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high rated
Divinity: Original Sin 2 - Definitive Edition
Hotfix v3.6.28.9969 (31 August 2018)

Hello everyone!

We have been watching the problems coming in, and have tried to address a couple of the issues some of you have been experiencing.

We have updated the game with a hotfix that should make the game more stable.

Now onward to divine glory!

The People at Larian
@GOG - above changelog is listed as "31 September 2018"; aside from the time travelling, September has only 30ds, so you might want to amend this.

***

The Guild 3 (InDev)
Patch notes for version EA 0.5.5 (29 August 2018)

New features
With EA 0.5.5 we changed the HUD almost completely. We hope that you find the new arrangement of the HUD elements more comfortable.
We've moved the portrait of your avatar - it lead to irritations, because the position of the portrait was similar to where the currently selected character is displayed in other games. In the upper left corner you now find all functionalities which relate directly to your dynasty. Many of you assumed that the XP bar showed the experience of your avatar, but instead the XP bar shows the experience of your entire dynasty. To make its meaning more obvious we placed the crest of the dynasty, the XP bar, your dynasty's title in roman numbers and your money in the top-left corner. Additionally you have access to the skill book, the diary and the statistics. You can open your family tree by clicking on your family's crest.
Selected objects (characters, buildings) are displayed at the bottom left from now on. When you select a character, you will see his/her current activity near the the portrait. Next to that, you will also find all the available actions for the selected object.
Several of you asked if we could change the selection system so that there mustn't always be a selected object, and we changed that with this patch. If you from now on left-click somewhere in the world, you will release your current selection. In order to make it comfortable for you to access your avatar at any time you can simply click your avatar’s portrait - or simply press the "C" key, like before. A white outline shows you if the character is selected.
With this version we introduce a brand new character inspection window. You can access it via the "i" button next to the selected character and via the “i” key on your keyboard (if the selected object is a building, then the "i" key and button open the production or trade menu). In the inspection window you can see the equipment, attributes and other details at a glance. We will add more values in the future. And we will implement that you first need to spy on someone before you are able to see what is inside their inventory. We hope that you like the new and well-arranged character inspection window.
In the upper center of the HUD you find all options which are related to your opponents and/or with the city: Questbook, Book of Dynasties, Book of Societies and City Records.
We have changed the time display and the display of the game speed in the upper right, so that it needs less space. When you pause the game the display blinks in red. You can find the name of the scenario map on which you are playing by opening the area map.
The size of the button that opens the "erect building" menu has been reduced and moved to the bottom right, next to the compass.
When you use actions with a cooldown you can now see the remaining time until you can use the action again.
The scenario map "Vienna and Presporok" has been optimized regarding performance. The map itself will be re-worked in a later patch.

New features (under the hood)
You will benefit from the following features in patches to come, because they allow us to implement actions, artefacts and so on more efficiently.

We are now able to implement status effects, both temporary and permanent. Status effects are affecting the status of a character, e.g. a disease changes the character status from "healthy" to "ill", with a wide range of attribute modifiers.
The new system allows us to create effects with duration related impact. For example, we can have "healing over time" for potions and "damage over time" for poisons.
We are now able to trigger effects in multiple ways. For example, a disease can have different temporary effects or a poison can permanently reduce the character’s movement speed.
With the new activity and effects system we can now define critical successes and critical failures for actions. Meaning, that some actions may have grand successes or dramatic failures in the future - depending on your character's skills, on the skills of the target and other circumstances :)

Bug fixes
Fixed a crash when an AI dynasty tried to compliment a citizen.
Fixed a crash when you clicked on the dead leader of another dynasty in the Book of Dynasties.
It was possible that the game crashed when you clicked with the right mouse button in the main menu.
From now on, tooltips should only be displayed when they are supposed to be displayed.
Ships and horse carts will change their direction more smoothly now.
The confirm button is always displayed from now on when you build a new building, except if there's no name in the input box.
Fixed a bug where on some maps certain businesses could not be built, even though all the requirements were met. This fix only works on new games, if you have a savegame with this issue it will still persist.
Fixed an issue on the Magdeburg map where Characters would have issues entering the mine and the grove north of the city.
The purchasing habits of citizens has been adjusted. From now on you should find more resources in the market and the price evolution for items should be improved.

