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muntdefems: 13 September:

---------------------------

Games included in this batch:

· BLACKHOLE
Devs just confirmed to me that they only changed the version number to sync with the Steam version number.
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MarkoH01: Devs just confirmed to me that they only changed the version number to sync with the Steam version number.
In that case the macOS and Linux builds are still out of sync with their Steam counterparts, as they are still labeled as v1.10... :\
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MarkoH01: Devs just confirmed to me that they only changed the version number to sync with the Steam version number.
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muntdefems: In that case the macOS and Linux builds are still out of sync with their Steam counterparts, as they are still labeled as v1.10... :\
Thank you. I will tell them.

Edit: Done.
Post edited September 14, 2018 by MarkoH01
high rated

Hand of Fate 2


Update 1.6.2 (14 September 2018)

Fixed bugs in the ragdoll reanimation logic.
Fixed a bug where disabled characters got locked in their current state.
Fixed a bug where phalanx units could get locked into a flurried state on respawn.
Fixed typos in the Briarfolk Endless Adventure.
Fixed modding editor default unity editor version.
Fixed Briarfolk trait visibility in the editor.
high rated
14 September, a slow and overall uneventful day:

---------------------------

Games included in this batch:

· Mini Metro
· Wolcen: Lords of Mayhem [In Dev]

---------------------------

Mini Metro has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (198.0 MB) --- Version *FROM* gamma37 *TO* gamma37a

* File changed: Mac OS X installer, English --- Size *FROM* 184.0 MB *TO* 185.0 MB --- Version *FROM* 201808141035 (release-37) *TO* 201809042153 (release-37a)

* File changed: Windows installer, English --- Size has not changed (203.0 MB) --- Version *FROM* 201808141035 (release-37) *TO* 201809042153 (release-37a)


[NO CHANGELOG]

---------------------------

Wolcen: Lords of Mayhem [In Dev] has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 0.5.0.5b *TO* 0.5.0.5c

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.5b *TO* 0.5.0.5c

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.5b *TO* 0.5.0.5c

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 3.0 GB *TO* 3.0 GB (+2.0 MB) --- Version *FROM* 0.5.0.5b *TO* 0.5.0.5c


[NO CHANGELOG]
high rated
Megaquarium

#### Update v1.0.4g (14 September 2018)

* Stopped softblock on Elmshorn, if your Toadstool Corals die, you can buy more from the shop.
* Fixed bug where main volume did not affect atmosphere volume.
* Fixed bug where volumes set to 0 were not saved between game runs.
* Fixed growth tooltip on corals.
* Fixed bug where Elmshorn objective, skimmer wasn't recognised if connected by pump.
* Fixed bug where autosave failure due to not being able to access the user area makes the game crash.
* Fixed bug on Napalos where Herbivore Habitat will not complete.
* Fixed some other crash bugs.
* Reduced requirement for first part of Elmshorn objective from 6 to 5.
* Added cap for number of point bubbles on screen at once to improve stability.

Next I'm going to be seeing if I can improve load times on the Mac version of
the game. Then I'm going to be looking into improving the general performance.

I hope you are all enjoying the game! Remember to leave a review once you have
formed your opinion!
Need to Know

#### Update v1.14 (14 September 2018)

This update is the next in a series of updates to improve clarity and
usability of the game, particularly in the early stages, in response to
feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have
any bug reports or suggestions to make - you can visit this board to post
them: [https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)

For a list of the changes made in v1.14, see below:

* Added colour differentiation to suspects on map to show which suspects are helper suspects, to clarify crossmatch missions
* Added colour differentiation to suspects on map to show which suspects have previously been opened
* Added mission-specific icons to every work mission, to add more visual context to each mission
* Added UI scaling option to allow UI to be scaled down (now available for 16:9 & 16:10 aspect ratios)
* Changed UI scaling to allow for smaller minimum size
* Changed scaling of mission start overlay to reduce clutter
* Changed conversation(s) with Frank after GoodConversation to better respond to your performance in the mission
* Simplified mission alert level displayer to only show the colour of the current alert level, as other level colours were cluttering the screen
* Fixed issue with DeepLink trail animation showing the wrong endpoints for some main panel evidence (like Message contacts)
* Fixed evidence issue in MailingIn
* Fixed display issue with mission start overlay elements popping into view too early
* General bugfixes and typo fixes

