rjbuffchix: Web connection for multiplayer != Account for multiplayer. On its face we can see this is true, as there used to be games in which accounts were NOT needed to access online multiplayer. To say nothing of options like direct connect. In short, the way to have DRM-free multiplayer is to not require a client or third-party accounts (like the Paradox games). Ideally, there would be OFFLINE options, LAN, splitscreen, hotseat...since even private servers aren't guaranteed to exist.
Okay, let's stick to online, not LAN.
I can agree with Direct Connect (over the web or phone line), which I had forgotten about, that yes every copy of the game needs to be unique, and of course that requires a form of DRM. However, that kind of pretty simple basic DRM seems fair enough to me, if basically every copy of the game from GOG came with its own serial number. You can bleat about it, but what are you actually bleating about?
Likewise with online multiplayer, where you login to a server via Galaxy. Galaxy should look at your account and see you own the game, and bingo you can do multiplayer. If it's not in your account, well too bad .... seems fair enough to me. What are you suggesting is ok?
rjbuffchix: Allow me to point out that there seems to be a fundamental difference in views on this topic:
You talk about "GOG enabling this" as if it is some magnanimous gesture on their part, and that we'd be left in the sad, multiplayer-less darkness if not for Galaxy to shed its enlightenment.
My view is that requiring accounts for multiplayer is a means of control. If we didn't care about control over the things we buy, we might as well just go to Steam or "better" yet, Stadia.
Sorry, but I don't see that they really compare. Sure they are somewhat similar, but I know which version I would rather have.
I guess GOG could just disallow any online multiplayer. But I have seem oodles of complaints when multiplayer is not present. So I guess GOG are treading a fine line and trying to please/enable/survive in the fairest way they are allowed to by the Publisher/Developer.
I see no wrong with that, as far as GOG themselves are concerned, and I expect we are the richer for it, if you follow the logic etc.
rjbuffchix: Needing to use the client or the account is an extra, unnecessary step that DIRECTLY affects game preservation. I have posted numerous times about how when you read the "checklist" quotes from FCKDRM.com, Galaxy's multiplayer ironically fails multiple, if not all, of the points. You wrote "I am not sure GOG can be held accountable for enabling this". Considering who runs FCKDRM.com, I'd say you can indeed be more sure.
Don't know the site, and game preservation seems barely impacted to me .... at least for single player.
Clearly multiplayer is impacted on some level, but who knows what the future will bring.
And honestly, if game preservation is down to users (gamers/players), I think we should be more worried about that.
rjbuffchix: Multiplayer games without any DRM-free options don't belong on a DRM-free store, imo. I understand why they're here. I understand that without them, there may be a smaller amount of titles to choose from here. I believe I understand why GOG made the Galaxy client and seems to push it on customers as hard as they do. Really, I get it.
I just think it erodes brand identity and confuses users. There are multiple times when people have pointed out a game is DRM-free for singleplayer but needs Galaxy for multiplayer. Wouldn't it be more coherent if a game was just "DRM-free"?
I don't see a consistency issue, if it's something you are aware of that is pretty common.
From what I have seen here, every game is DRM-Free, albeit that an element of it is not in a few cases. So long as you can play the basic game DRM-Free, than really to my mind, GOG have fulfilled their charter. We might wish otherwise, but hey, when do we ever get all we want.
That's life.
One needs to differentiate between what is fair and reasonable .... and what is desirable.
I'd love to give a copy of my games to all my friends and play endlessly online with them without any checks .... but that's not really fair and reasonable to the devs, just desirable.
And in my case for sure, I would gladly tolerate DRM for multiplayer to get DRM-Free singleplayer.