Posted February 21, 2022
high rated
Astrox Imperium
Update to V0.0130a.
Changelog for 0.0130, 0.0130a seems to be still missing (from forum):
Build 0.0130
- Fixed afterburner auto disable when gps is locked onto station. With station, afterburner will stay on.
- Fixed screen fade bug when first loading game with warp fx disabled causing fade screen stutter.
- Fixed bug with texture quality and high res textures options not loading text label properly.
- Fixed a bunch of old ship stats for consistent value format across all ships in MOD/ships folder.
- Fixed a few typos on a few sandbox option descriptions.
- Fixed bug preventing sandbox tax rate from adjusting market items base tax rate.
- Fixed bug with wormhole generation and pathfinding gps when exiting wormhold gate via galaxy map.
- Fixed bug causing storage item exported directly from refinery to have wrong root storage locker id.
- Fixed bug causing null reference error in structure admin panel.
- Fixed bug causing strange rotations of modules when swapping module placement in garage.
- Fixed bug with unassigned orbit data not defaulting to base data when missing in player_data file.
- Fixed bad station template data being copied to new station when upgrading from large energy generator.
- Fixed cloak generator operation skill requirements.
- Fixed issue with title options graphics quality setting to loading last saved selection from save.
- Adjusted module load code to drop modules into cargo if skill requirements fail on module install.
- Adjusted ranging system for all beam , miner, salvage and tractor modules.
- Adjusted missile AI and flight time calculations along with base mass, drag and angular drag.
- Adjusted repair drone base energy drain when launched but not repairing a target.
- Adjusted torpedo max range calculations.
- Adjusted a number of small UI elements for sizing uniformity and consistency.
- Adjusted npc tactics for agro when attacking an npc unprovoked.
- Added delete preset option to the sandbox presets overview.
- Added ablilty to disable random title screen images. Unchecking this option will lock the title screen to the last screenshot.
- Added progress bar to cargo ship capacity on cargo panel.
- Added ability to hold CTRL key while clicking select all MERCS on FLEET panel will deselect all mercs.
- Added ability to hold CTRL key while clicking select all DRONES on FLEET panel will deselect all drones.
- Added option on market Buy Item panel to purchase into storage instead of ship cargo.
- Added new sandbox panel to display starting options for your pilot.
- Added ability to adjust starting credits, skillpoints, level, and xp in sandbox.
- Added ability to add skills to the new pilot from the sandbox start panel.
- Added ability to add cargo to the new pilot ship from the sandbox start panel.
Update to V0.0130a.
Changelog for 0.0130, 0.0130a seems to be still missing (from forum):
Build 0.0130
- Fixed afterburner auto disable when gps is locked onto station. With station, afterburner will stay on.
- Fixed screen fade bug when first loading game with warp fx disabled causing fade screen stutter.
- Fixed bug with texture quality and high res textures options not loading text label properly.
- Fixed a bunch of old ship stats for consistent value format across all ships in MOD/ships folder.
- Fixed a few typos on a few sandbox option descriptions.
- Fixed bug preventing sandbox tax rate from adjusting market items base tax rate.
- Fixed bug with wormhole generation and pathfinding gps when exiting wormhold gate via galaxy map.
- Fixed bug causing storage item exported directly from refinery to have wrong root storage locker id.
- Fixed bug causing null reference error in structure admin panel.
- Fixed bug causing strange rotations of modules when swapping module placement in garage.
- Fixed bug with unassigned orbit data not defaulting to base data when missing in player_data file.
- Fixed bad station template data being copied to new station when upgrading from large energy generator.
- Fixed cloak generator operation skill requirements.
- Fixed issue with title options graphics quality setting to loading last saved selection from save.
- Adjusted module load code to drop modules into cargo if skill requirements fail on module install.
- Adjusted ranging system for all beam , miner, salvage and tractor modules.
- Adjusted missile AI and flight time calculations along with base mass, drag and angular drag.
- Adjusted repair drone base energy drain when launched but not repairing a target.
- Adjusted torpedo max range calculations.
- Adjusted a number of small UI elements for sizing uniformity and consistency.
- Adjusted npc tactics for agro when attacking an npc unprovoked.
- Added delete preset option to the sandbox presets overview.
- Added ablilty to disable random title screen images. Unchecking this option will lock the title screen to the last screenshot.
- Added progress bar to cargo ship capacity on cargo panel.
- Added ability to hold CTRL key while clicking select all MERCS on FLEET panel will deselect all mercs.
- Added ability to hold CTRL key while clicking select all DRONES on FLEET panel will deselect all drones.
- Added option on market Buy Item panel to purchase into storage instead of ship cargo.
- Added new sandbox panel to display starting options for your pilot.
- Added ability to adjust starting credits, skillpoints, level, and xp in sandbox.
- Added ability to add skills to the new pilot from the sandbox start panel.
- Added ability to add cargo to the new pilot ship from the sandbox start panel.