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high rated
OK, here I am from my work office and its hi-speed internet connection! Here's a lot of missing updates from yesterday and a few more from today:

---------------------------

Games included in this batch:

· Ashes of the Singularity: Escalation
· Cossacks 3
· Divinity: Original Sin 2
· Expeditions: Viking
· Kenshi [In Dev]
· Man O' War: Corsair - Warhammer Naval Battles
· Mini Metro
· Phoning Home
· SimplePlanes
· Tyranny - Commander Edition

---------------------------

[Part 1 of 6]

---------------------------

Ashes of the Singularity: Escalation has changed


[FILE UPDATES]

* File removed: Patch 2.41 [Windows]

* File added: Patch 2.50 [Windows] --- Size: 297.0 MB --- Version: 14891 -> 14961

* File changed: DLC: Epic Map Pack: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 2.41 *TO* 2.50

* File changed: DLC: Epic Map Pack: Windows installer, Brazilian-Portuguese+French+German+Spanish --- Size *FROM* 13.0 MB *TO* 5.0 MB --- Version *FROM* 2.30 *TO* 2.50

* File changed: DLC: Epic Map Pack: Windows installer, Italian --- Size *FROM* 13.0 MB *TO* 5.0 MB --- Version *FROM* 2.30 *TO* 2.50

* File changed: DLC: Gauntlet: Windows installer, English --- Size *FROM* 5.0 MB *TO* 4.0 MB --- Version *FROM* 2.41 *TO* 2.50

* File changed: DLC: Gauntlet: Windows installer, Brazilian-Portuguese+French+German+Italian+Spanish --- Size *FROM* 13.0 MB *TO* 4.0 MB --- Version *FROM* 2.30 *TO* 2.50

* File changed: DLC: Inception: Windows installer, English --- Size *FROM* 5.0 MB *TO* 4.0 MB --- Version *FROM* 2.41 *TO* 2.50

* File changed: DLC: Inception: Windows installer, Brazilian-Portuguese+French+German+Italian+Spanish --- Size *FROM* 13.0 MB *TO* 4.0 MB --- Version *FROM* 2.30 *TO* 2.50

* File changed: DLC: Oblivion: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 2.41 *TO* 2.50

* File changed: DLC: Oblivion: Windows installer, Brazilian-Portuguese+French+German+Italian+Spanish --- Size *FROM* 12.0 MB *TO* 5.0 MB --- Version *FROM* 2.30 *TO* 2.50

* File changed: DLC: Overlord: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 2.41 *TO* 2.50

* File changed: DLC: Overlord: Windows installer, Brazilian-Portuguese+French+German+Italian+Spanish --- Size *FROM* 13.0 MB *TO* 5.0 MB --- Version *FROM* 2.30 *TO* 2.50

* File changed: DLC: Turtle Wars: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Size has not changed (52.0 MB) --- Version *FROM* 2.41 *TO* 2.50

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 2.41 *TO* 2.50

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 2.41 *TO* 2.50

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 2.41 *TO* 2.50

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 3.5 GB *TO* 3.0 GB --- Version *FROM* 2.41 *TO* 2.50

* File changed: Windows installer, Brazilian-Portuguese (part 4 of 4) --- Size *FROM* 1.7 GB *TO* 1.3 GB --- Version *FROM* 2.41 *TO* 2.50

* File changed: Windows installer, French (part 4 of 4) --- Size *FROM* 1.5 GB *TO* 1.1 GB --- Version *FROM* 2.41 *TO* 2.50

* File changed: Windows installer, German (part 4 of 4) --- Size *FROM* 1.4 GB *TO* 924.0 MB --- Version *FROM* 2.41 *TO* 2.50

* File changed: Windows installer, Italian (part 4 of 4) --- Size *FROM* 1.6 GB *TO* 1.1 GB --- Version *FROM* 2.41 *TO* 2.50

* File changed: Windows installer, Spanish (part 4 of 4) --- Size *FROM* 1.6 GB *TO* 1.2 GB --- Version *FROM* 2.41 *TO* 2.50


NOTE: The download links for the multi-language installers correspond to either their English or their Brazilian-Portuguese versions. To get the installers for the other languages please substitute en1 or br1 in the URL for br1 (Brazilian-Portuguese), fr1 (French), de1 (German), it1 (Italian), and es1 (Spanish).


[CHANGELOG UPDATED]
Patch 2.50 (18 September 2017)

- For the full changelog, please visit - https://forums.ashesofthesingularity.com/484870/Escalation-25-Update
(Full changelog)
high rated
---------------------------

[Part 2 of 6]

---------------------------

Cossacks 3 has changed


[FILE UPDATES]

* File removed: Patch 1.9.0.82.5719 [Windows]

* File added: Patch 1.9.1.82.5725 [Windows] --- Size: 2.0 MB --- Version: 14962 -> 15014

* File changed: DLC: Days of Brilliance: Windows installer, English --- Size has not changed (38.0 MB) --- Version *FROM* 1.9.0.82.5719 *TO* 1.9.1.82.5725

* File changed: DLC: Early Bird: Windows installer, English --- Size has not changed (9.0 MB) --- Version *FROM* 1.9.0.82.5719 *TO* 1.9.1.82.5725

* File changed: DLC: Guardians of the Highlands: Windows installer, English --- Size has not changed (21.0 MB) --- Version *FROM* 1.9.0.82.5719 *TO* 1.9.1.82.5725

* File changed: DLC: Path to Grandeur: Windows installer, English --- Size has not changed (41.0 MB) --- Version *FROM* 1.9.0.82.5719 *TO* 1.9.1.82.5725

* File changed: DLC: Rise to Glory: Windows installer, English --- Size has not changed (40.0 MB) --- Version *FROM* 1.9.0.82.5719 *TO* 1.9.1.82.5725

* File changed: DLC: Soundtrack: Windows installer, English --- Size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* 1.9.0.82.5719 *TO* 1.9.1.82.5725

* File changed: DLC: The Golden Age: Windows installer, English --- Size has not changed (66.0 MB) --- Version *FROM* 1.9.0.82.5719 *TO* 1.9.1.82.5725

