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Bohemian rhapsody.


UPDATE: Attention, hedge knights! The game has just been updated to v1.4, which brings several fixes and cool bits and bobs like new beard and hair mechanics, an unarmed mercy kill, and the free HD Texture and Audio Pack, which significantly enhances the game's audiovisual fidelity. It's a good day for some not-so-noble errants, isn't it?


Kingdom Come: Deliverance is now available, DRM-free on GOG.com.
Your sword is vengeance. Your sword is destiny. Your sword is all you have left.
The civil war that ravages medieval Bohemia took everything from you and now a life in the service of a local lord seems the only available path. But only momentarily, because this dynamic open world is packed with role-playing opportunities and challenges, opening up into a gut-wrenching narrative involving historical characters of the era.

Get the game together with its OST and digital Art Book for a 10% series discount.
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Enebias: Also: would a GTX770 be enough to get a decent framerate? I know the requirements are higher, but still anyone knows that they are almost never precise.
It runs fine on my GTX780m (could be comparable to GTX770) on low settings in 720p. Locked Framerate to 30FPS and never saw it dropping below in first few hours. Looks still pretty.
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Enebias: Also: would a GTX770 be enough to get a decent framerate? I know the requirements are higher, but still anyone knows that they are almost never precise.
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baerti: It runs fine on my GTX780m (could be comparable to GTX770) on low settings in 720p. Locked Framerate to 30FPS and never saw it dropping below in first few hours. Looks still pretty.
Thank you for the answer.
720p@30fps on low settings, though... I'll wait until I will eventually upgrade my graphics card.
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fronzelneekburm: Haven't played it yet, but from what I heard the main problem with this game is the lack of a proper save feature. Quite a number of players have reported that they lost hours of progress because the game crashed on them or bugged out and they were unable to save before that.

Apparently, there is already a mod out there that will let you quicksave. So you might want to install that one before playing.
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Caesar.: That would be a total dealbreaker for me. I hope that mod is kept well-maintained.

Or the developers add this very basic quality-of-life feature.
I think I read somewhere that the dev is contemplating adding a "Save & Exit"-feature in one of the upcoming updates. Not that such a feature would help you much if the game crashes on you, but still... :P
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Caesar.: That would be a total dealbreaker for me. I hope that mod is kept well-maintained.

Or the developers add this very basic quality-of-life feature.
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fronzelneekburm: I think I read somewhere that the dev is contemplating adding a "Save & Exit"-feature in one of the upcoming updates. Not that such a feature would help you much if the game crashes on you, but still... :P
Why go with all that trouble when they could just implement a good old regular save feature? Are they striving for Fake Difficulty or something like that?
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fronzelneekburm: I think I read somewhere that the dev is contemplating adding a "Save & Exit"-feature in one of the upcoming updates. Not that such a feature would help you much if the game crashes on you, but still... :P
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Caesar.: Why go with all that trouble when they could just implement a good old regular save feature? Are they striving for Fake Difficulty or something like that?
Because you're supposed to think about what you do and learn to play well instead of save-scumming your way out of bad decisions and sloppy play? :P
Post edited February 28, 2018 by SeduceMePlz
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fronzelneekburm: I think I read somewhere that the dev is contemplating adding a "Save & Exit"-feature in one of the upcoming updates. Not that such a feature would help you much if the game crashes on you, but still... :P
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Caesar.: Why go with all that trouble when they could just implement a good old regular save feature? Are they striving for Fake Difficulty or something like that?
This save system in the game is, IMO, just pain stupid. I've read about the reasoning the devs have for going this route, but it really amazes me that any devs these days don't consider the fact that many gamers (maybe even the majority) are constrained by time and basically require the ability to save pretty much whenever they need to. Not just at specific points decided by the developer. Yeah, it may make the game 'easier' but I think many people are like me in that they hate being forced to replay sections of games because they had to shut down right away due to real life circumstances.

