It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
It seems that there are enough noises on the ship to muffle her own ones, but Argy will try to act as stealthily as possible. Better not to take any risks.
First, Argy will wrap the potion in a random scroll and pocket it.
If the semi-hidden chest is small enough to be lifted, she will hand it to Monkey (if he can carry it) or tie it to the rope, so that Mighty, or any other crewmate above can lift it to the deck when needed.
In any case, their true objective is likely to be better hidden, so Argy continues searching the room. "Rugs, why so many rugs?" -Argy lifts the carpets in search for any hidden trapdoor or loose plank on the floor.
Hoping it helps, Captain Baldbeard moves closer to the sphere of influence of the torch and Durik, while making sure to avoid any traps and dangerous items such as loose cannonballs. He sniffs around for any other signs of the these shadows or any other dangers.
If they retreat, he moves forward with Durik towards the Captain's Quarters.
If they don't retreat, he sees if sprinkling a little holy water from his bottle helps anything.
If not, he will resort to calling his spectral sharks to attack the shadows.
Post edited October 04, 2023 by babark
Mighty The Mighty Matey

Mighty is hidden behind skylight and Crab Claw, looking around and down to the captains quarters, ready to pickup loot passed by Argy and help to pull her out. Mighty is also checking if there are any loose items around him, that could be used as projectiles to throw them at enemies if the need arises.
Post edited October 04, 2023 by Sulibor
Aylar breaks out of his momentary daze in the doorway of the Officer's Quarters; having watched the Denuvo Captain intently for any opportunity to strike, his recent experience with the ashes and plain realization that he would not make it in time to the fray, swiftness or not, ultimately ended up rooting him in place, perhaps in a strike of fortune. Witnessing Larissa's fate, he flicks his ashen'd hand in sympathy and mutters a quiet word of farewell.

That done and his wits back about him now that the biggest threat and focus of his attention been dispatched, he whirls around, having remembered Polly's suggestion about log books and maps and other loose papers; though he estimates most of it likely be in Cap'n rooms, this still be Officer's Quarters; perhaps he will be able to spot anything of potential importance, be it plunder or vital intelligence?

That done, he will set out to the Denuvo main deck again, making his way from the forecastle to the main castle. While the intention to wreck the cannons and to eventually make it to the wheel (in order to jam the prepared stakes in and to whittle down the main axle to the barest hold with his axe, intended to leave Denuvo helplessly adfit the moment any try to turn her) is still in the back of his mind, he is on the prowl for new targets here and now; if he notices any enemies accosting his fellow Crew, he will attack or distract accordingly, while being mindful of their explode radius.
Post edited October 04, 2023 by LordKaylar
avatar
babark: He sniffs around for any other signs of the these shadows or any other dangers.
(roll dice) Captain Baldbeard cannot find a scent to the Shadows, only a biting cold as they get close. However now having whiffed the scent of vampirate, his nose picks up the scent of several coming from below deck.
Seeing how more people will likely come from the stairways Kyp goes and sets up a tripping trap using a rope that goes across the stairwell. (Using the rope that was repaired earlier)

"Oh hey, hopefully this sneaky thing will trip up the reinforcements."

If enemies put Kyp in immediate danger he will run to nearby crew mates since fighting together is better than fighting alone.
Post edited October 05, 2023 by aCyborg
Bellandra was aghast at Larissa's fate, but had to keep going and focus on the ongoing fight. She saw that the remaining vampirate watcher was at a severe disadvantage now, due to burns from Origi's garlic grenade and Bellandra's own previous slash, and since the watcher was currently wielding a bulky crossbow rather than a melee weapon. She planned to finish off the vampirate by cutlass or stake, whichever opportunity presents itself, but taking great care to jump away before the vampirate turned to ash, to avoid being sprinkled with it.

