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tinyE: Thanks. At least I know it's not just me.
I personally have problems downloading the windows installer of 8-bit armies with GOG's downloader : it doesn't want to download too.
Post edited June 29, 2016 by Splatsch
From MaGog's logs for June 29 (Part 1 of 2):

---------------------------

A game has probably been added: Tyranny [Upcoming]

---------------------------

Kerbal Space Program has probably changed

[FILE UPDATES]

* File added: Patch 1.1.3.01289 [Windows] --- File size: 2.0 MB --- Version: gog-8 -> gog-9

* File changed: Windows installer, English --- Size has not changed --- Version *FROM* 1.1.3 (gog-8) *TO* 1.1.3 (gog-9)

[CHANGELOG UPDATED]

Windows Patch (29th June 2016)

- Windows version update to 1.1.3.01289
---------------------------

TerraTech [In Dev] has probably changed

[FILE UPDATES]

* File changed: DLC: R&D Pack: Mac OS X installer, English --- Size has not changed --- Version *FROM* 0.6 (gog-5) *TO* 0.6.1 (gog-6)
[Same for German language]

* File changed: DLC: R&D Pack: Windows installer, English --- Size has not changed --- Version *FROM* 0.6 (gog-4) *TO* 0.6.1 (gog-5)
[Same for German language]

* File changed: Mac OS X installer, English --- File size *FROM* 181.0 MB *TO* 241.0 MB --- Version *FROM* 0.6 (gog-5) *TO* 0.6.1 (gog-6)
[Same for Brazilian-Portuguese, Dutch, French, German, Italian, Polish, Portuguese, Russian, Spanish, and Swedish languages]

* File changed: Windows installer, English --- File size *FROM* 315.0 MB *TO* 419.0 MB --- Version *FROM* 0.6 (gog-4) *TO* 0.6.1 (gog-5)
[Same for Brazilian-Portuguese, Dutch, French, German, Italian, Polish, Portuguese, Russian, Spanish, and Swedish languages]

[CHANGELOG UPDATED]

Patch 0.6.1 (29 June 2016)
New features / content / improvements:

- New Gauntlet Mode added to the game with 2 tracks; Rolling Thunder and Home Run.
- Old checkpoint and flight challenges have been retired, to be replaced by the new Gauntlet tracks.
- First iteration of new Front End UI.
- Random Encounter spawning - provides randomly-generated mission encounters for the player to discover and engage in. These currently include hunting enemies, capturing and destroying bases. Different encounter types will be added over time. Players are rewarded with XP and blocks for completing these encounters. Question marks appear on the radar when players get near them.
- GSO mission progression reworked as follows:
- Added new random encounter missions to all grades.
- Trading Station mission unlocked after completing Radar, Shield and Battery missions.
- Moved SCU block mission to GSO Grade 3
- Removed all previous Grade 2 and 3 missions; these will be replaced with improved versions or alternatives over time
- XP System changed as follows:
- XP can now only be awarded by completing missions and encounters
- XP is no longer awarded by killing population Techs
- XP automatically ticks over to next level instead of maxing out at end of a level
- XP thresholds have been adjusted to increase exponentially.
- Block painting enhancements:
- Block painting filters are now selected as an individual category or all.
- Double-tap ALT to remove current selection in Block Painting UI.
- When painting or dragging, attach point gathering biases towards the current position first.
- Added several new blocks to the game:
- Venture Zero G Hover Plate
- Venture 5-way Steering Hover
- Venture Payload Terminal
- Venture Delivery Cannon
- Venture Conveyor
- Venture Receiver
- Added new colour blocks to the game, as chosen by winners of the Pixel Art Challenge.
- Graduated EXP Buzz Saw to GeoCorp.
- Added Danish to the language selection.
- Updated translations from the TT Translator team (many thanks to Calvin, Django, Jakub, Moisés, Olivier, Stig, Viktor and Zwip-Zwap Zapony for the recent translation updates).