Art
The following buildings have been optimised and were given 3 additional LOD-levels.
port
marketplace

Known issues
Some of the building portraits do not yet fit properly into the new selected building portrait display.
Character models in the inspection window do not get updated when they change clothes.
Character portraits sometimes need a few seconds before the portrait of the character appears after a game has been loaded
When you keep a building which is under construction selected until it is finished, its action bar is not present until you select another building and then the new building again.

Important information
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch
We will improve the process of erecting new buildings, incl. the search for a building plot.
We will implement a new AI master system for automating your workers and transporters in your businesses.
We will continue our efforts to optimize the current AI in order to reduce the possibility that AI characters got stuck in endless loops.

A short outlook...
Our designers will start to repair and finalize actions and artefacts as well as implement new ones.

We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.5.5:
https://docs.google.com/forms/d/e/1FAIpQLSdqdSSv9D8POj5mfsgNBOa4Y0SVUca-v3xQUGRBhu1YBCiliA/viewform
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey end the day we release the patch EA 0.5.6.
high rated
Freedom Planet
Patch 1.21.5 Language Update (03 September 2018)

We have a special update ready for our international fans! Thanks to the efforts of XSEED Games and their affiliates, you can now enjoy Freedom Planet in Spanish, French, German, Japanese, and Korean!
Additional language options are selectable through the Options menu. A language selection menu will also appear at bootup if you have never selected one before.
Screen transitions and fade effects have been color corrected to use true black instead of 8,0,0. This also fixes a visual quirk during the holodragon scene where the borders of the dragon's horn sprites can be seen.
In Adventure mode, Zao's dialog during the schmup sequence will now play properly if you beat Thermal Base and watch all the cutscenes after it without skipping. (Previously he wouldn't speak at all.)
Fixed a glitch in Milla's Adventure Mode that allowed her to jump to Fortune Night after Aqua Tunnel when skipping a specific scene.
Transistor
Patch 1.50440.8123 (03 September 2018)

Localization fixes and updates
Added reference to our official mailing list
high rated
Lovecraft's Untold Stories (InDev)
Update 0.78g (31 August 2018)

Dear investigators, the version 0.78 is available for you to download. In it, we have focused on fixing may bugs that we have found on the road, and added some new things. Check out the detailed notes:

GENERAL FIXES
Fixed the issue where if you used a bettle or ankh while shooting, the character couldnt shoot.
Fixed the issue that some loot appear over the walls
Solved many clipping issues of graphic elements.
Minor fixes of the UI

IMPROVEMENTS:
We have included a new item drop system more balanced. Expect less useless items and more practical ones. No more empty chests.
New system in the shops: Now both the King in yellow and the Writter will offer random objects every time you find them.
Improvements in the AI of the enemies.
We have improved the skills of the Professor. The explosive shot now doesn´t damage the Professor, but we have increased its cost of energy. The shield can be recharged, and now protects the Professor based on the energy remaining in his device. Still, we need to improve the balance of this character.
Chapter selection available: We are aware that many players have completed the game, and they want to replay a specific location. We have added this possibility in the character selection screen. Click on a character, and a menu will pop up with the levels available. In order to see the level list, you need to reach, at least once the Strange Place to activate it, and complete the levels at least once to have it available on the list.
We have included new sound effects, and music.
We have eliminated many grammar and punctuation issues in the text of the game.

Thanks a lot for your support, very soon we will have a new content patch, full of surprises!
high rated
Bard's Tale Trilogy has been updated to 1.09. There is no changelog on GOG as of yet, but this will suffice for the time being:
https://steamcommunity.com/app/843260/discussions/0/1736589520004203996/
Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Aug 2018:
Total updates: 86
Games updates: 61 (Some games have multiple updates, daily basis)
Flags I got: 73

85% real updates have an official flag. 15% are missing.

False update flag:
20180801 treasure_adventure_game

[1] Aug 2018 real updates: https://pastebin.com/g408mKt0
[2] Jul 2018 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post20496
high rated
Legacy MaGog's logs for 3 September, featuring a changelog from the future!

