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Added the Brigador: Up-Armored Edition changelog (kindly provided by WinterSnowfall) to the respective game forum.


DeMignon added the Overfall one.
high rated
From Legacy Magog's logs for 7 June:

---------------------------

Games included in this batch:

· Barony: Cursed Edition
· EVERSPACE
· Planetbase
· Wolcen: Lords of Mayhem [In Dev]

---------------------------

[Part 1 of 2]

---------------------------

Barony: Cursed Edition has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (133.0 MB) --- Version *FROM* 2.0.4 (gog-2) *TO* 2.0.5 (gog-3)

* File changed: Mac OS X installer, English --- File size *FROM* 182.0 MB *TO* 147.0 MB --- Version *FROM* 2.0.4 (gog-3) *TO* 2.0.5

* File changed: Windows installer, English --- File size *FROM* 139.0 MB *TO* 136.0 MB --- Version *FROM* 2.0.4 (gog-3) *TO* 2.0.5


[CHANGELOG UPDATED]
Patch 2.0.5 (07 June 2017)

- Added random name button (default push "Y" on the gamepad). Names pulled from playernames-male.txt and playernames-female.txt
- Changed hotbar to inventory and inventory to hotbar navigation so that you can directly dpad down into and out of the hotbar.
- Made hotbar prev and hotbar next game-exclusive bindings (will not work in inventory).
- Updated default gamepad bindings: cast spell = right shoulder, activate hotbar slot = left shoulder, navigate hotbar in-game = left & right d-pad.
- Clicking on a gamepad binding unassigns it.
- Assigned scancode 399 name "Unassigned key" and added color-coding for bindings: red = unknown key, baronyBlue = unassigned, green "..." = assigning.
- Reordered gamepad bindings settings screen. Bifunctional bindings first, menu-exclusive bindings next (only works in the game's menu, inventory, and other such things), and then game-exclusive bindings.
- Fixed ladders sometimes failing to generate in hell due to not finding a valid tile.
- Fixed light spell spazzing out when invisible.
- Fixed load savegame not using the saved map's seed, instead always using seed 0.
- Fixed gamepads not working in the main menu after returning to the menu from a game.
- Fixed incorrect string compare length in /minotaurlevel command.
- Added missing cheat guards for several commands.
(Full changelog)

---------------------------

EVERSPACE has probably changed


[CHANGELOG UPDATED]
Patch 1.0.7.32541 (06th June 2017) [Windows only; macOS Coming Soon]

Tweaks
- VR: Made the key to reset the VR camera orientation rebindable in the controls settings.

Bugfixes
- VR: Fixed some missing tutorial prompts
- VR: Fixed problems to launch the game with SteamVR running
- VR: Fixed several crashes that could occur in the crafting/upgrade/equipment menus
- VR: Fixed an issue with the perks screen, where you couldnt select perks anymore after switching between ships
- VR: Fixed a crash that could occur in the repair screen of the service stations
- VR: Fixed a crash that could occur when changing keyboard bindings in the options menu
- VR: Fixed wrong display of Chinese and Russian HUD marker fonts
- VR: Fixed crosshair having the wrong rotation after checking and unchecking "Aim using headtracking"
- Fixed not every location having a jump suppressor when having "Low Profile" enhancement equipped
- Fixed flight sticks occluding cockpit displays at high FOV values
- Fixed cutscenes and flashback videos not displaying correctly in widescreen resolutions
- Fixed some dialogues not being affected by voice volume settings
- Fixed exploit that containers could be opened through walls with Energy Discharge device
- Fixed warships occasionally blocking jumpgates
- Fixed ARC-9000 not working correctly while Splitter Glyph equipped
- Fixed a rare crash when generating random trade offers
- Fixed Shadow Strike enhancement occasionally damaging ship subsystems
- Fixed Drone Carrier not being resistant to Mainframe Override
- Fixed "Interrupted Jump" cutscene that sometimes would hang in an endless jump scene when using the Gunship
- Fixed music not playing in "Interrupted Jump" cutscene
- Fixed "Ancient Splitters" damaging players during ingame cutscenes
(Full changelog)

