Posted October 29, 2023
(... continued from above) 
 
After arriving near the village and quickly conferring with his plotting companions, Aylar agrees that if the Crew encircle the Grung from both directions, their chances will be better. Taking out his Locket, he looks into the mirror, seeing the walkway directly S of the red tent, just E of the single hut there. (roll dice) Aylar lands just as Queen Origi's smoke bomb goes off, distracting the Grung in the altar area. He takes the flask out of his coat pocket and uses himself and his bright red hair as a visual reference for Kyp, just as the Queen's magic missile and second smoke bomb goes off, drawing all eyes to the Chief's platform. Moments later the albatross glides in and Argy's cupcake blows the platform apart.
 
(roll dice) Gilius quietly follows Count Karnstein, blending into the foliage with his druidic senses. He stands near the main entrance, not far from the Count. (roll dice) As Queen Origi's first smoke bomb goes off and the guards turn to look, Gilius uses his Staff to command the vines nearby to entangle the three guards. (roll dice) The vines overwhelm the two machete Grung, pulling them down and constricting their throats, while the spear Grung is pulled off his feet. (roll dice) Turning up his Lantern and holding it in one hand, Gilius charges in with his Staff to cudgel them.
 
(roll dice) Count Karnstein swiftly takes the advantage to behead the entangled Spear Grung with a swift strike, then immediately runs down the walkway (roll dice) while the monkeys bombard the two Grung in the pond, hooting loudly while keeping their attention and preventing the Grung from exiting it. (roll dice) Up ahead the Count sees another Grung emerge from the hut to the west (left side) of the walkway and leap towards him, (roll dice) but the Count is not merely moving now, but dancing around the two near awestruck frogmen (one by the east side hut - right side of walkway), who surely never saw anything like it, while dealing wide and deadly slashes aimed at limbs and torsos. (roll dice) The Grung who leaps in finds himself landing without legs, (roll dice) while the other Grung becomes frozen in a bemused stance as Frostbite freezes his heart and blood. (roll dice) Count Karnstein is still by that hut when Argy's cupcake hits and the Chief's platform explodes. (roll dice) The hut luckily protects him from the shrapnel.
 
Pugwash is surprised when everything seems to turn to chaos. There is smoke covering two areas, but luckily a stun bolt doesn't need a sharpshooter's aim. (roll dice) Even though Pugwash knows Argy's cupcake has hit, he shoots a stun bolt into the smoke covering the Chief's group (1d4 = 4 turns vs Resist), hoping to stun any Grung that may still be a threat. He then begins to rapidly reload the crossbow with a second stun bolt bomb, intending to shoot it at the meal group by the red tent if Kyp and the others have not teleported in by then.
 
(roll dice) Taking firm hold on Bellandra and Grog'tial, Kyp sights on Aylar and the flask and teleports successfully. Once there he releases his hold and draws his rapier, ready to defend them as they prepare to stun their targets.
 
Orienting herself as quickly as possible, Bellandra sights her hand crossbow on the meal area, aiming for the middle of the gathering of Grung there, who are now looking away at the smoke enshrouded chief's platform and falling wood. (roll dice) Before the first of them can fully react, Bellandra shoots. (roll dice) The stun bolt hits and goes off, stunning 7 of the Grung (1d4 = 4 turns vs Resist). (roll dice) The machete wielding Grung closest to Bellandra spins around and starts leaping towards them. Drawing her cutlass, Bellandra moves to meet it.
 
Once Kyp and the others arrive, Aylar swiftly bounds over the woody walkway to the little pier to try to engage the spear fighter while it's still distracted by the commotion. He tries to be mindful of the blowdarter nearby while taking down his target. (roll dice) Aylar's cutlass cuts straight through the the grung's back, severing the shoulder and head from the rest of the body. (roll dice) The blowpipe grung had been blowfishing for snakes when the smoke bomb went off. He is running for the walkway intersection when he realizes where the danger is. As he brings up his pipe, Aylar rushs him while trying to avoid running or lingering right in front of the hut opening. (roll dice) Aylar jerks his head to one side, hearing the whispered whoosh as the dart barely misses his ear. (roll dice) Kicking the grung's legs out from under him, Aylar swiftly downstrokes, cutting it in two. (roll dice) Inside, Aylar hears the beginnings of a high-pitched vibrating chant.
 
As Kyp releases him, Grog'tial sees Bellandra already turning to shoot at the meal area as planned. There is smoke covering the chief's platform and wooden shrapnel falling around it. Good, thinks Grog'tial, one down, and his compliments to Argy's cupcake. He turns to his own target, the altar platform, and invokes several Dwarven curses under his breath as he sees the smoke there obscuring his shot. (roll dice) As he pauses to recalculate his shot, the spear guard steps out of the smoke to stand in front of the sorceress' door and the blowpipe Grung leaps from the smoke to the front of the altar. (roll dice) Grog'tial doesn't hesitate, he fires. The stun bolt goes off, stunning all three Grung (1d4 = 2 turns vs Resist). Grog'tial draws his dirk and rushs to kill the stunned Grung at the altar before they come out of it, urging Kyp to do the same and help Bellandra.
 