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.9.0.82.5719 *TO* 1.9.1.82.5725

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.2 GB) --- Version *FROM* 1.9.0.82.5719 *TO* 1.9.1.82.5725


[NO CHANGELOG]

---------------------------

Divinity: Original Sin 2 has changed


[FILE UPDATES]

* File added: Patch 3.0.142.47 [Windows] --- Size: 5.0 MB --- Version: 3.0.1.141.999 -> 3.0.142.47


[NO CHANGELOG]
high rated
---------------------------

[Part 3 of 6]

---------------------------

Expeditions: Viking has changed

>>> Features changed *FROM* Single-player, Achievements, Cloud saves, Overlay *TO* Single-player, Achievements, Cloud saves


[FILE UPDATES]

* File changed: DLC: Blood-Ice: Windows installer, English --- Size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* 1.0.5 *TO* 1.0.6.1

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (4.0 MB) --- Version *FROM* 1.0.5 *TO* 1.0.6.1

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.0.5 *TO* 1.0.6.1

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (1.5 GB) --- Version *FROM* 1.0.5 *TO* 1.0.6.1


[CHANGELOG UPDATED]
Patch 1.0.6.1 (18 September 2017)

- In version 1.0.6, all portraits are now loaded from your Documents directory in the folder \My Games\Expeditions Viking\Custom Portraits. If you want to add your own portraits to the game, you must create 5 different versions of each portrait in specific sizes and place them in that directory. The first time you launch the game in 1.0.6, it will write all our portraits into that folder, and you can use those portraits to see how it needs to be set up.
- New portraits must meet the following requirements:
- The files can be either .png or .jpg.
- Each portrait's filename must end with a keyword that reflects its size: Large, Medium, Small, Tiny, or Camping.
- Female portraits must contain the word "Female" anywhere in the filename. Otherwise the portrait will be treated as male (because patriarchy).
- Note that the Camping portraits contain a frame. You can just cut that out of an existing portrait with your image editing software of choice.
- You can overwrite an existing portrait by simply replacing its files with a set of identically named files in that folder.
- If you overwrite an existing portrait, that portrait will be replaced with your new version in your game, without you having to start over in your playthrough. If you want to reset this portrait to the original later, you can simply delete the portrait files from the Custom Portraits folder, and it will be restored by the game next time you launch it.
- All portraits included with Expeditions: Viking are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License In simple terms, you are allowed to remix, tweak, and build upon our work non-commercially, but you must credit Logic Artists or Expeditions: Viking and you must license your new creations under identical terms (no making money off of our work, please!)
- If you find that your Custom Portraits folder is empty, it's because something on your computer is denying write access to Expeditions: Viking. In 1.0.6 this was breaking the portraits entirely, which is what 1.0.6.1 was created to address. As per 1.0.6.1 the game will fall back to the internal portraits contained in the data files, but that still means you won't get any portraits written to your custom portraits folder. You can still add new portraits there which will then show up in the game, but if you want to see the original portraits you'll have to find a way to give the game write access to that folder - you can try disabling your firewall and antivirus or just checking your user permissions. If your user account simply doesn't have admin access, you may need to talk to your admin.
- Custom localisation and random events
- This update also introduces support for loading in custom localisation files and user-created random events. Because of the way the scripting system in Viking works, there is no way for us to let you add new characters with new conversations to the game, but the random events that trigger on the campaign maps and during travel are loaded in dynamically, and now you can add new events yourself or even overwrite existing events.
- In other words, you can now write your own damn Aife romance events and stop bothering us about it!

Toolset
- We have also released our toolset which includes some example files, all of our conversation work files, and the editor we used to set up all our conversations in the game. It comes with a PDF manual with thorough instructions for how to set up your own localisation files or add your own random events.

Change log
- Since this update has had a particularly long gestation period (for our standards), we've decided not to include a full change list this time around. Instead, we're bringing you just the highlights. If you wish to know about any particular bug that's been bothering you, which isn't mentioned here, feel free to ask in the comments on this thread.

New things
- The "ancient" item set now has unique models
- Custom localisation support
- Custom random events support
- Custom portrait support
- 4 new beard styles, 4 new male hairstyles, and 7 new female hairstyles
- A UI scaling option for running the game in high resolutions on small monitors
- New animations for certain combat actions as well as for ambient characters
- Taunt now has voice-over
- Tweaks and improvements
- Talon and Dust are now free actions
- Cure no longer removes Spotted, Illuminated, Exposed, Disarmed, or Condemned
- Made Taunt resistable with Mental Resistance
- The difficulty of Guarding your camp now scales with your group size: the larger your party, the better you must guard it
- Changed the skillpoint display to show the amount of points spent instead of the total
- Follower selection popup now uses alphabetic sorting instead of being based on injuries
- Fog of War now takes up way less space in savegames (will only affect new saves)
- Distract can no longer be used on an adjacent enemy, as originally intended
- The Focused status effect now increases Crit Chance by 10 points instead of 10%
- Trip wire traps can no longer be resisted
- When capturing an occupied campsite, the camera will now switch into the camping view once combat ends

Major fixes
- Fixed issue with pathfinding when reloading Homestead, causing players to get stuck in the terrain
- Fixed the AI sometimes switching to unarmed combat for no apparent reason
- Fixed a bunch of weird things with the Runaway bounty encounter
- The houses that are burning during the invasions of Perth or York will now remain burned-down after the battles
- Fixed the skill caps being circumventable during character creation by double-clicking on the icon instead of using the Upgrade button
- Made it possible to lie to Sandarr about taking Mani as a thrall exactly once and still come back to complete or fail the quest
- Fixed a quest logic bug in Pack It Up that was prematurely closing the quest if you left the forest after resolving Unwanted Guests and then came back later
- All characters' items will now be transferred to the item inventory in the unfortunate event of death
- Fixed a bug that would cause the game to get stuck when returning from the final dream if you triggered it in a specific camp site
- Fixed the issue where throwing the waterskin on an ally would select it instead
- Fixed another way it was possible to get stuck in the Unwanted Guests side quest by clicking on things in the wrong order multiple times in a row
- Made the intro conversation to the pig feud quest just play again if you interrupt it the first time and retrigger it later
- Fixed a bug whereby the start time for all time-based status effects except Hung Over was not being set, causing them to be immediately removed again
- Fixed an issue where allied combatants would sometimes not return to being NPCs
- Fixed characters being able to traverse blocked hexes in two encounters
- Fixed Torfinn not getting removed as a follower when you leave Skjern Forest before completing his quest, causing him to only spawn every 2nd time you enter the forest
- Fixed the Swipe ability not dealing damage to enemies around the target if the target was killed
- Fixed Cure and Restore abilities using reach distance when equipped with a spear
- Fixed the Escaped Thralls conversation in Perth being able to trigger during any of the battles despite the thralls not being around
- Fixed the combat character tooltips showing the selected character's crit chance in place of the hovered character's crit chance
- Fixed a few typos in dialogue
- Fixed an issue where some status effect icons would sometimes appear white in the camping interface
- Fixed the error message for having spent the necessary action in the utility item tooltips looking in the wrong localisation file
- And many other minor things.
(Full changelog)
high rated
---------------------------

