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<span class="bold">Monkey Island&trade; 2 Special Edition: LeChuck&rsquo;s Revenge&trade;</span>, a remaster of one of the greatest Lucasfilm adventures, is available now on Windows - DRM-free on GOG.com with a 20% launch discount.

<span class="bold">Monkey Island&trade; 2 Special Edition: LeChuck&rsquo;s Revenge&trade;</span> is often considered the greatest Lucasfilm adventure game ever made. In-game spitting contests, and the "Ron Gilbert - Tim Schafer" duo's trademark humor are only part of the reason why. <span class="bold">This special edition</span> is the most complete, definitive way to experience the game, and the reason for that is choice. One more, the team at Lucasfilm overhauled their baby completely: you can play the game with all-new high resolution art, voice-overs by the original Monkey Island cast, a renewed soundtrack, and a modern interface. Do you have to? Nope! The original experience is just one-click away - toggle between original pixelated glory and its modern reimagining at whim. Or you can pick and choose your features. If you prefer original graphics with voice-overs (or if you'd like to hear Ron Gilbert, Tim Schafer and Dave Grossman chat about their game for a few hours) that's no problem at all - that's just how remakes should be done.

Swashbuckling and misadventure ensue in <span class="bold">Monkey Island&trade; 2 Special Edition: LeChuck&rsquo;s Revenge&trade;</span>, available now - DRM-free on GOG.com. The 20% launch discount will last for one week, until Thursday, March 26, at 1:59 PM GMT.
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Rixasha: I somehow got the idea that while it might play the MIDI music it would still be missing the dynamic transitions, etc. Perhaps I'm wrong.
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Laserschwert: As far as I remember the original game files of the classic VGA version are contained inside the data files of the SE - that's what the Ultimate Talkie patch extracts. So that version is 100% identical to the VGA CD-ROM version (like with MI1).

Meanwhile the "classic mode" you can toggle to in the SE is NOT identical... the music is pre-recorded digital audio - even though it's using a MT-32 synth - with "reduced" iMUSE. This was necessary for the seamless toggle between classic and remastered to work for the music as well.
Did I understand you correctly? Like with the MI1 SE the original of MI2 is included in a subfolder of MI2 SE so you might run it with ScummVM?
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MarkoH01: Did I understand you correctly? Like with the MI1 SE the original of MI2 is included in a subfolder of MI2 SE so you might run it with ScummVM?
There are Ultimate Talkie Edition Builder scripts for both of them and those scripts produce a ScummVM-compatible resource bundle of the original game with the remake's voice acting, so I'd say yes.

I don't have MI2 SE to run them and confirm though, so I'd ask the maker of the Ultimate Talkie Edition Builders for confirmation that the iMUSE MIDI is present. (If anyone would know, he would.)
Post edited March 22, 2015 by ssokolow
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ssokolow: There are Ultimate Talkie Edition Builder scripts for both of them and those scripts produce a ScummVM-compatible resource bundle of the original game with the remake's voice acting, so I'd say yes.
At least the Ultimate Talkie edition of Monkey Island 1 for ScummVM appears to be intended to play musics from either the cd version or the special edition soundtracks, not the MIDI. Deleting the music tracks will play some sort of midi, but not MT-32. That requires a modified ScummVM or DOSBox.

From what I'm told I suspect that MI2 will be the same, except the 'old' tracks will be pre-recorded MT-32, and hence without the dynamic transitions. Perhaps it will play MT-32 with iMuse if the tracks are removed, as the CD version of MI2 at least has them and ScummVM should accept their being there.
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Rixasha: At least the Ultimate Talkie edition of Monkey Island 1 for ScummVM appears to be intended to play musics from either the cd version or the special edition soundtracks, not the MIDI. Deleting the music tracks will play some sort of midi, but not MT-32. That requires a modified ScummVM or DOSBox.

From what I'm told I suspect that MI2 will be the same, except the 'old' tracks will be pre-recorded MT-32, and hence without the dynamic transitions. Perhaps it will play MT-32 with iMuse if the tracks are removed, as the CD version of MI2 at least has them and ScummVM should accept their being there.
For MI1, that makes sense. The Special Edition's original-style resources are based on the CD VGA release of MI1 with Redbook audio and the MIDI is vestigial since the CD VGA release simply refuses to run if the CD isn't found.
(Personal experience. When I was still a kid and CD burners hadn't yet come to the masses, I got hooked on MI1 at a friend's house, couldn't find a pre-Internet, non-mailorder way to buy it, and unsuccessfully tried everything to make a working copy.)
Post edited March 22, 2015 by ssokolow
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ssokolow: There are Ultimate Talkie Edition Builder scripts for both of them and those scripts produce a ScummVM-compatible resource bundle of the original game with the remake's voice acting, so I'd say yes.
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Rixasha: At least the Ultimate Talkie edition of Monkey Island 1 for ScummVM appears to be intended to play musics from either the cd version or the special edition soundtracks, not the MIDI. Deleting the music tracks will play some sort of midi, but not MT-32. That requires a modified ScummVM or DOSBox.

