rjbuffchix: Of course, it would require the explicit admission that Galaxy acts as a DRM requirement in some cases. That has certainly not happened yet, and would expose that many "DRM-free games" are in fact only DRM-free for singleplayer but have DRM required to access multiplayer. I am all for calling a spade a spade but I think it would be confusing for customers who have been under the impression that Galaxy is DRM-free gaming only to then be told it is DRM for some games. As pointed out by multiple users, GOG's unique selling point is DRM-free, not Galaxy. So while they could potentially gain more games, it would really erode brand identity to do so.
Timboli: I would really like it explained to me in sufficient detail, how Galaxy, which is often accused of pushing DRM for multiplayer in some games, could be avoided for those games .... aside from just not using the multiplayer aspect for them?
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Just for the record, I don't like an online requirement just to play a game. But if on the other hand, you are going to play a game online anyway, what is the biggie about having to have an account to login to do so, as that would seem fairly normal to me, and I am not sure GOG can be held accountable for enabling this for those who want to play that game online, if there is no other way to do it? In short, you need a web connection for Multiplayer anyway, unless LAN is available.
Web connection for multiplayer != Account for multiplayer. On its face we can see this is true, as there used to be games in which accounts were NOT needed to access online multiplayer. To say nothing of options like direct connect. In short, the way to have DRM-free multiplayer is to not require a client or third-party accounts (like the Paradox games). Ideally, there would be OFFLINE options, LAN, splitscreen, hotseat...since even private servers aren't guaranteed to exist.
Allow me to point out that there seems to be a fundamental difference in views on this topic:
You talk about "GOG enabling this" as if it is some magnanimous gesture on their part, and that we'd be left in the sad, multiplayer-less darkness if not for Galaxy to shed its enlightenment.
My view is that requiring accounts for multiplayer is a means of control. If we didn't care about control over the things we buy, we might as well just go to Steam or "better" yet, Stadia.
Needing to use the client or the account is an extra, unnecessary step that DIRECTLY affects game preservation. I have posted numerous times about how when you read the "checklist" quotes from FCKDRM.com, Galaxy's multiplayer ironically fails multiple, if not all, of the points. You wrote "I am not sure GOG can be held accountable for enabling this". Considering who runs FCKDRM.com, I'd say you can indeed be more sure.
Multiplayer games without any DRM-free options don't belong on a DRM-free store, imo. I understand why they're here. I understand that without them, there may be a smaller amount of titles to choose from here. I believe I understand why GOG made the Galaxy client and seems to push it on customers as hard as they do. Really, I get it.
I just think it erodes brand identity and confuses users. There are multiple times when people have pointed out a game is DRM-free for singleplayer but needs Galaxy for multiplayer. Wouldn't it be more coherent if a game was just "DRM-free"?