---------------------------

Planetbase has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (347.0 MB) --- Version *FROM* 1.2.1 (gog-3) *TO* 1.2.2 (gog-4)

* File changed: Windows installer, English --- File size *FROM* 290.0 MB *TO* 323.0 MB --- Version *FROM* 1.2.1 (gog-4) *TO* 1.2.2


[CHANGELOG UPDATED]
Patch 1.2.2 (07th June 2017)

CHALLENGES
- New "Freeman Chronicles" mini campaign with 3 new challenges.
- Rearranged challenge select screen, now challenges are grouped by campaign.
- In Mining Station Alpha challenge, traders come more frequently, and there is an extra Driller Bot.
- In Starport Atlantis challenge, you now get an extra Carrier Bot and Biologist at the start, but no Workers. Also you get no food traders anymore.
- In Frozen cage challenge, you only need to survive for 15 days now.
- Rocks in the Dark Moon challenge now have the same color as the surface.
- Fixed issue when loading strings from campaign challenges.
- Fixed welfare objetive in challenges.

GENERAL
- New music track.
- Added vsync option to settings menu.
- Fixed issue with resources in storage sometimes not being selectable.

CHALLENGE CREATION
- New things that can be done in challenges:
- Specify a restricted set of specializations that come in colonist ships.
- Specify the size of a building to be built as an objetive in a challenge.
- Specify a particular type of colonist or bot to build as objective.
- Prevent workers from mining.
- Change the frequency of trading ships.
- Change the color of the planet's rocks.
- Change the Sun, Environment Map and Backdrops.
(Full changelog)

---------------------------

Wolcen: Lords of Mayhem [In Dev] has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 0.3.7 *TO* 0.4.2

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.3.7 *TO* 0.4.2

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.3.7 *TO* 0.4.2

* File changed: Windows installer, English (part 4 of 4) --- File size *FROM* 711.0 MB *TO* 663.0 MB --- Version *FROM* 0.3.7 *TO* 0.4.2


(Changelog coming in the next post)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Wolcen: Lords of Mayhem [In Dev] has probably changed


[CHANGELOG UPDATED]
Patch 0.4.2 (07th June 2017)

GENERAL:
- New minimap in dungeon !
- New Dash system! It is now a short range teleport with a warm up animation. Includes particles and sound!
- Items left on ground will now be automatically removed after 24 in-game hours
- Minimap overlay toggle, force move, force attack and item comparison left/right switch keys have been added to the keybinding menu

TECHNICAL:
- Greatly reduced particle emitters CPU usage
- Fixed various bugs with the transparency system
- Fixed AI pathfinding high CPU usage issue
- Fixed a very rare crash on online autosaving
- Fixed a rare random crash when exiting dungeon
- Fixed a rare random crash when transitioning between dungeon floors
- Fixed the issue causing some players to not generate error.dmp when crashing
- Fixed a physic related memory corruption crash
- Fixed multiple raycast related crashes

UI:
- Small CPU optimization related to on ground items name display UI
- New spell icons for Conflagration and Holy Dive
- Fixed the bug that caused characters to lose all their attribute points after resetting stats to the lore master then clicking on cancel
- Level 0 rings, amulets and capes bug has been fixed. Note that items dropped previous to this fix will still be displayed as level 0
- Rebinded skill shortcuts are now properly displayed in the skill bar

HOUSING:
- Fixed a bug that caused walls on the border of the map to not be removed when removing the floor under it
- Fixed a placement bug for wall furnitures that allowed to place paintings on ceiling chandeliers
- Fixed a bug causing items stored on the mannequin not to be saved properly

AUDIO:
- New Dash sounds
- New Rain Fire sounds
- New Lightning Orb sounds (and for AST variants)
- New Gravedigger/keeper sounds
- New Fire Breath sounds
- New Brutal Strike sounds
- New corpse explosion (Gibs) sound
- Enabled reverb for footsteps
- Legendary Item drop sound falloff increased

CHARACTERS:
- Undead Warriors are wielding a weapon again

GAMEPLAY:
- The undead are now roaming the land
- Monster elites now spawn later in the game
- Fixed targeting issue with the Lightning Staff (ray attack)
- Improved collision detection between the player and enemies projectile

