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muntdefems: .. See you soon!
I hope so, get well soon mate!
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tinyE: I saw that but it's only a few MB. ALL of that change is in that little patch?

This computer magic frightens me! Tis the work of the devil! :D
In this age of "updated internal installer structure, no changes to game files" updates that add 200MB to the installers, that should frighten you. :p

EDIT:
StarCrawlers was (probably) updated. No changelog, and the Windows installers are unchanged. So it was either a Galaxy exclusive update, or a Mac/Linux one.
Post edited February 23, 2018 by Tannath
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Tannath: StarCrawlers was updated:
Patch 1.0.3.2 (22 January 2018)
That's nice and all, but I'm pretty sure we're in February right now :P.

The Legend of Heroes: Trails of Cold Steel II

#### Patch 1.1 (22 February 2018)

* Fix memory corruption issue when performing specific costume/accessory equip/unequip sequences (either manually or automatically in a cutscene). This fixes a variety of potential crashes.
* Fix launcher gamepad button rebinding interface to only allow rebindings that are 1 to 1 mappings of buttons to actions, as only these are supported by the game. If you have an existing rebinding which doesn't work, please revert it to the defaults first.
* Add around 25 additional voiced lines, which were missing in 1.0.Minor performance improvements, particularly when loading and the game is installed on the primary system HDD/SSD.
* Reduce visual artifacts (Z-fighting) on top windows at the Valflame Palace.
* Extend running distance of Lloyd and Rixia in cutscene (EV_05_06_01).
* Remove (defunct) Cross-save functionality from the chapter intermission menus.
* Better synchronization for the Now loading renderer, improving stability.
* Adjust launcher help text to be platform-independent
* Change game executable icon to prevent misunderstandings.
SpellForce 3 -> no offline installer updates yes, probably soon to come

#### Patch 1.3.4 (22 February 2018)

##### BUG FIXES

* Fixed player being able to become stuck in Old-Haalayash
* Fixed world map becoming inaccessible after revisiting certain locations
* Fixed a possible crash when loading savegames on maps where Orcish Shamans were present

* * *

#### Patch 1.3.3 (22 February 2018)

* Fixed crash in loading screen at 57%

* * *

#### Patch 1.3.2 (22 February 2018)

##### GENERAL CHANGES

* Hero leveling speed decreased by about 30%
* The unit AI will now ignore targets that are currently invulnerable
* Units and heroes will no longer be slowed during combat to encourage more active fights

##### ITEM CHANGES

* To give you more options to specialise your heroes and define your playstyle, but also making your choices more significant, we added new defensive item options, increased the cost and effectiveness of specialized gear and placed more items all around.

* Shields added
* One-Handed weapon options added
* Additional armors added

##### HERO CHANGES

* We are adjusting the overall power levels of all heroes to enable more different playstyles and hero combinations.

* Heroes will no longer be slowed down in combat to improve their micro potential

##### Occultist / Bloodcaller

* Assassinate irresistible damage when target is bleeding reduced by 50%
* Shadowstep cooldown on Lv2+ increased from 2 to 5
* Renegade / Berserker
* Tear Down on Lv2+ will now deal damage in an area around the target

##### Elite Ranger / Bowmaster

* First Aid reworked to be primarily an out-of-combat healing ability:
* Cooldown increase from 15 to 30
* Cast time increase from 1 to 2
* Level 1 heal is reduced to 25%
* Level 2 adds 10 seconds of strong health regeneration
* Level 3 adds an immunity against debuffs

##### Shaman / Spiritualist

* Totems reworked to be more situational
* All cooldowns increased from 10 to 20
* Protection totem: resistance increase reduced by 33%
* Protection totem: Level 2 healing effect reduced by 50%
* Fire totem: Now damages every 4 seconds instead of 2, while dealing 12 damage instead of 6, including Level 3

##### Commander / Guardian

* Kiss Of Tiara: Level 3 no longer heals
* Kiss Of Tiara: Level 3 Shield increased from 30 to 60
* Kiss Of Tiara: Cooldown increased from 10 to 20

##### Hierophant / Priest of Tiara

* Judgement: No longer is a damage-over-time ability, instead deals moderate damage at once and applies impaired for 3 seconds
* Judgement: Is now cast instantly

##### Necromancer / Defiler

* AI will now ignore spawning zombies while they are still invulnerable

##### UNIT CHANGES

* As with the heroes we are also adjusting the powerlevels of the RTS units to make them more significant in combat.