---------------------------

Games included in this batch:

· Braid
· Divinity: Original Sin 2 - Definitive Edition
· Freedom Planet
· Transistor

---------------------------

[Part 1 of 2]

---------------------------

Braid has changed

>>> Supported languages changed *FROM* Text only: Chinese, German, English, Spanish, French, Italian, Japanese, Korean, Portuguese, Russian *TO* Text only: Chinese, German, English, Spanish, French, Italian, Japanese, Korean, Portuguese

---------------------------

Divinity: Original Sin 2 - Definitive Edition has changed


[FILE UPDATES]

* File changed: DLC: Sir Lora: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 3.6.28.9550 *TO* 3.6.28.9969

* File changed: Windows installer, English (part 1 of 13) --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.28.9550 *TO* 3.6.28.9969

* File changed: Windows installer, English (part 10 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.9550 *TO* 3.6.28.9969

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* File changed: Windows installer, English (part 2 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.9550 *TO* 3.6.28.9969

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* File changed: Windows installer, English (part 4 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.9550 *TO* 3.6.28.9969

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* File changed: Windows installer, English (part 6 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.9550 *TO* 3.6.28.9969

* File changed: Windows installer, English (part 7 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.9550 *TO* 3.6.28.9969

* File changed: Windows installer, English (part 8 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.9550 *TO* 3.6.28.9969

* File changed: Windows installer, English (part 9 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.9550 *TO* 3.6.28.9969


[CHANGELOG UPDATED]
Hotfix v3.6.28.9969 (31 September 2018)

Hello everyone!
We have been watching the problems coming in, and have tried to address a couple of the issues some of you have been experiencing.
We have updated the game with a hotfix that should make the game more stable.
Now onward to divine glory!
The People at Larian
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Freedom Planet has changed

>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: English. Text only: German, Spanish, French, Japanese, Korean


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* gog_freedom_planet_2.3.0.7.sh *TO* freedom_planet_1_21_5_23367.sh --- Size *FROM* 332.2 MB *TO* 331.6 MB --- Date *FROM* Thu 27 Jul 2017 15:21:03 GMT *TO* Fri 31 Aug 2018 14:13:30 GMT --- Version has not changed (1.21.5)

* File changed: Mac OS X installer, English --- Name *FROM* freedom_planet_en_1_21_5_13765.pkg *TO* freedom_planet_enUS_1_21_5__language_update__23366.pkg --- Size *FROM* 319.5 MB *TO* 320.4 MB --- Date *FROM* Thu 27 Jul 2017 14:09:30 GMT *TO* Fri 31 Aug 2018 14:17:20 GMT --- Version *FROM* 1.21.5 *TO* 1.21.5 (language update)

* File changed: Windows installer, English --- Name *FROM* setup_freedom_planet_1.21.5_(13762).exe *TO* setup_freedom_planet_1.21.5_(20180831)_(23366).exe --- Size *FROM* 316.9 MB *TO* 323.6 MB --- Date *FROM* Thu 27 Jul 2017 10:29:59 GMT *TO* Fri 31 Aug 2018 14:29:46 GMT --- Version *FROM* 1.21.5 *TO* 1.21.5 (20180831)


[CHANGELOG UPDATED]
Patch 1.21.5 Language Update (03 September 2018)

- We have a special update ready for our international fans! Thanks to the efforts of XSEED Games and their affiliates, you can now enjoy Freedom Planet in Spanish, French, German, Japanese, and Korean!
- Additional language options are selectable through the Options menu. A language selection menu will also appear at bootup if you have never selected one before.
- Screen transitions and fade effects have been color corrected to use true black instead of 8,0,0. This also fixes a visual quirk during the holodragon scene where the borders of the dragon's horn sprites can be seen.
- In Adventure mode, Zao's dialog during the schmup sequence will now play properly if you beat Thermal Base and watch all the cutscenes after it without skipping. (Previously he wouldn't speak at all.)
- Fixed a glitch in Milla's Adventure Mode that allowed her to jump to Fortune Night after Aqua Tunnel when skipping a specific scene.
(Full changelog)

---------------------------

Transistor has changed


[FILE UPDATES]

* File removed: Patch 0.10109 Hotfix

* File added: Patch (0.10113 to 1.50440.8123) --- Name: patch_transistor_0.10113_(18323)_to_1.50440.8123_(23298).exe --- Size: 4.6 MB --- Date: Fri 31 Aug 2018 12:05:16 GMT --- Version: 1.50440.8123

* File changed: Linux installer, English --- Name *FROM* transistor_en_v1_50423_21516.sh *TO* transistor_1_50440_8123_23365.sh --- Size *FROM* 2.6 GB *TO* 2.6 GB (+905.0 KB) --- Date *FROM* Fri 15 Jun 2018 12:04:43 GMT *TO* Fri 31 Aug 2018 12:38:47 GMT --- Version *FROM* v1.50423 *TO* 1.50440.8123

