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high rated
Moonlighter

#### Update 1.9.19 (13 February 2019)

#### NEW FEATURES AND MAJOR CHANGES

* Companions: We have developed 9 new familiars. To get them, you need to kill a particular enemy type 10 times. Then, a special Egg will appear! After 3 days, the egg will hatch inside your farm - and your new friend is going to be ready for action! Each familiar has different mechanics. They can damage enemies, restore your life, get items for you, act as an additional chest and more!
* Minibosses: We have added 8 minibosses! They will appear as guardians of the dungeons, securing gateways leading to deeper rooms. They will emerge at the end of the first and second floor in each dungeon.
* Zenon’s Campfire: From now on, when you visit the dungeons at night, Zenon will be there, sitting by his campfire, ready to tell you some stories of old, about Rynoka and Moonlighter’s world. Those tales will be unlocked with the game’s progression.
* Tomo Stories: We've modified and added more lines for Tomo. They should explain her relationship with Will better, shedding some light on their mutual past.
* Banker Information: We have introduced a lot of special warnings and UI changes to avoid the Banker stealing your money. A lot of you forgot to revisit that mustachioed capitalist and were losing the investment.
* Sorting Items: We've added a sorting method inside the inventory.
* Get the Broom!: We’ve added the possibility to get the Broom™ from Le Retailer (if you’ve managed to lose it somehow!). The Broom™ is important for getting some achievements - so we hope you’re gonna like that little feature!
* Prices Update: We’ve added a new system in the Shop to better inform whenever Item’s price gets updated.

#### MINOR CHANGES AND FIXES

##### General Fixes:

* Improved item picking-up mechanic. Items should no longer fly away from Will
* Damage absorption buff (orange health bar) gained from sleeping in the upgraded bed was increased in the New game+
* Fixed issue where some weapons could not be enchanted beyond the first upgrade
* Fixed issue where Wishlist could display wrong information about ingredients when an item was added to it at the Witch
* Fixed issue with ingredients for weapon enchanting
* Fixed minor issue with Hawker item prices
* Fixed minor UI issues at the Witch and Wishlist
* Fixed minor localization issues

##### Dungeon Fixes:

* Desert dungeon pillars should no longer lock the player in the dungeon roomHermit Slime no longer can mix up corrupted dungeon items in the character's inventory
* An issue where Bard Puppet could become invincible (flying golem from the Desert Dungeon) is now finally fixed
* Character no longer gets stuck when opening a chest when the Wanderer (green monster) is about to destroy it
* Golem Dungeon Boss' hand slam attack should now follow the character properly
* Fixed issue where 5th Dungeon Boss did not receive damage from arrows during one animation
* Fixed Forest Dungeon Boss' leap attack damage

##### Shop Fixes:

* Fixed issue where Will could get stuck in the shop not able to open counters, sleep or exit through the door
The following offline installers have also been updated:
-> Mana Spark to version 1.0.20 (Windows and Linux installers)
-> Staxel to version Sapling 1.3.62 (190207a)
-> Victory at Sea Pacific to version 1.3.0 (Windows installer)
-> Tower of Time to version 1.4.1.11810 (Windows installer)
Post edited February 14, 2019 by WinterSnowfall
high rated
Lovecraft's Untold Stories

Updated to 1.1.
No changelog.

Re-Legion

Update 1.0.4.215 (15 February 2019)

Mission 1 - Sermon Tutorial and Sermon detail panel do not overlap anymore
Mission 1 - Other minor Tutorial fixes
Mission 2 - Quest entry ‘Find Phr34k’ display issue was fixed
Mission 4 - Attacking waves are working properly
Mission 8 - 1st bridge Cutscene issue fixed
Settings - ‘General’ header positioning was fixed
Controls - all entries translate properly now
Sanctuary HP was rebalanced
Converted Citizens who were walking toward Sanctuary when saving continue the walk after loading a save
Non-interactive statues were visually distinguished from Seraphs

StarCrawlers

Updated to v1.1.3.2.
No changelog.

Superhero League of Hoboken

Marked as updated.
No idea what is changed.
high rated
avatar
Edward_Carnby: StarCrawlers

Updated to v1.1.3.2.
No changelog.
StarCrawlers was actually updated to v1.1.3.3 today (v1.1.3.2 was released two weeks ago)

Changelog for v1.1.3.3

- fix to using the Lunar Widsom Charm to enhance an accessory
- fix to a chest event that had no exit option
avatar
DoctorGOGgles: StarCrawlers was actually updated to v1.1.3.3 today (v1.1.3.2 was released two weeks ago)

Changelog for v1.1.3.3

- fix to using the Lunar Widsom Charm to enhance an accessory
- fix to a chest event that had no exit option
Whoops ! My bad. =\
Thanks.
high rated
15 February:

---------------------------

Games included in this batch:

· Divinity: Original Sin 2 - Definitive Edition
· Divinity: Original Sin 2 - Divine Edition [Premium]
· Dungeons 3
· Dungeons 3: An Unexpected [DLC]
· Guild 3, The [In Dev]
· StarCrawlers
· Sundered®: Eldritch Edition

