Mission 3, Grung Village Turn 1  *CurrentTurn ends 
3AM UTC, 29 October*  
 The longboat was prepped and the Crew was just about ready when Refyx came running up on deck and shoved a spray bottle into 
Aylar's hand. "It took me some time, but it's a fungicide lad. One that won't affect the rest of you. Two squirts on each of your facial coverings. It won't stop the affects of those mushrooms, but it will slow it." The gnome then turned to 
Bellandra, "Not for you, lass. This one is for you," he handed her a watery ointment that smelled of green things. "That other could affect you different due to your rather unique metabolism. This be a forest moss the Captain tells me shouldn't affect you. We had to test it, but it seems to work." The white haired gnome stepped back from the Crew. "Nasty creatures, Grung. Don't take chances with them, and don't breathe or swallow that water! At least, not until that meddlesome woman gets here. Bothered as I am to admit it, we'll need her." He looked over at Polly. "Don't you dare tell her I said so," he mumbled.  
 Polly clacked her beak in laughter, then looked at the Crew. "He's right. Once ye be done and the water can run pure again, our new addition will be knowing it and should be free of her duties and able to leave the island to be joining us. And as purification and healing be some of her specialties," Polly looked to 
Pugwash, then his crystal flask, "it be a boon to us all. Good luck."  
 Then Polly turned and cocked her head, clacking her beak again as she watched 
a spectral Felinoid figure cavorting on deck. The transformation was complete. The midnights spent with the Ship, unlocking the necromancer's spells and feeding the Ship her energies had freed his spirit and brought 
Rummyfangs 'home'. The others may not all be able to see him yet, but she wouldn't put it past 
Aylar's fey side to see, and 
Gilius's druid core might also. To the others he may seem only like a momentary touch of lightness upon them, but after this mission that too could change and they would soon be able to see and know their companion was still among them, guarding their rest and the Ship with his own ineffable spirit and style. She laughed inside as the ethereal rumballs touched her and the others. 
Rummyfangs own blessing of light. May it strengthen the Crew's own hearts and resilience indeed.  
 With a wave of her wing the longboat lowered to the sea below, just off the Monkey Head point of Monkey Island. Upon arriving at the shore of the island, the Crew was greeted by 
two cannibals, sent to guide them to the Monkey Head. Instead of greeting them, however, the cannibals stared at 
Monkey and then 
Mighty, excitedly falling to their knees. Awed that the 
Mighty half-orc had 
a son of the great three-headed Monkey god for a companion, they immediately informed 
Mighty that they would not only guide him, but join him in the fight. They were the cricket champions of Monkey Island, they told him, proudly showing off the bats they carried. Here cricket was played with coconuts, and actually more of a dodge-ball type of game. They assured 
Mighty they could hit a coconut on target, and so would help.  
 As they approached the Monkey Head, a cacophony erupted and several monkeys swung through the branches to greet 
Monkey. Chattering one after the other they asked 
Monkey questions and when they learned what 
Monkey's servant, Mighty, and the others were planning, several of them also decided to help. 
Monkey told Mighty that the monkeys thought it would be great fun to come throw coconuts at the frogs to distract them. The monkeys had a deep resentment and hatred of the Grung, who had taken over the monkeys' grotto and polluted their soaking ponds.  
 At the Monkey Head the cannibals gestured for 
Mighty to place the simplest idol in the shrines mouth, thus releasing a mechanism to open the left ear. Inside was a stairway down to a rail with several carts vined together. The dwarves on the Crew looked askance at the rickety coconut palm wood and bamboo construction. Gesturing generously for 
Mighty and Monkey to take the first cart with them, the cannibals jumped inside. Once the others had chosen carts, the cannibals tripped the lever and held their hands high in the air as the carts picked up speed down a long ramp, then proceeded through a series of rather unsafe high speed turns and drops along questionable rails that most certainly did not impress the dwarven folk. Ducking roots with roosting bats and zipping by underneath more than a few rather large spiderwebs, they finally came to a long coasting section at the end, where the cannibals in the forward cart 
urged Mighty and the others to leap out before the carts hit the boulder set to stop them ... rather abruptly.  
 Pulling out coconut fiber painted monkey masks of their own, the cannibals tied them on, then beckoned and urged the Crew along a path that wound around a rock cliff, where the Crew caught glimpses of the grotto below, yet was frustratingly too far to shoot from. As they got closer, the monkeys took to the trees, chattering and hooting. The cannibal guides dropped to their bellies and crawled to the edge of a slight ledge, the closest before dropping to the grotto floor and the swamp. There the Crew could see the village and the Grung.  
 Most Grung were gathered near the meal prep platform. The 
chief was sitting outside his hut, either holding an audience or waiting to be served. There were a few guards and a couple Grung soaking, but 
no sign of the sorceress, just some honorary guards outside her hut. However, 
the sides of the hut were open to the air and once they got down to a lower level they just might be able to see inside.  
 The air was humid and thick, and 
Captain Baldbeard especially could smell the sickening scent of that fungus he had once traced to the Ship's galley and infirmary. Their time was limited. 
The spores were in the air all around them.  
 ----- 
 Answering questions - You approach from the North (top). 
 It is a sunken grotto, part underground cave but open in places high above to rain and partial sunlight (thus the plants and trees) 
 The ledge is to the NE - upper right corner - of the map above the trees/small pool, giving you the favorable line of sight. The path curves around and down to the upper land entry. 
 Yes, the Spiderclimb Oil can be used to easily climb the trees. ;)  
 Your current inventory can be found in 
Post 2 (loaner books are read and returned)