*Note* I don't own the game but if I ever do get it, the first thing I'll do is mod the save system (the second would be to mod in third person perspective, if possible).
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SeduceMePlz: Because you're supposed to think about what you do and learn to play well instead of save-scummimg your way out of bad decisions and sloppy play? :P
Honestly, I think that's bullshit reasoning. It's tantamount to saying 'You're having fun wrong'.
Post edited February 28, 2018 by GR00T
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SeduceMePlz: Because you're supposed to think about what you do and learn to play well instead of save-scumming your way out of bad decisions and sloppy play? :P
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GR00T: Honestly, I think that's bullshit reasoning. It's tantamount to saying 'You're having fun wrong'.
First, as indicated by the emoji, it was friendly teasing, so let's not get too serious here.

Second, I think save-on-exit is a good idea.

Those things having been said: Every game is designed to be a particular kind of experience. If the developers want the player to be thinking about their decisions and striving for skilled play, then a save anywhere, save anytime system can work against that goal. Make a stupid decision? Oh well, just reload a save from thirty seconds earlier.

Now the devs might have went a bit too far in this case - but that's a very different thing from saying "there's no possible way limited saving could be a good thing".
Post edited February 28, 2018 by SeduceMePlz
Some of the Kingdom Come devs worked on Operation Flashpoint, which enacted a brutal one save per mission policy. The missions were filled with long drives and one bullet could end everything. I'll always remember the genuine fear I felt from the mission 'After Montignac' and the 25 minute hike through enemy territory.
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Caesar.: Why go with all that trouble when they could just implement a good old regular save feature? Are they striving for Fake Difficulty or something like that?
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SeduceMePlz: Because you're supposed to think about what you do and learn to play well instead of save-scumming your way out of bad decisions and sloppy play? :P
That's the reason? Textbook fake difficulty. But I wasn't thinking about that (not that there's anything wrong about "savescumming" in a freaking single player game). My gaming time is very limited and my sessions are usually short. I want to be able to save the game when I really need it.
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SeduceMePlz: Because you're supposed to think about what you do and learn to play well instead of save-scumming your way out of bad decisions and sloppy play? :P
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Caesar.: That's the reason? Textbook fake difficulty. But I wasn't thinking about that (not that there's anything wrong about "savescumming" in a freaking single player game). My gaming time is very limited and my sessions are usually short. I want to be able to save the game when I really need it.
See my post above. Save-on-exit would solve the problem you describe while preserving the intended design goal.

Also, I'm not necessarily against a save anywhere, save anytime system being implemented in Kingdom Come - rather I disagree with the idea that limited saving is always fake difficulty or poor design.
Post edited February 28, 2018 by SeduceMePlz
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Caesar.: That's the reason? Textbook fake difficulty. But I wasn't thinking about that (not that there's anything wrong about "savescumming" in a freaking single player game). My gaming time is very limited and my sessions are usually short. I want to be able to save the game when I really need it.
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SeduceMePlz: See my post above. Save-on-exit would solve the problem you describe while preserving the intended design goal.
Yes, it would solve that problem. I wouldn't be afraid to advance too much. Still, there are other issues. I wouldn't be able to save frequently (as I obsessively do now) in case there is a crash. I don't see what's so great about the no-save experience. Maybe I need to rethink if this game is for me then, if the design philosophy places so much weight on things like that.
low rated
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SirPrimalform: Hah, as expected I've triggered some "broflakes" who are too childish to actually reply to the post.
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Zoidberg: "Broflakes"? Ahah, nice one, I'll keep that one in mind. ;)
Ah, apparently you're not safe either! You've been downrated for associating with the enemy.