---------------------------

[Part 1 of 2]

---------------------------

A game has been added: Dungeons 3: An Unexpected [DLC]

---------------------------

Divinity: Original Sin 2 - Definitive Edition has changed
Divinity: Original Sin 2 - Divine Edition [Premium] has changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: German, Spanish, French, Polish, Russian, Chinese (Simplified) *TO* Audio and text: English. Text only: German, Spanish, French, Italian, Polish, Russian, Chinese (Simplified)

---------------------------

Dungeons 3 has changed


[FILE UPDATES]

* File added: DLC: An Unexpected: Linux installer, English --- Size: 1.0 MB --- Version: v1.5.6

* File changed: DLC: An Unexpected: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* v1.5.6 build14 @6d5293b *TO* v1.5.6 build16 @e24f3d2

* File changed: DLC: Clash of Gods: Linux installer, English --- Size has not changed (2.0 MB) --- Version *FROM* v1.5.5 *TO* v1.5.6

* File changed: DLC: Clash of Gods: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* v1.5.6 build14 @6d5293b *TO* v1.5.6 build16 @e24f3d2

* File changed: DLC: Evil of the Caribbean: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* v1.5.5 *TO* v1.5.6

* File changed: DLC: Evil of the Caribbean: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* v1.5.6 build14 @6d5293b *TO* v1.5.6 build16 @e24f3d2

* File changed: DLC: Horde Throne Room: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* v1.5.5 *TO* v1.5.6

* File changed: DLC: Horde Throne Room: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* v1.5.6 build14 @6d5293b *TO* v1.5.6 build16 @e24f3d2

* File changed: DLC: Lord of the Kings: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* v1.5.5 *TO* v1.5.6

* File changed: DLC: Lord of the Kings: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* v1.5.6 build14 @6d5293b *TO* v1.5.6 build16 @e24f3d2

* File changed: DLC: Once Upon A Time: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* v1.5.5 *TO* v1.5.6

* File changed: DLC: Once Upon A Time: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* v1.5.6 build14 @6d5293b *TO* v1.5.6 build16 @e24f3d2

* File changed: DLC: Undead Throne Room: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* v1.5.6 build14 @6d5293b *TO* v1.5.6 build16 @e24f3d2

* File changed: Linux installer, English --- Size *FROM* 3.1 GB *TO* 3.1 GB (+8.0 MB) --- Version *FROM* v1.5.5 *TO* v1.5.6

* File changed: Linux installer, Czech --- Size *FROM* 3.1 GB *TO* 3.1 GB (+8.0 MB) --- Version *FROM* v1.5.5 *TO* v1.5.6

* File changed: Linux installer, French --- Size *FROM* 3.1 GB *TO* 3.1 GB (+8.0 MB) --- Version *FROM* v1.5.5 *TO* v1.5.6

* File changed: Linux installer, German --- Size *FROM* 3.2 GB *TO* 3.2 GB (+8.0 MB) --- Version *FROM* v1.5.5 *TO* v1.5.6

* File changed: Linux installer, Italian --- Size *FROM* 3.1 GB *TO* 3.1 GB (+8.0 MB) --- Version *FROM* v1.5.5 *TO* v1.5.6

* File changed: Linux installer, Spanish --- Size *FROM* 3.1 GB *TO* 3.1 GB (+8.0 MB) --- Version *FROM* v1.5.5 *TO* v1.5.6

* File changed: Mac OS X installer, English --- Size has not changed (3.1 GB) --- Version *FROM* v1.5.6 build14 @6d5293b *TO* v1.5.6 build16 @e24f3d2

* File changed: Mac OS X installer, Czech --- Size has not changed (3.1 GB) --- Version *FROM* v1.5.6 build14 @6d5293b *TO* v1.5.6 build16 @e24f3d2

* File changed: Mac OS X installer, French --- Size has not changed (3.1 GB) --- Version *FROM* v1.5.6 build14 @6d5293b *TO* v1.5.6 build16 @e24f3d2

* File changed: Mac OS X installer, German --- Size *FROM* 3.2 GB *TO* 3.2 GB (-1.0 MB) --- Version *FROM* v1.5.6 build14 @6d5293b *TO* v1.5.6 build16 @e24f3d2

* File changed: Mac OS X installer, Italian --- Size has not changed (3.1 GB) --- Version *FROM* v1.5.6 build14 @6d5293b *TO* v1.5.6 build16 @e24f3d2

* File changed: Mac OS X installer, Spanish --- Size has not changed (3.1 GB) --- Version *FROM* v1.5.6 build14 @6d5293b *TO* v1.5.6 build16 @e24f3d2


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 2]

---------------------------

Guild 3, The [In Dev] has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* EA 0.7.1 *TO* EA 0.7.3

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 2.6 GB *TO* 2.8 GB --- Version *FROM* EA 0.7.1 *TO* EA 0.7.3


[NO CHANGELOG]

---------------------------

StarCrawlers has changed


[FILE UPDATES]

* File removed: Patch (v1.1.2 to v1.1.3)