Game Design Tweaks:

- Improved the generic GSO 1-3 missions to spawn randomly selected enemies based on filters (each mission is different now).
- Added an entry to the Mission Log during GSO Grade 2 to explain how to find more missions and earn XP.
- Set invaders to spawn from GSO Grade 2 onwards.
- Increased the chance of enemy population spawns to have new or undiscovered blocks.
- Reduced the range of all lights and adjusted their intensity (aiming to reduce FPS drops at night).
- Wheel balancing tweaks:
- Increased grip for all GeoCorp Wheels.
- Updated Venture wheels' turn speed to allow them to turn faster, without losing control.
- Reduced torque on all Venture wheels, except the landing gear, which has a slight power increase. Venture wheels are a bit easier to control now, with little loss of speed.
- Added the GSO Payload Terminal to the list of items available to buy from Payload Terminals.
- Moved GeoCorp Cab to its correct category.
- Increased thrust of all boosters, but also increased fuel burn rate.
- Decreased refill rate of all fuel tanks by a tad.
- Balanced the Venture wings to be less twitchy (flap angles and lift power).
- Reduced the corrective power of the Gyro by half (you can add more of them to restore back to same power as before).
- Permanently re-added the GSO, Venture and GeoCorp Fixed Light blocks to the game.
- Updated the Recipe Table and Block Unlock Tables:
- Moved GSO Cow Catcher to Grade 3
- Moved all non-GSO Refineries to Grade 2
- Moved GSO Refinery to Grade 3
- We will be keeping the GSO Silo 212 instead of the Silo 111 which will be phased out.
- GSO Shield moves to Grade 2, it will soon also be removed from the starting craters.
- Expanded basic set of blocks for all grades to be more of a treat when upgrade happens and to allow the enemy population more blocks to use.
- GeoCorp grade 1 mission disabled temporarily, while new GeoCorp grades 1-3 are in progress with the new mission system.

Art Tweaks:

- Art related optimisations:
- Asset and shader optimisations to improve batch rendering in game.
- Various blocks have been optimised for performance.
- Improved and optimised collision on some of the more common blocks in the game.
- Switched the projectile and casing shader to the standard no 2nd UV shader to allow the objects to batch.
- Added projector onto terrain to show where Techs are about to land before they fall from above.
- Visual tweaks have been made to some GeoCorp blocks to bring them up to par with the newer blocks.

Bug Fixes:

- Mission related bug fixes:
- Fixed question mark appearing on radar when the player first spawns.
- Fixed objective markers not correctly pointing at blocks during missions.
- Fixed the Battery Tree sometimes spawning inside another tree.
- Fixed shield and radar blocks being able to be destroyed during their respective missions.
- Fixed enemy in shield mission being invulnerable occasionally.
- Fixed Trading Station appearing as an enemy on the radar.
- Fixed multiple Trading Stations appearing when saving and loading during its mission.
- Singularity Containment Unit (SCU) related bug fixes:
- Fixed messages looping when saving and loading during the SCU mission.
- Fixed issue with the SCU not picking up blocks correctly.
- Fixed SCU trying to pick up resources.
- Fixed bug where SCU disappears after block painting then trying to move the SCU. If your SCU has disappeared then a new game is required to get it back again.
- UI related bug fixes:
- Fixed prompts with buttons automatically disappearing after 8 seconds.
- "Save Options" text in Graphics Settings no longer gets cropped for non-English languages.
- Fixed issue with being unable to switch to Blocks tab in Payload Terminal after entering the Techs tab.
- Fixed issue where EXP blocks were not available to purchase from the Payload Terminal or Trading Station (only applies to R&D Pack owners).
- Fixed issue with GeoCorp cabs breaking the physics of the Tech it's attached to so you can now build working Techs with GeoCorp cabs.
- Fixed occasions where sending an invader would not return control to the player after flying up.
- Fixed the issue that made GSO Cabs cost 0BB.
- Extended cab vision range all around, eradicating the blind spot behind cabs where guns would not aim.
- Updated the Flamethrower effect to reduce blowback when moving at faster speeds.
- Fixed issue with Geothermal Generator not working at night.
- Fixed EXP blocks not flashing when damaged.

