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Jupiter Hell

Patch 0.9.1 (02 June 2020)

After a longer break where we stabilized 0.9 and took a bit time off it's time to get back to scheduled releases! This time we look at the first episode of the game, adding a new enemy, new tileset, new branch and new special level. Read all about it below!

But before we do that, we're happy to announce that we're running an AMA on the r/Games reddit, that will be starting exactly an hour from now (11 AM PT/8 PM CEST), be sure to check it out!

Mimir Habitat

Probably the most noticeable addition this release is the new Callisto branch, Mimir Habitat, sporting a new civilian and very retro sci-fi flavored bright visual tileset, be sure to visit it as soon as you can! Next version two branches from the current set of three will be available each run, but this version we've set Mimir to always appear so you don't have to be on the mercy of the RNG to visit it. As all branches it is finished up with a new special level that shares similarities with Valhalla Command, but has its own unique twist.

Callisto all lit up

As the initial idea behind the tileset was to make Callisto more brighter, we also took care to improve lighting on all main branch Callisto generators - this is more or less noticeable depending on the generator, but you'll definitely notice it!

Sentries

To improve early game we also have a new robotic enemy (yes, it's hackable :P), that power-wise sits in the gap between drones and security bots. As with all upcoming enemies it has variants and unique behavior twists (we'll be revisiting some old enemies later too) - speaking of the old security bots, they now slightly differ between their Callisto, Europa and Beyond variants - most importantly the Callisto ones are a bit easier to deal with.

Grenade buffs

In terms of dealing with enemies, our old friends, grenades got a very significant buff, and if you're not using them you'll be seriously missing out. Both frag and krak grenades got their damage DOUBLED, and all the other grenades got significant buffs also (be it duration, damage or strength).

Balance changes

Another set of 0.9 balance changes is also in, starting with inevitable nerfs to Wizard smoke cooldown and Entrenchment damage resistance values, but also removal of Onslaught accuracy penalty, a bugfix that significantly improves Onslaught and Gun Kata targeting and a new terminal (BTW, all terminals have a new model now) that appears rarely but also in set places that helps with ammo consumption issues. Some nasty spawn situations, like Anomaly and Containment in-your-face reavers, have been also improved.

UI improvements

When manual targeting you now see the name of the tile you're targeting and you can use SHIFT to actually see what an item is from a distance (basically doubling as a typical roguelike look mode). We'll add more enemy information to this mode at some later point in time too.

Issue with time passage and terminals/stations has also been resolved, as well as terminal and inventory no longer exiting on action (the latter only if there are no enemies in sight).

Full fixes and changes follow:

Changelog

Beta 0.9.1 - Callisto - June 2, 2020
NEW #0947 - new enemy - Sentry bots! 3 variants
NEW #1171 - new tileset - Callisto habitat
NEW #1170 - new branch - Mimir Habitat
NEW #1170 - new special level - CalSec Central!
NEW #1179 - rare ammo manufacture stations
CHANGE #1168 - improved Callisto lighting
CHANGE #1164 - targeting acts as look mode
CHANGE #1164 - you can use SHIFT item compare while targeting
CHANGE #1163 - krak and frag grenade damage doubled
CHANGE #1163 - 50% initial damage increase to gas grenades
CHANGE #1163 - 25% more smoke time on smoke grenades
CHANGE #1163 - EMP lasts 50% longer, EMP grenade +50% damage
CHANGE #1162 - Callisto bots nerfed health and damage a bit
CHANGE #1162 - post-Europa bots more health and speed
CHANGE #1153 - you can no longer hit things beyond vision range
CHANGE #1159 - terminal/station commands pass time
CHANGE #1159 - terminals don't close after option pick
CHANGE #1160 - equipment doesn't close after drop if no enemies
CHANGE #1169 - Anomaly and Containment summons skip first turn
CHANGE #1169 - Tyre and Command minimal spawn range increased
CHANGE #1161 - Tyre station always has sidearm/sniper/katana
CHANGE #1162 - Callisto L1 enemies will spawn a bit further
CHANGE #0947 - Wizard T2 summons sentry bots
CHANGE #1168 - no more annoying corner turret
CHANGE #1167 - no Finisher and Cleaner on high-damage ADVs
CHANGE #1154 - reduced hack/disable cost of CRI bots
CHANGE #1154 - Onslaught accuracy penalty removed
CHANGE #1154 - Entrenchment DR - 30/50/70 -> 30/40/50
CHANGE #1154 - Wizard smoke screen cooldown doubled
CHANGE #1179 - new terminal model
FIX #1178 - prevent a lot of atlas related crashes
FIX #1175 - fixed skeleton bug (lidless boxes, dead fans)
FIX #1172 - fixed pipe placement in gaps
FIX #1154 - Gun Kata and Onslaught properly fire before move
FIX #1157 - ADV plasma shotgun name was "dual"
FIX #1155 - Angel of Marksmanship unlocks at rank 2 properly
FIX #1158 - regenerated levels will wipe old style patches
FIX #1159 - fixed health station pain exploit
FIX #1159 - fixed hints not appearing on station actions
FIX #1159 - spilling blood requirement is spilling blood