* File added: Patch (v1.1.3.2 to v1.1.3.3) --- Name: patch_starcrawlers_v1.1.3.2_(27057)_to_v1.1.3.3_(27391).exe --- Size: 13.7 MB --- Date: Fri 15 Feb 2019 07:42:32 GMT --- Version: v1.1.3.3

* File changed: Linux installer, English --- Name *FROM* starcrawlers_v1_1_3_2_27060.sh *TO* starcrawlers_v1_1_3_3_27395.sh --- Size *FROM* 871.3 MB *TO* 871.3 MB (+56.9 KB) --- Date *FROM* Fri 01 Feb 2019 11:17:31 GMT *TO* Fri 15 Feb 2019 11:06:36 GMT --- Version *FROM* v1.1.3.2 *TO* v1.1.3.3

* File changed: Patch (v1.1.3 to v1.1.3.1) --- NOTE: the download link has changed for this file

* File changed: Patch (v1.1.3.1 to v1.1.3.2) --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (32-bit) --- Name *FROM* setup_starcrawlers_v1.1.3.2_(32bit)_(27057).exe *TO* setup_starcrawlers_v1.1.3.3_(32bit)_(27391).exe --- Size *FROM* 811.7 KB *TO* 812.1 KB --- Date *FROM* Fri 01 Feb 2019 09:23:20 GMT *TO* Fri 15 Feb 2019 07:43:02 GMT --- Version *FROM* v1.1.3.2 *TO* v1.1.3.3

* File changed: Windows installer, English (32-bit) #2 --- Name *FROM* setup_starcrawlers_v1.1.3.2_(32bit)_(27057)-1.bin *TO* setup_starcrawlers_v1.1.3.3_(32bit)_(27391)-1.bin --- Size *FROM* 883.3 MB *TO* 881.1 MB --- Date *FROM* Fri 01 Feb 2019 09:23:15 GMT *TO* Fri 15 Feb 2019 07:42:58 GMT --- Version *FROM* v1.1.3.2 *TO* v1.1.3.3

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_starcrawlers_v1.1.3.2_(64bit)_(27057).exe *TO* setup_starcrawlers_v1.1.3.3_(64bit)_(27391).exe --- Size *FROM* 812.0 KB *TO* 812.6 KB --- Date *FROM* Fri 01 Feb 2019 09:23:49 GMT *TO* Fri 15 Feb 2019 07:43:30 GMT --- Version *FROM* v1.1.3.2 *TO* v1.1.3.3

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_starcrawlers_v1.1.3.2_(64bit)_(27057)-1.bin *TO* setup_starcrawlers_v1.1.3.3_(64bit)_(27391)-1.bin --- Size *FROM* 886.4 MB *TO* 884.2 MB --- Date *FROM* Fri 01 Feb 2019 09:23:44 GMT *TO* Fri 15 Feb 2019 07:43:26 GMT --- Version *FROM* v1.1.3.2 *TO* v1.1.3.3


[NO CHANGELOG]

---------------------------

Sundered®: Eldritch Edition has changed


[FILE UPDATES]

* File removed: Patch (v. to 08-04-2017) [Windows]

* File added: Patch (17-12-2018 to 04-02-2019) [Windows] --- Size: 77.0 MB --- Version: 04-02-2019

* File changed: Linux installer, English --- Size *FROM* 1.4 GB *TO* 1.5 GB --- Version *FROM* Sundered Edition *TO* 05-02-2019

* File changed: Mac OS X installer, English --- Size *FROM* 1.4 GB *TO* 1.4 GB (-3.0 MB) --- Version *FROM* Sundered Edition *TO* 04-02-2019

* File changed: Patch (08-04-2017 to 21-08-2017) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (21-08-2017 to 29-06-2018) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (29-06-2018 to 17-12-2018) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English --- Size *FROM* 1.4 GB *TO* 1.4 GB (-5.0 MB) --- Version *FROM* Sundered Edition *TO* 04-02-2019


[NO CHANGELOG]
high rated
Also, 1C Publishing is now called 1C Entertainment, so all of their published games have had their gamecards updated.
Post edited February 16, 2019 by muntdefems
high rated
Foundation

#### Update 1.0.8.0213 (14 February 2019)

* fix: occasional crash when leaving a game
* fix: crash when destroying a warehouse before accepting a delivery quest
* fix: crash when closing warehouse with escape key with resource selection context menu open
* fix: crash when send troops quest was closed while the soldier selection context menu was open
* fix: crash when housing attempted to build on map's edges
* fix: occasional crash when loading a corrupted mod
* fix: occasional crash after a bailiff office was destroyed
* fix: crash when clicking on an envoy notification if the bailiff was leaving
* fix: workplaces list refresh when a monument building part workplace is destroyed
Mana Spark

#### Update 1.0.20 - Quality of Life Update (14 February 2019)

##### HIGHLIGHTS

New Map Movement System

* open the map / choose any room already visited / there you are

Faster movement when out of combat

* More mobility! Can be disabled on Options Menu

New Poison System

* Stepping on poison won't get you poisoned immediately. It's only fair, right?

Convenient Loot Grab

* Gold and runes are automatically collected after you clear a room. Why not?

