It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Bohemian rhapsody.


UPDATE: Attention, hedge knights! The game has just been updated to v1.4, which brings several fixes and cool bits and bobs like new beard and hair mechanics, an unarmed mercy kill, and the free HD Texture and Audio Pack, which significantly enhances the game's audiovisual fidelity. It's a good day for some not-so-noble errants, isn't it?


Kingdom Come: Deliverance is now available, DRM-free on GOG.com.
Your sword is vengeance. Your sword is destiny. Your sword is all you have left.
The civil war that ravages medieval Bohemia took everything from you and now a life in the service of a local lord seems the only available path. But only momentarily, because this dynamic open world is packed with role-playing opportunities and challenges, opening up into a gut-wrenching narrative involving historical characters of the era.

Get the game together with its OST and digital Art Book for a 10% series discount.
avatar
tfishell: Probably goes without saying, but ultimately how it'll influence "big-name" publishers to bring their AAA games here come down to how well the game sells. It's been pretty high up on the "Popularity" list the past few weeks, but probably similar to Hellblade and other games that were pushed by GOG; those sold well but it's not like that convinced Square Enix to bring their latest titles DRM-free. Maybe it'll reach the "10% of Steam sales" mark, which I guess is like ~50k now.
You're probably right. Unfortunately, the two week delay in releasing here certainly won't help the overall sales numbers on GOG. From what I've read it sold like hot cakes on Steam over the last two weeks. Likely a lot of potential GOG customers ended up buying there so they could get it earlier.
avatar
GR00T: Aren't they referring to the difficulty of combat though?
avatar
RayRay13000: Honestly just name dropping Dark Souls to describe its difficulty feels horribly lazy, especially when the overall difficulty of the Souls series incredibly exaggerated to the point where it's a meme.
True enough. But I doubt this type of thing will ever stop.
Post edited February 27, 2018 by GR00T
avatar
tfishell: Probably goes without saying, but ultimately how it'll influence "big-name" publishers to bring their AAA games here come down to how well the game sells. It's been pretty high up on the "Popularity" list the past few weeks, but probably similar to Hellblade and other games that were pushed by GOG; those sold well but it's not like that convinced Square Enix to bring their latest titles DRM-free. Maybe it'll reach the "10% of Steam sales" mark, which I guess is like ~50k now.
avatar
GR00T: You're probably right. Unfortunately, the two week delay in releasing here certainly won't help the overall sales numbers on GOG. From what I've read it sold like hot cakes on Steam over the last two weeks. Likely a lot of potential GOG customers ended up buying there so they could get it earlier.
Yes. Of course most of forumites accept it as better than not getting the game at all, I'm sure GOG will make an okay-to-decent profit off of it, and GOGgers get a release that has fewer bugs.
If I knew nothing of this game and read the headline for that first review I would never have bought this.
avatar
tfishell: Maybe it'll reach the "10% of Steam sales" mark, which I guess is like ~50k now.
500k, not just 50.

It releases here on GOG two weeks after the all important day one sales and one week after the extremely important week one sales. It will not reach a single percent of the Steam sales, not by a long shot. The publisher has not given GOG the chance to provide good sales and therefore will be disappointed in GOG sales, thus prompting more shenannigans of the same kind. Vicious circle, self fulfilling prophecy. We can only hope and pray that other developers and publishers will never, ever look at Kingdom Come on GOG as an example for anything, ever, because if they do, we're completely fucked.


avatar
MIK0: Obviously I don't plan on people believing me on words alone. I tried to sum up the experience, but further information could be found on KS. Here a couple of updates with the missing content. You could see both devs words and backers comment and requests.
You're wasting your breath here, though thanks for those links. The first one was enough for me to see one of my central theories confirmed - a picture of the German Post/DHL delivery folks. Warhorse had planned and calculated the rewards to be printed in the Czech Republic, then got into contract with the German publisher, who couldn't at all produce the rewards in Germany at anywhere near the price Warhorse had calculated for the Kickstarter. You've been had by Koch Media, folks. Welcome to the club. And I'm sorry! I really am. Backers don't deserve to be treated that way, and if you really only found out about the nixed and diminished rewards when you had the cardboard remains in your hands, that's just despicable.
Post edited February 27, 2018 by Vainamoinen
avatar
Dralel: If I knew nothing of this game and read the headline for that first review I would never have bought this.
Cool story.
Very happy that the game is finally available here without any DRM whatsoever. Slightly disappointed with the arbitrary wait because of the publisher. Wish the boxed copies of the game were gog versions like it was with Witcher.