ITEMS
- Tweaked effects and randomness of item qualities
- Fix some parts of the lightning staff combo not inflicting the weapon’s damage

AFFIXES:
- Removed the stamina regen malus on heavy armor
- Rage Loss bonus of heavy armor has been moved to medium armor
- Rogue armor now increases dexterity
- Removed the resource pool percent bonus on mage armor
- Mage armor now increases power

ACTIVE SKILLS:
- Active Skills now also get statistical upgrades at level 5, 10, 15, 20 and 25
- Frost Nova
- Fixed the cooldown increasing with spell level

PASSIVE SKILLS:
- Legionary
- Rush now only increases dash distance since the new dash is instantaneous


Patch 0.4.1 Hotfix 2

VISUAL:
- Chests now have a particle indicating their rarity

TECHNICAL:
- Fixed dynamic dungeon system memory leak causing a cryengine lua fatal error
- Fixed a crash related to enemy spawning
- Mouse picking of PST was malfunctioning in Dungeons

GAMEPLAY:
- Shocking Damage can’t cause another Shock right away anymore. Only genuine Lightning Damage will cause Shocks
- Shields Damage were sometimes wrongly calculated, resulting in 1-Damage hits
- Improved enemy detection under mouse for some specific enemies
- Improved enemy projectile collision detection

ITEMS:
- Fixed the visuals of two shields

ACTIVE SKILLS:
- Lightning Strike
- Weapon on the left hand now disappear while casting the skill
- Disruption
- Fixed incorrect leveling requirements
- Holy Dive
- Sacred Damage of the Spell was misinterpreted as Shadow Damage
- Bladeslinger
- The range loss of the Throwing Axe variant is now mentioned in the description
- Throwing Axe increases damage even more now


Patch 0.4.1 Hotfix

GENERAL:
- Fixed navigation in some areas

GAMEPLAY:
- Improved enemy under mouse cursor detection
- Fixed enemies Damage calculation
- Fixed Rage on Kill affix
- Fixed Chests loot orientation

PASSIVE SKILLS:
- Fixed Lethal Strikes passive (Trickster)

KNOWN ISSUES:
- Crossbow bolt can hit multiple enemies at once in certain conditions


Patch 0.4.1

GENERAL:
- Force Move has been added ! Use control-click to move to the cursor position. Force move will be added in the keybinding menu in a later update
- Four new spells have been added !
- New Shields ! Shield gameplay is currently being reworked, but in the meantime we add 10 new shields to the game for a total of 13
- Once the effect of a skill or a attack is triggered, you can now interrup the animation and move freely

TECHNICAL:
- Fixed a memory leak caused by elemental Storms
- Small optimizations related to CryEngine .lua entities scripts
- Optimizations on dismembered parts

VISUALS:
- Lightning strike arcs are now properly attached to caster hands
- The PST textures should now preloads correctly

UI:
- Bladeslinger’s tooltip window now displays the spell’s cooldown timer
- A new option in the Game settings allow you to disable tutorial messages

AUDIO:
- Player and NPC Footstep and surface type sounds overhauled
- Player death and respawn sounds
- Umbral Blast skill sounds
- Laceration skill sounds
- Fireball skill sounds
- Potion item ‘use’ sound

ENVIRONMENT:
- Replaced obsolete assets with new ones

LOCALIZATION:
- Corrected a typo
- Added missing french localization string for the Gothic Belt

GAMEPLAY:
- Shield attacks now use a 4-hit combo with new animations
- Umbra and Rage pools have been increased to 1000 points. This is allow for a much finer and granular control of resource costs
- Skill costs have been modified to accommodate for the above change
- The dual daggers combo does not give additional open wound stacks, this is now a random affix
- Fixed SpellDamage affix and a few SpellDamage Passive skills not working properly
- The Orc Warlock has learned to cast explosive glyphs on the ground
- The ghoul should not inflict long open wounds
- The health and damage output of the Ghoul has been decreased
- Chests now release their loot in front of them, not regarding your position
- Resource points and spell critical chance points given by Power points have been decreased
- Decreased the health bonus of Dungeon Bosses
- Decreased health and damage of the Stalkers
- The damage output of the Ogre has been modified
- Fixed the final lightning staff combo not inflicting weapon damage
- Chests not giving loot should be fixed
- Improved enemies under mouse cursor detection