##### CHANGES

* Balancing Orcs close attack charging time (no more sudden attack out of nowhere)
* Small performance tweaks

##### FIXED BUGS

* There's an Aberration Chambers room without scenario props
* Room content icons go to the corner of the mini map after the player completes a sacrifice
* Player goes to No life Orbs but stays alive
* Rooms keep open if spider minions are spawned after the last enemy of the room is killed
Project Warlock

[(\\https://www.gog.com/forum/project_warlock/pw_changelog]https://www.gog.com/forum/project_warlock/pw_changelog](\\https://www.gog.com/forum/project_warlock/pw_changelog\\)

#### Update 1.0.0.3 (14 February 2019)

Hello guys,

We’re back and wish to start off with firing up a patch (you can find the
details below).We’ll be updating and tweaking the game further in the coming
weeks – the first of which will be the addition of the much requested extra
difficulty level – the “hard but with more lives”.This also begins our journey
to more frequent updates to Project Warlock – we had to lay out a schedule
that will allow for it. So – without any further ado please find the patch
notes for today’s update.

##### v.1.0.0.3 Changelog

##### Technology

* Added Headbob adjustment option
* Added new separate menu for language changing under options in main menu

##### Bugs

* Fixed a bug where the player could leave the map near the truck in E4M1
* Fixed a bug where Always Run would not save from level to level correctly
* Fixed a bug where the main menu animation would appear cut off when using the 21:9 aspectratio
* Fixed a bug where sprinter perk would not apply between the levels
* Fixed a bug where crosshairs would always show staffs crosshair when starting any level
* Fixed a bug where a wrong weapon would appear on the next level
* Fixed a potential blocker on E4M03 where a blue key card could be potentially not picked up
* Fixed an axe exploit
* Fixed bugged window views on E5M10 and E4M08
* Fixed door texture on E5M3
* Fixed a bug where falling into lava pit with health more than 800 would cause the player to be stuck
* Fixed wrong placement of some decoration items in E2M06
* Fixed a bug where you could climb the rocks in E2M01
* Darkened the skybox in E3M3 a bit
* Fixed a bug where a life loss warning on Exit to Workshop would appear in casual mode
* Fixed graphical corruptions on very high damage inflictions
* Fixed the cause of performance issues when Chain Reactor projectile interacts with the Final Boss
* Fixed a bug where the Player could fall through the ground when standing too close to the Final Boss during his transformation
* Fixed secret wall texture in E3M9
* Fixed wall texture in E4M11

##### Tweaks

* Increased overall brightness of the levels a bit
* Moved the language button to options menu
The following offline installers have also been updated:
-> DISTRAINT 2 to version 1.1
-> Beholder 2 to version 1.4.13663 (Windows & Mac installers)
-> Project Hospital to version 1.0.15215
-> Victory at Sea Pacific to version 1.3.0 (Linux installer)
-> Epic Tavern to version 969
Post edited February 16, 2019 by WinterSnowfall
high rated
An unexpected Saturday update plus a missing changelog from yesterday:

---------------------------

Games included in this batch:

· Divinity: Original Sin 2 - Definitive Edition
· StarCrawlers

---------------------------

Divinity: Original Sin 2 - Definitive Edition has changed


[FILE UPDATES]

* File removed: Patch (3.6.32.6602 to 3.6.33.2684) [Windows]

* File added: Patch (3.6.36.1643 to 3.6.36.3440) [Windows] --- Size: 12.0 MB --- Version: 3.6.36.3440

* File changed: DLC: Sir Lora: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

* File changed: Patch (3.6.33.2684 to 3.6.33.5509) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (3.6.33.5509 to 3.6.35.8270) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (3.6.35.8270 to 3.6.36.1643) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 13) --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

* File changed: Windows installer, English (part 2 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

* File changed: Windows installer, English (part 3 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

* File changed: Windows installer, English (part 4 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

* File changed: Windows installer, English (part 5 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

* File changed: Windows installer, English (part 6 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

* File changed: Windows installer, English (part 7 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

* File changed: Windows installer, English (part 8 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

* File changed: Windows installer, English (part 9 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

* File changed: Windows installer, English (part 10 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

* File changed: Windows installer, English (part 11 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

* File changed: Windows installer, English (part 12 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

* File changed: Windows installer, English (part 13 of 13) --- Size *FROM* 1.7 GB *TO* 1.7 GB (+10.0 MB) --- Version *FROM* 3.6.36.1643 *TO* 3.6.36.3440

---------------------------

StarCrawlers has changed


[CHANGELOG UPDATED]
Update 1.1.3.3 (15 February 2019)

- fix to using the Lunar Widsom Charm to enhance an accessory
- fix to a chest event that had no exit option
(Full changelog)
high rated
And another missing changelog:

---------------------------

Games included in this batch:

· Guild 3, The [In Dev]
· Rad Rodgers

---------------------------

[Part 1 of 2]

---------------------------

Guild 3, The [In Dev] has changed


[CHANGELOG UPDATED]
https://theguildgame.com/#developer-blog

Update EA 0.7.3 (15 February 2019)

As already mentioned in our last community update we were skipping the EA 0.7.2 version. All the changes we had in the EA 0.7.2 are included in the EA 0.7.3 version. We are all very excited about your feedback as we changed and added a lot in EA 0.7.3. The combat system and most of the related actions (eg. guarding) were completely reworked. You will see the first draft of our new AI system in the game. We added new life into the game by adding scenario intros, lots of sounds and voice overs. There are lots of other changes in that version as well, which you can check-out in the patch notes below. Have fun!