#### Update v1.13 (13 September 2018)

This update is the next in a series of updates to improve clarity and
usability of the game, particularly in the early stages, in response to
feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have
any bug reports or suggestions to make - you can visit this board to post
them: [https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)

For a list of the changes made in v1.13, see below:

* Added UI scaling option to allow UI to be scaled down (currently 16:9 aspect ratio only)
* Changed default UI scaling for 16:9 displays to scale down UI
* Changed default FPS from unlimited to 60fps
* Changed evidence opening animation to reduce delay
* Clarified mission rules in Operation SpotlessComb 2
* Fixed evidence issue in Operation PeacefulTransition
* Fixed evidence issue in Operation SpotlessComb 3
* Fixed off-centre tool selection overlay on media evidence entry
* Fixed some blank suspect outcomes in Operation BadHombres 2
* Enabled resolution selector in Linux build temporarily to resolve issue with incorrect resolution on startup
* General bugfixes and typo fixes
The following offline installers have also been updated:
-> A Hat in Time to version Seal the Deal 1.01
high rated
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muntdefems: In that case the macOS and Linux builds are still out of sync with their Steam counterparts, as they are still labeled as v1.10... :\
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MarkoH01: Thank you. I will tell them.
What dev are you talking to. One of them posted in the game forum. Seems the one hand doesn't know what the other hand is doing?
The hotfix is for the new season of Challenge Vault Online. BLACKHOLE on GOG uses Galaxy to access that. The macOS installer is supposed to be updated soon. Though the Challenge Vault is not currently available on Mac. I'm not sure if the Linux installer will get an updated version as that functionality doesn't currently exist for it (the Galaxy bits & possibly other online code).
Post edited September 15, 2018 by Gydion
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MarkoH01: Thank you. I will tell them.
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Gydion: What dev are you talking to. One of them posted in the game forum. Seems the one hand doesn't know what the other hand is doing?
The hotfix is for the new season of Challenge Vault Online. BLACKHOLE on GOG uses Galaxy to access that. The macOS installer is supposed to be updated soon. Though the Challenge Vault is not currently available on Mac. I'm not sure if the Linux installer will get an updated version as that functionality doesn't currently exist for it (the Galaxy bits & possibly other online code).
That is really funny since I spoke to the same dev - just on a different storefront :)
https://steamcommunity.com/app/322680/discussions/0/1735462352479735100/
high rated
While the BLACKHOLE devs make up their mind, another working week has ended and so it's time to recap all the games that have been updated:
https://www.gog.com/forum/general/the_what_did_just_update_weekly_digest/post63
high rated
Eisenwald: Blood of November
Patch 1.3 Hotfix (17 September 2018)

Added French language support
Machinarium Collector's Edition
Patch 3052-A (17 September)

Fixed an issue with the cursor in the Mac version of the game.
high rated
7 Billion Humans

#### Patch 1.0.32487 (17 September 2018)

* add menu option to toggle camera motion
* keep JUMP arrow highlighted when scrolling
* fix rare bug where workers could pick up inaccessible datacubes
* tweak editor note scaling behavior for Asian languages
* fix checkerboard victory condition
* fix victory conditions for counting machine levels
* tweak victory condition for last level. Speaking is now allowed, as long as last worker and only the last worker says the requested phrase.
* number picker captures click until release
* fix killbot crash
* updated art for back button
* updated translations
* tweak layout of OCD screen
* ignore IF conditions where either param is blank
A Hat in Time

#### Update 1.04 (17 September 2018)

##### General

* Fixed selecting the Lava Cake act in Alpine Skyline taking you to The Birdhouse

##### The Arctic Cruise

* The Arctic Cruise Act 2 & 3 no longer requires Death Wish stamps
* Fixed a softlock in Bon Voyage! with the Mafia in the dinner hall
* Ship Shape (The Arctic Cruise) has had its balance tweaked, so that (hopefully) no player should be stuck on it for hours

