It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
GRIME

Updated to 1.1.131 (Galaxy & Offline Installer)

Latest changelogs from Steam:

WARNING, CONTAINS SPOILERS!
Hotfix 1.1.13

- Fixes clipping through the performance elevator.
- Fixes Drained shell hands missing from their location.
- Fixes invisible pickups.
- Fixes Endless spawn of pickups in the City.
- Misbegotten platform bug.
- Prey tab will no longer show empty boxes so people won't mistakenly think there is like double the bosses/minibosses!
+++
Hotfix 1.1.131

- Fixed an issue causing the Amalgam boss to not behave properly.
+++


Tropico 6

Updated to t6-#490-winmaclin-gog@225799a (Galaxy [Mac] & Offline Installer [Mac & Linux])

No changelog.
Post edited August 30, 2021 by Hustlefan
high rated
art of rally

Updated to 1.3.0a (Galaxy & Offline Installer)

No changelog.
high rated
Driftmoon Enhanced Edition

Driftmoon Enhanced Edition has been updated to v.1.8.6 (Offline installers updated)

Patch 1.8.6 (30 August 2021)

Fixed mystery box bug.
Fix the trapped fly escaping before the player met him near the end fortress.
Fixed Bill sometimes dying from explosion near the end fortress.
Fixed Mother Wolf getting killed before the player met her.
Various minor bugs and fixes.
high rated
Comanche

Updated to 1.0 (Galaxy & Offline Installer)

No changelog.
high rated
Speed Limit has been updated, no changelog.
Post edited August 30, 2021 by seppelfred
high rated
Death Trash Demo

Mac and Linux installers updated to the version 0.7.11.

The changelog is likely the same as Windows'.

Files' md5sum and names:
a18ea876a5f31fb2c50ea7bd8dc4542b death_trash_0_7_11_49575.sh
6d0f736db973b4a42b72f3125603ced6 death_trash_enUS_0_7_11_49574.pkg
high rated
Subterrain

Standalone installer updated: [Windows] 1171 ⇒ 1180.
Version 1180 06 Aug 2021, Hungarian language support added

We have just updated the game to version 1180.

• Added Hungarian localization support. (a lot of thanks and credit to Norbi for his hard work!)
• Added limited item mod support. Please join our discord server for more info.

Thanks!
high rated
HEDON recieved a new big update today (Offline and GOG Galaxy). Here's the changelog:

2.0.0.1 Changelog
General patch notes
• Added the Hedon Bloodrite game/campaign which can be selected when starting a new game;

The following apply to both Hedon I and II:
• Overhauled weapon sounds and animations;
• Made certain decorative objects breakable;
• Improved blood and gore;
• Added custom terrain sounds when the player lands on a surface;
• Added dynamic oxygen bar and inventory item selection belt;
• Made various tweaks and improvements to monster and weapons;

• Added minor new features and made various small adjustments to the maps of Hedon I.
high rated
avatar
Berzerk2k2: HEDON recieved a new big update today (Offline and GOG Galaxy).
(snip)
Files' md5sum and names:
e686ab39067406c10a81d8e16bb11920 hedon_2_0_0_1_49642.sh
da64a5bd3e950b722e3df8aab1305e60 setup_hedon_2.0.0.1_(64bit)_(49640).exe
high rated
MOTHERGUNSHIP just recieved a new update in GOG Galaxy.

Version 1.0.979 > Version 1.0.980.194

I assume this update includes the following:
Bug fixes for part loss and duplication (August 27, 2021)

• Fixed a bug that would cause parts brought on a mission to duplicate on mission success.
• Fixed a bug that would occur when using parts in a shooting range and then accepting a mission invite. The bug would cause those parts to be unavailable to bring in the mission and more seriously be lost from the player's inventory once the mission was started.
• Fixed a bug that could cause parts to be lost when the client in a multiplayer session had a gun built in the shooting range and was disconnected from the session.