Known Issues:

- Playing with old game saves will bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
- New dynamic mission system will sometimes fail to generate suitable enemy Techs. As a stopgap measure, missions may spawn Big Tony Techs, while we enhance the enemy Tech generation process.
- Markers for missions and bases when playing in 4:3 are offset slightly.
- Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
- Refineries may sometimes output resources that are smaller than expected.
- Gaps may appear in the terrain depending on the random seed chosen.
- Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
- The Delivery Cannon shouldn't open up when attached to a moving Tech.
---------------------------
Post edited June 29, 2016 by muntdefems
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HertogJan: Same here. The patch is downloading fine, the base game doesn't.
Galaxy's backup feature has no problem downloading it.
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tinyE: Thanks. At least I know it's not just me.
I'm having the exact same problem with Dreamfall Chapters.
From MaGog's logs for 29 June (Part 2 of 2):

---------------------------

Kim [In Dev] has probably changed

[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 169.0 MB *TO* 181.0 MB --- Version *FROM* 0.5.1 (gog-11) *TO* 0.6 (gog-12)

* File changed: Windows installer, English --- File size *FROM* 165.0 MB *TO* 151.0 MB --- Version *FROM* 0.5.1 (gog-12) *TO* 0.6 (gog-13)

[CHANGELOG UPDATED]

Patch 0.6 (29th June 2016)
New Stuff

- More realistic weather including rain, thunder and lightning; health penalties from sleeping outside are doubled when it is raining
- Wealth scoring category added to results screen comprising money and total value of owned items
- More info button added to results screen to display the amount each scoring category contributes to total score
- Strength stat now modifies damage resistance reducing incoming combat damage when above 20 and increasing it when below 20
- Projectile effect added to ranged weapons when they fire
- Travel modifiers from maps and compass displayed on travel panels
- Many more NPCs have unique opinion modifiers

Changes

- Tents now protect Kim from health penalties incurred when sleeping outside while travelling
- Merit now contributes twice as many points to total score
- Ranged weapon's have 20% shorter ranges
- Speed stat has a slightly smaller effect on Kim's speed
- If Kim collapses and is rescued, no travel line is added to the map
- Towns updated to better handle alleys and gaps between buildings
- HUD buttons appear when their stat changes during convos when the screen is faded
- Containers and houses respawn their items after 6 months
- Thieves' and bandits' possible weapons updated
- View cone colours updated
- Kim starts the game with 40 fatigue
- Temple of the Tirthankars now a Jain Temple not a sleep location
- Thugs unlocked after a time delay rather than completing a mission
- Various art and UI assets polished
- Lots of conversations updated

Bug Fixes

- Save/load error causing a small amount of progress to be lost fixed
- Encumbrance warning displays correctly in suitcase
- Objective panel now displays missions with more than 5 objectives without cropping info
- Prices now update as soon as a heal is purchased
- Sleep and reading effects only visible after page turn animation
- Stat effect lists in suitcase now scroll properly
- It is now always possible to sell weapons at pawnshops
- Pawnshop price calculation fixed
- All pawnshops now have a vendor icon
- Incorrect shadow strength fixed
- In endless mode, the final results screen will now show the correct score
- Various minor lateral scrolling issues fixed
- Letter writers now sleep in houses
- Attacking NPCs won't ask if you're ok
---------------------------

Dreamfall Chapters has probably changed

[FILE UPDATES]

* File added: Windows installer, English+French+German (part 3 of 4) --- File name: setup_dreamfall_chapters_2.15.0.22-2.bin --- File size: 3.9 GB --- Date: Tue 28 Jun 2016 15:19:59 GMT --- Version: 5.2.0 (gog-22)

* File added: Windows installer, English+French+German (part 4 of 4) --- File name: setup_dreamfall_chapters_2.15.0.22-3.bin --- File size: 927.1 MB --- Date: Tue 28 Jun 2016 15:16:46 GMT --- Version: 5.2.0 (gog-22)

* File removed: Windows installer, English (part 3 of 4) AND Windows installer,English(part 4 of 4) AND Windows installer,French(part 3 of 4) AND Windows installer,French(part 4 of 4) AND Windows installer,German(part 3 of 4) AND Windows installer,German(part 4 of 4)

[NO CHANGELOG]

---------------------------

(This last update just means that GOG fixed the issue we talked about earlier today)
Post edited June 29, 2016 by muntdefems
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tinyE: Anyone else having trouble downloading Crookz?

All my other games are fine but that one won't download, at least using the GOG downloader it won't. It's too big to use the browser.
I think it's the downloader. Was trying to download a couple of my games yesterday and it sat at zero (speed and progress). Using the browser link is fine, thankfully.
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tinyE: Anyone else having trouble downloading Crookz?