##### Death Wish

* Peace and tranquility (easy mode) now costs 77 pons instead of yarn
* * Fixed a bug where peace and tranquility could not claim rewards or be refunded
* 3-Lives requirement has been removed from all Death Wishes except Rift Collapse and Boss Rush
* 3 lives are disabled in peace and tranquility
* Fixed a bug where timer challenges were unaffected by peace and tranquility
* So You're Back from Outer Space's primary objective has been made easier in easy mode
* UFOs in So You're Back From Outer Space have been made a bit easier to avoid
* Peace and tranquility can now be turned on the moment its available by holding A, you no longer need to exit to menu
* 10-Seconds to Self-Destruct and Bird Sanctuary now have peace and tranquility
Need to Know

#### Update v1.16 (17 September 2018)

This update is the next in a series of updates to improve clarity and
usability of the game, particularly in the early stages, in response to
feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have
any bug reports or suggestions to make - you can visit this board to post
them: [https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)

For a list of the changes made in v1.16, see below:

* Added more post-mission dialogue paths to make NPCs react properly to the player’s performance in missions
* Added ‘Target suspects’ animation and information for evidence wave missions, to show how many suspects need to be found, and how many are remaining
* Changed Evidence Wave missions (like RushHour) so that Match/No Match powers are now used more intuitively - Match is now used only if suspect has suspicious evidence in the current wave of evidence
* Changed RushHour evidence waves for better mission flow
* Changed ‘%’ to compliance icon in mission summary for clarity
* UI scaling setting is now stored between sessions, preventing need to set it every start-up
* Fixed issue with NPCs in post-mission conversations congratulating you on your performance, even if you performed very poorly
* Fixed issue with post-mission suspect outcomes displaying as blank for some suspects - these are now skipped
* Fixed evidence issue in Operation StarLasso 2
* Fixed annoying delay after mission overlay when displaying ‘1st Evidence Wave’ for evidence wave missions
* Fixed incorrect formatting of power name in mission summary tooltip
* General bugfixes and typo fixes
The following offline installers have also been updated:
-> Victory at Sea Pacific to version 1.0.3
-> Megaquarium to version v1.0.7g (...and it seems there's a Mac installer now as well)
-> Lamplight City to version 1.0.0.4
-> The Red Strings Club to version 1.0.0.57 (Linux only)
-> Hand of Fate 2 to version 1.6.2 (Linux only)
-> The Darkside Detective to version Update 4 hotfix (Linux only)
Post edited September 17, 2018 by WinterSnowfall
high rated
17 September:

---------------------------

Games included in this batch:

· Divinity: Original Sin 2 - Definitive Edition
· EVERSPACE™
· EVERSPACE™ - Encounters [DLC]
· EVERSPACE™ Deluxe Edition Upgrade [DLC]
· Eisenwald: Blood of November
· Machinarium Collector's Edition
· Planet Nomads [In Dev]
· Renowned Explorers: International Society

---------------------------

Divinity: Original Sin 2 - Definitive Edition has changed

>>> Bonuses changed *FROM* manual, editor *TO* manual, editor, editor (definitive edition)


[FILE UPDATES]

* File added: editor (definitive edition) --- Size: 340.0 MB --- Version: [empty]


[NO CHANGELOG]

---------------------------

EVERSPACE™ has changed
EVERSPACE™ - Encounters [DLC] has changed
EVERSPACE™ Deluxe Edition Upgrade [DLC] has changed

>>> Supported OS changed *FROM* Windows (7, 8, 10) and Mac OS X (10.11.0 or newer) and Linux (Ubuntu 16.04, Ubuntu 18.04) *TO* Windows (7, 8, 10) and Mac OS X (10.12.0 or newer) and Linux (Ubuntu 16.04, Ubuntu 18.04)