ITEMS
- Heavy armor now decreases Dexterity
- Leg pieces now have 15% armor efficiency, lowering average efficiency to 65%

AFFIXES:
- Ten new shields have been added into the game
- Blue items now always roll with at least one suffix
- The range of many affixes has been tweaked to add more variety
- New Life on Kill affix
- New Rage on Kill affix
- Resource-related affixes have been adjusted to accommodate the news resource pools
- Attack Speed will now roll some light armor pieces, axes and crossbows
- Fixed Steel Right Pauldron not having default affixes
- Gothic Armor pieces now have heavy armor default affixes in addition to its default affixes
- Rage conservation percent affix can now roll on weapons and armors
- Physical Damage should not roll on staves anymore
- Open Wound stacks bonus can now roll on daggers, axes and swords
- Decreased the amount of physical resistance given

ACTIVE SKILLS:
- Conflagration- Added to the game. Shoot fire from the palms of your hands!
- Thunderbolt - Added to the game. These orbs of electricity inflict damage while passing through enemies.
- Holy Dive- Added to the game. Fall from the skies, releasing a sacred nova upon reaching the ground
- Disruption- Plant umbral bombs, which detonate after a short time.
- Arrows Rain- Fixed damage being way too low and increased rate of fire. Added a cooldown time. Rate of fire is now displayed in the tooltip
- Rain of Fire- Decreased the effectiveness of the cooldown time reduction rune. Decreased damage. Increased resource transfer time
- Fire Ball- Slightly decreased the explosion radius
- Brutal Strike- Fixed the harassment rune reducing the spell’s rage cost
- Whirlwind- Fixed damage computation
- Seismic Rift- Fixed damage computation. Fixed the high damage given by the exponential blast rune
- Umbral Blast- Fixed the reduced umbra cost rune not decreasing the umbra cost of the spell
- Lightning Strike- Decreased the rate of fire bonus given by the Discharge rune
- Bladeslinger- Increased damage

PASSIVE SKILLS:
Arcanist
Increased the Umbra cost reduction given by Spellcaster to 10%
Increased the spell casting speed bonus given by Chain Cast to 10%
Warden
Increased the strength bonus given by Physical Preparation to 10%
Increased the strength bonus given by Benediction to 10%
Decreased the healing factor given by Instant Blessing to 6%
Hunter
Increased the dexterity bonus given by Steady Aim
Increased the duration of the head hunter passive bonus
Elementalist
Umbra Reshaping has been reworked for a better compatibility with Elemental Storms : Damage from other types (Umbra, Sacred, Shadow) should now trigger Storms of the right Element
Decreased the damage output of elemental storms
Ardent stacks can be added only once per second to prevent abuse.
(Full changelog)
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muntdefems: From Legacy Magog's logs for 7 June
Hmmm... since you always seem to miss a couple of updates in your first post(s), why don't you consolidate the updates and do just one post later in the day? Just a thought :).

I've picked up two more updates for Starpoint Gemini Warlords and Headlander, which you'll probably include in your next post shortly.

And, exclusively for Galaxy users, the Xenonauts 2 Demo was updated today to version 0.11.0 (no changelog).
Post edited June 07, 2017 by WinterSnowfall
high rated
avatar
WinterSnowfall: I've picked up two more updates for Starpoint Gemini Warlords and Headlander, which you'll probably include in your next post shortly.
Right you are, here they come! :)

As per me missing some updates, I'm afraid it's bound to happen. MaGog needs 90 minutes give or take to perform each refresh, so by the time the data is available to me (around 1PM UTC) I can only hope to get updates from no later than 11:30AM UTC, i.e. only morning updates. So yeah, when I can get around to download the data, parse it with my script, and post it here, it's more than likely that many other games would have been upated already. But precisely because they are kinda already 'old news', I don't want to withhold the info and keep it to myself until the evening refresh. I don't mind posting more than once a day in this thread, but I would consider your suggestion of doing a single daily round-up if people prefer it that way. What do the regulars think?


