Full list: http://www.gog.com/en/forum/general/games_finished_in_2012_1/post89 14. Halo 2 (2004)
(PC, 1.9.2012, 7.5/10)
I originally started playing the XBox version, but after getting too frustrated already in the first level of the game (which to me seems like the hardest damn level in the whole game!), I restarted on the PC version. There I did better on Legendary, mostly due to much better controls and being able to see the enemies much easier from laptop screen than from my big fuzzy TV screen. Damn, I think I'll throw my old Xbox now to dumpster.
Mediocre and totally forgettable, but not really a bad FPS game. Superlinear, not much replay value (I'm not interested in trying to find the "skulls", nor multiplayer). In many ways better than the first Halo, e.g. no copy&paste areas/rooms. It had quite a lot of sniping levels, which I always like. The story didn't make much sense to me, didn't seem too interesting.
Unlike some others, I think the PC port was fine. Better graphics than on the original XBox version, mouse/keyboard controls worked ok even though you couldn't freely change the controls, but pretty much had to do with the default keyboard controls. Luckily I felt they were fine, normal WASD controls. I don't recall facing any real bugs either.
Save game system sucked, I never could quite figure out when it would save the checkpoint. Sometimes it wouldn't save the game automatically for ages so I ended up playing same long parts over and over again, and then suddenly it decided to save the game somewhere where it wouldn't before. It was hardly ever clear what would trigger a checkpoint.
End-game was a letdown compared to the hilarious driving end-scene in the first Halo, just normal simple boss fight. It was a bit of fun to be able to smuggle a Banshee (flying vehicle) into the end-boss fight though, something that the game designers clearly hadn't expected the gamer being able to do. Just needed to trim the Banshee a bit by shooting into its wings, then you could try to wiggle it through the narrow passages. :)
And like the predecessor, this one also ended in a cliffhanger. Is this the same in all Halo games? Kinda cheap to always suggest at the end of the game "Is this the end? No, this was merely the beginning...", as if the gamers will go "Ooooh, if this was just the beginning, I bet the next Halo game will be sooo much better!". Sheesh...