Once the vampirate was dealt with, she planned to quickly help Origi to her feed and then see if Durik and Baldbeard needed help against the shadows she had seen moving near the longboats. She was unsure what to do against shadows, but she figured they might conceal a more fleshy, and thus more vulnerable form. She would ask to use Origi's flyer to wipe her blade and coat it in a bit of holy water essence, in case that made the blade stronger against shadowkind.

She would primarily use her weapons against the shadows, but since she had not used her sextant yet, she kept it in reserve in case the shadows turned out to present a mortal danger. But if Durik and Baldbeard seemed to have matters in hand, she would instead disable the main deck cannons, starting with the three currently pointing towards their ship.
Count Karnstein briefly glanced at state of Larissa's ruined body and grimaced, seeing no power in this world could help her now. Captain was defeated, but for what price? It was hardly the time for this sort of reflections though, so he quickly got hold on himself and proceeded to searching Captain's remains for anything useful. Then he took any distinctive object of former vampirate leader (e.g. ring, necklace or hat) and rushed down the nearby stairs under deck, gracefully jumping over rope Kyp was setting up.

He corrected his cloak, trying to look as imposing as possible, and addressed any vampirates as soon as he saw them.
"Hold there!" - said firmly, keeping the trophy taken from fallen Captain in plain sight - "You're outnumbered and yer boss is no more! But ye can still come out of it unscathed, ye scurvy dogs just need to do exactly what I tell ye." While saying it, Count moved slowly by vampirates, gazing at them ominously.

Hoping the bluff works and that vampirates self-preservation instinct is stronger than their loyalty and courage, and noticing that there are barrels labeled "water" containing unknown liquid as well as buckets near hammocks, Count commands to put good flush into each gun barrel. Followed by taking down hammocks and using them to tie vampirates securely to mast pole.

=====

In case vampirates would be explicitly aggressive or unbendable, he may use the Pipe and try take down as many he can before retreating upstairs and yelling to Durik to throw grenade down there (and still remembering to jump over Kyp's trap).
Post edited October 06, 2023 by ssling
Grog'tial utters an ancient dwarven curse as his shot misses the captain, but attracts the attention of the second deck watcher. Luckily said deck watcher is then engaged by the boarding party. Yet before Grog'tial can attempt to help them take out this deck watcher more permanently, Polly gives the warning about boarders. Not trusting the boarding party to properly keep the deck watcher engaged (it's not paranoia when you have strong reasons to believe there's an agent of your half-brother among them, and that their unorganized flailing about could very well be an act, designed solely to let a vampirate slip through and do his half-brother's dirty work! After all, how else could these boarders suddenly appear, eh? QED!), he crouches down and moves backward to present the smallest possible hit target to the deck watcher. However, he must not squander the positive impression he's made on the Admir'l, so the boarding vampirates must be his first priority! Grog'tial scans the railing and deck for the boarders, and will shoot for their hearts as soon as he has a clear shot. He hopes for them to be caught by surprise by the slippery deck, and will capitalize on it if that happens, but will not wait for it if he sees a good opportunity before that hypothetical scenario.

If the boarding vampirates are taken out by others before he can shoot them himself, he will return his attention to the deck of the Denuvo, with first priority on the second deck watcher.

If, on the other hand, either or both of the boarding vampirates reach and start to climb the main mast to the fighting top, he will wait until they're halfway up, and then swing onto the forward ratline, to shoot them from point blank range, trusting in the prevailing winds to keep their ashes away from himself. If any boarding vampirates still survive at that point, he will swiftly make his way down to the deck, and onward to the forecastle deck, to continue shooting at vampirate hearts from there.