Anyway, here's the last updates from Legacy MaGog's logs for 7 June:

---------------------------

Games included in this batch:

· Asura
· Headlander
· Little Nightmares: Secrets of the Maw Expansion Pass [Season Pass] [DLC] [Upcoming]
· Minecraft: Story Mode - A Telltale Game Series
· Starpoint Gemini Warlords

---------------------------

A game has probably been added: Little Nightmares: Secrets of the Maw Expansion Pass [Season Pass] [DLC] [Upcoming]

---------------------------

Asura has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (530.0 MB) --- Version *FROM* 27845 *TO* 27858 (Latest)

* File changed: Mac OS X installer, English --- Size has not changed (529.0 MB) --- Version *FROM* 27845 (Latest) *TO* 27858 (Latest)

* File changed: Windows installer, English --- File size *FROM* 588.0 MB *TO* 587.0 MB --- Version *FROM* 27845 (Latest) *TO* 27858 (Latest)


[CHANGELOG UPDATED]
Update 27858 (07 June 2017)

- Fixed an issue wherein Boss would sink in the ground.
- Fixed an issue wherein Asura was able to enter the Final Boss Room through the door due to a problem with the collider.
- Fixed an issue wherein Hasirama ( Final Boss) would glitch during the dialogue cinematic.
(Full changelog)

---------------------------

Headlander has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- File size *FROM* 31.0 MB *TO* 1.0 MB --- Version *FROM* 20161026 (gog-2) *TO* 20161205

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 3.5 GB *TO* 3.6 GB --- Version *FROM* 20161026 (gog-2) *TO* 20161205


[CHANGELOG ADDED]
Patch 20161205 (07 June 2017)

- fixes an issue for a crash that occurred on the low graphic setting in the Windows version of the game
(Full changelog)

---------------------------

Minecraft: Story Mode - A Telltale Game Series has probably changed

>>> Sub-forum changed *FROM* <i>http://www.gog.com/forum/minecraft_story_mode</i> *TO* <i>http://www.gog.com/forum/minecraft_story_mode_series</i>

---------------------------

Starpoint Gemini Warlords has probably changed


[FILE UPDATES]

* File removed: Patch 1.030.2 [Windows]

* File added: Patch 1.040.1 [Windows] --- File size: 6.0 MB --- Version: 12451 -> 12547

* File changed: Windows installer, English+German (part 1 of 3) --- Size has not changed (3.0 MB) --- Version *FROM* 1.030.2 *TO* 1.040.1

* File changed: Windows installer, English+German (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.030.2 *TO* 1.040.1

* File changed: Windows installer, English+German (part 3 of 3) --- File size *FROM* 1.0 GB *TO* 1.1 GB --- Version *FROM* 1.030.2 *TO* 1.040.1


[CHANGELOG UPDATED]
Patch 1.040.1 (07 June 2017)

- Minor bug fixes.
(Full changelog)
high rated
avatar
muntdefems: I don't mind posting more than once a day in this thread, but I would consider your suggestion of doing a single daily round-up if people prefer it that way. What do the regulars think?
I'm just so pleased that you take the time to do it - a very big thank you by the way - so whatever is easiest for you works for me :)
high rated
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Pajama: I'm just so pleased that you take the time to do it - a very big thank you by the way - so whatever is easiest for you works for me :)
Well then, lacking any other opinions I'll take yours as the people's wishes and I'll keep posting whenever I feel like. :P

Here's a mini-update to begin the day:

---------------------------

Games included in this batch:

· 8-bit Armies - Guardians Campaign [DLC]
· Broken Age: The Complete Adventure

---------------------------

8-bit Armies - Guardians Campaign [DLC] has probably changed

>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: English. Text only: Arabic, Chinese, German, Spanish, French, Hungarian, Italian, Dutch, Polish, Portuguese, Romanian, Russian, Turkish

---------------------------

Broken Age: The Complete Adventure has probably changed


[CHANGELOG UPDATED]
Patch hotfix 2.4.800398 (06 June 2017)
- minor fix for a cutscene
(They removed the "** only MacOS **" bit)