New features
- We completely reworked the combat system. Characters can now join fights or even start fights with multiple characters. So no more just 1 on 1 fights.
- With the new combat system characters that fall below a certain healthpoint threshold are not dying but are getting unconscious and cannot take part in the fight anymore. After a fight is over the character will stay unconscious until a certain amount of health points have been regenerated. While a character is unconscious, the character cannot defend himself or herself anymore. There are now some actions that can ONLY be executed on unconscious characters.
- Multiple parties are now able to join a fight. For instance city guards will now join a fight on the side of the character who reacted on an illegal action. Also guarding (building, area or character) lansquenets or henchmen are joining battles now. To make it easier to see who’s fighting for whom all characters of the opponent side are getting a red circle while the fight is ongoing.
- A fight ends if all characters of one side are unconscious. The still standing and victorious characters can then apply post combat actions on the poor fellows on the ground.
- The pre and post combat UI window was completely removed as it was first very interrupting (particularly if you had lots of thieves/robbers) and second it created lots of issues for multiplayer games.
-- Before a combat starts the target checks whether it should try to flee or fight. If the character decides to flee, a dice roll is executed. If successful the character runs away. If not, then the fight is started. The surrender action was removed.
-- After a victory you can now select the actions Steal, Break Bones, Kill or Kidnap (depending on your character) in the action menu (Attack category) and apply the action you want on the unconscious character.
- We also changed that attacking someone is finally illegal. So be careful where you attack someone, guards will not pass by without joining the fight.
- Henchmen who are assigned to guard a character or building will also join fights if the guarded building is under attack or if the protected character attacks or is attacked.
- The armor system changed as well now. There is a new derivative attribute called damage reduction, which reduces the amount of damage taken.
- With EA 0.7.3 we generally added that characters when they die are showing a death animation and are not just vanishing like they did before.
- We entirely reworked and fixed the sound system in the game as well. The game before felt really dead without all the ambient and sound effects. We added now sounds to most of the actions, to all scenario maps and buildings and we will add more in the future. Additionally we added voice sets for children and three different sets for male and female characters. As a next step we are going to implement the narrator voice overs to the game.
- As you all know we are not very happy with what the AI is doing or rather not doing in the game. Therefore we started implementing a new AI system into the game. With EA 0.7.3 you can experience the first iteration of the AI objective system. We of course will keep working on that in the following sprints.
-- The moral alignments of the AI were changed from 6 different values to 3 different values. The moral alignments of dynasties when starting the game will be mainly dependent on their select profession. The moral alignments will further change depending on the actions the AI is executing.
-- From now on the AI will use all their family members to execute actions.
-- The AI will now select the skills they want to unlock based on their moral values.
-- The AI will now follow objectives. The objectives they select are also dependent on their moral values. The objectives they follow are influencing the actions the AI wants to execute. The type of objectives available for the AI are depending on the current title of a dynasty. This way we want to make sure that the AI is shifting their focus, the more powerful they get.
-- The AI will now also react on immediate loss threats like being out of money, missing an heir or having no house.
- We added a new lose condition to the game. So from now on you can lose from getting bankrupt. So ongoing costs like salaries will actually NOT be capped at 0 anymore but will get your account below 0. If you are not getting back into the black numbers within a year, the game is lost. To make all that more transparent we are added a warning UI that shows you what’s threatening you and how long you have still time to solve it.
- In all the scenarios you are now getting a short intro sequence, fully narrated based on the scenario settings.
- From now on NPC Citizens will take hold of office positions if there are no dynasty applicants. From now on all offices are having an office holder from the very beginning.
- The change mentioned above finally allowed us to setup the desired starting conditions for your scenarios. We removed all the already existing AI dynasties and their buildings from all maps. All AI dynasties will be freshly created at game start and will now have the same starting conditions like the player. As a result there is now more space for buildings to be placed and the amount of opponents you select in the map settings will be correct.
- For the kidnapping action we added a selection UI for buildings (similar to the romance windows) so you can decide where to chain a hostage.
- With the new version the UI will now scale correctly with your screen resolution.
- We exchanged the previous font with a new font. First we wanted to make all the text more readable and second we wanted to use a font that covers all the necessary characters of other languages.
- You can now also see a new notification overview window which shows all the notifications you received. We are still working on the notifications, so soonish that feature should become more useful.
- We also made some small changes on the politics system. From now on applying for an office costs influence. Additionally we fixed the UI to correctly show what’s the highest office seat within a chamber.
- Since a lot of feedback came in regarding the micro management of the whole family we also added the possibility to your home residence, to assign ongoing actions to your family members. This way you only need to micro-manage them if you want to.
- In our survey for patch EA 0.7.1 a lot of you reported that you had a hard time figuring out what actions help you gain influence. We added the influence you receive when successfully executing the action to the “Rewards” section of the action’s tooltip.
- The actionbar categories now show 10 icons per page instead of 5 to more effectively use the space we have.