If, despite all his planning to prevent this, it comes to close-up fighting with a vampirate, he'll blow his shell.
Post edited October 04, 2023 by gogtrial34987
RIP Brave Lara & Good Luck to All the Crew Mateys!
Watch you heads! :)
[Cap'n Barfdeck Rummyfangs / Denuvo's Quarter Deck stairs]

Cap'n Rummyfangs witnessed Larissa leap right into the face of the Vampirate Captain, as he rope-leapt his way to the top of the Denuvo's quarter deck stairs. It was with a reckless heroism that Larissa grasped her second dagger and stabbed the Vampirate Captain in the throat, while her own throat was choking in the clutches of the enemy. At that moment, Cap'n Rummyfangs watched as Count Kamstein used the opportunity to behead the Vampirate Captain with one swift swing of his saber. The enemy exploded into a cloud of ash, taking with it the last of Larissa.

It was a bittersweet moment. The Vampirate Captain had been killed, but so had one of the GrOG Brethren. Cap'n Rummyfangs felt a knot tighten in his gut. Never pleasant to see one's matey slain before one's eyes and all the more difficult when it's a heroic death. He had the sudden urge to vomit a rumball, perhaps even two. But, he could not allow himself to fall apart now. The Vampirate Captain had been defeated, but what of the other enemy crew? How many vampirates were onboard? And how will they react to their Captain's demise?

Cap'n Rummyfangs remained stood at the top of the Denuvo's Quarter Deck stairs for the briefest of moments as he quickly thought about his next move.

"Tis temptin' t' join the others in thar hunt fer the loot below the skylight," he thought to himself. "But best I help clear this ship o' scum so that they be lootin' in peace."

The Felinoid pirate turned to face behind him, in the direction of the longboats where he spotted the "shadows dancing to a troublesome tune" when he initially boarded this enemy ship. Near the longboats were also Captain Baldbeard and Durik. Fearing that they may be outnumbered and in danger, Cap'n Rummyfangs descended the Quarter Deck stairs to head in the direction of the longboats.

He moved swiftly, keeping his hand ready to grab a stake or holy water at the sight of an vampirate enemy. With his Felinoid eyes, he scoured the darkness around him. Having now reached the Main Mast, Cap'n Rummyfangs looked up and wondered if climbing the mast would give him a better vantage point, preferably above the longboats, where he could leap down to take the shadows by surprise?

If after having observed no such possible vantage point, he'd simply carry on stealthily towards the longboats.

But if Cap'n Rummyfangs noticed a promising vantage point from where he could eventually leap down into action, then up that Main Mast he'd climb!


*** *** *** *** *** *** *** *** *** ***
Cap'n Barfdeck Rummyfangs: Felinoid pirate / +1 agility, stealth / -1 constitution / permanent +1 hit (unless stunned or incapacitated) / Rapier +1 strike chance / 2 x rum concoctions for adrenaline rush / 2 x wooden stakes / 1 x holy water / 1 x rope / 1 x "harmless" disguise / weakness: loud noises (except roar of the sea & ship's cannons)
Pugwash, Ship, Crows nest

Hearing Polly's cry, Pugwash shifts his attention from the dock to the Ship below.

Unloading his flyer wrapped bolt and replacing it with an ordinary bolt, Pugwash scans the ship deck to search for vampirate intruders. Pugwash will shoot the boarding vampirates if able to do so (that is within line of sight and no risk of hitting crew mates).

If the vampirate intruders start climbing the mast:

Pugwash shifts his focus to self defence, but will hold his fire for fear of hitting Grog'tial in the fighting top.

If Grog'tial is no longer at risk of stray crossbow bolts (due to vacating the fighting top or succumbing to the vampirate) and the intruder keeps climbing:

Pugwash will be clear to shoot at the vampirate.and will do so if the fighting top does not obscure the target.

Assuming the vampirate keeps climbing after reaching the fighting top:

Pugwash knows that Vampirates are fast, but doesn't know how quickly vampirates can climb rope ladders. Pugwash will commence firing bolts at the vampirate using the rapid reload functionality of the crossbow. From this angle heart shots are unlikely, so the aim is to try to cause the vampirate to lose its grip while climbing. To help with this, one of the bolts fired reloaded will be the flyer wrapped one.