[Part 4 of 6]

---------------------------

Kenshi [In Dev] has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 0.96.11 *TO* 0.96.26

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 0.96.11 *TO* 0.96.26

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (1.5 GB) --- Version *FROM* 0.96.11 *TO* 0.96.26


[CHANGELOG UPDATED]
0.96.26 (19 September 2017)

Main features:

GUI
- GUI updated if window size changes
- Added font size option slider
- Squad panel drop target hidden to make reordering squads easier

Food
- Added some race-specific foods. Hivers can eat raw and foul meat.
- Animals need to eat now.  You'll need a backpack with food in for them.  You can stop them eating via the AI options.
- Animals will eat food dropped on the ground
- Animals will eat food out of the storages at your home base, if "feed animals" is enabled in the AI options
- Added a special animal feeding barrel.

Misc
- Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
- Hive traders will sometimes visit your base
- Doubled cost of animals
- Shek slaves get their horns cut off
- Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
- Fixed up the slave shipment chain- slaver caravans gather up slaves and deliver to work camps.  "Freelance" hunters deliver them to the nearest slave shop.
- Mounted turrets and lights repositioned when parent building is upgraded
- Splinting now splints over blunt damage as well
- Splinting can also apply to non-limbs, to help counter work quality penalties when crafting etc.
- You now get back slightly more materials when you dismantle buildings, and the number has been added to the FCS global settings
- Bodies don't disappear so fast when being eaten by spiders
- Corpse flies sound integrated
- Wind generator sound intensity based on rotation speed
- Altered the player AI to choose nicer beds to sleep in
- Unique NPCs that escape captivity can now travel all the way back home to resume their lives
- Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books
- Updated translation base data
(Full changelog)

---------------------------

Man O' War: Corsair - Warhammer Naval Battles has changed


[FILE UPDATES]

* File added: DLC: Corsair - Fell Cargo: Fell Cargo novel (epub) --- Size: 4.0 MB --- Version: [empty]

* File added: DLC: Corsair - Fell Cargo: Fell Cargo novel (mobi) --- Size: 6.0 MB --- Version: [empty]

* File added: DLC: Corsair - Fell Cargo: The Art of Man O' War Corsair --- Size: 99.0 MB --- Version: [empty]


Incoming DLC?


[NO CHANGELOG]

---------------------------

Mini Metro has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 188.0 MB *TO* 193.0 MB --- Version *FROM* gamma26 *TO* 201709151548 (gamma28)

* File changed: Mac OS X installer, English --- Size has not changed (196.0 MB) --- Version *FROM* 201708221450 (gamma26) *TO* 201709151548 (gamma28)

* File changed: Windows installer, English --- Size has not changed (194.0 MB) --- Version *FROM* 201708221450 (gamma26) *TO* 201709151548 (gamma28)


[CHANGELOG UPDATED]
Gamma 28 (19th September 2017)

- Performance optimisations
(Full changelog)

---------------------------

Phoning Home has changed


[FILE UPDATES]

* File removed: Nameless Patch gog-6 [Windows]

* File added: Patch gog-7 [Windows] --- Size: 66.0 MB --- Version: 12925 -> 15031

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* gog-6 *TO* gog-7

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.9 GB) --- Version *FROM* gog-6 *TO* gog-7


[CHANGELOG UPDATED]
Update 1.3 (19 September 2017)

- Improved the autosave functionality to avoid saving right after loading a game or multiple saves right after each other.
- Added terrain borders to avoid falling over the edge of the world.
- Added an automatic move feature. Hit 'R' on the keyboard or 'Left Shoulder' on the controller to toggle it. Auto-Move is also disabled when hitting the backward move button or loading a savegame.
- Increased the default inventory capacity from 7 to 10 per item and from 10 to 20 after building the memory upgrade.
- Added more autosave triggers in the desert.
- Edited the desert terrain providing clearer guidance how to reach the southern radio tower.
- Added more visual cues in the desert to indicate potential paths to follow. Plus, it looks a lot more exciting wandering around the mountains and sand dunes. There are also a couple more shortcuts via portals.
- Portals that can be found on the planet are now marked on your compass including the distance.
- Tweaked the positions of several task markers.
- Added further improvements to the way ANI's following speed is calculated depending on her distance. She will now be able to catch up more quickly when she has to take one of her little detours to reach ION.
(Full changelog)
high rated
---------------------------

[Part 5 of 6]

---------------------------

SimplePlanes has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size *FROM* 259.0 MB *TO* 261.0 MB --- Version *FROM* 1.6.1.1 *TO* 1.7.0.6

* File changed: Windows installer, English --- Size *FROM* 259.0 MB *TO* 286.0 MB --- Version *FROM* 1.6.1.1a *TO* 1.7.0.6


[CHANGELOG UPDATED]
Patch 1.7.0.6 (18 September 2017)

Parts
- Countermeasure Dispenser (Chaffs / Flares)
- Torpedo
- Unguided Rocket
- Cleaver (cruise missile)