(Full changelog)
avatar
muntdefems: [...] but I would consider your suggestion of doing a single daily round-up if people prefer it that way. What do the regulars think?
For me, it's all according to you : you're doing the work (and I'm very thankful for it), so it depends of what arrange you the most. So same as Pajama :)
On additional note, I'm a bit afraid that posting everything in a row may make a lot of posts sometimes, and I personally prefer when there are multiple posts from you in the day. But as I said : it's up to you : do what you prefer and what's the easier :)
avatar
muntdefems: [...] but I would consider your suggestion of doing a single daily round-up if people prefer it that way. What do the regulars think?
avatar
Splatsch: it's up to you : do what you prefer and what's the easier :)
That is all I want to say.
Thank you muntdefems. :-)
high rated
Alright then, here's more updates from Legacy MaGog's logs for 8 June (including one that will make MarkoH01 quite happy, I think):

---------------------------

Games included in this batch:

· Broken Age: The Complete Adventure
· EARTHLOCK: Festival of Magic
· Last Door: Collector's Edition, The

---------------------------

Broken Age: The Complete Adventure has probably changed


[FILE UPDATES]

* File removed: Patch 2.4

* File removed: Patch 2.4 [Linux]

* File removed: Patch 2.4 hotfix

* File changed: Linux installer, English --- File name *FROM* gog_broken_age_2.4.0.10.sh *TO* gog_broken_age_2.5.0.11.sh --- Size has not changed (2.0 GB) --- Date *FROM* Wed 05 Apr 2017 10:27:28 GMT *TO* Thu 08 Jun 2017 08:59:14 GMT --- Version *FROM* 2.4 (gog-10) *TO* 2.4.800398 (gog-11)

* File changed: Mac OS X installer, English --- File name has not changed (broken_age_the_complete_adventure_en_2.5.0.18.pkg) --- Size has not changed (2.0 GB) --- Date has not changed (Tue 06 Jun 2017 10:55:45 GMT) --- Version *FROM* 2.4 (gog-18) *TO* 2.4.800398 (gog-18)

* File changed: Windows installer, English (part 1 of 2) --- File name *FROM* setup_broken_age_2.5.0.12.exe *TO* setup_broken_age_2.4.800398_(12443).exe --- File size *FROM* 25.6 MB *TO* 695.6 KB --- Date *FROM* Tue 27 Sep 2016 17:37:24 GMT *TO* Fri 02 Jun 2017 11:53:51 GMT --- Version *FROM* 2.4 hotfix (gog-12) *TO* 2.4.800398

* File changed: Windows installer, English (part 2 of 2) --- File name *FROM* setup_broken_age_2.5.0.12-1.bin *TO* setup_broken_age_2.4.800398_(12443)-1.bin --- Size has not changed (2.0 GB) --- Date *FROM* Tue 27 Sep 2016 17:42:01 GMT *TO* Fri 02 Jun 2017 11:53:43 GMT --- Version *FROM* 2.4 hotfix (gog-12) *TO* 2.4.800398


[NO CHANGELOG]

---------------------------

EARTHLOCK: Festival of Magic has probably changed


[FILE UPDATES]

* File changed: DLC: OST: soundtrack (MP3) --- File size *FROM* 282.0 MB *TO* 290.0 MB


[NO CHANGELOG]

---------------------------

Last Door: Collector's Edition, The has probably changed


[FILE UPDATES]

* File removed: Mac OS X installer, Spanish

* File removed: Windows installer, Spanish

* File changed: Mac OS X installer, English --- File name *FROM* last_door__collector_s_edition__the_en_1_1v2_12176.pkg *TO* last_door__collector_s_edition__the_en_1_1v2_12587.pkg --- File size *FROM* 196.6 MB *TO* 196.5 MB --- Date *FROM* Mon 22 May 2017 08:27:48 GMT *TO* Thu 08 Jun 2017 11:18:22 GMT --- Version *FROM* 1.1 *TO* 1.1v2

* File changed: Windows installer, English --- File name *FROM* setup_the_last_door_-_collectors_edition_update_1_(11936).exe *TO* setup_the_last_door_-_collectors_edition_1.1v2_(12585).exe --- File size *FROM* 178.2 MB *TO* 177.2 MB --- Date *FROM* Fri 12 May 2017 08:47:30 GMT *TO* Thu 08 Jun 2017 09:39:17 GMT --- Version *FROM* 1.1 *TO* 1.1v2