Should the vampirate reach the crow's nest:

Pugwash is in mortal danger. With no room to maneuver and no agility to perform a similar acrobatic trick as described in Grog'tial's actions, Pugwash will resort to bluff..

Pugwash will hold the crystal flask in hand and use it to threaten the vampirate, claiming it contains holy water, hoping it will deter the vampirate. If there is no sign or evidence that the vampirate will back down, Pugwash will sacrifice the flask by throwing it at the deck near the vampirate, causing it to shatter.

Pugwash knows this will not harm the vampirate, but may cause a momentary distraction. At this point, Pugwash will make one final shot with the crossbow without aiming (for there is no time).

Should that fail, Pugwash is no more.

tl ; dr

Pugwash shifts his attention to shooting vampirates on the Ship. The rest of the post is highly conditional on the vampirate climbing the mast to the crows nest and describes Pugwash's fight for survival.
Post edited October 05, 2023 by Mortius1
Bhrigu would follow Argy through the skylight and enter the Captain's chamber and help in looking for the hidden chest. He will be alert and try to make sure no straggler vampirates surprise them and attack with his sabre and stake if needed.
He will also look for any hidden / non-hidden documents, maps, books that he might feel of use. His heightened sense of observation, he feels, would be of help here.
If he finds anything with strange runes or unknown language he plans to make use of the magnifying glass of deciphering.
Mission 1, Denuvo Turn 4 (All Crew)
*CurrentTurn will end 10 PM UTC, 7 October* ANY POSTS made after that time will have to apply to next turn.

(roll dice) The scent of fresh garlic and manure hung over everything. As stealthily as possible, Argy wrapped the potion on the captain's table in a random scroll and pocketed it. (roll dice) After checking that the small chest could be lifted, she handed it to Monkey to take up to Mighty. "Rugs, why so many rugs?" Argy wondered, as she began lifting them to search for any trapdoor underneath.

Bhrigu quickly followed Argy down the rope into the captain's quarters (#5), the air pungent with the garlic grenade's scent. He immediately turned his attention to the captain's desk. The ink looked normal enough, but he stowed the papers there for perusal later, then went through the drawers as quietly as he could. (roll dice) Locating the logbook, Bhrigu grabbed it too, then observed a discrepancy in the length of one of the drawers. There was a hidden cubby behind it. (roll dice) Acting swiftly, but carefully, Bhrigu pulled out the first drawer to reveal the hidden cubby and pocketed the small mirror and parchment he found there. Turning his attention to the books, he saw Argy hand a small chest to Monkey and then she started to pull back the rugs. (roll dice) Grabbing a nearby sack, Bhrigu shoved several of the more interesting books inside, then went quietly to the table near the door to grab the two scrolls Argy had left. There was another ordinary looking greenish chest just peeking out from under the table, but so far he had not seen any indication of the hidden chest Polly had sent them for, and the maps she sought must be outside the cabin in the navagation room (#2).

Hearing Polly's cry, Pugwash shifted his attention from the dock to the Ship below. As the first vampirate sought to top the rail, Pugwash fired. (roll dice) The bolt hit, but not the heart. Instead it pinned the vampirate to the rail by his upper arm. Pugwash swiftly began to reload.

(roll dice) Aylar had broken out of his momentary daze. Flexing his injured hand he muttered a quiet word of farewell to Larissa and quickly scanned the officers' quarters (#1) . (roll dice) There were no loose papers or logs, but he did find two potions, one marked for Healing, and one for Curing. (roll dice) That done Aylar exited the quarters to find a vampirate emerging from the stairs right in front of him (near #8) . (roll dice) This one looked slightly different, more human, it reminded him of the female he had studied at the tower. Didn't Polly say something about a half-vamps aboard? Being a half-human himself, Aylar recognized the blending now, but it was no time for studying. (roll dice) Aylar's instincts and natural swiftness allowed him to parry the first blow of the half-vampirate's cutlass aside. (roll dice) As Aylar parried the half-vampirate's strike wide, his own stroke reversed to cut the half-vampirate deeply to the hip, crippling the half-vampirate's movements and allowing Aylar to kick it backwards into the stairway again where it was more contained.