* File changed: Mac OS X installer, English --- Name *FROM* transistor_en_1_50423_gog_21494.pkg *TO* transistor_en_1_50440_8123_gog_23432.pkg --- Size *FROM* 2.3 GB *TO* 2.3 GB (-8.0 KB) --- Date *FROM* Thu 14 Jun 2018 15:07:15 GMT *TO* Mon 03 Sep 2018 08:27:54 GMT --- Version *FROM* 1.50423 GOG *TO* 1.50440.8123

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_transistor_0.10113_(18323).exe *TO* setup_transistor_1.50440.8123_(23298).exe --- Size *FROM* 812.9 KB *TO* 901.1 KB --- Date *FROM* Fri 02 Feb 2018 11:34:59 GMT *TO* Fri 31 Aug 2018 12:06:02 GMT --- Version *FROM* 0.10113 *TO* 1.50440.8123

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_transistor_0.10113_(18323)-1.bin *TO* setup_transistor_1.50440.8123_(23298)-1.bin --- Size *FROM* 2.3 GB *TO* 2.4 GB --- Date *FROM* Fri 02 Feb 2018 11:34:50 GMT *TO* Fri 31 Aug 2018 12:05:51 GMT --- Version *FROM* 0.10113 *TO* 1.50440.8123


[CHANGELOG UPDATED]
Patch 1.50440.8123 (03 September 2018)

- Localization fixes and updates
- Added reference to our official mailing list
(Full changelog)
high rated
La-Mulana 2

#### Patch 1.3.3.1 (29 August 2018)

* Fixed bug preventing gates from opening, and absorbing the same dissonance twice.
* Fixed/adjusted bug again causing character to fall through/get stuck in terrain under certain conditions.
* Fixed bug preventing shield update after buying new shield.
* Fixed bug causing BGM problems after manipulating Enga Musica under certain conditions.
* Fixed bug causing platform issues after changing costumes under certain conditions.
* Fixed bug causing freeze after warping with a fairy.
* Fixed/adjusted text.
* Fixed other small bugs.
Pyre

#### Patch 1.50427.11957 (03 September 2018)

* Fixed a rare crash for people using localized text
* Fixed an issue where your settings wouldn't be loaded between sessions
* Fixed scaling issues for people with high DPI monitors on Windows 10
* Localization fixes and updates
* Added reference to our official mailing list
Rise of Industry

#### Patch A7.0:3108d (31 August 2018)

* Important additions for Alpha 7:
* Localisation (EIGHT languages!!)
* Vehicle Path Visualiser (new button at the top of building panels, the one with two arrows)
* New megabudget panel (access at the top right of the interface)
* QoL improvements like extreme performance upgrades, storage reservation and better truck pathfinding
* Preparation of mods (ETA 1-2 weeks)
Need to Know

#### Update v1.05 (3 September 2018)

This update is the next in a series of updates to improve clarity and
usability of the game, particularly in the early stages, in response to
feedback and reports.

Thanks once again for your bug reports and feedback! If you have any bug
reports or suggestions to make - you can visit this board to post them:
[https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)

For a list of the changes made in v1.05, see below:

* Added extended tutorial to first work mission, which is more guided and explains various elements of gameplay
* Improved clarity of some evidence in Scramble mission
* Removed immediate display on unlocked evidence types on first mission, which could be confusing/jarring
* Changed some suspects in EyesOnPrize mission to not require a power, to make evidence crossmatching easier to complete properly
* Fixed issue with Operation AwayBase 2 being skipped in some cases
* Fixed issue with an evidence rule in Operation HillTopper
* Fixed issue with an evidence rule in DamageControl
* Fixed issue with an evidence rule in BadHombres
* Fixed issue with an evidence rule in MailingIn
* Fixed issue with GoodConversation mission where opening ‘Interrogation Mission’ tutorial would end the mission immediately
* Fixed incorrect mission type classification of EyesOnPrize
* Fixed issue where Fyre suspects would sometimes appear as different people inside home missions
* Fixed issue where gender of Fyre profiles would not match gender of player’s crush
* Fixed unclear Clearance Level access display on mission summary
* Fixed occasional blank display of contact names in message and email data
* Fixed evidence overflow/inaccessibility for some dating evidence
* Fixed text overflow on Program Name for ‘Open Fire’ power information
* Fixed text overflow on dater rating in Fyre app
* General bugfixes and typo fixes