What's next

The next update might come as soon as in two weeks, tentatively it's named 0.9.2 Vision, and will have further improvements to the variety of early game and possibly an improvement pass on Europa. Stay tuned and tell us what you think of this release!
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HypersomniacLive: ELDERBORN

Update 1.037 (1 June 2020)

Warriors! Today is a good day to die. Perma-die. Your continuous support keeps us working on improving ELDERBORN and today marks the addition of a much player-requested feature. As if the game wasn't hard enough (yeah, we know it's not for some of you - hats off!), you wanted to have the option to play with permadeath. As in no respawn. You die, you're dead-dead, and the game removes your save file. Yea, some of you feel THAT cocky. So here it is...
Ironman Mode!
This option can only be applied to a new game, so if you want a really hardcore challenge of conduid-filled NG+ and permadeath combined, you need to prove yourself first by completing the base campaign without dying once. The new play mode also comes with an appropriate new achievement to hunt for. Good hunting!

MORE LANGUAGES!
But there's more! Today's update introduces 2 new language packs to ELDERBORN. Players in Russia and Hungaria are now able to enjoy the game in their respective native tongues. This brings us to a total of 8 language versions, including English, French, Italian, German, Spanish, Russian, Polish, and Hungarian. We'd like to thank the amazing Lostprophet.hu of the Babble Knights translator team for supporting the Hungarian LOC. The Russian version was prepared by Roboto Global.

That's it for today. We'll see you around, as there's much more Hyperstrange news to be excited about in the near future. We'll keep you posted, so stick around!
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HypersomniacLive: Standalone installer updated: 1,036 ⇒ 1.037.
Standalone installer for basegame is updated, but the METALAF DLC upgrade standalone installer is not updated yet.
high rated
Northgard

Updated to 2.2.1.17294 (Galaxy & Offline Installer)

No changelog but as mentioned by the devs in the game forum: Fix for crossplay with Steam.

==========================================================================================

Desperados III Demo

Updated to 1.0b (Galaxy & Offline Installer)

No changelog.
Post edited June 03, 2020 by Hustlefan
high rated
Cultist Simulator

Linux offline installers all updated to version 2020.6.b.1

EDIT:
Win and Mac installers have also been updated as well.
Post edited June 03, 2020 by karnak1
Flags for Amnesia: The Dark Descent and Soma, no changelog.
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seppelfred: Flags for Amnesia: The Dark Descent and Soma, no changelog.
Offline installer files (Mac, Windows) are same name as earlier. perhaps a false flag?
high rated
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seppelfred: Flags for Amnesia: The Dark Descent and Soma, no changelog.
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SpacemanSpiffed: Offline installer files (Mac, Windows) are same name as earlier. perhaps a false flag?
Not false flags.

Amnesia: The Dark Descent: Linux and Windows installers changed (even though Windows file name remained the same). Windows Patch 1.4-to-1.41 also changed (without file name change).

SOMA: Linux and Windows installers changed (even though Windows file names remained the same). Windows Patch 1.500-RU-language-hotfix-to-1.510 also changed (without file name change).
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rjbuffchix: Standalone installer for basegame is updated, but the METALAF DLC upgrade standalone installer is not updated yet.
I'm not sure I follow. AFAIK, there's no upgrade DLC for this game, and the METAL AF edition differs from the standard one only in that it also includes the OST and Artbook. Are you saying that the game installation files of the METAL AF edition haven't been updated?