(roll dice) Kyp quickly moved around Durik to the main stairs between the longboats and the main mast. His fingers rapidly weaving a trap to trip up and contain any reinforcements that might come from below. That done he joined Durik, preparing to fight.

Count Karnstein glanced over Larissa's ruined body as the necrotic disease ravaged it. It was hardly the time for reflections, he told himself. His eyes searched the deck through the vampirate captain's ashes. (roll dice) Among the gaudy rings and 'bling' lay an amulet with the VO symbol, but this one bore a symbol of command and radiated a power of its own, a power the Count recognized. (roll dice) Grabbing the amulet, Count Karnstein gracefully slipped through Kyp's trap, adjusted his cloak and radiated his best imposing noble presense as he stepped on the lower deck. "Hold there!" he said firmly, holding the amulet in plain sight. "You're outnumbered and yer boss is no more! But ye can still come out of it unscathed, ye scurvy dogs just need to do exactly what I tell ye." (roll dice)

Two half-vamps dropped from deck ceiling, where they had been waiting to pounce. Eyes wide at the sight of the Amulet of Command in the Count's hand, they came to attention. "Aye, Captain!"

(roll dice) Count Karnstein nodded imperiously and proceeded to command them to put good flush of water into each gun barrel. Then used the hammocks to securely tie each half-vampirate to the mast pole.

Bellandra was aghast at Larissa's fate, but had to keep going and focus on the ongoing fight. (roll dice) She used her advantage ruthlessly, rotating her joints to sever the blinded vampirate's head and jump back swiftly (roll dice), but could not entirely avoid the explosion of ash. Horrified she shook it off and looked at her hands ... there was nothing. (roll dice) Looking at the deck Bellandra saw the ash laying upon it, inert, and came to a realization. While she was not immune to the life drain, the ash did not infect her. The disease worked upon living flesh, not her own. Still considering this realization, Bellandra quickly went to help Queen Origi to her feet. (roll dice) She asked the Queen to use the flyer to wipe off her blade, but Origi was already moving to loot Larissa's body. (roll dice) Bellandra was going to help Durik, Kyp and Captain Baldbeard when she was blasted off her feet by another Cone of Cold. (roll dice) Rolling to her feet, a bit slower than she liked, Bellandra saw the vampirate Mage standing just outside the doorway to the stern castle Queen Origi had previously opened.

The vampirate First Officer, the Mage Polly had warned them of, glared at Bellandra, then saw Durik, Kyp and Captain Baldbeard with the Shadows behind her. Lifting his hands, the mage began to chant.

Grog'tial swiftly realized the precarious situation he may be in as Polly called a warning about repelling boarders. He crouched down and moved backward to present the smallest possible hit target to the deck watcher as Bellandra engaged it. However, not wishing to squander the positive impression he's made on the Admir'l, Grog'tial scanned the railing and deck for the boarders. Pugwash's bolt shot past, pinning the first boarder to the railing by it's upper arm. (roll dice) Grog'tial saw it bleeding, but there was no open heart shot. (roll dice) The second boarder suddenly scrambled on all fours like some insane bug over the railing to land on the deck. Grog'tial aimed a stake-bolt and shot (roll dice) but the humanish looking vampirate shifted at the last minute and Grog'tial's bolt hit the back of the neck instead, knocking it flat to the deck.

Seeing the Shadows rising from around the longboats (#9), Durik put down the cannonball and grabbed one of the wooden rods used to operate the cannons. (roll dice) Wrapping a bandage around the fleece top used to light off the cannons, he quickly improvised a torch and lit it with one of the matches he carried. (roll dice) Durik waved the torch at the Shadows, and was satisfied to see them retreat from the flame, but only temporarily as the Shadows began to shift and spread out.