* * *

#### Update v1.04 (1 September 2018)

This update is the third in a series of updates to improve clarity and
usability of the game, particularly in the early stages, in response to
feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have
any bug reports or suggestions to make - you can visit this board to post
them: [https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)

For a list of the changes made in v1.04, see below:

* Added Seb Goff face to phone call dialogue
* Added rule to Operation PaperCrown 3 to make it clearer that you can find Roger Morkam
* Changed random generation seeding to prevent some suspect locations from repeating
* Changed speed of Skeleton Key login to speed up the process and reduce waiting time
* Changed some bank transaction details in Operation HillTopper 2 to make it clearer that some transactions are definitely the same as each other
* Reduced punishment for not selling data each day in home missions
* Disabled blurring of suspect faces in introduction mission
* Fixed issue with Deeplink tool where correct STRONGBOX links would be wrongly marked as ‘Missed’ if specific pieces of evidence were in the STRONGBOX at the same time
* Fixed incorrect username for Seb Goff in home misison briefing
* Fixed display issue where some website names were being truncated, causing missed evidence
* Fixed issue where part of a website name could be truncated in the mission summary, making it unclear to the player why they were wrong
* Fixed unavailability of ASSAY tool in Operation PaperCrown 3
* Fixed issue with an evidence rule in Operation HelpingHands 2
* Fixed issue with an evidence rule in Operation NewFriends
* Fixed issue with an evidence rule in VIP Access
* Fixed issue with Frank Talby referring to suspects by number after interview mission, despite forced order being removed in v1.03
* Fixed issue where Speedrun mission race would continue after logging out and loading different mission
* General bugfixes and typo fixes
The following offline installers have also been updated:
-> Not Tonight to version 1.042
Post edited September 04, 2018 by WinterSnowfall
high rated
Hammerwatch has been updated:

Patch 1.41 (04 September 2018)
5 Years ago on this very day, or at least around this day, Hammerwatch was released.
Today we are releasing the 1.4 patch which contains features from the console version released last winter, including the Sorcerer class and twin stick/mouse keyboard support! Several skills have been re-balanced or reworked and a lot of bugs been fixed, we also added a much wanted mana-regen in the combo store. See the list below!

Added Sorcerer class!
Added twin-stick controls!
Replaced Wizards Ice Nova with Fire Nova and Frost Shield with Fire Shield
Priest beam isn't blocked by other players, now it goes through and heals
Replaced Warlocks Lifesteal Nova with Summon Gargoyle
Warlocks Lightning Strike can now hit the same target multiple times for diminishing damage
Wizard can now move slowly white spraying fire
The Lich boss in Castle Hammerwatch no longer instantly shoots after teleporting, there is now an animation so the attack can be avoided
Lives now cost more the more you have
Added a combo upgrade for regenerating mana
Updated visuals of characters
Fixed some small visual issues
Editor no longer runs extremely slowly with modern NVidia drivers
Editor now works with Intel graphics cards

To enable twin stick, enter the control options and set mouse aim, then you will want to rebind the skills to mouse buttons.
high rated
Divinity: Original Sin 2 - Definitive Edition

Hotfix v3.6.29.390 - Fix for Chinese players (04 September 2018)

Hello,

We have published a hotfix that fixes a crash that was happening for Chinese players that were using a controller.

Thank you very much for your patience and understanding.

Kick some Magister butt,

Larian Crew
***

Need to Know
Update v1.06 (4 September 2018)

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can post them in the discussions here or visit this board to post them: : https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.06, see below:

Added significantly more generatable CodeX notes for suspects for more detail and immersion, and to prevent repetition
Reduced waiting time before messaging conversations
Fixed missing Frank Talby in some interior scenes in CL3 & CL2
Fixed issue with new tutorial in first work mission where it was possible to start mission before Peepr tells you to, which would cause the tutorial to get stuck and not advance
Fixed issue with new tutorial in first work mission where selecting BlackSheep through the bottom selector would not advance the tutorial
Fixed issue with rank Clearance Level not immediately changing between Clearance Levels
Fixed issue with incorrect name generation in Messaging/Call Transcript evidence types, causing evidence to be marked as missed despite not visibly matching any rule
Fixed problem with evidence generation what would occasionally give suspects multiples of evidence types that should only have 1 set, like Personal Network
Fixed ambiguity with an evidence rule in BorrowedSugar
Fixed issue with an evidence rule in Operation HealthyGlow
Fixed issue with an evidence rule in Under the Rock
Fixed issue with an evidence rule in Sleeping
Fixed issue with music volume slider only changing volume temporarily
General bugfixes and typo fixes
Post edited September 04, 2018 by HypersomniacLive
high rated
4 September (full details for two updates the changelogs of which have already been posted):

