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high rated
Lost Ruins

Updated to 1.0.7 (Galaxy & Offline Installer)

Latest changelogs from Steam:
1.0.6 Patch Notes

Hi everyone,

We have a few small fixes in 1.0.6

1.0.6 Patch Notes:

- Fixed a bug where some achievements did not work
Weapon Master / Horder / Spell Master

These 3 achievements work in the four basic modes (Accessible, Recommended, Veteran, Hardcore).
There's no need to try through other additional modes (Assassin, Witch, Boss).

Cheers!
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1.0.7 Patch Notes

Hi everyone. We have a few fixes in 1.0.7!

​1.0.7 Patch Notes:

- Adjusted the input system for better control

- Fixed roll immediately after using the shield

- Fixed the Gladiator's helmet that did not work on bosses

- Gladiator's helmet's stat changed:

Damage to beasts +40% -> +25%

Damage to insects +40% -> +25%

Damage to plants +40% -> +25%

Damage to bosses +40% -> +25%
Post edited May 19, 2021 by Hustlefan
high rated
Speed Limit was updated, but no changelog.
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* Close Combat: The Longest Day

* Close Combat: Wacht am Rhein

Both games had their offline installers updated to 5.50.33

Changelog:
• Fixed potential crash caused by duplicate weapons firing during airstrikes in multiplayer
games.
• Armored fighting vehicles with light damage (damaged, immobilized, or main gun out) are
now tallied as ‘Damaged’ on the debrief screen.
• Armored fighting vehicles with light damage must pass a repair check to be recovered
and repaired between battles.
• Halftracks, armored cars, and towed guns with light damage are automatically repaired
between battles.

http://www.slitherine.com/forum/viewtopic.php?t=105764&p=926446#p926446
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seppelfred: Speed Limit was updated, but no changelog.
Speedrunners hate this. XD Sorry I just couldn't resist.

AMID EVIL recieved another update in GOG Galaxy. No changelog.

GOG Build 2172 > GOG Build 2172c
high rated
Distant Kingdoms (In Development)

Updated to 11519 (Galaxy & Offline Installer)

Changelog from Steam:
19/05/21 Patch Notes 11519

Notes for Patch 11519- 19/05/21

- Removed ability to send F9 reports without adding a Summary
- Removed AutoSaves from being loaded twice.
- Resolved Pause Issues
- Removed the GPUI Spam from Build Logs
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seppelfred: Speed Limit was updated, but no changelog.
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Berzerk2k2: Speedrunners hate this. XD Sorry I just couldn't resist.

AMID EVIL recieved another update in GOG Galaxy. No changelog.

GOG Build 2172 > GOG Build 2172c
A hotfix i guess?
high rated
Sunless Skies was updated to the version 2.0.0.957eac2d-b and it was renamed as Sunless Skies: Sovereign Edition.

The forum post with the changelog:
https://www.gog.com/forum/sunless_skies/sovereign_edition_patch_notes
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Crimson-X: A hotfix i guess?
Yeah probably. I can't tell what exactly got fixed though.
high rated
Frostpunk

Mac version updated to 1927 (Galaxy & Offline Installer)

No changelog.

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Redout: Space Assault

Updated to 1.1.0 (Galaxy & Offline Installer)

Changelog from Steam:
Redout: Space Assault adds RTX and DLSS support!

Redout: Space Assault enhances your space shooting with NVIDIA DLSS and ray traced shadows and reflections for a faster and more immersive experience.

Activating NVIDIA DLSS boosts performances, enabling all GeForce RTX Series graphics cards to play at a super smooth framerate, perfect for the game’s high-speed action. Ray traced shadows and reflections bring all the architectural elements to life. Softer and more detailed shadows on the hulls of fighter and boss ships, including the player's ship, make them more realistic and the added reflections from the surrounding environment really make them stand out.

Image 1
Image 2
Image 3

- Nvidia DLSS support for sizzling fast 4K or raytraced 1080p battles.
- Ray traced illumination, shadows and reflections for gleaming space environments with natural lights and colors.
- Better tuning of graphic quality settings.
- Minor QoL fixes.
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Metro Exodus Enhanced Edition

Updated to 3.0.7.25 (Galaxy & Offline Installer)

Changelog from Twitter:
We have just released a hotfix for Metro Exodus PC Enhanced Edition to address ghosting issues when using DLSS & HDR.

Make sure your game, drivers & OS are updated to the latest versions.

Store version numbers:
Epic: 0.3.0.67
Steam: 6664194
GOG: 3.0.7.25
Post edited May 20, 2021 by Hustlefan
high rated
Medieval Dynasty (In Development)

Updated to 0.5.1.1 (Galaxy & Offline Installer)

Changelog from Steam:
Update to v0.5.1.1 – LIVE VERSION

Hello everyone! We have a small update bringing these items:

Change log

Added

- A new system for dynamic environmental sound. Wind and bird sound dependent on the number of trees near the player. (Work in progress)
- Miners dig in the cave walls.
- New sounds for wind in forests.
- New sounds for birds. (Work in progress)
- New sounds of fishing for NPCs - idle (water movement), catch and miss.
- Autosave on completing quest.
- New sounds for rain (non-forested areas only).