Features
- Part Transform tool
- Improved Damage Model
- Parts can now take damage instead of instantly exploding
- Engines can catch on fire
- Control surfaces, RCNs, rotators, etc can be shot out
- Wings can leak fuel
- Improved look and performance of bullets
- Countermeasures
- Chaffs and flares can now prevent and break locks
- Aircraft size and engines also play a role in how difficult it is to acquire a lock
- WW2 Destroyer with Flak Cannons
- WW2 Torpedo Mission
- Number entry on Fuselage Properties
- Redesigned Fire buttons

Minor Features
- Cycle designer part properties buttons in reverse via right-click
- Improved mirroring in the designer
- Disable Auto-Sizing of nose cones after it has been manually resized
- AI fire countermeasures
- Bridge Demolition Mission is a bit harder
- Collisions between dynamic rigid bodies now downscale the impact force if the other body has less mass.
- Bomb explosions have been updated
- Some smoke damage particle effects have been updated
- Damage for various weapons has been tweaked as well as the health of the ships. It may take more to sink them now.
- AI plane tweaks (dogfighting should work better now)
- Bombs and missiles that have been fired are no longer affected by explosions (easier to carpet bomb now).

Bug Fixes
- Fixed part menu scrolling
- Fixed bug that allowed missiles without cameras to load terrain.
- Fixed a couple bugs related to races.
- Fixed some issues with wing leveling mode.
- Fixed a couple bugs with control surface deflection calculations.
- Fixed a bug with the 'Loading...' label getting stuck when attempting to enter a level with banned parts.
- Fixed a bug with AA missiles exploding at the wrong position.
- Fixed a bug with mirroring scaled parts.
- The fuselage rise/run limits have been increased to 5.
- Fixed a bug with part property sliders sometimes showing an incorrect slider position.
- Fixed a bug with incorrect calculations for control surface deflection.
- The propeller engine no longer restricts modded engine power to within normal range when selected.
- Made some tweaks to the missiles related to them traveling at their specified max speeds.
- Reduced the distance that a piston snaps to its target position, so it's less jarring when looking closely.
- Rockets now check the impact force when collisions occur, no longer blowing up if sneezed on.
- Fixed an issue with rotators failing to find a joint after being mirrored. It's still not perfect, but much improved.
- The tire squeal no longer plays at the camera.
- Fixed bug with center of mass being incorrect for bodies with 0 total mass. (fixes 0 mass missile wobble on detachers)

XML Modding
- Ability to invert input from XML by placing a minus sign in front of the input
- Updated the boolean type inputs for input controllers to return -1 or 1 rather than 0 or 1. This allows the use of the input controllers min/max values to be used in conjunction with the boolean input types.
- Add firingDelay XML Option to Existing Weapons
- Hidden XML Option for Self Destruct and Burn Time on Rockets.
- Add Support for input="Activate1" (that’s AG1) on InputControllers
- The “disableAircraftCollisions” attribute on guns can now be used to prevent your bullets from colliding with your plane.
- Missile XML now supports a 'maxSpeed' attribute. Existing planes (but not new ones) with low mass missiles will now auto-upgrade to a higher than normal max speed.
- Added "invertType" option to the InputController. Defaults to "axis" for most parts and to "output" for rotators.
- XML support for scaling bullets (now set with "bulletScale", not the part's scale - old planes auto-upgraded).
- XML support for disabling gun muzzle flash ("muzzleFlash" - true/false)

Mod Tools
- Added Unity version check to the mod builder window.
- Removed warning about multiple mods loading the same exact assembly.
- Added load priority for mods to better manage mod dependencies.
(Full changelog)
high rated
---------------------------

[Part 6 of 6]

---------------------------

Tyranny - Commander Edition has changed


[FILE UPDATES]

* File removed: Patch 1.2.0.0124 [Windows]

* File added: DLC: Bastard's Wound: Patch 1.2.0.0131 [Linux] --- Size: 2.0 MB --- Version: 14923 -> 14968

* File added: DLC: Coat of Arms: Patch 1.2.0.0131 [Linux] --- Size: 2.0 MB --- Version: 14923 -> 14968

* File added: DLC: Portrait Pack: Patch 1.2.0.0131 [Linux] --- Size: 2.0 MB --- Version: 14923 -> 14968

* File added: DLC: Pre-Order: Patch 1.2.0.0131 [Linux] --- Size: 2.0 MB --- Version: 14923 -> 14968

* File added: DLC: Tales from the Tiers: Patch 1.2.0.0131 [Linux] --- Size: 2.0 MB --- Version: 14923 -> 14968

* File added: Patch 1.2.0.0131 [Windows] --- Size: 11.0 MB --- Version: 14923 -> 14968

* File added: Patch 1.2.0.0132 [Linux] --- Size: 9.0 MB --- Version: 14941 -> 15035

* File changed: DLC: Bastard's Wound: Linux installer, English --- Size has not changed (496.0 MB) --- Version *FROM* 1.0 *TO* 1.2.0.0132

* File changed: DLC: Bastard's Wound: Mac OS X installer, English --- Size has not changed (493.0 MB) --- Version *FROM* 1.2.0.0122 *TO* 1.2.0.0133

* File changed: DLC: Bastard's Wound: Windows installer, English --- Size *FROM* 426.0 MB *TO* 427.0 MB --- Version *FROM* 1.2.0.0124 *TO* 1.2.0.0131

* File changed: DLC: Coat of Arms: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.2.0.0122 *TO* 1.2.0.0133

* File changed: DLC: Coat of Arms: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 1.2.0.0124 *TO* 1.2.0.0131

* File changed: DLC: Portrait Pack: Mac OS X installer, English --- Size has not changed (213.0 MB) --- Version *FROM* 1.2.0.0122 *TO* 1.2.0.0133

* File changed: DLC: Portrait Pack: Windows installer, English --- Size *FROM* 219.0 MB *TO* 218.0 MB --- Version *FROM* 1.2.0.0124 *TO* 1.2.0.0131

* File changed: DLC: Pre-Order: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.2.0.0122 *TO* 1.2.0.0133

* File changed: DLC: Pre-Order: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.2.0.0124 *TO* 1.2.0.0131

* File changed: DLC: Tales from the Tiers: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.2.0.0122 *TO* 1.2.0.0133

