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chandra: Apologies for so far only replying to first of the two of your recent tickets. Unfortunately, handling the No Man's Sky extended refund offer caused a bit of a backlog that we are still working on right now which is the reason for the delay :(
Thank you for letting us know that this is just a temporary delay and why this is the case.

avatar
chandra: Still, on average we reply within less than a day ...
At least I can confirm this in nearly all my cases.
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finkleroy: They clearly don't care at all about their customers, and that makes me want to shop elsewhere.
They just extended their hand to people who purchased No Man's Sky for refunds, so they're probably temporarily swamped.

Feel free to leave though.
high rated
Hand of Fate 2

Patch 1.5.6 (09 August 2018)

Fix Portal Creature bug.
Fixed issue where challenge unlock requirements did not correctly update.
Fixed issue where certain vibration effects would play even if vibration was disabled.
Fixed issue where disconnected controller prompt could appear behind other dialogs.
Fixed various issues with loss of selection when claiming Additional Content.
Fixed minor text bug in Sea Dog Hali utility.

Might and Magic® 8: Day of the Destroyer™

Internal Update (9 August 2018)

[WIN] added cloud saves support in Galaxy
high rated
Seven Kingdoms 2 HD got updated:

Patch 2.10E (09 August 2018)

Increased the maximum number of natural resource sites you can set in a new game from 7 to 10.
Improved path finding for units.
On the multiplayer game setup menu, renamed the button “Create” to “Host” for better clarity.
On the in-game option menu, renamed “Inside Information” to “Building Info on Map” for better clarity.
Added hot keys for “Collect Tax” and “Grant” in towns.
News about newly merged independent villages are only displayed if they are in an explored location on the map.
News about rebellions in enemy villages are only displayed when they are visible to you, considering the Fog of War and Unexplored Map settings.
On the in-game option menu (‘O’ key to open), you can now toggle the option of automatically prompting diplomatic requests from allies and friendly kingdoms. (You may also CTRL-T to toggle this option, without opening the option menu.)
The mouse scrolling method option, which was originally available on the in-game option menu, can now be changed using the ‘CTRL-L’ hot key during the game.

Gameplay Balance Improvements:
Damaged independent Fryhtan structures will be repaired slowly on their own over time.
Improved the AI’s behaviors on declaring war and offering to cease fire. They will tend less to declare war against you soon after a cease fire agreement.

Bug fixes:
Fixed the bug with display the hot key list in 800x600 mode.
Fixed the bug with the news about rebellions.
Post edited August 09, 2018 by HypersomniacLive
Got an update flag for STAR WARS™ Battlefront™ II (Classic, 2005)
no changelog..
According to gogdb:
Changed download size - Patch, Patch (1.1 multiplayer update to 1.1 multiplayer update 2), Windows, en - 6.3 MB ⇒ 7.3 MB (+1.0 MB)
Changed download version - Patch, Patch (1.1 multiplayer update to 1.1 multiplayer update 2), Windows, en - None ⇒ 1.1 multiplayer update 2
Changed download name - Patch, Patch (1.1 multiplayer update to 1.1 multiplayer update 2), Windows, en - Patch 1.1 multiplayer update 2 ⇒ Patch (1.1 multiplayer update to 1.1 multiplayer update 2)
Changed download size - Installer, STAR WARS™ Battlefront™ II (Classic, 2005), Windows, en - 7.2 GB ⇒ 7.6 GB (+378.5 MB)
Changed download version - Installer, STAR WARS™ Battlefront™ II (Classic, 2005), Windows, en - 1.1 (Windows XP compatible) ⇒ 1.1 multiplayer update 2
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CARRiON-XCII: They just extended their hand to people who purchased No Man's Sky for refunds, so they're probably temporarily swamped.

Feel free to leave though.
This has been going on for many months before they offered a refund for that game. Months before they offered that refund, I opened a support ticket to ask if the final content drop for Dying Light was available despite the fact that they had not updated the offline installer. For three days, I got no answer, so I sent a follow-up e-mail and also got no answer, so after more than a week from when I opened the ticket, I had to ask Judas to tell someone to answer my question, at which point they did answer it with a quick "Yes". How hard was that? I should not have had to bug Judas just to get a quick answer. Before they offered the No Man's Sky refund, many other users reported similar, if not worse, situations, including some tickets being open for a month with no response. Let's not pretend that their horrible response times have anything to do with being swamped with refund requests. This is a long-standing issue that needs to be addressed, but so far it hasn't even been acknowledged by staff.