* Units will no longer be slowed down in combat to improve their micro potential
* Decreased the Elven movement speed bonus in enemy and neutral territories reduced from 30% to 10%
* Human Helbardier: Upgraded range reduced from 28 to 24
* Human Helbardier: Health reduced from 384 to 322
* Human Soldier: Upgraded health regeneration per hit increased from 4 to 8

##### BUILDING / ECONOMY CHANGES

* While Elves are a very strong faction at Tech Level 1, their economic power falls off in the later stages of the game. The following changes are adressed to giving Elves a more active economy.

* [All] Capital II upgrade time increased from 30 to 45
* [All] Capital III upgrade time increased from 75 to 120
* Elves now have stoneworks on Tech Level 1 again
* Elven Defensive Outposts no longer increase population cap
* Elven Economic Outposts now increase population cap: 15/25/45
* Elven Capital upgrade population cap increase reduced by 20/30 respectively
* Elven Outpost I new cost: 10 Planks
* Elven Outpost II new cost: 20 Planks / 10 Brick
* Elven Outpost III new cost: 20 Planks / 20 Brick / 15 Food
* Elven Capital II new cost: 22 Planks / 10 Brick / 10 Food
* Elven Barracks cost reduced from 30 to 20 Planks

* These changes as well as your feedback will be closely monitored by us and we will make further improvements to the multiplayer in the future.
* We hope that you will enjoy these changes and thank all of you for the continued support of SpellForce 3!

* See you all on the battlefield!
The offline installers for Crossing Souls have (finally) been updated to version 1.2.1 - the changelog has been around for 2 days already.

Similarly, the offline installers for Ruiner are now updated to version 1.06 - I've posted the changelog for this bit yesterday.
Post edited February 22, 2018 by WinterSnowfall
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Tannath: StarCrawlers was updated:
Patch 1.0.3.2 (22 January 2018)
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WinterSnowfall: That's nice and all, but I'm pretty sure we're in February right now :P.
Ninja'd! xD
little nightmares was updated

add the residence dlc

-----

changelog was not copy / pasted but all the data is there
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Another internal installer update for Book of the unwritten Tales 2

Internal Update (23 February 2018)
updated internal installer structure, no changes to game files

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WinterSnowfall: The offline installers for Crossing Souls have (finally) been updated to version 1.2.1 - the changelog has been around for 2 days already.
They were faster


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WinterSnowfall: SpellForce 3 -> no offline installer updates yes, probably soon to come
Offline installers have been updated as well (windows at least).
Post edited February 23, 2018 by MarkoH01
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Tannath: EDIT:
StarCrawlers was (probably) updated. No changelog, and the Windows installers are unchanged. So it was either a Galaxy exclusive update, or a Mac/Linux one.
Looking at the forum, it appears that there is a Galaxy exclusive beta channel version that is intended to fix some major crashing issues that some players have experienced. It sounds like you need to opt in to get this version, and it isn't available for Linux at the moment.
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Yet another internal installer update this time for Saints Row the third

Internal Update (19 February 2018)

updated internal installer structure, no changes to game files
added cloud saves and overlay support



Always glad to see entrys in the changelog for these.
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Stars in shadow got a patch including changelog.

21692 (15.12.2017) to 21910 (21.02.2018)
high rated
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mindfac00: Stars in shadow got a patch including changelog.