* File changed: DLC: Tales from the Tiers: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.2.0.0124 *TO* 1.2.0.0131

* File changed: Linux installer, English --- Size has not changed (7.4 GB) --- Version *FROM* 1.2.0.0121 *TO* 1.2.0.0132

* File changed: Mac OS X installer, English --- Size has not changed (7.3 GB) --- Version *FROM* 1.2.0.0122 *TO* 1.2.0.0133

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.2.0.0124 *TO* 1.2.0.0131

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.2.0.0124 *TO* 1.2.0.0131

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (2.9 GB) --- Version *FROM* 1.2.0.0124 *TO* 1.2.0.0131


[CHANGELOG UPDATED]
Patch 1.2.0.0131 (18 September 2017)

- 'A Breach Between Worlds' will now update correctly when speaking with Sage Hieronymus.
- This fix will retroactively restore any quests that were not updating when the character returns to 'Oldwalls Breach'.
- Characters will now spawn in the correct positions and advance both Bones of the Beast and Blood of the Beast, when players first return to Bastard's Wound after confronting Lexeme.
- Players affected by this bug are encouraged to load a save prior to returning to Bastard's Wound or reach out to Obsidian (via the [ Tyranny Support Forums|https://forum.paradoxplaza.com/forum/index.php?forums/tyranny-support-bug-reports.962/]) for support in fixing their saves.
(Full changelog)
high rated
Tangledeep

#### b.077b (18th September 2017)

##### ART/VISUALS

* Top/side idle and run animations for Floramancer, Sword Dancer, Paladin

##### BALANCE

* Weapon mastery JP costs adjusted: Tier 1 = 400jp, Tier 2 = 500jp, Tier 3 = 600jp
* Base chance of items dropping from Magic Trees has been reduced slightly (but rare seeds/trees have a higher chance)
* The “double healing effect” dream crystal aura now applies to Stamina/Energy restoring effects as well
* Max healing flask charges has been capped at 255
* “Basil” flask infusion has been rebalanced: Now restores an additional 6% of MAX HP over 5 turns (versus an instant 3% of max HP from the other infusion option)
* Goldfrogs now _actually_ explode into a shower of coins.
* The reward dropoff for fighting lower-level monsters has been softened; now, it _generally_ takes one more XP level than previously for monsters to become Worthless
* To compensate for the above change, XP curves have also been adjusted slightly; total amount of XP to reach higher levels has been increased a bit, mostly weighted toward lower levels
* Very slightly reduced the base XP and JP rewards from all enemies (almost entirely affects only the early game)
* Slightly reduced the stats of the first boss and his minions
* Decreased mob density in the Fungal Caverns
* Brigand’s Cloak & Dagger and Shadowstep abilities now deal extra damage to enemies in a Smoke Cloud
* Sword Dancer’s Unconscious Riposte also increases counterattack damage by 30%
* Floramancer’s Thorned Skin now applies to summoned Spitting Plants
* Paladin’s Divine Fury damage decreased to 35% Weapon + Spirit Power per bolt (down from 40%), cooldown increased from 7 -> 8 turns
* Paladin’s Radiant Aura now costs 7 Energy per block and no longer generates Wrath charges when you block. Instead, it will now empower your Blessed Hammers to USE a wrath charge when they are cast to deal +25% more damage.

##### BUGS

* Monster health bars should correctly update when toggled on
* The merchant in Bottles & Brews should show up again (in new games)
* The Dreamcaster will now accurately list guaranteed upgrades for Quivers
* Fixed some bugs with text not appearing in the banker’s money deposit/withdrawal UI
* Fixed bug with wandering merchants appearing while using a tent
* Fixed game soft crash when fast traveling to certain locations
* Flagged several maps as having unbreakable walls that were unintentionally breakable (i.e. branching path areas)
* Fixed more LOS logic. Now, if you can see and attack a monster, it will always be able to attack you as well (unless it has been blinded…)
* The info bar should appear when using an ability, indicating what you are using and what the ability does
* Fixed bug where you could sometimes trigger the Flask when pressing “enter” in dialog/shop UI
* Fixed bug where you could select a slot to load and then, during the fade out, click another slot

##### CONTENT/GAMEPLAY

* The magic tree grove has been improved! Now, the different types of seeds you find in Tangledeep each result in a meaningfully different species of tree. Not only do these species look different, but the items they produce are different as well. There are four species, each of which produces totally unique items.
* Magic seeds can now drop in rarities other than COMMON, resulting in even better trees! Uncommon and Magical seeds result in trees that produce more and better items, and yield more XP/JP when they are chopped down.
* New Fist Mastery (3rd tier) - Fighting Spirit. Attacking with your fists adds a stacking Confidence buff that increases all of your damage and defense by 3%. The buff duration is short, but is refreshed with each attack.
* New legendary consumable that permanently buffs your flask!

##### ENGINE

* Significant optimizations to level generation time
* Reduced XML save file size by ~10%

##### QUALITY OF LIFE

* The new “Pet Party” HUD UI can be toggled on/off via shortcut (check the Key Binding window to map this to your desired button)
* Item rarity is now displayed next to item rank (thanks for the suggestion, colorblind players!)
* Targeting of Hunter’s Grappling Hook makes more sense now: instead of targeting a wall directly, you target any empty tile NEXT to a wall
* When the Knight’s Shovel is used in an area where walls are indestructible, you will get an error message in the log - but your shovel will no longer be consumed
* The list of monster food in the corral now shows the quantity of each available item in your inventory
* After feeding a monster in the corral and seeing the monster’s reaction to the food, the food list will open back up
* In Heroic mode, if a healing effect no longer works due to monsters being Worthless, you will get a tutorial popup (once)
* Page Up and Page Down shortcuts have been added. These should default map to the Page Up/Down keys on keyboard, as well as L1/R1 on controller. When pressing these buttons, you will scroll through single-column lists like merchant item lists or the Dreamcaster, one page at a time.
* Pressing the “Confirm” button now auto-completes any ‘typewriter’ style text if the text speed is set to anything slower than Instant
* Pressing “Right” in the cooking UI will take you to the Ready? Cook button
* The combat log now indicates when time has passed in the game world.
* When sorting by Value in any item list, the value used will now be the value of an individual item rather than the stack of items
* When using ranged abilities or weapons, the cursor’s default target should now be ‘smarter’, focusing on the last enemy that attacked you or other hostile combat targets. It should no longer target neutral enemies such as Fungal Columns at all
* Monster corral pets are now immune to lava
For the full changelog please check out this link.
high rated
Hello Neighbor (pre-order) received an update today, the latest Beta build (#3) was added.
avatar
little_helper: Cossacks 3 has changed
The second update within 3 days and again without a changelog entry...
Post edited September 20, 2017 by eiii
Nor are there any changelogs on the Cossacks3.com website since September the 7th.
high rated
Darkest Dungeon has updated:

CHANGELOG
Patch 20547 (19 September 2017)
We've encountered some technical issues with the Linux version of the latest Darkest Dungeon update. We will update the Linux version as soon as it's fixed. We apologize for the inconvenience.
Fix to crash when you are in an activity that is no longer valid and leave a dungeon.
Fix to missing actor fx crash.
Fix to hunger and trinket loot death bug
Fix to losing turns when quitting out of battle
Fix to drag torch infinite use exploit
Remove actor dots on retreat.
Fix to inability to use an item during the loot window of a curio bug.
Fix to corvids curiosity quirk description in sanitarium.
Fix to visuals on shuffle skills
Fix the alerts not showing up.
Fix to Vvulf soft lock.
When using controller put all the quests on one line if there is more then the number of quests per row.
Fix to being able to use gold and heirlooms on curios.
Update buffs after resetting hp after a raid.
Save and restore consecutive stun counts.
Fixed to monster stun resist incrimination when you retreat from battle.
Restore stun visuals when restoring a save with a stunned monster in it.
Fix to stunning already stunned monsters incrementing the stun counter.
Fix to first turn of battle being lost by quitting.
Fix to crash when buff is no longer valid.
Fix to battle turn order saving bug.
Fix to saving of hero turns at the start of non first round.
Fix to blocking camping eating when you have no food consumption.
Fix double heal during hunger event.
Fix torch tooltip title string.
Fixed invalid dungeon crash when loading quests.
Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills.
Fix to final boss transforming brain bug.

The Crimson Court
Fix to baron crash when summoning / switching when full.
Fix to courtesan shuffle party effect so it happens after the timescript and only once.
Fix to curtain being obvious bug in baron fight.
Countess fixes
Viscount balance pass
Fixed memory leak in spine skeleton.
high rated
Tooth and Tail

#### Patch 1.0.2 (20 September 2017)

##### Multiplayer

* Ranked Matchmaking searches with far filter to solve people not finding matches
* Fixed Ranked Cheating problems: Increased redplug timeout (which results in a draw) to be longer than the Steam lobby timeout (which results in a loss). Players should timeout of their lobbies first. Increased to 30 seconds rather than 9 seconds.
* Ranked - Reduced queue times for higher tolerances: Changed to 5, 10, 20, 30, 40, 50, 60 from 5, 15, 30, 45, 60, 75, 90

##### Story Mode

* Snikaree Liberation - Removed time requirement on Heroic
* The Sand Kiln at Levacaloo - Removed time requirement on Heroic
* Scrapetown Cutpurse Changes - Removed skunk patrollers, Revised mission hint
* The Hungry Face a Stiff Wind - Removed 2 artillery cannons, several machine gun turrets, and 25% of the barbed wire.
* Howling Vell - Reduced enemy mills from 3 to 2, Spaced out mills better to prevent enemy pigs from spawning in range of player pigs

##### Bug Fixes

* Added option to disable video (for people that crash on video playback)
* Fixed problem where game would crash on start because it couldn't load the audio - now it just disables audio :-/ If you are experiencing this bug, you may need to update your drivers for one of your external devices, like headphones.

* * *

#### Patch 1.0.1 (20 September 2017)

* Accepting an invite from inside the game will no longer result in game disconnections.
high rated
Added the Ashes of the Singularity: Escalation, Expeditions: Viking, Kenshi [In Dev], Phoning Home, SimplePlanes, Tangledeep [In Dev], and Tooth and Tail changelogs to the respective game fora.

ggzx12 added the Darkest Dungeon and Mini Metro ones.

DeMignon added the Tyranny - Commander Edition changelog.
high rated
I still got no connection back at home, and yesterday I was rather busy so I couldn't post anything from work. Here's what's pending:

---------------------------

Games included in this batch:

· Darkest Dungeon
· Divinity: Original Sin 2
· Gothic 2 Gold Edition
· Gothic 3
· Gothic 3: Forsaken Gods Enhanced Edition
· Man O' War: Corsair - Fell Cargo [DLC]
· Man O' War: Corsair - Warhammer Naval Battles
· Man O' War: Fledgling Griffon [DLC]
· Man O' War: Reik's Fashion [DLC]
· Sorcerer King - Rivals

---------------------------

[Part 1 of 3]

---------------------------

A game has been added: Man O' War: Corsair - Fell Cargo [DLC]

---------------------------

A game has been re-added: Man O' War: Fledgling Griffon [DLC]

---------------------------

A game has been re-added: Man O' War: Reik's Fashion [DLC] has changed

---------------------------

Darkest Dungeon has changed


[FILE UPDATES]

* File removed: Patch 20326 (Translation Update)

* File removed: Windows installer, English

* File added: Patch 20547 --- Name: patch_darkest_dungeon_20340_(13447)_to_20547_(15055).exe --- Size: 42.8 MB --- Date: Tue 19 Sep 2017 07:48:48 GMT --- Version: [empty]

* File added: Windows installer, English (part 1 of 2) --- Name: setup_darkest_dungeon_20547_(15055).exe --- Size: 1.3 MB --- Date: Tue 19 Sep 2017 07:57:23 GMT --- Version: 20547

* File added: Windows installer, English (part 2 of 2) --- Name: setup_darkest_dungeon_20547_(15055)-1.bin --- Size: 1.7 GB --- Date: Tue 19 Sep 2017 07:57:16 GMT --- Version: 20547