I'm proud of GOG for offering the refunds for No Man's Sky. It was a nice gesture that they really didn't have to make. I'm sure it didn't help the response times for very recent support tickets, but there's an underlying cause for these extremely long response times. I'm not sure if it's an issue of understaffing or if support is no longer a priority for them, but either way, it would be really nice if staff would acknowledge this issue, explain the real reason why it's been happening, and attempt to correct the issue.
Post edited August 09, 2018 by finkleroy
low rated
deleted
Post edited August 09, 2018 by Fairfox
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Fairfox: imma turooook lets goooooo
tho old because it took so darn long

still dinos dont want old meat rite so thars taht...

wondah wut teh dealio was behind scenes with gogie 'n' devlies...
I wanted to tell you earlier about this but you have not accepted my friend request yet so I was unable to contact you.
Also Grargar already stated what the problem with the windows update for Turok might have been here.
high rated
9 August:

---------------------------

Games included in this batch:

· Besiege [In Dev]
· Might and Magic® 8: Day of the Destroyer™
· Myst Masterpiece Edition
· STAR WARS™ Battlefront™ II (Classic, 2005)
· Seven Kingdoms 2 HD
· Starpoint Gemini Warlords
· Starpoint Gemini Warlords - Endpoint [DLC]

---------------------------

[Part 1 of 2]

---------------------------

A game has been added: Starpoint Gemini Warlords - Endpoint [DLC]

---------------------------

Besiege [In Dev] has changed


[FILE UPDATES]

* File added: Patch (0.66.0-7835 to 0.67.0-8211) [Windows] --- Size: 21.0 MB --- Version: 0.67.0-8211

* File changed: Mac OS X installer, English --- Size *FROM* 564.0 MB *TO* 560.0 MB --- Version *FROM* 0.66.0-7835 GOG *TO* 0.67.0-8211 GOG

* File changed: Patch (0.42b to 0.45) [Windows] --- Size has not changed (226.0 MB) --- Version has not changed (0.45) --- NOTE: the download link has changed for this file.

* File changed: Patch (0.60.0.6437 to 0.66.0-7835) [Windows] --- Size has not changed (48.0 MB) --- Version has not changed (0.66.0-7835) --- NOTE: the download link has changed for this file.

* File changed: Windows installer, English --- Size *FROM* 558.0 MB *TO* 554.0 MB --- Version *FROM* 0.66.0-7835 *TO* 0.67.0-8211


[CHANGELOG UPDATED]
Patch 0.67.0-8211

- The Linux version will be updated as soon as possible

ADDITIONAL CONTENT:
- In-game options menu is accessible using Esc key
- New full options menu with several new features:
- Better Resolution options
- UI Scaling down to 100%-50%
- Framerate unlock, 30 lock, 60 lock, 144 lock
- FOV Slider
- More Antialiasing modes
- Shadow levels
- Shadow dynamic resolution levels
- Shadow render distance
- SSAO Quality levels
- SSAO Intensity
- Bloom Intensity
- (And ofcourse all the options you already have)

CHANGES:
- Improved modular UI consitency (Widget pooling)
- Icon's no longer use mip mapping to look sharper at some resolutions, but can look slightly pixelated

FIXES:
- Pin now attaches to wheels and cogs again
- Making saved file names be remembered in the file browsers input field
- A fix to workshop item updating issue due to naming
- Cannon projectile fixes ensuring cannon balls won't collide with barrel at low time scales
- Fixing reload event block animations in certain scenarios
- Fixes to the Machine Key Binding Overview to fix certain groupings
- Now shows directional descriptor for blocks with two directions when grouped in the Machine Key Binding Overview
- Fixed a couple of trees in Sandbox that were static
- Fixed certain peasants having magenta colored particles when knocked out
- Fixed braces not updating their end point data correctly resulting in alternate rotations upon loading machines.
- Fixed Reloading event based on ammo types, last update had any specific ammo type working for all. All ammo, Random Ammo, and specific ammo now all work appropriately.
- Fixed flipping a block sound missing
- The wooden pillar prefab now responds correctly to movement, physics and breaking.
(Full changelog)