(roll dice) Captain Baldbeard moved to join Durik, glad to see the torch idea seemed to keep the Shadows at bay, but it only worked on one at a time, and more Shadows were rising and moving to encircle them and Kyp. He counted five now. (roll dice) Captain Baldbeard was about to motion Durik and Kyp back towards the captain's cabin behind them when a cold wind came at them from behind. (roll dice) Baldbeard spun around in time to see Bellandra rolling back to her feet as his nose picked up the scent of cold magic and the vampirate mage now facing them all just outside the doorway and beginning to chant. The small group had been just outside the range of the blast, but whatever that mage had in mind, Captain Baldbeard was not going to be caught between the frostbite of the Shadows and the cold magic of that mage without reinforcements. (roll dice) Bringing the harmonica swiftly to his lips, Captain Baldbeard called the pack.

Five spectral sharks came to the call, and while normal weapons of non-magical nature might not touch the Shadows, the phantasmal sharks were not in any way normal. (roll dice) The pack tore into the Shadows, savaging them while gaining energy from feeding upon the Shadows own natures. A frenzy ensued, but at least the sharks were keeping the Shadows from Captain Baldbeard, Durik and Kyp for the moment.

(to be continued below)
Post edited October 06, 2023 by bjgamer
(... continued from above)

(roll dice/taking intended actions from previous post) Gilius prepared a stake and used his cudgel to smack the boarder Grog'tial had shot back facedown to the deck again as it attempted to get up. (roll dice) Using the small window of time that afforded him, Gilius drove the stake thru the boarder's heart. The half-vampirate gurgled, then the body went limp as he died, but it did not explode into ash.

(roll dice/taking intended actions from previous post) Foggy, having come up from below deck right behind Gilius, charged the boarder now pinned to the rail by Pugwash's bolt. Grinning fiercely, Foggy quickly lopped its head off and into the sea with his cutlass, then pulled the bolt from the railing, dropping the half-vampirate's body into the water after it's severed head.

Having been helped to her feet by Bellandra, and seeing the two boarders had been dispatched, Queen Origi made her way to the remains of Larissa, paying her respects, then moved to pocket her inventory. (roll dice) As she touched Larissa's diseased body, Queen Origi's fingers burned with a biting cold and began to blacken. (roll dice) Origi quickly pulled her hands away. The fingertips which had touched the ash contaminated body were now numb and black, but the disease did not look like it was taking further hold, yet. (roll dice) Another blast of cold swept past her, barely blocked by the curve of the stair, and Queen Origi quickly moved up the stairs to the skylight. She descended the rope carefully as Argy was handing a small normal chest to Monkey.

(roll dice) In the captain's cabin (#5), Queen Origi gazed around, using only the eye patch. (roll dice) The blue chest was a locked normal chest, as was the green one shoved under the captain's table, but the red chest had a magical hidden nature, and there was another hidden small magical boxlike item under the red chest.

Cap'n Barfdeck Rummyfangs felt a knot tighten in his gut. He had the sudden urge to vomit a rumball, perhaps even two, but, he could not allow himself to fall apart now. The Vampirate Captain had been defeated, but what of the other enemy crew? Cap'n Rummyfangs stood at the top of the Denuvo's quarter deck stairs for the briefest of moments as he quickly thought about his next move. "Tis temptin' t' join the others in thar hunt fer the loot below the skylight," he thought to himself. "But best I help clear this ship o' scum so that they be lootin' in peace."

(roll dice) A blast of cold from nearby caught Cap'n Barfdeck Rummyfangs' attention, then an extemely high pitched whistle pierced his Felinoid hearing as he turned to see the Shadows encircling Captain Baldbeard, Durik and Kyp while Queen Origi quickly ran past him to the skylight. (roll dice) Cap'n Rummyfangs was about to descend the quarter deck stairs in support of his crewmates when his hearing cleared and he realized the vampirate mage Polly had warned them of was just below him and chanting. (roll dice) Cap'n Barfdeck Rummyfangs moved swiftly, counting on his Felinoid agility and reflexes. He launched from his position on the top of the stairs, executing a lightning strike with his rapier as he hit the mage from behind and immediately leaped forward again scrambling up the rigging of the main mast to a position on the main yard from which he could be ready to leap into a swift striking action again.