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

New features under hood
- Designers are now able to define which action can be shown in which building. This way we are now able to lock/unlock actions for residential buildings and businesses without changing it in the code.
- Designers are now able to create actions that affect not just source (the executor of an action) and target but select two different targets. With that new feature we are able to create actions like “Spread rumors about a dynasty”, which decreases the relationship between two other dynasties.

Balancing
- All the equipment related to combat had been rebalanced to support the new combat system. Weapons and armor are now way more powerful and it’s absolutely recommended to equip your characters well before taking up a fight with a city guard.
- All the producible items in the garrison and the thieves hideout were moved to other buildings.
- Prices for titles and skills have been adjusted.
- Hiring employees is now more expensive.
- The start base budget for businesses has been increased.
- Adjusted the XP gained from executing actions.
- Adjusted the prices for a lot of the henchmen specific actions.
- Adjusted some effects of actions

Content
- A new action was added for thieves: game of dice. It’s a legal action that allows your thieves to make coins from playing with unsuspecting citizens.
- Every character should now start with a starting clothing item equipped. Citizens should wear the proper items for the clothes they are wearing.

Performance and stability
- We changed the way the game is picking objects in the 3D world. All the props and fauna in the game is not considered anymore while the game is checking for pickable objects under the mouse cursor.
(To be continued in the next post)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Guild 3, The [In Dev] has changed


[CHANGELOG UPDATED]

(Continued from the previous post)
Bug fixes
- Fixed a bug that caused the game to crash when the home residence was demolished.
- Fixed a bug that caused the game to crash if the main residence burned down.
- Fixed a bug that caused the game to crash if there were too many evidences to be traded in the dynasty trade UI.
- Fixed a bug that caused the game to crash if the clothes of a dead character were selected.
- Fixed a bug that caused the game to crash when a henchman executes the conquer building action.
- Fixed a bug that caused the game to crash upon using the spying action with a henchman.
- Fixed a bug that caused the game to crash after the trial of an employee finished.
- Fixed a bug that caused transporters to take a transporter slot in a building that they were visiting.
- Fixed a bug that caused buildings to not look like their according building level.
- Fixed a bug that actions, like break into building, are opening the interieur scene when applied on a building.
- Fixed that NPCs and AI dynasties are not repairing their buildings. Now they are repairing their buildings if they can afford it.
- Fixed a bug that caused NPC adults to attack NPC children. That’s not happening anymore.
- Fixed a bug that caused to show different relationship values on characters and the character selection screen.
- Fixed a bug that caused the amount of unread notifications to not show up anymore.
- Fixed a bug that prevented the player from exiting a scenario as the “Yes” button was missing the first time the UI was opened.
- Fixed a bug that caused characters to not die even if they are below 0 health points.
- Fixed a bug that allowed characters to use office actions despite not having the office anymore.
- Fixed a bug that caused the game to not show pistol and crossbow animations anymore.
- Fixed a bug that caused guards to not react properly when they are the victim of the pickpocket action.
- Fixed a bug that prevents ambushes to happen below bridges.
- Fixed a bug that caused characters to spawn below the surface in Augsburg.
- Fixed a bug that caused the player to not get influence for their office position.
- Fixed a bug that caused the selection circle of a character to vanish after loading a map.
- Fixed a bug that caused family members to always select the same target for the “drive your workers” action.
- Fixed a bug that caused the intro music to be played before the sound settings are loaded.
- Fixed a bug that caused the overall volume setting to do nothing.
- Fixed a bug that caused the game to take over changed sound settings without hitting the confirm button.
- Fixed a bug that players had to restart the game to apply sound settings.
- Fixed a bug that caused some sounds to still play despite all volume controls have been set to 0.
- Fixed a bug that caused the game to zoom on double clicking.
- Fixed a bug that caused the game to show the last item produced tooltip when hovering the mouse cursor over the currently active action icon.
- Fixed a bug that caused the illegal and legal colors to be shown incorrectly.
- Fixed a bug that caused the game to allow all members of a family to leave a guild.
- Fixed a bug that caused transporters to not being fireable.
- Fixed a bug that caused the kidnap action to show the success animation despite the action was actually a failure.
- Fixed a bug that prevented the “Chain Hostage in Backroom” action from successfully finishing.
- Fixed a bug that caused the game to not unlock the correct amount of businesses in the career mode.
- Fixed a bug that caused the game to create NPCs whenever someone used the praise action on an inn, without destroying them afterwards.
- Fixed a bug that caused percentage values to not being shown correctly in tooltips.
- Fixed a bug that caused the game to prevent the player from visiting their own herb huts and hospitals.
- Fixed a bug that caused the game to stop the current weather after visiting an interieur scene.
- Fixed a bug that caused the game to not remove selection circles of employees after the associated building was destroyed.
- Fixed a bug that caused the character to not being illuminated correctly in the inspection window if water animations are enabled …
- Fixed a bug that caused transporters to not go to the market and buy certain ingredients.
- Fixed a bug that caused the new leader of a dynasty to be teleported to their home residence after the previous leader was killed.
- Fixed a bug that caused the avatar, spouse and heir quick selection UI panels to overlap each other on starting a map.
- Fixed a bug that caused the game to show the spouse twice in the quick selection UI if the spouse is also appointed as the heir.
- Fixed a bug that prevented the player to manually end a relationship by using the end relationship action.