---------------------------

Might and Magic® 8: Day of the Destroyer™ has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8) *TO* Windows (XP, Vista, 7, 8, 10)

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_mm8_2.0.0.13.exe *TO* setup_might_and_magic_8_day_of_the_destroyer_1.0_(22833).exe --- Size *FROM* 590.6 MB *TO* 612.0 MB --- Date *FROM* Fri 24 Jan 2014 05:52:11 GMT *TO* Thu 09 Aug 2018 09:38:05 GMT --- Version *FROM* [empty] *TO* 1.0

* File changed: Windows installer, French --- Name *FROM* setup_mm8_french_2.1.0.16.exe *TO* setup_might_and_magic_8_day_of_the_destroyer_1.0_(french)_(22833).exe --- Size *FROM* 604.2 MB *TO* 625.1 MB --- Date *FROM* Tue 04 Nov 2014 16:23:35 GMT *TO* Thu 09 Aug 2018 09:38:25 GMT --- Version *FROM* [empty] *TO* 1.0

* File changed: Windows installer, German --- Name *FROM* setup_mm8_german_2.1.0.17.exe *TO* setup_might_and_magic_8_day_of_the_destroyer_1.0_(german)_(22833).exe --- Size *FROM* 606.3 MB *TO* 626.7 MB --- Date *FROM* Fri 15 May 2015 09:54:36 GMT *TO* Thu 09 Aug 2018 09:38:44 GMT --- Version *FROM* [empty] *TO* 1.0


[CHANGELOG UPDATED]
Internal Update (9 August 2018)

- [WIN] added cloud saves support in Galaxy
(Full changelog)

---------------------------

Myst Masterpiece Edition has changed

>>> Supported languages changed *FROM* Audio and text: English, Polish. Text only: German, Spanish *TO* Audio and text: German, English, Spanish, French, Polish

---------------------------

STAR WARS™ Battlefront™ II (Classic, 2005) has changed


[FILE UPDATES]

* File removed: Patch 1.1 multiplayer update 2

* File added: Patch (1.1 multiplayer update to 1.1 multiplayer update 2) --- Name: patch_star_wars_battlefront_ii_1.1_multiplayer_update_(14073)_to_1.1_multiplayer_update_2_(17606).exe --- Size: 7.9 MB --- Date: Thu 09 Aug 2018 09:05:56 GMT --- Version: 1.1 multiplayer update 2

* File changed: Windows installer, English (part 1 of 3) --- Name *FROM* setup_sw_battlefront2_2.0.0.5.exe *TO* setup_star_wars_battlefront_ii_1.1_multiplayer_update_2_(17606).exe --- Size *FROM* 29.0 MB *TO* 863.9 KB --- Date *FROM* Wed 21 Jan 2015 15:50:02 GMT *TO* Thu 09 Aug 2018 09:07:50 GMT --- Version *FROM* 1.1 (Windows XP compatible) *TO* 1.1 multiplayer update 2

* File changed: Windows installer, English (part 2 of 3) --- Name *FROM* setup_sw_battlefront2_2.0.0.5-1.bin *TO* setup_star_wars_battlefront_ii_1.1_multiplayer_update_2_(17606)-1.bin --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Date *FROM* Wed 21 Jan 2015 16:12:27 GMT *TO* Thu 09 Aug 2018 09:06:44 GMT --- Version *FROM* 1.1 (Windows XP compatible) *TO* 1.1 multiplayer update 2

* File changed: Windows installer, English (part 3 of 3) --- Name *FROM* setup_sw_battlefront2_2.0.0.5-2.bin *TO* setup_star_wars_battlefront_ii_1.1_multiplayer_update_2_(17606)-2.bin --- Size *FROM* 2.8 GB *TO* 3.1 GB --- Date *FROM* Wed 21 Jan 2015 16:07:38 GMT *TO* Thu 09 Aug 2018 09:07:22 GMT --- Version *FROM* 1.1 (Windows XP compatible) *TO* 1.1 multiplayer update 2


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 2]

---------------------------

Seven Kingdoms 2 HD has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_seven_kingdoms_ii_hd_2.10c_(19139).exe *TO* setup_seven_kingdoms_ii_hd_2.10e_(22832).exe --- Size *FROM* 477.0 MB *TO* 477.4 MB --- Date *FROM* Thu 08 Mar 2018 12:41:24 GMT *TO* Thu 09 Aug 2018 08:46:24 GMT --- Version *FROM* 2.10C *TO* 2.10E