FYI, I only report game and DLC updates of in-game content.
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rjbuffchix: Standalone installer for basegame is updated, but the METALAF DLC upgrade standalone installer is not updated yet.
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HypersomniacLive: I'm not sure I follow. AFAIK, there's no upgrade DLC for this game, and the METAL AF edition differs from the standard one only in that it also includes the OST and Artbook. Are you saying that the game installation files of the METAL AF edition haven't been updated?

FYI, I only report game and DLC updates of in-game content.
There's also (in addition to the artbook and soundtrack bonuses) an "ELDERBORN Metal AF Edition Upgrade" DLC Windows installer (see here: https://api.gog.com/products/1732383191?expand=downloads,expanded_dlcs,related_products,changelog). I have no idea what it contains.
Post edited June 04, 2020 by mrkgnao
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mrkgnao: There's also (in addition to the artbook and soundtrack bonuses) a "ELDERBORN Metal AF Edition Upgrade" DLC Windows installer (see here: https://api.gog.com/products/1732383191?expand=downloads,expanded_dlcs,related_products,changelog). I have no idea what it contains.
I don't recall ever seeing this DLC, and taking a good look around before posting I was unable to spot it. In any case, rjbuffchix should be able to shade some light.
high rated
COVID: The Outbreak
Patch 1.05 (03 June 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated: 1.04 ⇒ 1.05.

***

Stoneshard [InDev]
0.5.9.0 «Bolt Thrower» 02.06.2020 - Changelog

MAIN ADDITIONS
- New playable character: Velmir. A hardened revenger hailing from distant Skadia, he begins the game with Affinities for Spears, Ranged Weapons, Maces, Athletics, and Combat mastery.
- New weapon type: Spears – 24 new items.

Spears offer average Damage, but have high Accuracy and Armor Penetration, and their skills have a 2 tile Range.

- New weapon type: Crossbows – 17 new items.
- Crossbows deal high Damage, do well against armor, and are much more accurate than bows, but they require to be reloaded after each shot.
- Arrowhead variation: ammunition is now split into 3 types with their own special properties: leaf-shaped, broadhead, and bodkin.
- New bag type: Quivers – there are 8 of them, 4 for arrows, 4 for bolts. They are equipped in the weapon slot and can store 2 to 4 stacks of ammunition.
- New ability tree: Spears – 10 new skills.

Immobilize enemies from afar, run them through with impaling lunges, receive defensive bonuses as you retreat, and deliver strikes to your foes as they approach.

- New ability tree: Dual Wielding – 10 new skills.
Deliver devastating flurries of blows, fight entire groups head-on, deflect incoming attacks, and cut through the enemy lines in a whirlwind of steel.
- New fauna: Hedgehogs and squirrels. Hunt them down for their new type of meat or precious squirrel pelts.
- New flora: Rhubarb and nettle. Don’t forget to wear gloves.
- Tweaks to ranged combat. Enemy and props sizes now correctly influence your shots’ Accuracy. If you want to improve your chances of hitting your foe, make sure there is nothing between you and the target.

Bows and crossbows are now considered a two-handed weapon with an option to equip appropriate ammo or a quiver in the second weapon slot.

BALANCE
- New critical weapon effects: It may not be evident at first, but different weapon types have different crit effects. This mechanic has been there for quite a while, gradually becoming outdated. As a result, it has been reworked:
--> Swords: 100% chance to apply Bleed for 5-8 turns
--> Axes: +50% Bodypart Damage
--> Maces: 100% chance to Daze for 2-4 turns
--> Daggers: +220% Critical Damage against unaware targets. Burn 10% of the target’s Max Energy
--> Greatswords: cleave through 3 tiles. 125% chance to apply Bleeding for 6-10 turns.
--> Staffs: cleave through 3 tiles. Replenish 10% Max energy.
--> Spears: +100% Immobilization Chance
--> Bows: +100% Immobilization Chance
--> Crossbows: +100% Knockback Chance
- REWORKED - Stance-based skills. Old stances functioned rather strangely: their duration and stack count were way too easy to ramp up and sustain throughout a fight, and it was entirely up to chance whether you lose said effect stacks or not.