EDIT: My fanclub follows me everywhere! I'm so lucky.
Post edited February 28, 2018 by SirPrimalform
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SeduceMePlz: See my post above. Save-on-exit would solve the problem you describe while preserving the intended design goal.
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Caesar.: Yes, it would solve that problem. I wouldn't be afraid to advance too much. Still, there are other issues. I wouldn't be able to save frequently (as I obsessively do now) in case there is a crash. I don't see what's so great about the no-save experience. Maybe I need to rethink if this game is for me then, if the design philosophy places so much weight on things like that.
Not every game is for everyone, so there's nothing wrong with that. But in this case, there seems to be a mod that does what you want, so that could be an option if you end up thinking you'd otherwise enjoy the game.
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SeduceMePlz: First, as indicated by the emoji, it was friendly teasing, so let's not get too serious here.
Apologies, I didn't mean to come across too harshly. Poor wording on my part. It wasn't meant as a personal attack against you. Again, apologies if it came across that way.

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SeduceMePlz: Second, I think save-on-exit is a good idea.
Aye, it's certainly better than the current system.


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SeduceMePlz: Those things having been said: Every game is designed to be a particular kind of experience. If the developers want the player to be thinking about their decisions and striving for skilled play, then a save anywhere, save anytime system can work against that goal. Make a stupid decision? Oh well, just reload a save from thirty seconds earlier.
Yep, and as I noted, I've read this reasoning but don't agree with it. Again, it sounds more like a 'You're having fun wrong' reason than anything else. I do get that they may want a player to think about their decisions and become skilled at play. But my personal feelings are if I'm in a situation where I need to reload from a long time earlier because I didn't 'get gud' in the right way, then it kills my ambition to keep going in the game. I hate replaying long sections of a game.

Don't get me wrong, I'm not saying I don't want a challenge or that I wouldn't try something different. I'm all for getting a beat-down in some situations and being forced to think of a better strategy or better tactics. Hell, I don't even mind getting completely waxed and knowing I'm not skilled enough for that particular situation at that particular time, so I have to come back at it later. But for me, it gets tedious and extremely annoying if I have to do that re-try of better tactics or strategy a few (or several) times and each time it means replaying long sections of the game just to get to that part again.

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SeduceMePlz: Now the devs might have went a bit too far in this case - but that's a very different thing from saying "there's no possible way limited saving could be a good thing".
I'm not saying there's no possible way it could be a good thing, but I certainly don't see much of an upside to it. As I noted before, real life intervenes - for me sometimes often. I don't have a crapton of time to devote to gaming, so I don't want that time eaten up by replaying long sections of a game over again.

Save on exit is certainly something that would improve the situation, but it still doesn't address my concerns above.
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Caesar.: Yes, it would solve that problem. I wouldn't be afraid to advance too much. Still, there are other issues. I wouldn't be able to save frequently (as I obsessively do now) in case there is a crash. I don't see what's so great about the no-save experience. Maybe I need to rethink if this game is for me then, if the design philosophy places so much weight on things like that.
Personally I would say it depends of the game; having limited saves, either fixed save points or outright limited number of saves or no save at all (as in you cannot save in the middle of a mission / dungeon) can work and can improve the game atmosphere in certain case. It forces you to be more cautious, you can no longer save, do something stupid, reload, it increase the stakes, etc...

For example in a game like Dark souls I think that being able to spam quick save would hurt the game as the whole stick of the game is to be cautions in everything you do and not run in the middle or two thousands enemies while waving your sword like a moron.

However for this kind of restriction to work and be "enjoyable" (at least for me) there are to be some conditions to be respected.

First the game has to be "fair" and give you options to avoid death; that means no cheap death because pressing a button has 50% chance of insta-kill you, or deadly trap you have no way of knowing without dying at least once, or bosses that randomly throw an unavoidable attack that will one-shot you.

And second the game has to be mostly bug free and clunky gameplay free, dying and losing your progress because you made a stupid mistake is one thing, but dying because the game crashed or because you got stuck on a lone pixels or because the hitbox detection is broken is another thing altogether and I have very little patience for that.

I haven't played KC:D yet but given what I heard of it's current state of the game I think I would probably use the same mod than the one you use or at least wait for the game to be fixed.