[CHANGELOG UPDATED]
Patch 2.10E (09 August 2018)

- Increased the maximum number of natural resource sites you can set in a new game from 7 to 10.
- Improved path finding for units.
- On the multiplayer game setup menu, renamed the button “Create” to “Host” for better clarity.
- On the in-game option menu, renamed “Inside Information” to “Building Info on Map” for better clarity.
- Added hot keys for “Collect Tax” and “Grant” in towns.
- News about newly merged independent villages are only displayed if they are in an explored location on the map.
- News about rebellions in enemy villages are only displayed when they are visible to you, considering the Fog of War and Unexplored Map settings.
- On the in-game option menu (‘O’ key to open), you can now toggle the option of automatically prompting diplomatic requests from allies and friendly kingdoms. (You may also CTRL-T to toggle this option, without opening the option menu.)
- The mouse scrolling method option, which was originally available on the in-game option menu, can now be changed using the ‘CTRL-L’ hot key during the game.

Gameplay Balance Improvements:
- Damaged independent Fryhtan structures will be repaired slowly on their own over time.
- Improved the AI’s behaviors on declaring war and offering to cease fire. They will tend less to declare war against you soon after a cease fire agreement.

Bug fixes:
- Fixed the bug with display the hot key list in 800x600 mode.
- Fixed the bug with the news about rebellions.
(Full changelog)

---------------------------

Starpoint Gemini Warlords has changed


[FILE UPDATES]

* File removed: Patch (1.030.2 to 1.040.1) [Windows]

* File added: DLC: Endpoint: Windows installer, English --- Size: 84.0 MB --- Version: 2.030.1

* File added: Patch (2.020 to 2.030.1) [Windows] --- Size: 7.0 MB --- Version: 2.030.1

* File changed: DLC: Cycle of Warfare: Windows installer, English+Chinese+French+German+Russian --- Size has not changed (28.0 MB) --- Version *FROM* 2.020 *TO* 2.030.1

* File changed: DLC: Deadly Dozen: Windows installer, English+Chinese+French+German+Russian --- Size *FROM* 29.0 MB *TO* 30.0 MB --- Version *FROM* 2.020 *TO* 2.030.1

* File changed: DLC: Rise of Numibia: Windows installer, English+Chinese+French+German+Russian (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 2.020 *TO* 2.030.1

* File changed: DLC: Rise of Numibia: Windows installer, English+Chinese+French+German+Russian (part 2 of 2) --- Size *FROM* 543.0 MB *TO* 541.0 MB --- Version *FROM* 2.020 *TO* 2.030.1

* File changed: DLC: Titans Return: Windows installer, English+Chinese+French+German+Russian --- Size *FROM* 39.0 MB *TO* 38.0 MB --- Version *FROM* 2.020 *TO* 2.030.1

* File changed: Patch (1.040.1 to 1.050.0) [Windows] --- Size has not changed (17.0 MB) --- Version has not changed (1.050.0) --- NOTE: the download link has changed for this file.

* File changed: Patch (1.410.0 to 1.630.1) [Windows] --- Size has not changed (108.0 MB) --- Version has not changed (1.630.1) --- NOTE: the download link has changed for this file.

* File changed: Patch (2.002 to 2.020) [Windows] --- Size has not changed (30.0 MB) --- Version has not changed (2.020) --- NOTE: the download link has changed for this file.

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (6.0 MB) --- Version *FROM* 2.020 *TO* 2.030.1

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 2.020 *TO* 2.030.1

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 2.5 GB *TO* 2.5 GB (-1.0 MB) --- Version *FROM* 2.020 *TO* 2.030.1


NOTE: The download links for the multilanguage installers above correspond to their English. In order to get the links for the other languages, you just need to substitute 'en1' in the URLs for 'cn1' (Chinese), 'fr1' (French), 'de1' (German), or 'ru1' (Russian).