[CHANGELOG UPDATED]
Patch 1.1v2 (06th June 2017)

- Corrects issue with main menus in non-English versions
(Full changelog)
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muntdefems: As per me missing some updates, I'm afraid it's bound to happen. MaGog needs 90 minutes give or take to perform each refresh, so by the time the data is available to me (around 1PM UTC) I can only hope to get updates from no later than 11:30AM UTC, i.e. only morning updates.
Ah, ok, got it now ;). I didn't mean to start a debate. I agree with everyone, it's entirely up to you to post whenever and however you can and want.

I was only thinking perhaps it would be a way to free up more of your time. I really appreciate what you're doing as well, and, more than that, I can understand the level of commitment and effort it takes to keep it up on a daily basis.

Anyway, keep up the good work :).
Post edited June 08, 2017 by WinterSnowfall
high rated
Since this won't be covered by MaGog (Legacy Mode), I'll post it now:

Dragon's Dogma: Dark Arisen

#### Update 1.0.18 (8th June 2017)

* fixed an issue with saves sometimes becoming corrupted while switching between offline and online modes

And I have a feeling this won't be either:

Rezrog

#### Patch 1.0.2 (08th June 2017)

Due to internal technical difficulties, this update is currently only
available via the GOG Galaxy client for macOS users. We sincerely apologise
for any inconvenience caused and are working to resolve this issue as soon as
possible.

* Collision system calculations updated, should reduce the impassable tile issue count, including kills with some skills
* Consumable skill exp books properly give the exp to the equipped skills now
* Bone wall skill updated, should not cause any more issues
* Summon behavior updated, they should no longer stand on the same spot when a target as available near him or near the summoner
* Big (2x2 tile) monster spawning in corner prop (web, snow) have no more problems with its collision
* Equippable gem buff logic updated, should no longer have buffs from previously played characters
* Transferring items to character will full inventory will no longer discard the item transferred
* Boss level gold loss no longer happens
* Tavern menu can now be accessible by esc key
Post edited June 08, 2017 by WinterSnowfall
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muntdefems: Alright then, here's more updates from Legacy MaGog's logs for 8 June (including one that will make MarkoH01 quite happy, I think):
Hey, it (Last Door Season 1 menu fix) actually really does! Was not even hoping that they'd look into this since there were only some few people experiencing that bug.

Thank you for the great work you are doing and even though the decision how to post the updates best has already been made I wanted to say the same as already was said here. So of course it is up to you and we will roll with it :)
Post edited June 08, 2017 by MarkoH01
Ahhh... it seems GOG fixed the uncomplete OST of "EARTHLOCK - Festival of Magic". It was missing file 25, a MP3 of about 8 MegaBytes. That was fast, I send a ticket to support yesterday and it is fixed already? Thanks GOG. :)
avatar
WinterSnowfall: Since this won't be covered by MaGog (Legacy Mode), I'll post it now:

Dragon's Dogma: Dark Arisen

#### Update 1.0.18 (8th June 2017)

* fixed an issue with saves sometimes becoming corrupted while switching between offline and online modes

And I have a feeling this won't be either:

Rezrog

#### Patch 1.0.2 (08th June 2017)

Due to internal technical difficulties, this update is currently only
available via the GOG Galaxy client for macOS users. We sincerely apologise
for any inconvenience caused and are working to resolve this issue as soon as
possible.

* Collision system calculations updated, should reduce the impassable tile issue count, including kills with some skills
* Consumable skill exp books properly give the exp to the equipped skills now
* Bone wall skill updated, should not cause any more issues
* Summon behavior updated, they should no longer stand on the same spot when a target as available near him or near the summoner
* Big (2x2 tile) monster spawning in corner prop (web, snow) have no more problems with its collision
* Equippable gem buff logic updated, should no longer have buffs from previously played characters
* Transferring items to character will full inventory will no longer discard the item transferred
* Boss level gold loss no longer happens
* Tavern menu can now be accessible by esc key
are those galaxy only changes? because the dragon's dogma files look exactly the same as the old ones.