Known issues
- All office privileges were removed for now as none of the actions were working properly. We will assess the whole system and as soon as it’s properly working we’ll introduce those actions again.

Important information
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch
For the next patch we want to further improve the AI and update the notification system to support urgent notifications.

A short outlook…
The focus right now is on the dynasty AI but we will also start working on the politics and law system, as we want to make the offices more useful.

We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.7.3: Google Form: https://docs.google.com/forms/d/e/1FAIpQLScmC3wEHxhTERRCTuhbkgJtZ1GwzfaCNCBHvkShgYAwjcZ2Ow/viewform
(Full changelog)

---------------------------

Rad Rodgers has changed

>>> Companies changed *FROM* Slipgate Studios / THQ Nordic GmbH *TO* Slipgate Studios / HandyGames
high rated
Before someone posts any new update, here's the recap of last week's:
https://www.gog.com/forum/general/the_what_did_just_update_weekly_digest/post85
high rated
Depth of Extinction

Updated to 49.6.1.
No changelog.

Stars in Shadow

Update 37980 (18 February 2019)
Gameplay Changes and Additions

AI-controlled factions now have an additional handicap when playing on the "Easy" difficulty level (ships cost additional Labor).
The technology 'Cybernetic Organisms' is now available to all factions. This allows Harmonized population units to be De-Harmonized, and increases Battle Mech strength by +2.
Unescorted transports carrying civilian colonists will now surrender to the enemy if attacked.
Fixes
Eliminating an empire by capturing its last outpost should no longer cause an error.
Fix for a coin rounding issue in the resource request event.
Fix for a bug triggered by battles that included fleeing population transports.
Destroying a colony immediately after creating it should no longer cause an error.
Fixes for several bugs involving invalid starvation warnings.
Fixes for several "likely bug in the attack confirmation logic" warnings.
Fixes for logic errors in the "please do not colonize" requests.
Reverse engineering captured ships should no longer cause errors in the technology queue.
Updated the logic used to determine resource request quantities to better take into account what the player can practically afford.
Destroying a ship while it's being refitted should no longer cause an error.
Transports arriving at an outpost planet should no longer cause an error.
Colonist morale modifiers should now persist when populations are transported between worlds.
Agreeing to embargo an empire you don't have a trade charter with should no longer cause an error.

Sunless Skies

Updated to 1.2.0.2.4cf00080.
No changelog.
high rated
18 February:

---------------------------

Games included in this batch:

· Akalabeth: World of Doom
· Deep Sky Derelicts
· Planet Nomads [In Dev]
· Realpolitiks
· Realpolitiks - New Power [DLC]
· Star Wolves 2
· Stars in Shadow
· Sunless Skies

---------------------------

Akalabeth: World of Doom has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.6.8 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04) *TO* Windows (7, 8, 10) and Mac OS X (10.11.0 or newer) and Linux (Ubuntu 16.04, Ubuntu 18.04)

>>> System requirements for Linux changed *FROM* Missing! *TO* System: Ubuntu 16.04, 18.04 or later, Processor: 1 GHz Processor (1.4 GHz recommended), Memory: 256MB RAM (512 recommended), Graphics: 3D graphics card 128 MB VRAM

>>> System requirements for OS X changed *FROM* Missing! *TO* System: OSX 10.11 or later, Processor: Intel Core Duo 2GHz+, Memory: 1GB of RAM, Graphics: 64MB of video memory

>>> System requirements for Windows changed *FROM* Missing! *TO* System: Windows 7 / 8 / 10, Processor: 1 GHz, Memory: 256 MB RAM, Graphics: 3D graphics card compatible with DirectX 9.0c

---------------------------

Deep Sky Derelicts has changed

>>> Companies changed *FROM* Snowhound Games / 1C Company *TO* Snowhound Games / 1C Entertainment

---------------------------

Planet Nomads [In Dev] has changed


[FILE UPDATES]

* File removed: Patch (0.9.5.1 to 0.9.6.0) [Windows]

* File added: Patch (0.9.7.7 to 0.9.8.1) [Windows] --- Size: 27.0 MB --- Version: 0.9.8.1

* File changed: Linux installer, English --- Size *FROM* 1.6 GB *TO* 1.6 GB (+4.0 MB) --- Version *FROM* 0.9.7.7 *TO* 0.9.8.1