[NO CHANGELOG]
low rated
deleted
avatar
MarkoH01: I wanted to tell you earlier about this but you have not accepted my friend request yet so I was unable to contact you.
avatar
Fairfox: :) yah its naaazin' personal
i naht declined it! :)

at teh mo imma steppin' back a lil on gamie communiteas
left discord servers left magog restricted gogie chat etcetc

i will keep request pendin' for a lil izzle
just sort of general lyfe happenin's tekkin' up tiem
hav less in common with online
you kno how it is
x
Of course - don't worry. :)
high rated
Deep Sky Derelicts

#### Patch 0.6.7 (09 August 2018)

* Hi Scavengers,

* Let’s welcome a new week with some new fixes! We are listening to your feedback and appreciate it a lot. Please keep it up as it helps us a ton in making the game the best possible experience.

* Here is the changelog:

##### Fixes:

* Fixed quest progression issue with Ghost in the Machine if Jasperse was killed. Entering the quest ship will allow you to continue the quest.
* Fixed not being able to continue Rinow's challenges after starting with the second one.
* Fixed infinite retreat loop when a character acting last in the round ran out of energy.
* Fixed combat freeze caused by Assassin/Shredder Weapons when the bleed effect was blocked.
* Fixed combat freeze that could happen with Root and damage-over-time effects on the same unit.
* Fixed issues with equipment stats changing when equipped. If you see more weird behaviour when equipping/unequipping items, please save the game first and then send a bug report mentioning which item causes the problem.
* Fixed character stats summary showing Damage: 0 in some situations.
* Fixed Tracker/High Velocity bonuses being added twice.
* Fixed some AI targeting bugs.
* Optimized loading in cases where there are a lot of power generators on the map.
* Fixed problems with Maintain, including not giving the damage buff.
* Sentry Turret Card: Show critical effect in the card description, remove icon symbol to prevent confusion.
* Fixed an occasional post-combat freeze caused by UI cleanup.
* Fixed Leader/Unrelenting getting into a loop when used with Purify.
* Fixed a rare issue with Psyker/Mind Drain.
Ys VIII: Lacrimosa of DANA

#### Update 8 (09th August 2018)

* Fixed additional text issues
* Adjusted duration of few voice lines
* Fixed voice issues underwater
* Fixed additional graphical issues during Serpentus battle
* Fixed language switching issue with target lock-on
* Fixed movie playback on monitors with refresh rate lower than 60
Into the Breach

#### Update (09 August 2018)

* Added the Mac version of Into the Breach to everyone's accounts.
The Guild 3

#### Patch notes for version EA 0.5.4 (09 August 2018)

##### New features

* As announced, we have taken a look at the issues behind poor performance and inefficient memory usage when loading and playing savegames. We have now improved memory usage patterns which should result in shorter loading times and better performance in general (in particular when playing for extended periods of time and after loading savegames) in EA 0.5.4.
* To further improve performance, we have now implemented that only characters which are currently in the field of view of the camera are animated and not as before, every character on the map.
* Up until now, the amount of available products in the market hardly had an impact on price development. This has now been changed, so you should check more frequently if prices have shifted and if you need to optimise your supply chains. As part of these changes we have extracted many economy-related parameters from the code so that we can iterate more quickly in the future when it comes to the in-game economy.
* The re-work of the visualisation of selected characters is completed as of EA 0.5.4. You will now see a small bluish circle around all your characters. The circle of your dynasty leader will be gold-coloured. When you select one of your characters, the white circle will be highlighted more visibly. It should therefore now be easier to identify and select your own characters, especially within larger crowds.
* Character portraits which are displayed above buildings now display the profession and dynasty affiliation of a character. This should make it easier to select the correct character.
* The colour of the clothing in character portraits now also correctly reflects the dynasty colours. In order to reinforce this effect, we have replaced the blurry dynasty coat of arms in the background with the dynasty’s colour. Furthermore, we have adjusted the angle and distance from which character portraits are taken.
* When losing a game, it is no longer necessary to quit the entire game in order to begin a new one. Instead, you can now load a savegame or simply return to the main menu.
* Several maps have been re-worked in order to improve, performance as well as economy, available space for new buildings and arrangement of city districts. The following maps have been revised so far:
* Magdeburg
* Augsburg
* Visby
* Paris

