Mission 4 - Turn 6  *Next turn starts 
3 AM UTC, 13 December   NOTE: The Gillyweed has expired; Weapon Oils expire end of Turn 7. (Aylar = Acid; Argy, Mighty = Fire) 
 Aeshma's protection field expires in 2 turns. Moving previous roll results here and adding additional post results.  
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 (roll dice) 
 Aylar cuts down the zombie trying to pull 
Gilius away and beheads the one 
Argy's lantern had frozen while remembering the last place the Crew had run into the Denuvo, and a certain door in a tower that led to another tunnel. Denuvo, a cavern, an iron wrought door... Portals, likely to the places the fish had best control over... "Oi, 
Mighty! Do ye still have those guard keys? Can ye pass em to Cracker and send him me way? Got an idea!" 
Aylar calls out while concentrating a bit more magick into the wards.   
Mighty searchs the pockets of his leather armor. In one of them among several pieces of eight and old banana peel (Mighty will need to talk about this with Monkey) he pulls out a set of keys and passes them to his parrot. "Cracker will 
take those keys and fly to Captain Aylar, he needs them."  
 Cracker, not thrilled by the idea of delivering smelly keys, grabs them and drops them off in 
Aylar's direction.  
 (roll dice) 
Aylar grabs the keys out of the air and weaves and dashs his way to the iron door, cutting down another zombie on the way. (roll dice - 
Luck) Studying the keys briefly, he finds the second one he picks works. 
The door is unlocked.  
 Beyond the door is a cave tunnel that looks to wind around with a faint glow in the distance and the smell of the sea.   
Count Karnstein leaves the protective circle and dashes quickly to 
intercept the ogre while it is still somewhat confined by the path and stands in the ogre's way. (roll dice - 
Luck) He jumps back, nimbly 
dodging the wide hammer swing, (roll dice) which collides with the wall. 
Count baits again and waits for the right moment. There it is, an overhand swing this time. (roll dice - 
Luck) The hammer comes down with ground-shaking force. (roll dice) With startling speed 
Count is already on the hammer and running over the ogre's arm. (roll dice) He cuts off the tentacles sent to catch him with one swing of the saber, although one brushes him (roll dice) 
the poison does not affect him. (roll dice) He uses the momentum to slash the beast across an eye. (roll dice - 
Luck) Without slowing down 
he jumps off the ogre's shoulder, landing behind it and instantly rolling to the side. (roll dice) Enraged and half-blind, the ogre strikes out with a sweeping spin of the hammer (roll dice) managing to 
sweep four Chuul off the path, (roll dice) 
killing two, and smashing another into two more behind it, killing that one instantly. (roll dice) 
Count finishes the job by driving Frostbite though the ogre's heart, killing it as the heart becomes completely frostbitten. Seeing 
Aylar opening the iron door and Crew moving swiftly to the cave tunnel, 
Count runs back to join the Crew at the door, having delayed the Chuul.   
Grog'tial is getting seriously peeved at his mermaid. 
What is her deal anyway? From what 
Clíodhna and the old woman had said, it might have something to do with his attempt to get her to join forces with him, going against her oath or somesuch - 
but if that was such a problem, then why wasn't she now fulfilling her oath? Besides, that old woman was one of the Aboleth's illusions anyway, and so completely unreliable, right? His mind is twisting itself into such knots that 
Grog'tial is glad not to have to dwell on it too much, as the ongoing fight needs his attention, but he feels anger at the unfairness of it all churning in his gut. 
All he ever wanted to be was to just be in control, to guarantee his own safety and not let anyone else tell him what to do, and now it's all going wrong due to this annoying stupid ugly fish!   With some effort focusing on the here and now, 
Grog'tial shoots another Drowned One heading for 
Argy with an explosive bolt. (roll dice) The bolt explodes, 
taking out its neck and shoulder while also blowing off half the face of the one next to it. As he sees 
Aylar opening the iron door and Count Karnstein moving there, Grog'tial runs to join them, urging Bellandra and Pugwash to come along, and for the others to guard their rear but ideally come along as well. He calls out that once they're all through the door, that should make a much more defensible bottleneck than their current position, and might even be barred from the inside to buy them precious time. Once through the door, he recalls the iron bound door and the tunnel leading away from it underneath the tower at the very first mission, which now feels like a lifetime ago. He notices with dwarven interest how the construction of this tunnel is much older, and 
while not dwarven, was obviously constructed by those knowledgeable in reinforcing underground passages against such things as shifting ground, water and possible battle damage.  