(roll dice) Just then another spear wielding Grung comes from the swamp water behind them and rushes to meet Kyp's rapier. While another with a blowgun appears from the furthest SE hut near Bellandra.
 
Listening to the music box, Mighty, Bone, Shorty and Captain Baldbeard make their way down to the village entrance. The 3 guards are dead, but Bone suddenly bats a coconut right into the head of the machete wielding Grung coming from behind a tree at the edge of the swamp just inside the entrance, stunning it. (roll dice) Mighty quickly cracks it's skull, then proceeds to charge toward the Grung being pinned down by the monkeys, followed by Shorty. The score, according to Shorty, is Mighty's Monkeys 1, with 2 pinned down, and Grung 0. ;)
 
Captain Baldbeard applies the fire oil to his weapon (4 turns) and makes his way towards the smoke enshrouded chief's platform. Unable to see through the dense smoke, he has no idea what he might find.
 
(roll dice) Seeing that Bellandra and Grog'tial have managed to stun the others, Pugwash switches his bolt in mid-reload to a standard one. (roll dice) Now he takes aim at the Grung with the blowgun who had come out of the hut near Bellandra. (roll dice) The shot hits, sending the Grung off into the bushes, but only wounding it. He begins to reload for the next round.
 
Durik had stayed aboard the Ship, having become suddenly ill from the aftereffects of the poison. Polly wasn't sure what it was, or why it was reacting that way with him, but now the Crew had another very good reason to want this mission completed well, as it looked like Durik would need the promised new healer to help him.
 
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Your current inventory can be found in Post 2 (loaner books are read and returned)
 