##### Bug fixes

* Employees who are being controlled by the master AI will now immediately resume their activity after a savegame is loaded.
* Transporters will now resume their previously defined trade routes after a savegame is loaded.
* AI-controlled dynasties previously only reproduced if a marriage partner was already defined at the start of a scenario. Dynasties without marriage partners did not work towards achieving marriages, therefore leading to their eventual extinction. We have now implemented changes which will result in the AI socially interacting with other characters (paying compliments, entering relationships, marrying). The AI is currently not yet acting towards greater strategic plans when doing so, but this fix is merely the first improvement and we aim to continually improve this behaviour with upcoming updates.
* Characters should no longer get “stuck” as often when attempting to interrupt another character. The causes of this bug were particular distances and angles between the two characters.
* Abilities which interrupted the activity of NPCs will no longer interrupt their other routines. NPCs that just loiter around should therefore appear less frequently.
* The building menu of level 2 and 3 businesses should now open with a double-click on the building, as is already the case with level 1 businesses.
* Deceased characters will now no longer appear in residential buildings.
* Characters watching juggling performances will now no longer stand inside each other.
* The shadow calculation was improved so that shadows shouldn’t be cut off very close to the camera anymore.
* The white outline of selected characters should now also include their backpacks.
* Several texts were corrected, e.g. for henchmen, innkeepers, and news concerning the hospital and far distance travel.

##### Art

* The following buildings have been optimised and were given 3 additional LOD-levels:
* alchemist levels 1 - 3
* barracks levels 1 - 3
* warehouse
* Additionally the roof colour of all residential buildings without thatched roofs has been changed, thus making them easier to distinguish.

##### Known issues

* Certain barrels are currently missing textures.
* There are some errors in the behaviour of AI-dynasties which can lead to AI characters not finishing certain actions under specific conditions. We will continuing working to fix that system.
* In very rare cases you may get a crash related to missing items in a save game. We already found the issue and will fix it.

##### Important information

* If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.

* It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on The Guild 3 in your library, then Properties - More \- Manage Installation - VERIFY/REPAIR

##### What we are planning for the next patch

* A re-work of the HUD, making it easier to understand, navigate and find information.
* Based on community feedback, we want to change the rules according to which the player avatar is selected.
* We will complete the refactoring of the skills system in order to allow our designers to begin repairing, improving and iterating on character skills.

##### A short outlook...

We will shift our main focus to character skills and improve the construction
of buildings.
high rated
Invisible Inc.

Patch 281021 (10 August 2018)

Minor tweaks and bug fixes.

La-Mulana 2

Patch 1.1.1.1 (10 August 2018)

Fixed text display in Chinese version.
Improved mobility in certain fields/areas.
Fixed bug causing character to fall through/get stuck in terrain under certain conditions.
Fixed bug making it impossible to fight certain Room Guardians again after warping during battle.
Also fixed bugs preventing gates from opening and preventing Guardians from appearing.
Fixed bug preventing events from occurring under certain conditions.
Fixed bug causing processing to slow down heavily and preventing recording while using TextTrax.
Fixed/adjusted text.
Adjusted behaviors of some Guardians/Room Guardians/other enemies.
Fixed bug causing problems with graphic display under certain conditions.
Fixed other issues concerning graphics, rendering, small bugs, etc.

Lovecraft's Untold Stories

Update 0.76g
NEW CONTENT

Old Mines: We have included new mini-events and the plot quest necessary to access to the new sub-location "Caves of the green fire".
Caves of the green fire: A new plot sub-location for the Old Mines. It includes mini-events and plot quests.
Coastal Township: The first level located in the coastal city of Innsmouth.
Devil reef: First Great Old One encounter. This map is not final, and the rooms will change slightly on future patches. Don't let the cults to awaken Dagon!
Changes on the Strange Place: Now you will find 5 altars, one per Great Old One. You will have to collect information about each Great Old One, and a key, in the different locations and sub-locations of the game, in order to activate the portals to the secret places where these monsters are hiding. You can see in the Strange place now, your progress in the game, and how much information you have acquired of each Great Old One.
New creatures: Dagon cultists, lurkers, Deep Ones.

BALANCING
Balance of the locations

We have improved even more the balance of every level in the game. This is still not the final balance, but definitely makes things much better.

Mansion: We decreased the attack range of the enemies. The mansion now is smaller, and also, the cultist have taken their turrets to other, more strategic, places. You won´t have to face the turrets here anymore, but you will, most surely, find them later on.
Hospital: We have lowered the damage of the Mi-Go, to counter their range and speed. We have lowered the hitpoints of the Abomination, and the damage of its range attack. We have slightly lower the damage of the acid pools.
Countryside Pogost: We have limited the maximum amount of enemies on the room, to avoid the problem of the necromancers summoning undeads non-stop. We have made the necromancers a bit slower.
Old Mines: We have lowered the hitpoints of the big spiders.
Caves of the green fire: The towers re-appear in this location, but they rotate much slower than the old ones, making it easier to run around them and shoot them from behind.

