Mission 3 Ending: Together Forever, Flying Free   Albatross Flight   (roll dice) 
Argy catches her breath, and stays for a moment, watching as the giant snapping turtle sinks back into the waters. "What a magnificent soup could be made with it, but the crew is not in shape for turtle hunting right now..." She sighs and gets out of the village and 
joins Pugwash on the ledge, waiting for the others and ready to head back to the Ship.  
 (roll dice) 
Bellandra comes back to herself, as if out of a daydream, and finds herself being carried by 
Mighty. "I be all right now Mighty, I can continue on me own," she tells him. "Thank ye for carrying me, those damned spores must have gotten to me for a moment there. We be needing to go, fast, ere the spores get to us in a worse way." She picks up the blowgun and needles, then stops to see if 
Count Karnstein needs help, but he is with 
Gilius who is giving him a dwarven pat on the back and doesn't say anything so she proceeds N up the walkway. She glances at the chief's area on her way, but it is a complete mess. 
Bellandra stands by the entrance waiting for the others to hurry up so they can leave. She watches closely to see if anyone succumbs to the spores, just in case her Sextant can freeze time long enough for the Crew to get their mate out of the village and away from the spore's influence. (
Bellandra picks up 1 blowgun and 12 needles.)  
 (roll dice) 
Kyp thanks his snapping turtle buddy for his presence and his offer to be the protector of this area to keep the Grung population down. He does feel the grotto could become a nice area again. 
Kyp returns to the village entrance while looking for any useful items or loot he can carry and take back with him as he returns to the ship. 
What a nice wonderland we got here... I mean the plants are nice... but alas, we can't make this our home. So we will move on and work on getting the loot for a nicer home, he thinks to himself. Kyp picks up a spear and several machetes on his way to the entrance. They might be able to use them somehow, so he grabs what he can carry and takes them back with him as he returns to the Ship. (
Kyp picks up 1 leaf blade spear and 4 machetes.)  
 (roll dice) 
Mighty puts Bellandra down and collects a leaf blade spear near the village entrance. He feels a bit dizzy with all the spores floating in the air, but is deeply satisfied he has reached his daily skull cracking quota. (
Mighty picks up 1 leaf blade spear.)  
 (roll dice) Now that 
Count Karnstein is better, and he is not hearing any chant from the sorceress' hut anymore, 
Gilius sighs in relief. When 
Karnstein asks him for blood, 
Gilius answers smiling : "Ye be not really a vampire, freak, get a life!" then he taps him frendlily on the back. 
Gilius hurries to the sorceress' hut to check that everything's fine and nobody needs help or healing. He shivers at the sight of the sorceress' corpse and her horrible powers, relieved that she's been taken care of. He 
thanks Aylar for that then uses the 
Wand of Secrets - but there are no secrets to be found, only bones and hallucinogenics to control and abuse the mind. On the way back, he congratulates Bone and Shorty for their splendid play. As he exits the village he has a sad thought for 
Origi and her prince. This is the second time she has died and he could not do anything about it. He hopes eternity can be nicer for her.  
 (roll dice) 
Count Karnstein wants to say something but suddenly loses his breath when 
Gilius' dwarven hand taps his wounded back. Still in a slight state of shock, but starting to see things clearer, 
the Count goes to the exit as fast as he can, thinking only of leaving this accursed place once and for all.  
 (roll dice) 
Grog'tial's eyes widen as he notices his mermaid's reaction to his dirk. "Scissors beat paper" he murmurs, considering the interesting conversational gambits that await him when he gets back on board. He ducks into the sorceress' hut to quickly check with his 
Handmirror, but like 
Gilius sees only blood, bones and noxious substances best left alone or burned, as 
Aylar, somewhat impatiently waiting, evidently has in mind. Back on the platform, Grog'tial adds 2 more leaf blade spears to the one he is already carrying, and takes the 2 machetes as well. That done, he decides that it's very much time to be going. He has been noticing how the spores have affected some other crew members, so if anyone around him seems to not actually be moving in the correct direction, he is ready to slap, drag or otherwise cajole them back to the here and now. (
Grog'tial picks up 3 leaf blade spears and 2 machetes.)  
 (roll dice) 
Aylar nods in response to 
Gillius' gratitude, wiping the witching slime and blood off his axe. He waits for the druid, and then 
Grog'tial, to finish their investigations and clear out of the dwelling. Although what use there is in bones and mushroom brew for them he doesn't know. Now that the chanting has stopped and the sorceress is good and dead, he feels clearer, but the twisting of the magick still lingers and he does not intend for it to rise to be used again. 
Aylar lights up the leafy broom from the brewing fire and quickly 
sets anything flammable inside the hut ablaze. Swiftly exiting the hut, he prods the thatched roof from the outside until it also catches, then throws his makeshift torch into the swamp. He hurries to exit the village, encouraging the others to move (one never knows what fumes may come from the burning magicks of that hut), and 
offers the Count his assistance on the climb up the path to the carts.  
 (roll dice) With nothing left to shoot,
 Pugwash steps back from the ledge and returns with the rest of his crewmates. Although he knows his shooting and the stun bolts had proven themselves valuable in helping the Crew, he mourns for 
Origi and her albatross prince.  
 (roll dice) 
Captain Baldbeard takes quick stock with all his senses. 
There is nothing to keep them here. The stink of the entire area is made worse by the fumes of the burning spores and concoctions in the hut. Recognizing the danger in those fumes, he rapidly gathers all his companions, helping those who need help, and keeping them all in the range of the Music Box, as he ushers them to leave without further delay.   
Grog'tial takes the opportunity to pull out his Handmirror and 
look at the Music Box. Again, nothing shows. It is a music box. Disgruntled and perplexed, 
Grog'tial is about to put the Handmirror away when he notices 
a halo of royal blue barely visible around his head. Alarmed, he quickly checks the others, seeing halos of varying darkness around almost all of their heads, the darkest around the heads of the ones who had been more affected by the spores, but they are lessening as they get further away from the grotto. 
Yet another thing to ask about, he thinks as he tucks the mirror away again.  
 (Continued below ...)