(Continued from above)
The first half-orc guard motioned respectfully, (he had never seen a real queen before, he never knew they came so tiny) for
Queen Origi, Grog'tial, the 'Guards' and the 'prisoners' to follow him to the cell block door closest to the storage rooms next to 'Accounting' (British Room). (roll dice) Still taken with the idea of a tiny queen, the guard
unlocked the door and again gave Bellandra the keys, pointing to the larger cell at the end of the hall which stretched across the back of the cell block. "In there." Then he turned to
Queen Origi. "Tiny Queenie follow Urgho. Urgho show to greedy gobbies."
Bellandra and the others saw the cells on both sides were cramped, small and sparse, crowded two to a cell with only straw on the floor and a bucket for necessities. The back cell stretched across the entire back, so was bigger, and currently empty. The stench was palpable, even without Captain Baldbeard's nose. There was brooding silence from the prisoners within the cells, mostly humans, many of whom showed signs of mistreatment, and they refused to look at 'the Guards'. The cell bars were iron, not steel, and while they may hold in hopeless prisoners with nothing but their bare hands and rags, they wouldn't stand a chance against
Mighty. Then again,
Bellandra did have the keys.
Urgho took Queen Origi and Grog'tial to the British Room and threw open the door. Inside to their right near a window was a desk full of papers that looked like requisition forms and various shipping orders. To their left were stacked some crates, possibly ready for shipment somewhere. Towards the back
were stairs going up to a second floor that they had seen in the plans, where they could hear
someone pacing and mumbling. Under the stairs
a goblin was harassing a gnome dressed in rags operating some sort of machine that looked to be counting and packing coins, or maybe stamping them? The goblin occasionally took a coin, trimmed it, pocketing the trimming and throwing the coin back into the stacks, making the gnome have to reset the machine to counting them again.
The goblin turned and looked at them. "Whaddaya want?"
-----
Aboard Ship -
Kyp had climbed to the Crow's Nest right after the longboat had launched. (roll dice) The
only well visible from the Ship was the well by the cells, near where his Crew mates spoke with the officer and the guard. The other one was near the seaward wall of the fort, and thus not at an angle where it could be seen from the Ship.
Kyp knew the Crew was trying to get the lay of the land and that
Grog'tial planned to try to get to the goblins and possibly the necromancer if he could. Now
Kyp looked for a potential path or plan for what to do after getting in the fort. The well was sunk into the cobblestone walkway, but there were some
bushes nearby in the grassy corner and he could see
vines along the cell block walls. Polly had said something about
Gilius using those. (roll dice) As he watched closely
Kyp saw a large guard and two people hauling a barrel go into the corner door right by the well he would have to teleport to. Several minutes later none of them had come out yet.
Polly flew upwards with a piece of dangling sailcloth to shield
Captain Baldbeard and
Gilius from being seen by anyone possibly using a spyglass from the Fortress as they started their climb. The Denuvo's Orb of Shadow also helped to keep any in the fort from observing too closely. One in the Crow's Nest would be normal, three might look suspicious.
Polly cautioned Kyp not to be too impetuous as
Captain Baldbeard ascended the rigging. The others expected them to wait, ready for when
Cracker flew upward to give the signal. (roll dice) To go before the others were ready and the Ship's cannons fired to cover the sound of their splashing in the well would be to risk exposure, losing the Ship's element of surprise and possibly triggering the Fort defenses too soon.
Fortress Plans -----
Your usual weapons and inventory are assumed with you.
Argy = Fortress Courtyard; 'Chef', 1 Sleep Potion (4 small baked goods), 1 Spiderclimb Oil
Aylar = Fortress Courtyard; 'Officer', Gillyweed, 1 Weapon Oil - Acid
Bellandra = Cell Block Door nearest Storage Rooms; 'Guard Captain', Harbor Watch Leather Armor, Hand Crossbow w/6 bolts, 1 Fire Resistance Potion; Foggy's cutlass; keys to cell block, gate and drawbridge
Cap'n Rummyfangs = Cell Block Door nearest Storage Rooms; 'Prisoner', 1 Fire Resistance, 1 Heal Potion
Bhrigu = Fortress Courtyard; 'Scribe', 1 Spiderclimb Oil, 1 Heal Wounds Bandage
Captain Baldbeard = Ship, ascending the rigging; 1 Sleep Potion, 1 Weapon Oil - Fire
Count Karnstein = Fortress Courtyard; 'Captain', 1 Heal Wounds Bandage, 1 Heal Potion
Durik = Fortress Courtyard?; 'Guard', Harbor Watch Leather armor, 1 Weapon Oil - Acid; *Aylar's Axe
Foggy = Cell Block Door nearest Storage Rooms; 'Prisoner', 1 Gillyweed, 1 Potion of Force Resistance
Gilius = Ship, ascending the rigging?; 1 Scroll of Revivify, Wand of Secrets
Grog'tial = British Room; 'Courtier', Dirk, Remote Viewing Potion
Kyp = Ship, Crow's Nest waiting for Baldbeard, Gilius and the signal to go; pouch of Blinding Powder, Bag of Smoke Marbles
Mighty = Cell Block Door nearest Storage Rooms; 'Guard', Harbor Watch Leather armor, 1 Heal Potion; *Pugwash's Crossbow & Quiver
Pugwash = Cell Block Door nearest Storage Rooms; 'Prisoner', *Quiver of 3 Stun Bomb bolts w/Mighty, 1 Heal Wounds Bandage
Queen Origi = British Room; 'Herself', 1 Mage Hand Scroll, Scroll of Fire Protection
-----
GM Note - Durik does not carry any of the 'prisoner's' weapons, so can choose to go to the cells or to stay with Argy, Aylar, Bhrigu and Count Karnstein. Grog'tial PMed instructions to the GM since he had limited time - "grumpy" featured in them. ;)
Per Request - attached image of positions inside the Fort. You may have to magnify it.
BLACK: b = bhrigu; a = argy; K = Karnstein; A = Aylar
YELLOW: B = Beckett; line = Beckett's path to Chapel; FG = Flesh Golem; gn = gnome; g = goblin
ORANGE: H = Half Orc Guards summoned by Beckett to watch Karnstein group
RED: GO = Grog'tial & Origi; PRF = Pugwash, Rummyfangs, Foggy; M = Mighty; B = Bellandra
GREEN: round = bushes; arrows = apple trees
Durik is not indicated until he selects which group he will go with, or who he may be requested to go with.
The Guard and Humans went thru the door into the room where the FG was seen by Rummyfangs.
Aylar saw a large shadow, but not as clear as Rummyfangs did.