GENERAL FIXES

The enemies of the Countryside Pogost now react to the Ibn-Ghazi`s liquid and stop attacking you, while under its effect.
Now, if you die while fighting the Mi-Go boss of the laboratory, and use an Ankh, the boss won´t appear with you in the room, after you resurrect.
The animation of fly of the Mi-Go boss in the laboratory, now works as intended.
Fixed many issues of objects clipping over each other, with weird visual results.
Fixed visual issues with secret doors, on several locations. Now they look as it should.
Fixed the issue where you could push the corpses of Googs in the Old mines.
Fixed the issue where if you had an item that increased your hitpoints, after resurrecting, you didn't have the full health bar, but only the basic health.
Fixed the issue with the freeze effect of the spiders in the Old Mines. Now the character recovers stamina as intended, when the effects disappear.

This Is the Police 2

Update 1.0.6 (10 August 2018)

Possible fix to the "End Turn" button bug that causes the game to skip turns during tactical mission
Additional optimization
Small changes and improvements
high rated
GNOG

#### Patch 1.0.4 (10 August 2018)

##### Features

* VR: Clicking the thumbpad/stick in the Level Select will now rotate through the level carousel
* VR: [EXPERIMENTAL] Support for more Windows MR controllers

##### Bug fixes

* Fixed: single-frame graphical hiccups entering Level Select
* Fixed: Pause, Title, & Level select UI’s don’t reflect SFX volume settings
* Fixed: EATER front doors could be opened out of sequence
* Fixed: In VR, grabbing/releasing with one wand would impact the state of the other wand, if the latter was present and hovering over a widget
Warhammer 40,000: Gladius - Relics of War

#### Update 1.0.8 (9th August 2018)

##### New

* Lord of Skulls quest now shows the turns until Khorne goes inactive again.
* Added warp in and out effect for Lord of Skulls.
* Added setting for orkoid fungus density.
* Added non-destructive mod support: mod data is loaded from %USERPROFILE%\\\Documents\\\Proxy Studios\\\Gladius\\\Mods\\\\\\Data\\\ on Windows and $HOME/.config/Proxy Studios/Gladius/Mods//Data/ on Linux.

##### Balance

* Rescaled all influence costs to match the default cost scheme (25/50/100/200 to 20/40/80/160).
* Fortresses of Redemption now costs 40 influence.
* Fortresses of Redemption no longer gain the percentage bonus from tiles controlled by cities.
* Increased Fortress of Redemption upkeep from 2 to 3.
* Increased Orbital Bombardment cooldown from 0 to 1.
* Increased Orbital Scan cooldown from 0 to 1 and increased its radius from 1 to 2.
* Aircraft and jump / levitate now only ignore zone of control of enemy ground units (but are still affected by other aircraft).
* Ere We Go now requires movement (but does not consume movement) to prevent exploiting its use to cross wire weed or zone of control in 1 turn and still attack after.
* Deffkopta's big bomm no longer consumes an action (7th edition bombing run Orks errata).
* Reduced Apothecaries group size from 5 to 3.
* Reduced Apothecaries cost by 50%.
* Fixed Dreadnought conversion typo: increases Dreadnought armor from 7 to 8 and hitpoints from 24 to 36.
* Increased Dreadnought cost by 50%.
* Fixed Gorkanaut's Klaw of Gork typo: increases damage from 6 to 12 and armor penetration from 0 to 8.
* Reduced Gorkanaut attacks from 3 to 1.
* Reduced Gorkanaut Rampage bonus attacks from 2 to 1.
* Fixed Gorkanaut gaining Rampage even when the number of enemies was even.
* Medi-Pack research moved from tier 2 to tier 3.
* Heavy Weapons Squad research moved from tier 3 to tier 2.
* Increased Cryptek's Resurrection Orb range from 1 to 2.
* Canoptek Spyder and Kastelan Robot now have Vehicle traits, allowing them to be repaired.
* Killshot now also increases damage against Fortifications.
* Machine Empathy now also heals Fortifications.
* Ordnance now also has increased damage against Fortifications.
* Dok's Tools, Extra Bitz, Experimental Procedure, Narthecium, Roll Over Them, Summary Execution and The Flesh Is Weak no longer work on Fortifications.
* Awaken the Machine, Blessings of the Omnissiah, Fabricator Claw Array, Mek's Tools and Objuration Mechanicum now work on Fortifications.
* Fermentation pool now gives +1 energy and +1 influence instead of +2 influence for Necrons.
* Grox pasture now gives +1/+10% infuence and +1/+10% ore instead of +2/+20% influence for Necrons.
* Recaf leaf now gives +1 influence instead of +1 energy for non-Necron factions.
* Tweaked some special features adjacency bonuses for Necrons.
* Lord's Royal Guard summon duration increased from 3 to 5 turns.