>>> System requirements for OS X changed *FROM* 10.11 or later, Processor: Intel CPU Core i3, Memory: 4 GB RAM, GPU: Nvidia GTX 480 / AMD Radeon HD 5870, Storage: 8 GB, Mouse + Keyboard, Recommended system requirements: 10.11 or later, Processor: Intel CPU Core i7, Memory: 8 GB RAM, GPU: Nvidia GeForce GTX 770 / AMD Radeon R9 280X, Storage: 8 GB, Mouse + Keyboard *TO* 10.12 or later, Processor: Intel CPU Core i3, Memory: 4 GB RAM, GPU: Nvidia GTX 480 / AMD Radeon HD 5870, Storage: 8 GB, Mouse + Keyboard, Recommended system requirements: 10.12 or later, Processor: Intel CPU Core i7, Memory: 8 GB RAM, GPU: Nvidia GeForce GTX 770 / AMD Radeon R9 280X, Storage: 8 GB, Mouse + Keyboard

---------------------------

Eisenwald: Blood of November has changed

>>> Supported languages changed *FROM* Audio and text: German, English, Russian *TO* Text only: German, English, French, Russian


[FILE UPDATES]

* Files removed: Windows installer, English (parts 1-2)

* File added: Patch (1.3 to 1.3 Hotfix) --- Name: patch_eisenwald_blood_of_november_1.3_(18731)_to_1.3_Hotfix_(23699).exe --- Size: 4.4 MB --- Date: Fri 14 Sep 2018 11:23:29 GMT --- Version: 1.3 Hotfix

* File added: Windows installer, English --- Name: setup_eisenwald_blood_of_november_1.3_hotfix_(23699).exe --- Size: 1.6 GB --- Date: Fri 14 Sep 2018 11:24:18 GMT --- Version: 1.3 Hotfix


[CHANGELOG UPDATED]
Patch 1.3 Hotfix (17 September 2018)

- Added French language support
(Full changelog)

---------------------------

Machinarium Collector's Edition has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* machinarium_collector_s_edition_enUS_gog_1_21134.pkg *TO* machinarium_collector_s_edition_enUS_3052_a_23701.pkg --- Size *FROM* 295.4 MB *TO* 295.4 MB (+3.0 B) --- Date *FROM* Wed 30 May 2018 14:48:31 GMT *TO* Fri 14 Sep 2018 13:16:47 GMT --- Version *FROM* 2943-A *TO* 3052-A


[CHANGELOG UPDATED]
Patch 3052-A (17 September)

- Fixed an issue with the cursor in the Mac version of the game.
(Full changelog)

---------------------------

Planet Nomads [In Dev] has changed


[FILE UPDATES]

* File removed: Patch (0.9.1.0 to 0.9.1.1) [Windows]

* File added: Patch (0.9.3.0 to 0.9.3.1) [Windows] --- Size: 3.0 MB --- Version: 0.9.3.1

* File changed: Linux installer, English --- Size has not changed (1.6 GB) --- Version *FROM* 0.9.3.0 *TO* 0.9.3.1

* File changed: Mac OS X installer, English --- Size has not changed (1.6 GB) --- Version *FROM* 0.9.3.0 *TO* 0.9.3.1

* File changed: Patch (0.9.0.4 to 0.9.2.1) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.9.2.1 to 0.9.2.2) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.9.2.2 to 0.9.3.0) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English --- Size has not changed (1.7 GB) --- Version *FROM* 0.9.3.0 *TO* 0.9.3.1


[NO CHANGELOG]

---------------------------

Renowned Explorers: International Society has changed


[FILE UPDATES]

* File added: Patch (503 to 508) [Windows] --- Size: 8.0 MB --- Version: 508

* File changed: DLC: More To Explore: Linux installer, English --- Size has not changed (65.0 MB) --- Version *FROM* 503 *TO* 508

* File changed: DLC: More To Explore: Mac OS X installer, English --- Size has not changed (64.0 MB) --- Version *FROM* 503 *TO* 508

* File changed: DLC: More To Explore: Windows installer, English --- Size has not changed (70.0 MB) --- Version *FROM* 503 *TO* 508

* File changed: DLC: The Emperor's Challenge: Linux installer, English --- Size has not changed (20.0 MB) --- Version *FROM* 503 *TO* 508

* File changed: DLC: The Emperor's Challenge: Mac OS X installer, English --- Size has not changed (18.0 MB) --- Version *FROM* 503 *TO* 508

