Posted February 03, 2024


One of the negative pre - reviews
[i]5.5/10
The writing and story is mediocre at best and disrespectful to source material at worst.
The combat is good, the movement needs tweaking, but otherwise it's a fun arcade-y third person looter shooter.
Gameplay loop is repetitive and tedious. Go here, escort/kill/protect/destroy, cutscene, repeat - sometimes they throw in modifiers like "grenades only" or "crit damage only)
The graphics are good, the music is good, the performances are really good despite the bad writing given to them.
Another money grab live service game, not worth the 70-100+usd price tag. You can buy better looter shooters for half the price[/i]
one negative review
runs like complete tits and ass.. I love the combat and the story is entertaining but I have been playing for 8 hours straight and the real challenge is the fps. The optimization on release is SO bad.. the fps is absolutely awful and every single graphics setting will not fix it.. I just wanna enjoy the game without it only being a stable 36 fps! The worst part is there are micro transactions in this 70 DOLLAR game. With the option to spend 100 DOLLARS for some random items that are not even worth it.. Why do I have to continue spending money to get all the content even though I payed full price and extra??! I love rocksteady with my life because the arkham series was absolutely amazing. I love that we get to play as multiple characters in this game that is my favorite and what brought me in. But this is completely different than what everyone was expecting.. This game runs worse that gotham knights and this game works alot like gotham knights! With the elements and upgrades with the weapons and gadgets. Not like the normal upgrading like in the arkham games where it was kept minimal and not the whole entire game. But this game has ALOT of upgrades. I like the skill tree's abilities with the flashy effects and stuff because It adds alot of style to the combat and I enjoy that. This game can definitely better and rocksteady can do better. I love them so much and everyone was right that another arkham game would of been the best choice. But I do love playing as harley so maybe this was good enough?
another one
[i]The most disappointing game I've played in the last couple years..
Gameplay got repetitive only a few hours in
The boss fights were an absolute joke
Battlepass and insanely overpriced cosmetics in a $70 game
PC port is terribly optimized, I have a Ryzen 5600x and a 4070TI but still couldn't get stable 60 fps on any settings (meanwhile I played both Cyberpunk and Alan Wake 2 maxed out with Path tracing no problem)
and the writing... my god they dropped the ball hard. To their credit the story had a somewhat interesting start, and the cast did an excellent job with the voice acting throughout the game, but the constant jokes every 2 seconds and the way the writers treated the justice league had me so incredibly dumbfounded I have no idea who thought this was a good idea..
Can't believe Rocksteady made this game[/i]
and to end , another pre release
[i]From the creators of Batman: Arkham, Suicide Squad: Kill the Arkhamverse is a genre-conforming third-person action shooter where the ultimate band of 4 useless douchebags must do the impossible: Kill the beloved franchise.
The following story section contains SPOILERS
Truth be told, the caption was for the purpose of memeifying, IYKYK. It became highly controversial in a short span of time, and perhaps didn't born under a bright star in the first place. In no way would I think the late Kevin Conroy is disrespected. It's a retrospective thinking given his unfortunate passing. He had volition, and he accepted the role, imaginably knowing the script beforehand. I respect his autonomy and his ultimate decision, but I still do think it was a character assassination to Bruce Wayne. Getting killed off by a juggalo groupie before listening to a morale lecture from Harley Quinn, who can never have a moral high ground over the symbol of sheer will. You might want to read that scene about more 'winning' than morals though. Still, there is a clear tonal dissonance between the previous Arkham Trilogy/Franchise and Suicide Squad. Unlike Arkham, there's not much morale or gravitas. It's your typical 'beloved superheroes gone mad/bad' bs which is not something I am fond of. A lot of trouble could have been easily avoided if they switched the roles of WW and Batman. I am pretty sure Rocksteady knew Batman would have fixation set on him after we played almost a decade with him. SS does not only dissapoint Batman but all the members of the JL, perhaps the slight exclusion of Wonder Woman, who was the only one uncorrupt at that time, killing them off in uncreative, anticlimactic ways. In all fairness, I do get SS are a bunch of trash persons, and certainly, the