Modding

* Added XML support for specifying if only one conditions needs to match before effect is applied. That is, \\\ and other block conditions tags such as \\\ can now have the attribute match=Any. Defaults to match=All.
* Revert to random faction instead of crashing if config faction is invalid.

##### General

* All relevant technologies are now linked with requirements.
* Level up selection now stays up until all points have been spent.
* Tweaked Tactical Space Marines death animations.

##### Bug Fixes

* Fixed mouse cursor not showing when mouse pointer trails is enabled on Windows.
* Fixed item cooldowns not decreasing.
* Fixed a crash when immediately founding a city on a tile where a city was just destroyed.
* Fixed experience not being awarded when a unit is disbanded or killed with an ability such as Shockwave and Orbital Bombardment.
* Fixed cleared tiles still obstructing vision.
* Fixed being able to move items to units across the map.
* Fixed trait rank not going up with ability rank (e.g. Cybork Implants).
* Fixed capturing artefacts not refreshing resources before the end of the turn.
* Fixed clicking on an item while leveling a hero wrongly spending level up points.
* Fixed drop pods not being player colored.
* Fixed orbital deployment and teleporting to a tile not triggering explore/capture/overwatch.
* Fixed outposts of a destroyed city not being immediatelly reclaimed.
* Fixed Astra Militarum energy, food, loyalty, ore and research edicts accidently increasing the upkeep of buildings.
* Fixed Fear, Furious Charge and Zealot applying less melee damage change than intended (adds Circumstance Melee Damage).
* Fixed units being affected by heavy and not healing if their max movement increased.
* Fixed aircraft not being able to fly over enemy ground units.
* Fixed bolt damage upgrade having no effect for Orks.
* Fixed destruction protocols trait not being red.
* Fixed heresy in an Astra Militarum bark.
Objects in Space

#### Patch 0.9.4.3a (10 August 2018)

##### Alterations:

* Components are now described with star ratings for minimum damage, sturdiness and efficiency. These are displayed when looking in your engine room, and at component purchase screens.

##### General:

* Fixed a sporadic crash when certain ships are destroyed and do not have a weapons module aboard.
* Fixed a problem causing a crash when clicking the down/up buttons the cargo screen on certain kinds of docked synthetics.
* Fixed a bug where going to the trade screen on a starbase when there’s a contract with bad information, usually from an old save, could cause a crash.
* Fixed an issue where selling your weapons system while leaving a tube selected could cause a crash when going back to your engine room.
* Fixed an error where registration changes weren’t costing money.
* Fixed an error where selling pods did not earn you money.
* Enceladus Comms Status creen was not showing the number of emails ready to download.
* Fixed a bug where if Qian Block agreed to pay you 600, you couldn’t complete his mission.
* Fixed a bug where Liam One’s mission displayed the wrong destination in your PDA.
* Fixed a crash in one of Harry Vuong’s conversations.
* Fixed a bug where Harry Vuong would start his second mission while you were still in his first.
* Fixed a bug where Fernando would appear to cancel his passenger job while it was technically still available.
* Fixed a bug where pirates would sometimes refuse to spin up a second torpedo after hitting a first target.
* Fixed a bug where pirates would sometimes continue trailing a target forever instead of giving up on them.
* Fixed a bug where the alert messages weren’t appearing properly, or were frozen on some monitors.
* Fixed a bug where after engaging course, sometimes the ‘distance to target’ would show garbage information on the Nav Map.
The following offline installers have also been updated:
-> Rise of Industry to version A6.3:1008a (Linux only)