* File changed: DLC: The Emperor's Challenge: Windows installer, English --- Size *FROM* 25.0 MB *TO* 24.0 MB --- Version *FROM* 503 *TO* 508

* File changed: Linux installer, English --- Size has not changed (943.0 MB) --- Version *FROM* 503 *TO* 508

* File changed: Mac OS X installer, English --- Size has not changed (917.0 MB) --- Version *FROM* 503 *TO* 508

* File changed: Windows installer, English (part 1 of 2) --- Size *FROM* 945.0 MB *TO* 944.0 MB --- Version *FROM* 503 *TO* 508

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 959.0 MB *TO* 958.0 MB --- Version *FROM* 503 *TO* 508


[CHANGELOG UPDATED]
Patch 508 (14 September 2018)

- hotfix for version 503
(Full changelog)
high rated
Phantom Doctrine

Patch 1.0.6 (17 September 2018)

This patch contains requested improvements and fixes. As always, thank you for your support and all the feedback. Rest assured that further updates are in the works and we're always interested in hearing from you!

Improvements:

Dispose of body/pick up agent cutscenes are now skippable (yay!)
The Interconnected ability now only works after a successful tactical recon of the mission area
Volume of cinematic cutscenes played during missions adjusted
Improved enemy agent behavior while in vigilant mode
Removed an exploit resetting agent Heat with a tech unlock
Improved tooltips for armor, weapons and items when comparing them

Bugfixes:

Removed an issue with endless slow-mo for overwatch triggered for enemies in cover
Skipping a turn with the evac panel open will not block the UI
Removed a potential block caused by an enemy vigilant Agent trying to turn laser sensors on again
A patrolling Agent will no longer fall off the map while jumping down
Tracked down an eliminated a pesky rare bug which could block the game when choosing an enemy and an ability in the tutorial
A rare technical issue when opening a new secret file is now dead and buried
After rescuing an operative being interrogated in an Enemy Cell location, Danger gain will be correctly reduced
An Operative working on a Hideout assignment can't be hospitalized because of a Side Story Event at the same time
Agents in support cutscenes are now dressed in correct clothes
Opening a door will no longer cause a nearby civilian to move
Corrected a tooltip repetition for single shot stats of SMGs and rifles
The system cursor should no longer appear and supersede the in-game cursor
A disguised Operative carrying a body will now correctly upset civilians on sight
Removed an exploit from a KGB story mission, allowing to load a game and revert to infiltration mode
Corrected World Map text in the Italian localization
Improved gunshot sounds passing through grids with cars
Smashing of already broken glass will no longer be attempted
A variety of small fixes
high rated
Megaquarium

#### Update v1.0.8 (18 September 2018)

##### Changelog

* Major performance improvements in large aquariums.
* Severely reduced logging in log files.
* Some underlying bug fixes and stability improvements.

##### Performance improvements

I know some of you have been waiting for this one. The improvements I made
today should make a significant difference to the smoothness and speed of the
game once your aquarium gets large.

In very large aquariums you'll still probably encounter the odd judder here
and there but the game should be totally playable right into the late game.

I can still squeeze more performance out of the engine in due course so more
performance improvements will come out over the course of the coming days and
weeks.

##### Log files

If you're one of the people who's suffered with a humongous log file and
running out of disc space, please accept my apologies. These files are
completely safe to delete (although I believe the game will wipe it
automatically next time you run it) and from now on the logs should be much
smaller.Please let me know if they are still too big. I know some of you like
to play the game for many hours in a row!Thank you again for your continued
patience. I hope you agree that the game has come a long way in terms of
stability even since release just 5 days ago.

My next job is to tackle those loading times.