Changes:
- Reduced the max number of stacks from 6 to 4.
- You gain 1 stack each time you use other skills from the stance’s ability tree.
- Basic attacks with an appropriate weapon decrease the number of stacks by 1, but prolong the effect’s duration by 1 turn.

These changes are meant to make stances more tactical: they can no longer be activated at the start of a fight and then completely forgotten till the end of it – the new system requires balancing between maintaining stance duration and stacks, which are spent on empowering your attacks.

- Reduced the amount of reputation needed to reach Amity and Respect (by 25%)
- Rebalanced hunger and thirst gain.
- Changed some equipment and weapon stats.
- Spear-wielding enemies no longer have placeholder skills from other ability trees, and have been assigned Spear skills.
- Ancient Troll now drops his pelt and tusks on death.
- Added a new stat: Immobilization Chance.
- Stun Resistance was renamed into Control Resistance and is now also used for resisting Confusion.
- Knockback Resistance was renamed into Move Resistance and is now also used for resisting Immobilization
- [Dual Wielding] Equipping dual weapons now also grants +15% Cooldowns Duration and +7.5% Fumble Chance.
- [Dirwin] His starting Dirk was replaced with a Short Dagger.
- [Dirwin] Maces Affinity was swapped for Staffs Affinity
- [Arna] Her trait now grants [-7.5% > -5%] Abilities Energy Cost and Cooldowns Duration, as well as [-4% > -3%] Damage Taken for each enemy within Vision.
- [Jorgrim] Maces Affinity was swapped for Dual Wielding
- [Greatswords] Feint Swing: removed the penalty to Damage. Removed the bonus to Accuracy (it wasn’t really useful, as the skill already drops the target’s Dodge Chance to 0). Feint Swing now grants extra Damage, while also lowering Fumble Chance.
- REWORKED - [Greatswords] Parry: now grants Block Chance and Block Power for 1 turn. Counterattacks now trigger on every received attack. Each strike you block reduces this skill’s Cooldown by 1.
- REWORKED - [Greatswords] Feast of Steel is now a stance-based skill. It decreases Fumble Chance, improves Accuracy and Crit Efficiency, while also guaranteeing each 3rd attack to Crit.
- [Ranged Weapons]: Taking Aim grants +[50 > 75]% Accuracy for the next turn. The bonus to Damage now scales with Perception.
- REWORKED: [Ranged Weapons] Precision: hitting a target after using “Taking Aim” grants “Exceptional Accuracy” for 2 turns.
- [Combat Mastery] Seize the Initiative – changed the max number of stacks from 4 to 6. Removed duration – the effect persists until the target affected by “Initiative Loss” either dies or leaves your Vision. Receiving “Initiative Loss” removes the effect of “Seized Initiative” and vice versa.
- [Combat Mastery] Setup - bonus Accuracy and Damage you gain after skipping a turn persist for [1 > 2] turns and can now stack.
- [Combat Mastery] Stance Training: if “Defensive Tactic” is active, stance-based skills start with 3 stacks on activation. If “Offensive Tactic” is active, using applicable skills additionally grants +1 stack to stance effects.
- [Athletics] Mighty Kick: upon landing a kick, reduce the enemy’s Control and Move Resistances for the next turn.

FIXES
- The state of fog of war is now being properly preserved, so it no longer conceals previously visited locations.
- Changed the bug which caused huge Crit damage with bows.
- Just as it’s stated in stat description, blocking arrows and bolts now requires an equipped shield. This rule also applies to enemies.
- Removed the ability to shoot through dungeon walls and surface structures.
- Fast travel between villages now takes some in-game time and changes your character’s stats just like sleeping would.
- “Blessing” effect received a 1200 turns duration cap.
- Fixed Vivifying Essence not burning Energy on use.
- Fixed the use rule for fleawort.
- Fixed the softlock occurring while removing a piece of equipment when both the inventory and a container are full.
- The drunkard’s wife in Mannshire no longer flies around.
- Fixed context menu when lockpicking a container.
- Numerous fixes across all localizations.
- Torso condition now correctly displays its influence on Max Health.
- Fixed a number of mistakes in abilities’ formulas, as some of them didn’t work as they were supposed to.
- Optimized rendering
- Destroyed Unholy Altars no longer leave a lighting source behind.
- Wraiths no longer spray blood when hit.
- Effects no longer flicker on medium settings
- Fixed Ancient Troll being able to attack during regeneration.
- Many actions are now being properly logged.