game is self-aware. All the voice actors did an incredible job. They are portrayed faithful to their comic book counterparts (albeit probably a bit closer to DCEU), and they are incredibly self-centered. They even try to run off before inevitably failing to do so. While the game tries to give a backstory to each character, especially by creating a personal beef between them and the members of JL, it ultimately fails. The story is overcooked with bunch of armor plots and plot devices, and winks to the multiverse, another pain in the ass concept. It's a way to reintroduce Joker and the upcoming chars, but don't get surprised if JL is back (ehm, datamined voice lines) or the story is changed up to a point where it'd be almost recognizable or simply retconned. I don't like the idea of progressing the story with each season. It's a risky decision to take. The game might die as well soon enough therefore the plans get shelved. Btw, the game also disservices its own protagonist; Deadshot. He's still a serviceable character. But introducing him as the 'real' Deadshot not only ♥♥♥♥♥ with all the people who loved the representation of the his alleged doppelganger by turning him into a goof but also made the Clown Prince of Crime look like a dork. Arkhamverse's Joker is extremely intelligent; wouldn't you think under the Black Mask moniker he already ran an extensive background research on the very assassins he hired himself? The story is often undeniably lame-ass. The humor is sometimes on point and just nails it, and sometimes it's at best on MCU level and comes off as unnecessarily edgy. The suspense is usually hard to keep. That is why this should have been completely an Elseworlds story given the fact each season will be adding one after all.
Gameplay & Traversal
For some people, this will be the ultimate factor that truly matters. Traversal is GOATed in this game. It's akin to Sunset Overdrive and allows you to lose yourself in flow. Each character is quite agile and has unique aspects to them. Traversal not only plays a huge factor in exploration but also in moment-to-moment gameplay as it lets you create unique chains of combos and not lose any momentarily heat from action. Solid pacing. You can switch your character at will almost instantly and some characters will be psyched up meaning if you play certain missions with them you'll be granted with bonus exp and loot, a great way to encourage player to test out & play as the other characters. You can pause the game at pretty much any given time. Offline play is desperetely needed sometime soon.
Gunplay is not the absolute beast but is solid and competent enough compared to ones like Borderlands or Outriders. You have traversal attacks that play like your 'ultimate.' These attacks aid you in clearing large groups efficiently and look pretty cool. Some attacks need to be countered, requiring you to time your attack and a shield system precisely aim at certain points (e.g. legs) & melee to break shield and harvest. The game's reliance on shields heavily reminds me of Borderlands, as you are quite fragile without them. There are shield mods, a variety of weapons, etc., to be found, and while it follows the traditional looter-shooter formula, it rewards you legendary stuff rather quickly. Yes, you'll keep grinding for better gear; however, it doesn't make it overly painful, which is a rare sight to behold. At the end of the day, it's still an engagement-based product; however, it is more pro-consumer. Battle passes do not expire, and you can work on whichever you like the best, even aftera season's end. Bad marketing of the game caused lots of confusion, I'd suggest to keep up with the Q&A team on Discord.
Mission & World Design
Missions are apples and oranges. Bunch of them are your generic open-world activities that you must bear through to progress the story, highly repetitive in nature while the others are actual story missions with top notch cinematic story presentation. Open-world activities and side stuff consist of generic tasks like holding off enemies in waves or killing X number of enemies, and so forth. However, since the gameplay loop is often addictive, you are most likely not going to mind doing these. Yet, it still fells flat and leave a lot to be desired.
Metropolis is dead. I mean, how could it not be? Invaded, turned into the goons of Brainiac, if not vaporized. Might not be the most vivid and alive version of Metropolis you could ever have, but Arkham was not too different, being mostly occupied by mobsters and thugs. The map is highly vertical, much like the Arkham games. You'll be running through walls of buildings and jumping off from rooftops for the most of time.
lol server overload. . . sorry gog
Post edited February 03, 2024 by Zimerius
 
  
  
  
 

 
  
 
 
  
  
  
  
  
 

 
  
  
  
  
  
  
  
 
 
  
 
 
  
  
 