However it is bit of shame that OST is "just" mp3, would be nice for such a good music to have FLAC version. And I bit miss the old days when game soundtrack was not something sold separately anyway.
low rated
deleted
avatar
GR00T: Aren't they referring to the difficulty of combat though?
avatar
RayRay13000: Honestly just name dropping Dark Souls to describe its difficulty feels horribly lazy, especially when the overall difficulty of the Souls series incredibly exaggerated to the point where it's a meme.
Chill bro, it's just a headline, there's an entire review below that you know.

Plus the game has much more common with Dark Souls than "difficulty". If you played it, you'd know.
avatar
tfishell: Maybe it'll reach the "10% of Steam sales" mark, which I guess is like ~50k now.
avatar
Vainamoinen: 500k, not just 50.

It releases here on GOG two weeks after the all important day one sales and one week after the extremely important week one sales. It will not reach a single percent of the Steam sales, not by a long shot. The publisher has not given GOG the chance to provide good sales and therefore will be disappointed in GOG sales, thus prompting more shenannigans of the same kind. Vicious circle, self fulfilling prophecy. We can only hope and pray that other developers and publishers will never, ever look at Kingdom Come on GOG as an example for anything, ever, because if they do, we're completely fucked.
I meant 50k is 10% of 500k.

Are you parroting my "publishers will leave GOG, and GOG will die, and we'll all cry ourselves to sleep at night" shtick or are you serious? It will absolutely reach at least 1% percent of Steam sales. :P
Post edited February 27, 2018 by tfishell
low rated
avatar
tfishell: I meant 50k is 10% of 500k.
Ohhh OK, sorry, I indeed misunderstood you there. Still, not a chance in hell. This game will sell again when it's 25% off, but not at full price two weeks after release. Not happenin'. :(
avatar
Gersen: Personally I wouldn't call this game a AAA; it's closer to what Hellblade was rather and a full fledged AAA
avatar
Aalda11: Eh....there's MUCH more content than in Hellblade, it's a huge open-world RPG after all.

But yeah, it's not a full AAA. The production values are very high in some places and modest in others, especially the animations and faces. If I had to classify it I'd say it's AA.

The price is right - AAA games are usually 60 euro, Kingdom Come is 50 euro. Great value for the amount of content and playtime you can get.
Yeah AAA certainly isn't living in a 1:1 ratio with "fun and worth buying/playing"
It just looks so beautiful! It's great to see a game launch here so soon after its initial release and GOG get proper treatment. Thank you! :D
About the action, Is it a third person game like The Witcher or is it a first person game?
avatar
Digital_CHE: About the action, Is it a third person game like The Witcher or is it a first person game?
It's strictly first-person/
avatar
MIK0: Obviously I don't plan on people believing me on words alone. I tried to sum up the experience, but further information could be found on KS. Here a couple of updates with the missing content. You could see both devs words and backers comment and requests.
avatar
Vainamoinen: You're wasting your breath here, though thanks for those links. The first one was enough for me to see one of my central theories confirmed - a picture of the German Post/DHL delivery folks. Warhorse had planned and calculated the rewards to be printed in the Czech Republic, then got into contract with the German publisher, who couldn't at all produce the rewards in Germany at anywhere near the price Warhorse had calculated for the Kickstarter. You've been had by Koch Media, folks. Welcome to the club. And I'm sorry! I really am. Backers don't deserve to be treated that way, and if you really only found out about the nixed and diminished rewards when you had the cardboard remains in your hands, that's just despicable.
It could be as you say, but no one forced them to make that contract with the publisher. And while doing so they have to abide by the agreement made during the kickstarter campaign, no publisher should have a say in it.
I am not luckly a backer of the physical edition. I feel for them as they find out in the post you mention, where it was announced that the reward has been shipped. Those changes are something that should have been planned at least month before, so informing the backers at that point was too late and without excuses. It's not a publisher issue, Warhorse is to blame there as they hold the communication with the backers and omitted those information on every updates before that. There are plenty of example. The didn't print the manual and expanded the one in game, this is clearly something that has been decided way before shipping. Scrapping the metal box is also a decision that has been made months before. One size t-shirt is laughable. They also neglected the signed poster. I don't think there are many excuses for this issue. But even in this case, kickstarter regulate things so that if you fail to deliver the rewards you have to somehow compensate the backers for what is missing or changed, a things that has not been done.

I personally have a issue with the lack of a drm-free version that was not impossible, just negated for other reasons.