* File changed: DLC: Kickstarter: Mac OS X installer, English --- Size has not changed (18.0 MB) --- Version *FROM* 20326 (Translation Update) *TO* 20547

* File changed: DLC: Kickstarter: Windows installer, English --- Size *FROM* 22.0 MB *TO* 23.0 MB --- Version *FROM* 20340 *TO* 20547

* File changed: DLC: The Crimson Court: Mac OS X installer, English --- Size has not changed (320.0 MB) --- Version *FROM* 20326 Translation Update *TO* 20547

* File changed: DLC: The Crimson Court: Windows installer, English --- Size has not changed (322.0 MB) --- Version *FROM* 20326 Translation Update *TO* 20547

* File changed: Mac OS X installer, English --- Name *FROM* darkest_dungeon_en_20326__translation_update__13448.pkg *TO* darkest_dungeon_en_20547_15056.pkg --- Size has not changed (1.7 GB) --- Date *FROM* Fri 14 Jul 2017 15:04:53 GMT *TO* Tue 19 Sep 2017 08:45:22 GMT --- Version *FROM* 20326 Translation Update *TO* 20547


[CHANGELOG UPDATED]
Patch 20547 (19 September 2017)

- We've encountered some technical issues with the Linux version of the latest Darkest Dungeon update. We will update the Linux version as soon as it's fixed. We apologize for the inconvenience.
- Fix to crash when you are in an activity that is no longer valid and leave a dungeon.
- Fix to missing actor fx crash.
- Fix to hunger and trinket loot death bug
- Fix to losing turns when quitting out of battle
- Fix to drag torch infinite use exploit
- Remove actor dots on retreat.
- Fix to inability to use an item during the loot window of a curio bug.
- Fix to corvids curiosity quirk description in sanitarium.
- Fix to visuals on shuffle skills
- Fix the alerts not showing up.
- Fix to Vvulf soft lock.
- When using controller put all the quests on one line if there is more then the number of quests per row.
- Fix to being able to use gold and heirlooms on curios.
- Update buffs after resetting hp after a raid.
- Save and restore consecutive stun counts.
- Fixed to monster stun resist incrimination when you retreat from battle.
- Restore stun visuals when restoring a save with a stunned monster in it.
- Fix to stunning already stunned monsters incrementing the stun counter.
- Fix to first turn of battle being lost by quitting.
- Fix to crash when buff is no longer valid.
- Fix to battle turn order saving bug.
- Fix to saving of hero turns at the start of non first round.
- Fix to blocking camping eating when you have no food consumption.
- Fix double heal during hunger event.
- Fix torch tooltip title string.
- Fixed invalid dungeon crash when loading quests.
- Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills.
- Fix to final boss transforming brain bug.

The Crimson Court
- Fix to baron crash when summoning / switching when full.
- Fix to courtesan shuffle party effect so it happens after the timescript and only once.
- Fix to curtain being obvious bug in baron fight.
- Countess fixes
- Viscount balance pass
- Fixed memory leak in spine skeleton.
(Full changelog)

---------------------------

Divinity: Original Sin 2 has changed

>>> Bonuses changed *FROM* manual *TO* manual, editor


[FILE UPDATES]

* File removed: Patch 3.0.1.141.822 [Windows]

* File removed: Patch 3.0.1.141.999 [Windows]

* File removed: Patch 3.0.142.47 [Windows]

* File added: Patch 3.0.142.271 [Windows] --- Size: 14.0 MB --- Version: 15017 -> 15040

* File added: editor --- Size: 285.0 MB --- Version: [empty]

* File changed: Windows installer, English (part 1 of 7) --- Size has not changed (1.0 MB) --- Version *FROM* 3.0.141.822 *TO* 3.0.142.271

* File changed: Windows installer, English (part 2 of 7) --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Version *FROM* 3.0.141.822 *TO* 3.0.142.271

* File changed: Windows installer, English (part 3 of 7) --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Version *FROM* 3.0.141.822 *TO* 3.0.142.271

* File changed: Windows installer, English (part 4 of 7) --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Version *FROM* 3.0.141.822 *TO* 3.0.142.271

* File changed: Windows installer, English (part 5 of 7) --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Version *FROM* 3.0.141.822 *TO* 3.0.142.271

* File changed: Windows installer, English (part 6 of 7) --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Version *FROM* 3.0.141.822 *TO* 3.0.142.271

* File changed: Windows installer, English (part 7 of 7) --- Size *FROM* 966.0 MB *TO* 939.0 MB --- Version *FROM* 3.0.141.822 *TO* 3.0.142.271


[CHANGELOG UPDATED]
Patch 3.0.142.271 (18 September 2017)

- Fixed the most common crashes reported by the community
- Fixed permanent wet status
- Fixed Direct Connect and its related multiplayer issues
- Fixed savegame corruption issue
- Fixed getting stuck when dropping a barrel via context menu
(Full changelog)
high rated
---------------------------

[Part 2 of 3]

---------------------------

Gothic 2 Gold Edition has changed

>>> Supported languages changed *FROM* Audio and text: German, English, Russian *TO* Audio and text: German, English, French, Italian, Polish, Russian

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves


[FILE UPDATES]

* File added: Windows installer, French (part 1 of 2) --- Name: setup_gothic_2_gold_french_2.7_(14553).exe --- Size: 788.8 KB --- Date: Tue 29 Aug 2017 10:09:32 GMT --- Version: 2.7

* File added: Windows installer, French (part 2 of 2) --- Name: setup_gothic_2_gold_french_2.7_(14553)-1.bin --- Size: 2.1 GB --- Date: Tue 29 Aug 2017 10:09:24 GMT --- Version: 2.7

* File added: Windows installer, Italian (part 1 of 2) --- Name: setup_gothic_2_gold_italian_2.7_(14553).exe --- Size: 788.7 KB --- Date: Tue 29 Aug 2017 10:19:54 GMT --- Version: 2.7

* File added: Windows installer, Italian (part 2 of 2) --- Name: setup_gothic_2_gold_italian_2.7_(14553)-1.bin --- Size: 2.1 GB --- Date: Tue 29 Aug 2017 10:19:45 GMT --- Version: 2.7