---------------------------

Games included in this batch:

· Divinity: Original Sin 2 - Definitive Edition
· Hammerwatch

---------------------------

Divinity: Original Sin 2 - Definitive Edition has changed

>>> System requirements for Windows changed *FROM* 7 SP1 / 8.1 / 10 (64-bit only), Processor: Intel Core i5 or equivalent, Memory: 4 GB RAM, Graphics: NVIDIA GeForce GTX 550 or ATI Radeon HD 6XXX or higher, DirectX: Version 11, Storage: 25 GB available space, Recommended system requirements: 7 SP1 / 8.1 / 10 (64-bit only), Processor: Intel Core i7 or equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GeForce GTX 770 / AMD R9 280, DirectX: Version 11, Storage: 25 GB available space *TO* 7 SP1 / 8.1 / 10 (64-bit only), Processor: Intel Core i5 or equivalent, Memory: 4 GB RAM, Graphics: NVIDIA GeForce GTX 550 or ATI Radeon HD 6XXX or higher, DirectX: Version 11, Storage: 60 GB available space, Mouse, Keyboard, Recommended system requirements: 7 SP1 / 8.1 / 10 (64-bit only), Processor: Intel Core i7 or equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GeForce GTX 770 / AMD R9 280, DirectX: Version 11, Storage: 60 GB available space, Mouse, Keyboard


[FILE UPDATES]

* Files removed: Windows installer, English (parts 1-13)

* File added: Windows installer, English (part 1 of 15) --- Size: 1.0 MB --- Version: 3.6.29.390

* File added: Windows installer, English (part 2 of 15) --- Size: 340.0 MB --- Version: 3.6.29.390

* File added: Windows installer, English (part 3 of 15) --- Size: 1.0 MB --- Version: 3.6.29.390

* File added: Windows installer, English (part 4 of 15) --- Size: 4.0 GB --- Version: 3.6.29.390

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* File added: Windows installer, English (part 7 of 15) --- Size: 4.0 GB --- Version: 3.6.29.390

* File added: Windows installer, English (part 8 of 15) --- Size: 4.0 GB --- Version: 3.6.29.390

* File added: Windows installer, English (part 9 of 15) --- Size: 4.0 GB --- Version: 3.6.29.390

* File added: Windows installer, English (part 10 of 15) --- Size: 4.0 GB --- Version: 3.6.29.390

* File added: Windows installer, English (part 11 of 15) --- Size: 4.0 GB --- Version: 3.6.29.390

* File added: Windows installer, English (part 12 of 15) --- Size: 4.0 GB --- Version: 3.6.29.390

* File added: Windows installer, English (part 13 of 15) --- Size: 4.0 GB --- Version: 3.6.29.390

* File added: Windows installer, English (part 14 of 15) --- Size: 4.0 GB --- Version: 3.6.29.390

* File added: Windows installer, English (part 15 of 15) --- Size: 929.0 MB --- Version: 3.6.29.390

* File changed: DLC: Sir Lora: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 3.6.28.9969 *TO* 3.6.29.390


[CHANGELOG UPDATED]
Hotfix v3.6.29.390 - Fix for Chinese players (04 September 2018)

Hello,
We have published a hotfix that fixes a crash that was happening for Chinese players that were using a controller.

Thank you very much for your patience and understanding.

Kick some Magister butt,

Larian Crew
(Full changelog)

---------------------------

Hammerwatch has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* gog_hammerwatch_2.1.0.7.sh *TO* hammerwatch_1_41_23456.sh --- Size *FROM* 168.5 MB *TO* 172.5 MB --- Date *FROM* Wed 06 Apr 2016 10:58:21 GMT *TO* Tue 04 Sep 2018 07:44:22 GMT --- Version *FROM* 1.3.2 (gog-7) *TO* 1.41

* File changed: Mac OS X installer, English --- Name *FROM* hammerwatch_2.2.0.14.dmg *TO* hammerwatch_enUS_1_41_23460.pkg --- Size *FROM* 159.4 MB *TO* 162.9 MB --- Date *FROM* Mon 11 Apr 2016 13:53:33 GMT *TO* Tue 04 Sep 2018 12:08:40 GMT --- Version *FROM* 1.3.2 (gog-14) *TO* 1.41