21692 (15.12.2017) to 21910 (21.02.2018)
Here is the full changelog (and I updated changelog's thread in game's forum) :

Stars in Shadow

Changelog for Patch 21910 (21 February 2018)

Changes and Additions
- The Herald of the Arda Seed now tracks reputation with the player's faction, and available purchases are now dependent on reputation level.
- Players may now purchase and discover Codexes, which unlock previously unavailable technologies for research.
- The Tinkers' Bomber has been replaced by the Vindicator, which is an expendable multiple-warhead manned missile which can be launched from torpedo hardpoints as well as hangars.
- Arda Seed Proteans will now use an offensive suicide attack after closing on enemy ships.
- Added five new achievments related to the Legacies DLC.
- The mining activity now provides +50% output per mine (up from +33%).
- Earthquake random events are now limited to destroying at most 2 improvements.
- Added the 'minerals discovery' random event.
- Added the 'artifacts discovery' random event.
- Increased Market Coin production from 4/7/12 to 5/10/15.
- Increased second and third tier Factory Labor production.
- Adjusted Dread Star production costs.
- Added a 'hostile environment' upkeep cost for colonies in harsh environments. This new mechanic is suppressed in any game started prior to r21718 so that it will not affect existing saves.
- AI empires should be less likely to choose to colonize hostile environment worlds.
- Marauder factions should be less hostile to AI empires.
- AI empires will now make use of outposts to extend range.
- Increased the planetary bombardment power of carriers.

Fixes
- Fix for a rare bug that could be triggered when Harpy fleets returned to their source HSA.
- Losing a planet should now reliably resolve all pending construction complete warnings pertaining to that planet.
- Fix for a bug caused by unresolved attacks against fleets belonging to a defeated empire.
- Fixes for bugs that could be triggered by refitting ships while in the process of issuing a move order.
- Fix for a production display bug affecting planets with space habitats.
Post edited February 23, 2018 by Splatsch
high rated
Realpolitiks updated

Update 1.5.0.1 (23 February 2018)

- 'Outsourcing' project to exchange Money to Action Points.
- Additional Transports for 'Advanced Arms imports' project tree.
- Giving away provinces to countries having core on it.
- Changing Bloc/Countries names.
has anyone seen the little nightmares new installer, pretty impressive if i do say do myself. it's got details on the front page and selectable game lang
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timmy010: has anyone seen the little nightmares new installer, pretty impressive if i do say do myself. it's got details on the front page and selectable game lang
Looks the same as all the other installers to me. Just tried it.
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The offline installers for Stars in Shadow have been updated to version 21910 (02/22/18).

The offline installers for Star Control: Origins have also been updated to version 0.78.18771.

The offline installer for Rise of Industry has been updated to version 0.5.2.2302.

No changelogs yet for any of the updates.
Post edited February 23, 2018 by WinterSnowfall
high rated
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WinterSnowfall: The offline installers for Stars in Shadow have been updated to version 21910 (02/22/18).

The offline installers for Star Control: Origins have also been updated to version 0.78.18771.

The offline installer for Rise of Industry has been updated to version 0.5.2.2302.

No changelogs yet for any of the updates.
Star Control: Origins

Patch 0.78.18771 - Beta Build (21 February 2018)

Gameplay

Added wormholes. Entering one end of the hole quickly takes you to another side of the map!
Nebulas -- Drain energy from your ship
Balance update to Scryve and Human Cruiser Ships
Graphics

Updated ship shaders and materials to be more realistic
Implemented shininess materials
Implemented "Metallic" property in the shader which will tint the specular color if metallic, and not if not metallic
Cleaned up textures and materials on all ships and parts
The ship designer and arena now share a common lighting setup
Other Improvements

Pass on sounds effects and balance
Weapons, thrusters, and engines all have their own models
Added over a dozen new ship parts
Bugs

Provide only a speed boost for projectiles if the ship is only going in the direction it is facing
You will not get trapped if you select ship right after other player surrenders in MP
The Camera won't jump around so much when changing what ship is selected.
Fixed a crash when trying to start a match
Fixed a crash if one you left the game while the other person was choosing their next ship

Rise of Industry

Patch 0.5.2.2302 (23 February 2018) Windows only

Additions

Added Trade Route button to the following Logistical Building panels:
Truck Depots, Train Terminal, Boat Depot, and Zeppelin Stations.

Added Town Industries option to Custom Map Settings to turn on/off the ability of Settlements to place Buildings (Default: On).
Added Edge Panning Speed option to Controls Settings: -- Range: 0-300% (Default 100%).