* File added: Windows installer, Polish (part 1 of 2) --- Name: setup_gothic_2_gold_polish_2.7_(14553).exe --- Size: 784.8 KB --- Date: Tue 29 Aug 2017 10:25:00 GMT --- Version: 2.7

* File added: Windows installer, Polish (part 2 of 2) --- Name: setup_gothic_2_gold_polish_2.7_(14553)-1.bin --- Size: 2.1 GB --- Date: Tue 29 Aug 2017 10:24:51 GMT --- Version: 2.7

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_gothic2gold_2.1.0.13.exe *TO* setup_gothic_2_gold_2.7_(14553).exe --- Size *FROM* 34.4 MB *TO* 788.5 KB --- Date *FROM* Tue 14 Apr 2015 15:51:07 GMT *TO* Tue 29 Aug 2017 10:29:58 GMT --- Version *FROM* [empty] *TO* 2.7

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_gothic2gold_2.1.0.13-1.bin *TO* setup_gothic_2_gold_2.7_(14553)-1.bin --- Size *FROM* 2.0 GB *TO* 2.1 GB --- Date *FROM* Tue 14 Apr 2015 15:56:16 GMT *TO* Tue 29 Aug 2017 10:29:50 GMT --- Version *FROM* [empty] *TO* 2.7

* File changed: Windows installer, German (part 1 of 2) --- Name *FROM* setup_gothic2gold_german_2.1.0.13.exe *TO* setup_gothic_2_gold_german_2.7_(14553).exe --- Size *FROM* 34.4 MB *TO* 787.9 KB --- Date *FROM* Tue 14 Apr 2015 15:56:20 GMT *TO* Tue 29 Aug 2017 10:04:32 GMT --- Version *FROM* [empty] *TO* 2.7

* File changed: Windows installer, German (part 2 of 2) --- Name *FROM* setup_gothic2gold_2.1.0.13-1.bin *TO* setup_gothic_2_gold_german_2.7_(14553)-1.bin --- Size *FROM* 2.0 GB *TO* 2.1 GB --- Date *FROM* Tue 14 Apr 2015 15:57:54 GMT *TO* Tue 29 Aug 2017 10:04:23 GMT --- Version *FROM* [empty] *TO* 2.7

* File changed: Windows installer, Russian (part 1 of 2) --- Name *FROM* setup_gothic2gold_russian_2.1.0.13.exe *TO* setup_gothic_2_gold_russian_2.7_(14553).exe --- Size *FROM* 34.4 MB *TO* 788.6 KB --- Date *FROM* Mon 28 Mar 2016 21:08:40 GMT *TO* Tue 29 Aug 2017 10:14:56 GMT --- Version *FROM* 2.7 (gog-13) *TO* 2.7

* File changed: Windows installer, Russian (part 2 of 2) --- Name *FROM* setup_gothic2gold_russian_2.1.0.13-1.bin *TO* setup_gothic_2_gold_russian_2.7_(14553)-1.bin --- Size *FROM* 2.3 GB *TO* 2.4 GB --- Date *FROM* Mon 28 Mar 2016 21:12:30 GMT *TO* Tue 29 Aug 2017 10:14:46 GMT --- Version *FROM* 2.7 (gog-13) *TO* 2.7


[CHANGELOG ADDED]
Update (20 September 2017)

- We have added cloud saves support to Gothic 2 Gold Edition.
- We have added the French, Italian, and Polish versions of Gothic 2 Gold Edition to everyone's accounts.
- We would also like to thank Lukin86 for the French version of the game and we would like to thank the OldGamesItalia.net community for the Italian version.
(Full changelog)

---------------------------

Gothic 3 has changed

>>> Supported languages changed *FROM* Audio and text: German, English *TO* Audio and text: German, English, Polish

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves, Overlay


[FILE UPDATES]

* File added: Windows installer, Polish (part 1 of 2) --- Name: setup_gothic_3_polish_1.75.14_(14553).exe --- Size: 734.7 KB --- Date: Tue 29 Aug 2017 11:13:06 GMT --- Version: 1.75.14

* File added: Windows installer, Polish (part 2 of 2) --- Name: setup_gothic_3_polish_1.75.14_(14553)-1.bin --- Size: 3.4 GB --- Date: Tue 29 Aug 2017 11:12:54 GMT --- Version: 1.75.14

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_gothic3_2.1.0.17.exe *TO* setup_gothic_3_1.75.14_(14553).exe --- Size *FROM* 34.4 MB *TO* 735.3 KB --- Date *FROM* Fri 17 Apr 2015 11:29:38 GMT *TO* Tue 29 Aug 2017 11:07:20 GMT --- Version *FROM* [empty] *TO* 1.75.14

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_gothic3_2.1.0.17-1.bin *TO* setup_gothic_3_1.75.14_(14553)-1.bin --- Size *FROM* 3.0 GB *TO* 3.1 GB --- Date *FROM* Fri 17 Apr 2015 11:37:53 GMT *TO* Tue 29 Aug 2017 11:07:06 GMT --- Version *FROM* [empty] *TO* 1.75.14

* File changed: Windows installer, German (part 1 of 2) --- Name *FROM* setup_gothic3_german_2.1.0.17.exe *TO* setup_gothic_3_german_1.75.14_(14553).exe --- Size *FROM* 34.4 MB *TO* 734.9 KB --- Date *FROM* Fri 17 Apr 2015 11:37:03 GMT *TO* Tue 29 Aug 2017 11:00:49 GMT --- Version *FROM* [empty] *TO* 1.75.14

* File changed: Windows installer, German (part 2 of 2) --- Name *FROM* setup_gothic3_german_2.1.0.17-1.bin *TO* setup_gothic_3_german_1.75.14_(14553)-1.bin --- Size *FROM* 2.9 GB *TO* 3.0 GB --- Date *FROM* Fri 17 Apr 2015 11:36:57 GMT *TO* Tue 29 Aug 2017 11:00:36 GMT --- Version *FROM* [empty] *TO* 1.75.14


[CHANGELOG ADDED]
Update (20 September 2017)

- We have added cloud saves and overlay support for Gothic 3.
- We have added the Polish version of the game to everyone's accounts.
(Full changelog)