VISUALS
- Improvements to lighting system. It now takes objects’ relative position into consideration
- Made some tweaks to shaders
- Changed Jorgrim’s portrait.
Standalone installers updated (0.5.8.8 ⇒ 0.5.9.0): 03 June 2020.
high rated
Standalone installers updated 02-03 June 2020 with no changelog:
- The Colonists - Windows: 1.4.3.1 ⇒ 1.4.3.6.
- MachiaVillain - Windows: 2.5 ⇒ 2.6; Linux & Mac: 2.50 ⇒ 2.60.
- PC Building Simulator, and its DLC: 51 ⇒ 62 ⇒ 53.
- Police Stories: 1.1.3 ⇒ 1.1.3.2.
- SOMA - Linux: 1510 ⇒ 151.
- Through the Ages, and its DLC: 2.5.8 ⇒ 2.5.9.
- The Universim [InDev] - Windows: 0.0.41.31700 ⇒ 0.0.41.31745.
- Warhammer 40,000: Sanctus Reach, and its DLC: 1.2.6a ⇒ 1.3.0.

Also, from updates/changelogs posted earlier:
- Cultist Simulator, and its DLC: 2020.6.a.1 ⇒ 2020.6.b.1.
- Desperados III Demo: 1.0a ⇒ 1.0b.
- Jupiter Hell [InDev]: 0.9.0c ⇒ 0.9.1.
- Northgard, and its DLC: 2.2.0.17274 ⇒ 2.2.1.17294.
- Overload, and its DLC: 1.0.1882t ⇒ 1.1.1886 (changelog released on GOG on 2020.06.02)
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mrkgnao: There's also (in addition to the artbook and soundtrack bonuses) a "ELDERBORN Metal AF Edition Upgrade" DLC Windows installer (see here: https://api.gog.com/products/1732383191?expand=downloads,expanded_dlcs,related_products,changelog). I have no idea what it contains.
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HypersomniacLive: I don't recall ever seeing this DLC, and taking a good look around before posting I was unable to spot it. In any case, rjbuffchix should be able to shade some light.
Where were you looking, when you say you never saw this DLC?
high rated
Endzone - A World Apart (In Development)

Update 0.7.7458.17368 (2 June 2020)

(Galaxy & Offline Installler)
Fixed

- Game Options: Setting the Sandstorm Destruction to “No Damage” no longer causes full damage to all buildings.
- UI: UI for the production limit of each resource in the refinery can again be clicked to open the production limit window in the lower left corner.

Tweaked

- Settlers: Set Settler Consumption Level to Low for the Tutorial
high rated
Conglomerate 451

CONGLOMERATE 451 - Release Build 1.5.0 (3 June 2020)
OPTIMIZATION: We changed the memory management: now the game will use less RAM We optimize all assets in the game: now the game's performances should be a lot improved
NEW FEATURES: Rework from scratch the lighting of the whole game Added an option to select the framerate lock (30 fps or 60 fps)
BALANCING: Rebalancing the stats of the enemy: Parody
MAJOR FIXES: FIXED an issue that prevents the player to scroll the Agent's effect in the Quarters using the gamepad FIXED the "Exoskeleton ASB 272" wrong effects. Instead of "Resistance to Shock effect +30" and "Resistance to Shock effect -10" now is "Resistance to Shock effect +20" FIXED an issue that prevents in some situation the Damien Desai, the second Corporation's boss, to play the correct attack animation FIXED an issue that prevents to hack a door after trying to do this action with an agent without enough battery points FIXED some wrong enemies attack explosion effects
MINOR FIXES: FIXED incorrect information in the Cyber Graveyard FIXED an issue that hides the mouse cursor FIXED the position of the Shops and Elevator icons in the minimap FIXED the missing door's SFXs in the Deep area FIXED the black borders during cutscenes with aspect ratios different than 16:9
QUALITY OF LIFE: Now the icons in the minimap show the interaction side Now the plugin information is more readable Now clicking on the second end mission page during the animation will improve the animation speed Improve the mixing of some SFXs Added the refresh rate information in the resolution selection