 Grimacing at being struck by the Chuul tentacle, 
Bellandra stops trying to find hidden things and instead concentrates on the very visible enemies all around them. "Good showing, friend rabbit," she mutters to her rabbit's foot which had stopped the Chuul in the moment. Thankfully she recovers quickly and de-claws the Chuul. She had planned to pick up the mirror from the ground when she had the chance - it was a loan after all - but thankfully 
Argy had already taken the opportunity and rescued it. Having cut out the Chuul's legs, she's ready to follow up with more strikes when 
Mighty's cudgel cracks its skull. "Good teamwork, Mighty!" she compliments. She notes 
Durik fighting near her and teams up with him, continuing to fight against the Chuul, especially the stunned ones.   
Mighty nods to Bellandra, continuing to crack Chuul and Drowned One skulls.   
Bellandra turns to see reinforcements of Chuul and drowned ones, and even an Ogre-Chuul, which Count Karnstein is swiftly moving to attack. Moreover she sees that 
Argy and Gilius are both in danger, with 
Gilius especially not even responding. Hearing 
Aeshma's cry to Aylar, she realizes the aboleth has finally been found. It seems to her the aboleth is trying to stall them. It would seek to overwhelm them with foes, for as long as it could summon them. They need get to it, and soon, and end this battle. Aylar has cut down the Drowned Ones immediately threatening Argy and Gilius, but more are coming from the water's edge. (roll dice) Bellandra fires a stun bolt at the largest bunch, hitting a group of five. (1d4 = 2 turns) (roll dice) She retrieves the mirror from Argy and helps her get Gilius to the tunnel where the Captain is waiting for them.   
Argy helps Gilius keep his balance and pulls him back into the protective circle. Seeing him looking a bit absent or possibly dazed, 
she uses her pepper grinder to waft a bit of garlic pepper into his nostrils, hoping to bring him back to awareness, then 
helps him get through the iron door.   
Gilius regains his senses just as 
Argy looks concerned about him. He suddenly sneezes several times violently as the smell of pepper invades him strongly. Once his sneezing calms down, he says to 
Argy, "I'm fine, I'm fine ! I'm dead already! Are you trying to kill me a second time ? You sure you're a cook, or rather an executioner? Anyway, thanks for waking me up, I was a bit away..."   
Aylar calls out to the Crew, urging them to leave the straggling targets be, and to get through quickly! (roll dice) 
Mighty, Durik and Bellandra quickly finish off the stunned Chuul and Drowned Ones and run for the door. Once the Crew is through, 
Aylar closes it, and then calls on the magicks to help him fire melt the door into the frame, hopefully turning it into an impassable roadblock preventing any further pursuit.   
Clíodhna 'hears' and takes a moment from the Ship's battle to focus even more energy through the link to 
Aylar. 
*Aye, just be sure ye have a way out. Back away!*   Aylar ushers the Crew back just in time. (roll dice) The door not only melts into the edges, but 
an inferno lights up in a wall of flame just this side of it, and the Crew backs further away from the searing heat. (roll dice) 
It reminds Aylar of another time he's seen just such a wall of flame in his mind and as he turns to regard the tunnel in the fire's light 
he notices the uncanny similarities, but this tunnel is not blasted in wind and flame.. 
Yet.   (roll dice) 
Aeshma pulls Captain Baldbeard along with her into the tunnel and shakes him as he is looking a bit not there again. She summons 
a wind elemental to push forward ahead of the Crew to blow down anything in their way, and as the gust of wind barrels down the cave tunnel ahead of them, 
Aylar's mind turns again his memory ... and the fact 
the Aboleth has been playing with time and fate.  
 (Coninued below ...)