Mothergunship Patch to V980 (July 29, 2021)

• Enabled Opt-in Crossplay with select other platforms
• Fixed some edge cases of broken airlocks in neon rooms
• Added backup gunpart saving on event of mid-game crash
• Adjusted secret room chance
• Removed the newsfeed
Post edited August 31, 2021 by Berzerk2k2
high rated
Ghostrunner just recieved a new update (12.84 GB) in GOG Galaxy. No changelog available for this one at the moment. Maybe this update adds that wave mode that was in BETA since May. Can't confirm it at this point as I'm still downloading the update.

Version 34834_426 > Version 40019_434

EDIT: Can confirm the new wave mode is now included once the new update is installed.
Attachments:
Post edited August 31, 2021 by Berzerk2k2
high rated
Highrise City Demo

Updated to 1.3 (Galaxy & Offline Installer)

Latest Changelogs from Steam:
Highrise City Demo Patch #1

Thank you all for playing the demo! And thank you all for providing feedback (especially via Discord and via Let's Plays). We've been fixing a lot of small things people ran into and have updated the Demo:

- Fixed a loading error and optimized the load / save system
- Freecam speed has been speeded up a bit. Speed-Change via mousewheel has been increased
- Name of Mayor and Town can now be 1 sign long
- Feedback Menu: Added a field for respond-mail
- Feedback menu: Added a limit for characters (30k)
- Speed of camera rotation can now be adjusted in the options
- Option for the building menu to make the menu permanent visibile added
- Option added that right click closes the building menu right away
- Option added to automatically hide the building menu
- Translated the text "Feedback to Developers"
- Japanese and Chinese translations have been improved. Many thanks to Elektrotek and 赤いの
- Water Tower on mouse now shows the model
- Clicking on symbols of trading symbols now also opens the menus
- Building Farms: A hint is displayed, explaining how to build them
- Wind turbine: Collision is now active for it
- Wind turbine: improved construction animation
- The City Hall has been visually improved
- Tutorial added: Explaining how the city budget works and where it is located
- Tutorial: Added two missing voice overs in German
+++
Demo Patch #2 Released

Another day, another patch! We can see the numbers of downloads and we did not expect such a high demand for Highrise City, that's for sure. That also means we're getting drowned in Feedback all over the place (Interesting fact: The Steam forums aren't used for that as much as other places). And that means: We have plenty of stuff to improve and fix. So here's Patch #2 for the demo.

Changelog:

- Reduced the radius of the zone tool
- Icons of the small warehouse corrected
- Increased red phase of the traffic lights by 2 seconds
- Loadingscreen now displays correct city names
- Crossroads now have the same colors as the regular streets
- Added new pictures for the Tutorial
- Maximum size of farms have been increased by 33%
- Waterpipes cannot be placed outside of the owned territory anymore
- Fixed a display error with the ressources in the trading menu
high rated
SKALD: Against the Black Priory - The Prologue got an update (but no GOG changelog, I believe).

Also, apparently VVVVVV has just received an update, though it's not yet available on GOG:
https://distractionware.com/blog/2021/08/vvvvvv-2-3-out-now/

(That Glitchrunner mode, which re-enables certain glitches. sounds interesting.)
high rated
List of games that their update flags are missing in Aug 2021:
(Only games I owned are recorded. [1])

(null)
All updates this month had an update flag.
Last time I got all update flags without missing was Aug 2019, exactly 2 years ago.

[1] Aug 2021: https://pastebin.com/NRM5xfzh
[2] Jul 2021: https://www.gog.com/forum/general/the_what_did_just_update_thread/post26341
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.45.2 (Offline installers updated)

v0.91.45 Patch Notes
====================
New Races: Drow (Dark Elf) and Lizardfolk

Lizardfolk's Natural Weapons:
Natural weapons are weapons that are physically a part of a creature.

