Posted August 03, 2019
Timboli: I can agree with Direct Connect (over the web or phone line), which I had forgotten about, that yes every copy of the game needs to be unique, and of course that requires a form of DRM. However, that kind of pretty simple basic DRM seems fair enough to me, if basically every copy of the game from GOG came with its own serial number. You can bleat about it, but what are you actually bleating about?
Take these examples, in hopes to clarify my "bleating" :) -Game A comes with a serial key.
-Game B requires Galaxy for multiplayer.
In a terrible hypothetical future where GOG goes out of business, which of Game A and Game B is more likely to be able to be played online? This is what I am getting at when I say Galaxy (/insert any required client here) is an extra, unnecessary step. I am sure you can conjure up hypotheticals about Galaxy surviving and being made open-source on their last day of business or something, but the plain reading of the question is that the game without needing to persistently connect has a better chance of working in the future, all else equal.
Edit: To clarify, I think serial keys are also an extra, unnecessary step, but one less step than Galaxy. Wanted to use your example.
Also, I love the idea of N64-style splitscreen. Wonder why developers aren't allowing that type of offline multiplayer for PC or even modern consoles. Ah, right, because everyone accepts online-only multiplayer as "the standard" and many greedy developers and publishers could care less about preserving the fun of a game when they could sell you new games. That really bums me out.
rjbuffchix: Needing to use the client or the account is an extra, unnecessary step that DIRECTLY affects game preservation. I have posted numerous times about how when you read the "checklist" quotes from FCKDRM.com, Galaxy's multiplayer ironically fails multiple, if not all, of the points. You wrote "I am not sure GOG can be held accountable for enabling this". Considering who runs FCKDRM.com, I'd say you can indeed be more sure.
Timboli: Don't know the site, and game preservation seems barely impacted to me .... at least for single player. See also,
Timboli: From what I have seen here, every game is DRM-Free, albeit that an element of it is not in a few cases.
The standard (at least applied to other sources of DRM-free media), given by FCKDRM.com, is "100% DRM-free". Not "most elements DRM-free". I came here for "100% DRM-free". rjbuffchix: Multiplayer games without any DRM-free options don't belong on a DRM-free store, imo. I understand why they're here. I understand that without them, there may be a smaller amount of titles to choose from here. I believe I understand why GOG made the Galaxy client and seems to push it on customers as hard as they do. Really, I get it.
I just think it erodes brand identity and confuses users. There are multiple times when people have pointed out a game is DRM-free for singleplayer but needs Galaxy for multiplayer. Wouldn't it be more coherent if a game was just "DRM-free"?
Timboli: I don't see a consistency issue, if it's something you are aware of that is pretty common. I just think it erodes brand identity and confuses users. There are multiple times when people have pointed out a game is DRM-free for singleplayer but needs Galaxy for multiplayer. Wouldn't it be more coherent if a game was just "DRM-free"?
Timboli: One needs to differentiate between what is fair and reasonable .... and what is desirable.
[...]
And in my case for sure, I would gladly tolerate DRM for multiplayer to get DRM-Free singleplayer.
One also needs to differentiate between what is logically consistent and what is post hoc rationalization. The law of identity is that A cannot equal Not A. "Not A" doesn't become "A" just because people want it to/because it sounds better. Btw, I didn't say I don't "tolerate DRM for multiplayer to get DRM-free singleplayer". I do frequent this place, after all! However, I will not be shy about discussing cases I don't think pass the smell test. [...]
And in my case for sure, I would gladly tolerate DRM for multiplayer to get DRM-Free singleplayer.
I will also say locking multiplayer to Galaxy has DIRECTLY affected my choice on whether or not a game is worth purchasing here at all, let alone at full price. And given that it has become "common" to lock game modes behind Galaxy, this phenomenon has occurred numerous times. DRM-free gamers are basically backed into a corner by the gaming market, so yes I join you in "tolerating" multiplayer DRM as long as I can have DRM-free singleplayer.
I would prefer more transparency though. "All games are sold DRM-free for offline and singleplayer gaming" would be a start.
Post edited August 03, 2019 by rjbuffchix