Argy = Ledge above village, 1 cupcakes left
Aylar = S of sorceress' hut
Bellandra = Southern E-W walkway, S of red tent, heading to meal area
Captain Baldbeard = Making his way to the Chief's platform
Count Karnstein = Main walkway behind hut next to Chief's platform.
Durik = aboard Ship, ill aftereffects of the poison.
Gilius = Entrance walkway near 1st intersection
Grog'tial = Southern E-W walkway, heading to altar area
Kyp = Southern E-W walkway, S of red tent, being rushed by spear Grung from S swamp
Mighty = charging to the Grung soaking pond
Pugwash = Ledge above village,
Queen Origi = ? Chief's Platform
Albatross = ? Chief's Platform
After arriving near the village and quickly conferring with his plotting companions, Aylar agrees that if the Crew encircle the Grung from both directions, their chances will be better. Taking out his Locket, he looks into the mirror, seeing the walkway directly S of the red tent, just E of the single hut there. (roll dice) Aylar lands just as Queen Origi's smoke bomb goes off, distracting the Grung in the altar area. He takes the flask out of his coat pocket and uses himself and his bright red hair as a visual reference for Kyp, just as the Queen's magic missile and second smoke bomb goes off, drawing all eyes to the Chief's platform. Moments later the albatross glides in and Argy's cupcake blows the platform apart.
(roll dice) Gilius quietly follows Count Karnstein, blending into the foliage with his druidic senses. He stands near the main entrance, not far from the Count. (roll dice) As Queen Origi's first smoke bomb goes off and the guards turn to look, Gilius uses his Staff to command the vines nearby to entangle the three guards. (roll dice) The vines overwhelm the two machete Grung, pulling them down and constricting their throats, while the spear Grung is pulled off his feet. (roll dice) Turning up his Lantern and holding it in one hand, Gilius charges in with his Staff to cudgel them.
(roll dice) Count Karnstein swiftly takes the advantage to behead the entangled Spear Grung with a swift strike, then immediately runs down the walkway (roll dice) while the monkeys bombard the two Grung in the pond, hooting loudly while keeping their attention and preventing the Grung from exiting it. (roll dice) Up ahead the Count sees another Grung emerge from the hut to the west (left side) of the walkway and leap towards him, (roll dice) but the Count is not merely moving now, but dancing around the two near awestruck frogmen (one by the east side hut - right side of walkway), who surely never saw anything like it, while dealing wide and deadly slashes aimed at limbs and torsos. (roll dice) The Grung who leaps in finds himself landing without legs, (roll dice) while the other Grung becomes frozen in a bemused stance as Frostbite freezes his heart and blood. (roll dice) Count Karnstein is still by that hut when Argy's cupcake hits and the Chief's platform explodes. (roll dice) The hut luckily protects him from the shrapnel.
Pugwash is surprised when everything seems to turn to chaos. There is smoke covering two areas, but luckily a stun bolt doesn't need a sharpshooter's aim. (roll dice) Even though Pugwash knows Argy's cupcake has hit, he shoots a stun bolt into the smoke covering the Chief's group (1d4 = 4 turns vs Resist), hoping to stun any Grung that may still be a threat. He then begins to rapidly reload the crossbow with a second stun bolt bomb, intending to shoot it at the meal group by the red tent if Kyp and the others have not teleported in by then.
(roll dice) Taking firm hold on Bellandra and Grog'tial, Kyp sights on Aylar and the flask and teleports successfully. Once there he releases his hold and draws his rapier, ready to defend them as they prepare to stun their targets.
Orienting herself as quickly as possible, Bellandra sights her hand crossbow on the meal area, aiming for the middle of the gathering of Grung there, who are now looking away at the smoke enshrouded chief's platform and falling wood. (roll dice) Before the first of them can fully react, Bellandra shoots. (roll dice) The stun bolt hits and goes off, stunning 7 of the Grung (1d4 = 4 turns vs Resist). (roll dice) The machete wielding Grung closest to Bellandra spins around and starts leaping towards them. Drawing her cutlass, Bellandra moves to meet it.
Once Kyp and the others arrive, Aylar swiftly bounds over the woody walkway to the little pier to try to engage the spear fighter while it's still distracted by the commotion. He tries to be mindful of the blowdarter nearby while taking down his target. (roll dice) Aylar's cutlass cuts straight through the the grung's back, severing the shoulder and head from the rest of the body. (roll dice) The blowpipe grung had been blowfishing for snakes when the smoke bomb went off. He is running for the walkway intersection when he realizes where the danger is. As he brings up his pipe, Aylar rushs him while trying to avoid running or lingering right in front of the hut opening. (roll dice) Aylar jerks his head to one side, hearing the whispered whoosh as the dart barely misses his ear. (roll dice) Kicking the grung's legs out from under him, Aylar swiftly downstrokes, cutting it in two. (roll dice) Inside, Aylar hears the beginnings of a high-pitched vibrating chant.
As Kyp releases him, Grog'tial sees Bellandra already turning to shoot at the meal area as planned. There is smoke covering the chief's platform and wooden shrapnel falling around it. Good, thinks Grog'tial, one down, and his compliments to Argy's cupcake. He turns to his own target, the altar platform, and invokes several Dwarven curses under his breath as he sees the smoke there obscuring his shot. (roll dice) As he pauses to recalculate his shot, the spear guard steps out of the smoke to stand in front of the sorceress' door and the blowpipe Grung leaps from the smoke to the front of the altar. (roll dice) Grog'tial doesn't hesitate, he fires. The stun bolt goes off, stunning all three Grung (1d4 = 2 turns vs Resist). Grog'tial draws his dirk and rushs to kill the stunned Grung at the altar before they come out of it, urging Kyp to do the same and help Bellandra.
(roll dice) Just then another spear wielding Grung comes from the swamp water behind them and rushes to meet Kyp's rapier. While another with a blowgun appears from the furthest SE hut near Bellandra.
Listening to the music box, Mighty, Bone, Shorty and Captain Baldbeard make their way down to the village entrance. The 3 guards are dead, but Bone suddenly bats a coconut right into the head of the machete wielding Grung coming from behind a tree at the edge of the swamp just inside the entrance, stunning it. (roll dice) Mighty quickly cracks it's skull, then proceeds to charge toward the Grung being pinned down by the monkeys, followed by Shorty. The score, according to Shorty, is Mighty's Monkeys 1, with 2 pinned down, and Grung 0. ;)
Captain Baldbeard applies the fire oil to his weapon (4 turns) and makes his way towards the smoke enshrouded chief's platform. Unable to see through the dense smoke, he has no idea what he might find.
(roll dice) Seeing that Bellandra and Grog'tial have managed to stun the others, Pugwash switches his bolt in mid-reload to a standard one. (roll dice) Now he takes aim at the Grung with the blowgun who had come out of the hut near Bellandra. (roll dice) The shot hits, sending the Grung off into the bushes, but only wounding it. He begins to reload for the next round.
Durik had stayed aboard the Ship, having become suddenly ill from the aftereffects of the poison. Polly wasn't sure what it was, or why it was reacting that way with him, but now the Crew had another very good reason to want this mission completed well, as it looked like Durik would need the promised new healer to help him.
-----
Your current inventory can be found in Post 2 (loaner books are read and returned)
Argy = Ledge above village, 1 cupcakes left
Aylar = S of sorceress' hut
Bellandra = Southern E-W walkway, S of red tent, heading to meal area
Captain Baldbeard = Making his way to the Chief's platform
Count Karnstein = Main walkway behind hut next to Chief's platform.
Durik = aboard Ship, ill aftereffects of the poison.
Gilius = Entrance walkway near 1st intersection
Grog'tial = Southern E-W walkway, heading to altar area
Kyp = Southern E-W walkway, S of red tent, being rushed by spear Grung from S swamp
Mighty = charging to the Grung soaking pond
Pugwash = Ledge above village,
Queen Origi = ? Chief's Platform
Albatross = ? Chief's Platform
Post edited October 29, 2023 by bjgamer