Fixed

- Strange collisions of bolts.
- Reduced instances of animals appearing on trees, rocks and other objects.
- Wild animals sometimes appear in the player's village.
- Some building modules break too quickly.
- Alwin's story VIII and IX quests are bugging on load.
- Character is leaning twice when stopping crafting during default crafting animation.
- One of the road signs indicates the wrong village.
- Bug erasing quests on load.
- Bug with NPCs appearing and moving around the Tavern's grates and stoves.

Updated

- Czech language.
- Hungarian language.
- Ukrainian language.
- Swedish language.
- Russian language.
- Rendering optimization.
- Numerous changes in the numbers of resources extracted from animals.
- Scheme for Stone Spear is now in Hunting Lodge I.
- Scheme for Daub is now in Barn I.
- Changed crafting recipe for Wooden Wheel and Bucket.
- Changed the price for the Bucket.
- Bucket crafting and production is now in Workshop I.
- Increased wildlife numbers.
- Increased the employee limit at the Mine from 2 to 6 people.
- Lowered the employee limit in Barn II from 8 to 6 people and in Barn III from 12 to 8 people.
- Bag radial menu now shows the season when the player can sow/plant and harvest/collect.
- Sounds for Horse, Donkey, Deer - deleted whinny sounds from run / sprint - added more in idle.
- More natural animal eating sounds.
- More natural animal breathing sounds.
- Terrain rearrangement near Hornica - mountains loom over the village.
- Inverted kinematics for some animals.
- Inverted kinematics for player and NPCs.
- Decreased movement speed for Buck, Doe and Wolf.
- Dodging attacks and escaping without sprinting from animals that are not wounded should be more difficult now.
- Slightly increased movement speed for Boar and Bear.
- Lowered chance for bear to play the standing attack animation.
high rated
Outlast seems to be updated, but no changelog.
high rated
* Stellaris

Windows offline installers appear to have been updated to 3.0.3
And there's a GOG changelog but unfortunately it's too big to post on a single entry :(
high rated
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karnak1: * Stellaris

Windows offline installers appear to have been updated to 3.0.3
And there's a GOG changelog but unfortunately it's too big to post on a single entry :(
There is an issue with some offline DLC that were not updated to 3.0.3 and are still in 3.0.2.
At least "ancient relics", "lithoids species pack" and "megacorp" are impacted.
high rated
Astrox Imperium

Offline installer updated to version b 0.0119

Changelog from in-game text file:
Build 0.0119
- Fixed issue with ammo miners and salvage modules when undocking with ammo reload.
- Fixed null ammo id error with gun modules that are changing ammo rapidly.
- Fixed inventory bug when dragging storage items from refinery export into merc cargo.
- Fixed small null reference bug on pilot fleet panel when docking at station.
- Fixed bug allowing you to accidentally click death panel options before panel is displayed upon death.
- Fixed UI damage indicators from showing on UI after ship death.
- Fixed ship editor bug showing structure highlight when editing ship.
- Fixed refinery log bug not showing proper time elapsed on log.
- Fixed bad module slot position on the TF-1 Hexalon transport frigate.
- Adjusted the way the game calculates morale bonuses for merc ships.
- Adjusted merc loyalty drain and bonus modifiers in campaign and sandbox load.
- Adjusted merc thrust bonus per experience level and maximum limit cap.
- Adjusted all merc experience level bonuses, along with sandbox and campaign settings.
- Adjusted merc sandbox progression modifier option to adjust how fast a merc will level up.
- Adjusted merc base thrust level calculations and max thrust cap.
- Adjusted all miner module stats to improve balance.
- Adjusted skill points bonus calculations per level.
- Adjusted merc formation AI closing distance and formation gravity calculations.
- Adjusted npc patrol timer and patrol vector AI.
- Adjusted uninstall module in garage to prevent unwanted overlap of ui button and uninstall sound fx.
- Adjusted all texture loading on pilot panel to to reduce memory requirments for raw external textures.
- Adjusted texture loading on cargo item icons to reduce memory requirments for raw external textures.
- Adjusted texture type on market item icons to reduce memory requirments.
- Adjusted texture type on university item icons to reduce memory requirments.
- Adjusted game focus to pause game when alt tabbing to another application.
- Added sound fx to uninstallation of module in garage via overview button.
- Added new system that will award skill points periodically for undocked interactions.
- Added new stats to all miners to include bonus harvest values for specified ore.
- Added new miner specials to all item and module mouse over details.
- Added error checking to market type for supply and demand data to prevent mod errors.
- Added error checking for faction id type when loading station to prevent mod errors.
- Added error checking for structure files on game load to prevent mod errors.
- Added social media links onto title screen.
- Added seconds readout for refinery log when batch is less than 1 minute.
- Added batch cycles and batch time elapsed to refinery output text.
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Flaose: Corridor 7: Alien Invasion and Operation Body Count recently had an update. CD-music is still broken so I'm not sure what was updated. No changelog.
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Lord_Kane: This is because Ziggurat forgot to enable CD music in C7's setup program I have included instructions on how to enable it here:

https://www.gog.com/forum/corridor_7_alien_invasion/enabling_cd_music_in_corridor_7
Thanks for that! It's too bad it isn't working out of the box.