* File changed: Windows installer, English --- Name *FROM* setup_hammerwatch_2.6.0.9.exe *TO* setup_hammerwatch_1.41_(23439).exe --- Size *FROM* 221.4 MB *TO* 227.1 MB --- Date *FROM* Wed 06 Apr 2016 10:58:15 GMT *TO* Mon 03 Sep 2018 15:01:34 GMT --- Version *FROM* 1.3.2 (gog-9) *TO* 1.41


[CHANGELOG UPDATED]
Patch 1.41 (04 September 2018)

- 5 Years ago on this very day, or at least around this day, Hammerwatch was released.
- Today we are releasing the 1.4 patch which contains features from the console version released last winter, including the Sorcerer class and twin stick/mouse keyboard support! Several skills have been re-balanced or reworked and a lot of bugs been fixed, we also added a much wanted mana-regen in the combo store. See the list below!

- Added Sorcerer class!
- Added twin-stick controls!
- Replaced Wizards Ice Nova with Fire Nova and Frost Shield with Fire Shield
- Priest beam isn't blocked by other players, now it goes through and heals
- Replaced Warlocks Lifesteal Nova with Summon Gargoyle
- Warlocks Lightning Strike can now hit the same target multiple times for diminishing damage
- Wizard can now move slowly white spraying fire
- The Lich boss in Castle Hammerwatch no longer instantly shoots after teleporting, there is now an animation so the attack can be avoided
- Lives now cost more the more you have
- Added a combo upgrade for regenerating mana
- Updated visuals of characters
- Fixed some small visual issues
- Editor no longer runs extremely slowly with modern NVidia drivers
- Editor now works with Intel graphics cards
- To enable twin stick, enter the control options and set mouse aim, then you will want to rebind the skills to mouse buttons.
(Full changelog)
high rated
The following offline installers have been updated:
-> Not Tonight to version 1.043
-> For The King to version 1.0.8.8751
high rated
Shadows: Awakening
Update 1.11 (05 September 2018)

Fixed a bug where players were no longer able to switch characters (e.g. after defeating Darmok)
Fixed a bug where players got stuck while solving the rolling boulder puzzle in the Outlands
Fixed a bug where the locked arena door icon disappeared before facing Zaar
Fixed several localization issues
More fixes and balancing issues have been addressed
high rated
Need to Know

Update v1.07 (5 September 2018)

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.07, see below:

Changed day start transition to be faster to reduce waiting time
Changed suspect open animation to be faster to reduce waiting time
Changed suspect open animation to show evidence buttons faster to reduce waiting time
Changed suspect close animation to be faster to reduce waiting time
Fixed (tentatively) issue with game preventing proceed when unlocking some new evidence or powers
Fixed issue with phone notifications appearing then disappearing suddenly
Fixed jerky animation of suspect dots when fading in
Fixed issue with some evidence losing track of previous BlackSheep and DeepLink usage when reloading a suspect, causing problems in Operation AwayBase 3
Fixed positions of some locations in Alaska, which were appearing outside of the map
Fixed issue with an unallocated message timestamp, which was causing some message times to be wrong
Fixed issue with some Fyre profiles & conversations repeating in next home mission
Fixed a sound bug introduced in v1.06, where a ‘ding’ was playing on every scene transition
Fixed small lag between mission start overlay and mission wave overlay which suggested player could start the mission, but then annoyingly interrupted any action
Fixed evidence rule issue in Operation HelpingHands
General bugfixes and typo fixes
***

Parkitect

Patch Beta 10 (04 September 2018)

added bankruptcy
added smoke, fog and spark effects
added Metal support for Mac (improved visual quality and performance)
added option for hiring a second research team
added option for running at 30 FPS (useful for increasing battery life on laptops)
improved calculation of deco scores in enclosed spaces
updated LSM/hyraulic launch speeds to be more in line with real coasters
updated German translation
fixed puke appearing black during night/rain
fixed a case where Gyro Drop Tower could get stuck
***


@Judas, could you, please, fix the forum link of Not Tonight?
Post edited September 05, 2018 by HypersomniacLive
high rated
avatar
HypersomniacLive: @Judas, could you, please, fix the forum link of Not Tonight?
Speaking of which, the offline installer for Not Tonight has been updated to version 1.044.