All my other games are fine but that one won't download, at least using the GOG downloader it won't. It's too big to use the browser.
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micktiegs_8: I think it's the downloader. Was trying to download a couple of my games yesterday and it sat at zero (speed and progress). Using the browser link is fine, thankfully.
Yeah the browser works fine but it doesn't save progress which is a no go for me because I lose my connection every 15 - 20 minutes and that's on a good day.

Is the Crookz update ONLY that language thing? I might not need to download it because I have the old one.
Post edited June 30, 2016 by tinyE
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micktiegs_8: I think it's the downloader. Was trying to download a couple of my games yesterday and it sat at zero (speed and progress). Using the browser link is fine, thankfully.
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tinyE: Yeah the browser works fine but it doesn't save progress which is a no go for me because I lose my connection every 15 - 20 minutes and that's on a good day.

Is the Crookz update ONLY that language thing? I might not need to download it because I have the old one.
Pretty sure, yes.
Do download managers work on GOG games? Or would there be an issue with login security after you've paused it and want to go back?
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tinyE: Yeah the browser works fine but it doesn't save progress which is a no go for me because I lose my connection every 15 - 20 minutes and that's on a good day.

Is the Crookz update ONLY that language thing? I might not need to download it because I have the old one.
avatar
micktiegs_8: Pretty sure, yes.
Do download managers work on GOG games? Or would there be an issue with login security after you've paused it and want to go back?
I don;t know about download managers but as it's the only game with this problem I'm not going to worry about it right now.
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tinyE: Anyone else having trouble downloading Crookz?

All my other games are fine but that one won't download, at least using the GOG downloader it won't. It's too big to use the browser.
avatar
micktiegs_8: I think it's the downloader. Was trying to download a couple of my games yesterday and it sat at zero (speed and progress). Using the browser link is fine, thankfully.
^ This. Doesn't happen with all files though. The Dreamfall Chapters installers won't download, but the patch did.
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micktiegs_8: Pretty sure, yes.
Do download managers work on GOG games? Or would there be an issue with login security after you've paused it and want to go back?
GOG sucks on this point : in one hand you have an "optional" beta client (with many bugs, there's a reason if it's still in beta) , in other hand a downloader manager which starts to not working for some games. (if it's really the case)

Many users reported some third party downloader manager work (such as downthem all)

But i never read anythere , GOG said which ones would work properly without any issues. I assume we are speaking on windows , will be interesting to know for those using the unofficial linux downloader....

I already stated many times the browser isn't a reliable way to download large files (4GB ones).

Anyway this issue worth a support ticket. From support source : GOG downloader should still works....(but that was some months ago)
Post edited June 30, 2016 by DyNaer
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tinyE: Yeah the browser works fine but it doesn't save progress which is a no go for me because I lose my connection every 15 - 20 minutes and that's on a good day.

Is the Crookz update ONLY that language thing? I might not need to download it because I have the old one.
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micktiegs_8: Pretty sure, yes.
Do download managers work on GOG games? Or would there be an issue with login security after you've paused it and want to go back?
Yeah, download managers do work. I use DownThemAll all the time.
The System Shock demo got an update without a changelog. Any idea what has changed?
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DyNaer: But i never read anythere , GOG said which ones would work properly without any issues. I assume we are speaking on windows , will be interesting to know for those using the unofficial linux downloader....
Any download manager that can parse the downlink/{GAME}/en1installer0 to their session CDN link should work just fine. Any download manager that can only see the session CDN link will be getting a ton of 403 errors.
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JMich: Any download manager that can parse the downlink/{GAME}/en1installer0 to their session CDN link should work just fine. Any download manager that can only see the session CDN link will be getting a ton of 403 errors.
Ahh, good to know ... But that doesn't change the fact GOG didn't mentionned this anywhere... when i asked anything related to a 3rth party downloder manager to Firek , he answered they will stick with the GOG's one. However it would have been nice to mention those which work .... since the GOG's one is discontinued.....

But, that's GOG..... sigh..
Post edited June 30, 2016 by DyNaer
Sword of the Stars: The Pit and all its DLCs have been removed from the catalog.

I guess this paves the way for a Complete Collection. Let's see how GOG will handle it.
Post edited June 30, 2016 by Grargar