(roll dice) The vampirate mage rose from the deck, his throat deeply cut and his voice silenced. Pure rage burned in the mage's eyes as the vampirate brought up a hand crossbow with blurring speed, smeared some of the blackish liquid that bled from its throat onto the bolt, then shot the bolt straight at Rummyfangs.

Pugwash had reloaded, and as the boarders had been taken care of, his next bolt was fired at the vampirate mage. The bolt struck the chest just under the mage's raised arm, spinning the mage around, but only just grazing the heart.

(roll dice) Monkey took the chest from Argy and leaped on top of the red chest on his way out of the captain's cabin to deliver it to Mighty. The red chest suddenly grabbed Monkey by the foot as eyes and a big mouth with sharp teeth suddenly appeared. (roll dice) Monkey bashed the Mimic's eye with the normal chest, while Chaotic Good Head bit down hard on the 'hand' that held Monkey's foot. (roll dice) The hand loosened and Monkey scrambled for the skylight, leaving the small chest behind in his narrow escape.

Mighty helped Monkey up and out of the skylight, but Argy, Bhrigu and Queen Origi were now below with a raging Mimic. There were a couple barrels or sacks of items he could throw at it, but that could also hit the others, and a Mimic in close quarters could threaten the tinys.

Denuvo Deck Plans
The Ship, deck plan
Harbor Plans

-----
Pugwash; Crow's Nest = 1 inked fliers he intends to wrap around bolts.
Grog'tial; Fighting Top = 2 stakes, 4 stake-bolts, twine.
Aylar; Denuvo Fore Castle - fighting half-vamp = small sharp belt ax, 3 stakes, 2 smaller stakes, 1 Garlic Grenade; impaired off hand, slightly weakened.
Argy; Denuvo Captain's Quarters - threatened by Mimic = two knives, a spoon, a garlic pepper grinder, Cure Disease broth (potion & scroll).
Bellandra; Denuvo Main Deck, hit by Cold = 4 stakes; slowed.
Bhrigu; Denuvo Captain's Quarters - threatened by Mimic = 2 stakes, Saber of Repel Undead, (papers, books, 2 scrolls, small mirror & parchment)
Captain Baldbeard; Denuvo Main Deck near main mast stairs - attacked by shadows = 2 stakes, 1 holy water; suffering from cold, commands shark pack.
Cap'n Rummyfangs; Denuvo Main Yard - being shot at by Mage = 2 stakes, 1 holy water, 1 rope, 2 rum concoctions for adrenaline rush
Count Karnstein; Denuvo Gun Deck; Denuvo Amulet of Command; unaffected.
Durik; Denuvo Main Deck near main mast stairs - attacked by shadows = lockpicks, matches, knife, 4 bandages, 2 large stakes, 1 Garlic Grenade, Harbor Watch leather armor
Foggy; Ship Main Deck = Crow, 2 Bottles of 'Pirate Pete's Pain-Killin' Rum'
Gilius; Ship Main Deck = 1 stakes, 1 holy water
Kyp; Denuvo Main Deck near main mast stairs - attacked by shadows
Larissa Deceased, diseased to all but Bellandra and Count Karnstein = 3 Healing Potions, 2 Sleep Potions
Mighty; Denuvo Quarter Deck by skylight = Cracker, torch, set of 3 different sized lockpicks, Harbor Watch leather armor.
Origi; Denuvo Captain's Quarters - threatened by Mimic = 2 fliers, 1 Garlic Grenade, VO Amulet; weakened, fingertips necrotic diseased and blackened from touching Larissa's body
Post edited October 06, 2023 by bjgamer