Making a melee attack with a natural weapon is considered armed and does not provoke attacks of opportunity.

When a creature has multiple natural weapons, one of them is the primary weapon and all the others are secondary (–5 penalty on attack rolls).

When unarmed, the melee primary natural weapon automatically replaces the unarmed attack.

Secondary natural weapons may provide additional attacks on full attacks or in certain special situations. For example, even holding a longbow, a lizardfolk can still make melee attacks with its bite.

See Encyclopedia: Equipment - Natural Weapons for details.


Lizardfolk's Racial Hit Dice:
Some powerful races are more special. These races have 2 or more racial Hit Dice.

The effective character level of a character of these races = racial Hit Dice + class levels + level adjustment.

The racial Hit Dice can be considered a “monster class” similar to normal player classes. Effectively, the character will become a multiclass character when he takes class levels. A character's “monster class” is always a favored class, and he never takes XP penalties for having it.

So his actual character level = racial Hit Dice + class levels, which determines other stats, such as hit points, skill points, gaining feats, etc.

Furthermore, he does not get a feat and four times skill points for his first class level as members of the common races do. Instead, he has already received the equivalent bonuses for his first racial Hit Die.

He can start with no class levels, i.e. choosing no class for a lower starting level. He can gain them later.


Adjustments Related to Spell Resistance Rules:
Adjusted spell resistance mechanism: from integration to saving throws to independent caster level check against spell resistance
Spell resistances provided by related abilities don't stack
Spell resistance of elite/solo monsters increases with level
New racial trait of drow monsters: Have spell resistance equal to 11 + class levels
Removed fixed spell resistance 10 of Drow Priestess and Drow Mistress
Removed fixed spell resistance 5 of other drow monsters and orog monsters
Reduced Greater Spell Penetration bonus: 5 -> 4
Fixed: Balance issue of the spell Spell Resistance and Monk's Diamond Soul at high levels
Modified descriptions of spell resistance, spell penetration and related feats
Encyclopedia: Added spell resistance chapter
Added spell resistance entry to spell descriptions
Spell resistance applies to most spells and spell-like abilities, except following:
- Grease
- Sum
- Mage Armor
- Acid Arrow
- Animate Dead
- Dispel
- Acid Fog
- Fire Cloud
- Consecrate
- Stinking Cloud
- Dancing Lights
- Daylight
- Darkness
- Detect Evil
Spell resistance is also considered ineffective against spells that target only yourself or are harmless


Drow Monsters Related Adjustments:
Changed Drow Toxin to Poison
Optional house rule: Reduce unconscious duration of drow's Poison: 10 -> 1
Fixed: Too high success rate of monster abilities Use Poison and Poison at high levels (related monsters: Greenscale Hunter, Gnoll Hunter, Wererat Crossbowman, Drow)
Added Racial Weapon Proficiency: Drow
And above spell resistance related adjustments
(+2 modifications of House Rules for old saves)


New Character Avatars:
Added 40 new character avatars (for Human, Elf, Half-elf, Drow, Drow Half-Elf, Dwarf)
Optimized some character avatars


Others:
Optimized threaten area related rules such as Flanking and Attack of Opportunity, consider “armed” unarmed attacks and non-handheld natural weapons, etc.
No cool-down for spell-like abilities in Spell Slots mode
Reduced trolls' regeneration: 10 -> 5
Dwarf monks will appear among tavern adventurers
Fixed: Powerful race characters cannot level up to max in adventure mode
Fixed: Character stats are not updated after upgrading equipment with Craft
Fixed: Dwarf's Magic Resistance also works on beneficial spells

Optimized Create/Level Up Character UI
Optimized race descriptions
Optimized action descriptions
Completed some item descriptions
Optimized some other text
Fixed: No prompt effects for touch attack misses
Fixed: No prompt effects for misses caused by shadowy illumination, etc.
Fixed: Some text missing in Craft UI