From what I'm told I suspect that MI2 will be the same, except the 'old' tracks will be pre-recorded MT-32, and hence without the dynamic transitions. Perhaps it will play MT-32 with iMuse if the tracks are removed, as the CD version of MI2 at least has them and ScummVM should accept their being there.
According to the readme of the Ultimate Talking Edition of MI1 it should support MT-32:

3.2 Playing it in DOS
=====================
- Run "monkey r1" for playing with Roland MT-32 music.
- Run "monkey r" for playing with General MIDI music.
- Run "monkey a" for playing with AdLib music.

4. What this release is all about
==================================

4.1 Summary
===========
- It builds a talkie version for DOS and ScummVM out of the Special Edition.
- No dead ends.
- Higher quality and some additional sound effects from the SE.
- Music support for MT-32, brand new General MIDI and AdLib. Including Stan's theme and the extended LeChuck theme.

Post edited March 22, 2015 by MarkoH01
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MarkoH01: According to the readme of the Ultimate Talking Edition of MI1 it should support MT-32:
It does, but ScummVM refuses to accept that a VGA version of MI1 could possibly have it. It needs a small modification to get over it and play it. It does work in DOSBox, assuming a setup with MT-32 support.

I wrote about my findings with the MI1 Ultimate Talkie here some time ago.
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MarkoH01: According to the readme of the Ultimate Talking Edition of MI1 it should support MT-32:
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Rixasha: It does, but ScummVM refuses to accept that a VGA version of MI1 could possibly have it. It needs a small modification to get over it and play it. It does work in DOSBox, assuming a setup with MT-32 support.

I wrote about my findings with the MI1 Ultimate Talkie here some time ago.
Thank you very much. I tried the DOSBox MT-32 and you are correct - scummvm does not play it. So I modified the scummvm sourcecode like you said. Is there a small compiler to compile the sourcecode (windows) or is there no way around downloading several GBs for the whole development studio?
Post edited March 22, 2015 by MarkoH01
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MarkoH01: According to the readme of the Ultimate Talking Edition of MI1 it should support MT-32:
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Rixasha: It does, but ScummVM refuses to accept that a VGA version of MI1 could possibly have it. It needs a small modification to get over it and play it. It does work in DOSBox, assuming a setup with MT-32 support.

I wrote about my findings with the MI1 Ultimate Talkie here some time ago.
Hmmmm ... I've searched for my old MI VGA version and tried to get the MT-32 music to work. Only managed to do this with DOSBox not with ScummVM. The roland sound is even mentioned in the original readme of the VGA release. So does ScummVM really not support MT-32 for MI1 or am I doing something wrong?

Edit: I got it. After placing the Roland ROM files in my MI folder at least the normal VGA version works with ScummVM and Roland. Since ScummVM detects the Ultimate Talkie version as the CD release there is obviously no possibility to use MT-32 sound here.
Post edited March 23, 2015 by MarkoH01
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MarkoH01: ScummVM detects the Ultimate Talkie version as the CD release there is obviously no possibility to use MT-32 sound here.
You got it. My source modification adds into ScummVM a variant of the game by the name of "Ultimate Talkie" that is otherwise the same as the CD version, except that it will play the MT-32 and doesn't hold back any option menus.

As for MI2 Ultimate Talkie, I don't have it yet but it should play MT-32 without modifications to ScummVM, at least as long as it has that audio, which is likely but not firmly established. The page doesn't give nearly as much details for that as it does for MI1...
Post edited March 23, 2015 by Rixasha
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MarkoH01: ScummVM detects the Ultimate Talkie version as the CD release there is obviously no possibility to use MT-32 sound here.
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Rixasha: You got it. My source modification adds into ScummVM a variant of the game by the name of "Ultimate Talkie" that is otherwise the same as the CD version, except that it will play the MT-32 and doesn't hold back any option menus.
Yes, I figured that out. I also managed to include your line in the source code but have never compiled such sourcecode and don't want to download several GB just to recompile ScummVM. Anyway in this case the CD music probably is the best choice even if it is nice to have the possibility to hear MT-32 music.
Today I got the game. Just built the Ultimate Talkie Edition and I can now confirm that the version works with ScummVM and MT-32 Sound (as well as voices) without modifiing ScummVM. In the case of MI2 SE it is worth mentioning that they omitted the credit sequence which is back when you play the UTE with ScummVM or DOSBox.
Post edited March 23, 2015 by MarkoH01
That credit sequence was reinstated in a patch soon after the original release, but only if you switch to classic mode before the end of the prologue, or change the option to classic in the menu before you start the game. Switching to SE-graphics will end the sequence.