Let me know if you have any other problems,

Tim
Graveyard Keeper

#### Update 1.032 (18 September 2018)

* Fixed Snake/Astrologer reputation deadlock.
* Fixed negative grave quality calculation bug.
Caves of Qud

#### Patch 2.0.149.1 (18 September 2018)

* Brainless things no longer fall asleep.
* Hindren clues should now be more successfully excluded from gossip.
* Pressing left on an object in the inventory screen now collapses the whole category.
* Pouring liquid on the ground now results in a salt-diluted puddle of the same volume you poured, not twice that volume.
* You can no longer avoid attacks by certain sludges on the basis of the attacks overquenching your thirst.
* Generated names from the arcology of Ekuemekiyye no longer occasionally contain a trailing space.
* Psychic hunters no longer get vestigial legendary titles.
* Fixed a bug that caused on-damage cooking effect trigger's percentage to drop to 0 after saving and loading.
* Fixed some plurality issues with generated text when preserving ingredients.
* Fixed a bug that prevented run-down carcass kneaders from being wound up.
* [modding] The RandomColors part has a new property, BackgroundColor, for specifying random background colors.
* [modding] The IPoweredPart base class has been refactored to IActivePart, which is identical to IPoweredPart except for some of its new default property values: ChargeUse = 0, IsBootSensitive = false, and IsEMPSensitive = false. IPoweredPart is now a subclass of IActivePart with these defaults: ChargeUse = 1, IsBootSensitive = true, and IsEMPSensitive = true.

Additionally, we made a bunch of changes to the hindren patch on the beta
branch.

* Refined the various quest endings and made Neelahind much more willing to explain them.
* Made Bey Lah a legitimate map location.
* Changed the quest XP rewards.
* Tweaked the Bey Lah map.
* You now correctly get credit for finding all the clues.
* Clues only get inscribed in your journal if you have the Kith and Kin quest.
* Changed some quest item rewards.
* Fixed some issues with the quest item rewards.
* Fixed some issues that caused certain quest clues to not be discoverable.
* Hindren villagers can now share rumors.
* Eskhind now properly comes to Bey Lah after you complete Find Eskhind.
* Added chronology entries for finding Bey Lah and completing the quest chain.
The following offline installers have also been updated:
-> Lamplight City to version 1.0.0.5
-> Conarium now has a new Linux installer! (version gog-1)
-> Need to Know to version 1.16.1
Post edited September 18, 2018 by WinterSnowfall
high rated
18 September:

---------------------------

Games included in this batch:

· Kenshi [In Dev]
· Planet Nomads [In Dev]

---------------------------

Kenshi [In Dev] has changed


[FILE UPDATES]

* File added: Patch (0.98.55b to 0.98.62) [Windows] --- Size: 30.0 MB --- Version: 0.98.62

* File changed: Patch (0.98.48 to 0.98.51) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.98.51 to 0.98.53) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.98.53 to 0.98.55b) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (2.0 MB) --- Version *FROM* 0.98.55b *TO* 0.98.62

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 0.98.55b *TO* 0.98.62

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 2.9 GB *TO* 2.9 GB (+2.0 MB) --- Version *FROM* 0.98.55b *TO* 0.98.62


[NO CHANGELOG]

---------------------------

Planet Nomads [In Dev] has changed


[FILE UPDATES]

* File removed: Patch (0.9.0.4 to 0.9.2.1) [Windows]

* File added: Patch (0.9.3.1 to 0.9.4.0) [Windows] --- Size: 7.0 MB --- Version: 0.9.4.0

* File changed: Linux installer, English --- Size has not changed (1.6 GB) --- Version *FROM* 0.9.3.1 *TO* 0.9.4.0

* File changed: Mac OS X installer, English --- Size has not changed (1.6 GB) --- Version *FROM* 0.9.3.1 *TO* 0.9.4.0

* File changed: Patch (0.9.2.1 to 0.9.2.2) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.9.2.2 to 0.9.3.0) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.9.3.0 to 0.9.3.1) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English --- Size *FROM* 1.7 GB *TO* 1.7 GB (+1.0 MB) --- Version *FROM* 0.9.3.1 *TO* 0.9.4.0


[CHANGELOG UPDATED]
Patch 0.9.4.0 (18 September 2018)

- access to terminal from cockpit (press "T" in cockpit, if you have usable terminal on your vehicle)
- blueprint tagging and editing
- fixed bug that broke blueprint upload/download functionality
- fixed jammed trigger on tools and weapons
- fixed options tabs rendering in pause menu
- hidden distant electricity connections
(Full changelog)