* File changed: Patch (0.9.6.0 to 0.9.6.1) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.9.6.1 to 0.9.7.3) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.9.7.3 to 0.9.7.7) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English --- Size *FROM* 1.8 GB *TO* 1.8 GB (+5.0 MB) --- Version *FROM* 0.9.7.7 *TO* 0.9.8.1


[NO CHANGELOG]

---------------------------

Realpolitiks has changed
Realpolitiks - New Power [DLC] has changed

>>> Companies changed *FROM* Jujubee S.A. / 1C Company *TO* Jujubee S.A. / 1C Entertainment

---------------------------

Star Wolves 2 has changed

>>> Companies changed *FROM* X-bow Software / 1C Company *TO* X-bow Software / 1C Entertainment

---------------------------

Stars in Shadow has changed


[FILE UPDATES]

* File removed: Patch 21910 -> 22101 (03/26/18) [Windows]

* File removed: Patch 22101 (03/21/18) [Windows]

* File added: Patch (37959 (01/17/19) to 37980 (02/11/19)) [Windows] --- Size: 6.0 MB --- Version: 37980 (02/11/19)

* File changed: DLC: Legacies: Windows installer, English --- Size has not changed (28.0 MB) --- Version *FROM* 37959 (01/17/19) *TO* 37980 (02/11/19)

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (7.0 MB) --- Version *FROM* 37959 (01/17/19) *TO* 37980 (02/11/19)

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 2.8 GB *TO* 2.8 GB (+1.0 MB) --- Version *FROM* 37959 (01/17/19) *TO* 37980 (02/11/19)


[CHANGELOG UPDATED]
Update 37980 (18 February 2019)

Gameplay Changes and Additions
- AI-controlled factions now have an additional handicap when playing on the "Easy" difficulty level (ships cost additional Labor).
- The technology 'Cybernetic Organisms' is now available to all factions. This allows Harmonized population units to be De-Harmonized, and increases Battle Mech strength by +2.
- Unescorted transports carrying civilian colonists will now surrender to the enemy if attacked.

Fixes
- Eliminating an empire by capturing its last outpost should no longer cause an error.
- Fix for a coin rounding issue in the resource request event.
- Fix for a bug triggered by battles that included fleeing population transports.
- Destroying a colony immediately after creating it should no longer cause an error.
- Fixes for several bugs involving invalid starvation warnings.
- Fixes for several "likely bug in the attack confirmation logic" warnings.
- Fixes for logic errors in the "please do not colonize" requests.
- Reverse engineering captured ships should no longer cause errors in the technology queue.
- Updated the logic used to determine resource request quantities to better take into account what the player can practically afford.
- Destroying a ship while it's being refitted should no longer cause an error.
- Transports arriving at an outpost planet should no longer cause an error.
- Colonist morale modifiers should now persist when populations are transported between worlds.
- Agreeing to embargo an empire you don't have a trade charter with should no longer cause an error.
(Full changelog)

---------------------------

Sunless Skies has changed


[FILE UPDATES]

* File added: Patch (V1.2.0.1.a77f6a15 to V1.2.0.2.4cf00080) [Windows] --- Size: 4.0 MB --- Version: V1.2.0.2.4cf00080

* File changed: DLC: Cyclopean Owl: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.2.0.0.157b386b *TO* 1.2.0.2.4cf00080

* File changed: DLC: Cyclopean Owl: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* V1.2.0.0.157b386b *TO* V1.2.0.2.4cf00080

* File changed: DLC: Rabbit Mascot: Linux installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.2.0.0.157b386b *TO* 1.2.0.2.4cf00080

* File changed: DLC: Rabbit Mascot: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* V1.2.0.0.157b386b *TO* V1.2.0.2.4cf00080

* File changed: Linux installer, English --- Size has not changed (1.1 GB) --- Version *FROM* 1.2.0.0.157b386b *TO* 1.2.0.2.4cf00080

* File changed: Patch (V1.1.9.5.08b4e1b8 to V1.1.9.6.e24eac9e) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (V1.1.9.6.e24eac9e to V1.1.9.8.c44a55c5) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (V1.1.9.8.c44a55c5 to V1.2.0.0.157b386b) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English --- Size *FROM* 1.2 GB *TO* 1.2 GB (+1.0 MB) --- Version *FROM* V1.2.0.0.157b386b *TO* V1.2.0.2.4cf00080


[NO CHANGELOG]
high rated
Divinity: Original Sin 2 - Definitive Edition

Language:

Downloads Changelog
Update 3.6.36.3440 (15 February 2019)
Updates:

Italian is added as a language

Mac Specific Bug Fixes:

Fixed visual issue with journal pages
Fixed scrolling issue when using a mouse wheel

Bug Fixes:

Fixed empty containers not closing with space bar
Fixed certain NPCs not entering combat when attacked from a distance

Kingdom Come: Deliverance

Update 1.8.2 (19 February 2019)

Some enemies that were too hesitant to attack the player are now much more eager to fight. Including Runt!
Several crash-causing bugs fixed. Including the most serious one that always happened sometime after finishing The House of God quest and wasn't preventable by loading.
Items from previous saves are no longer placed in player's inventory upon creating a new game.
Soldiers in The House of God quest no longer keep beating Zmola forever.