Settlements now place buildings far away from urban areas.
Settlements now add a new shop every 100K population instead of 75k population.
Improvements and Changes

Adjusted the Budget Flow to reflect the current month instead of the last 30 days.
Adjusted the Warehouse Area of Influence color for better visibility.
Adjusted Shops to be considered “supplied” when 2 Products are provided instead of just 1 Product.
Lowered Bloated Status of Settlements: -- “500k to 1 mil” to “500k to 750K”.

Adjusted how Demolishing to allow the connector road tile on buildings to remain after Demolishing to prevent breaking any AI Paths.
Adjusted Alpha Value of Building Road Connector for better visibility.
Adjusted Coastal Building Placement to allow for 2 rows of tiles past the coastline versus just 1 row of tiles to place a building
Adjusted Train Track Hologram Model for better visibility.
Adjusted Camera to center on the biggest settlement on a map after loading into the map.
Adjusted All Alerts to be displayed in Uppercase.
Changed all Logical Building (Warehouse, Depots, and Wholesaler) max Truck limit: -- 9 Trucks to 15 Trucks.

Changed Warehouse Overview value: -- Total Stored to Total Capacity.

Changed naming convention: -- Cycles to Days.

Doubled all Logistical Buildings Storage Space: -- Warehouse: 375 to 750. -- Truck Depot: 120 to 240. -- Train Terminal: 120 to 240. -- Boats Depot: 90 to 180. -- Zeppelin Station: 120 to 240.

Removed Permits from Freeplay game mode.
Renamed Mouse Wheel setting tooltip: -- "This option allows the use of the mousewheel to rotate as well." to "This setting also allows rotating the buildings using the mousewheel"
Bugfixes

Fixed Game Pause when looking at the Tech Tree.
Fixed World Generator crash with Custom Maps.
Fixed map name resetting when reloading Custom Maps setting.
Fixed Expenses not being displayed correctly.
Fixed bug that disallowed players from buying a building with enough money.
Fixed Trade Trucks to deposit their inventory into their destination depot after loading a save game.
Fixed issue that caused Autosaving, Saving, and Loading to take longer than normal.
Known Issues

Trucks sometimes like to go in a straight line, avoiding roads
Boats love to think they’re hovercrafts and travel on land
Loading sometimes empties the cargo of vehicles (pesky contraband)

Stars in Shadow

Patch 21910 (21 February 2018)

Changes and Additions

The Herald of the Arda Seed now tracks reputation with the player's faction, and available purchases are now dependent on reputation level.
Players may now purchase and discover Codexes, which unlock previously unavailable technologies for research.
The Tinkers' Bomber has been replaced by the Vindicator, which is an expendable multiple-warhead manned missile which can be launched from torpedo hardpoints as well as hangars.
Arda Seed Proteans will now use an offensive suicide attack after closing on enemy ships.
Added five new achievments related to the Legacies DLC.
The mining activity now provides +50% output per mine (up from +33%).
Earthquake random events are now limited to destroying at most 2 improvements.
Added the 'minerals discovery' random event.
Added the 'artifacts discovery' random event.
Increased Market Coin production from 4/7/12 to 5/10/15.
Increased second and third tier Factory Labor production.
Adjusted Dread Star production costs.
Added a 'hostile environment' upkeep cost for colonies in harsh environments. This new mechanic is suppressed in any game started prior to r21718 so that it will not affect existing saves.
AI empires should be less likely to choose to colonize hostile environment worlds.
Marauder factions should be less hostile to AI empires.
AI empires will now make use of outposts to extend range.
Increased the planetary bombardment power of carriers.
Fixes

Fix for a rare bug that could be triggered when Harpy fleets returned to their source HSA.
Losing a planet should now reliably resolve all pending construction complete warnings pertaining to that planet.
Fix for a bug caused by unresolved attacks against fleets belonging to a defeated empire.
Fixes for bugs that could be triggered by refitting ships while in the process of issuing a move order.
Fix for a production display bug affecting planets with space habitats.
Post edited February 23, 2018 by T_a_J