Are HOGs so exceedingly difficult to program that the devs can't seem to be able to add the same achievements that the Steam version has?
i am no developer, nor technically educated , but i think its more a 'wanting' case , meaning :are we interested in adding them to a client which is not forced ( Steam client is needed, no games no downloads no nothing without Steam )
i guess the devs will phrase it more like :
" because of the bla bla bla , and the fact that Steam is our number one ( forced client , very good, bla bla bla)
a 'gazillion' users , bla bla bla ( more tech talk we probably wont understand)
"In short: probably no or we will consider it "
Anyway thats my personal thought and the idea i get when i read all the requests to add them to anything else then Steam client, you cannot simple say:
"Nope, sorry, no can do, its like politics, always trying to be correct, while a simple yes, no, maybe ( without any ??? reason why they havent included them yet)
It would be great if they just said how they really feel: no we dont want to yes we might, no because to busy at this time...
When asked a question i would answer: Yes, NO, i dont know or maybe , no stories no apologies but a simple straight forward answer.
I wonder if any wannabe psychologists here would like to speculate on why HoGs seem to be so overwhelmingly popular with the fairer sex.
Here is an attempt:
- fairy tale visuals with the right balance between cute and earnest
- emotional stories about love, family secrets and the like (just like many novels targeted at women)
- greater focus on story rather than action (though with more gameplay than your average visual novel)
- gameplay is about finding items, repairing things and solving puzzles rather than killing people and destroying things
- relaxing and without time pressure (or the option to play without time pressure)
- extremely accessible gameplay (without having to master complex tactics and mechanics)
- no fail states; you can always progress
For me these games are the modern version of the old Point and Click Adventures, after cutting out all the (IMO) tedious, boring and annoying elements of these games. That's why I love them so much. (I recently played Indiana Jones and the Fate of Atlantis
for the first time, and some of the sections in the game were a real PITA to get through.)
yes i know the pain in the ... thing, PITA is has always been and will always be present in all the point n click games i play.(ed)
Anyway i assume many HOG developer use a (custome) engine, i read Artifex made their own version which they licence, would love to have the simple veriosn to try it ( no phoning home in it ofcourse or usage tracking like unity games seem to do be default, had to block lots of unity games in the windows fire wall just to be sure ET does not phone home.