamecard/daikatana

The whole issue with Romero was that he made some non PC ads and the game did not quite deliver. That was it to be honest.

So if Mssr. Poisson comes along and might deliver, I don't think it is right to somehow hold him accountable for all the stupid comments ever made when you are developing a game which people are really going to like.


Edit: I just wanted to add the game link because it is very ingenious. http://www.gog.com/gamecard/fez
Post edited April 23, 2013 by Buenro-games