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Bohemian rhapsody.


UPDATE: Attention, hedge knights! The game has just been updated to v1.4, which brings several fixes and cool bits and bobs like new beard and hair mechanics, an unarmed mercy kill, and the free HD Texture and Audio Pack, which significantly enhances the game's audiovisual fidelity. It's a good day for some not-so-noble errants, isn't it?


Kingdom Come: Deliverance is now available, DRM-free on GOG.com.
Your sword is vengeance. Your sword is destiny. Your sword is all you have left.
The civil war that ravages medieval Bohemia took everything from you and now a life in the service of a local lord seems the only available path. But only momentarily, because this dynamic open world is packed with role-playing opportunities and challenges, opening up into a gut-wrenching narrative involving historical characters of the era.

Get the game together with its OST and digital Art Book for a 10% series discount.
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Zoidberg: "Broflakes"? Ahah, nice one, I'll keep that one in mind. ;)
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SirPrimalform: Ah, apparently you're not safe either! You've been downrated for associating with the enemy.

EDIT: My fanclub follows me everywhere! I'm so lucky.
I'm ALWAYS downrated, ahah!
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GR00T: Apologies, I didn't mean to come across too harshly. Poor wording on my part. It wasn't meant as a personal attack against you. Again, apologies if it came across that way.
No worries, and no need for apologies. I wasn't offended - I realized that I might have been a bit too snarky in my post and wanted to keep things from going in a certain direction.
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Caesar.: Yes, it would solve that problem. I wouldn't be afraid to advance too much. Still, there are other issues. I wouldn't be able to save frequently (as I obsessively do now) in case there is a crash. I don't see what's so great about the no-save experience. Maybe I need to rethink if this game is for me then, if the design philosophy places so much weight on things like that.
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Gersen: Personally I would say it depends of the game; having limited saves, either fixed save points or outright limited number of saves or no save at all (as in you cannot save in the middle of a mission / dungeon) can work and can improve the game atmosphere in certain case. It forces you to be more cautious, you can no longer save, do something stupid, reload, it increase the stakes, etc...

For example in a game like Dark souls I think that being able to spam quick save would hurt the game as the whole stick of the game is to be cautions in everything you do and not run in the middle or two thousands enemies while waving your sword like a moron.

However for this kind of restriction to work and be "enjoyable" (at least for me) there are to be some conditions to be respected.

First the game has to be "fair" and give you options to avoid death; that means no cheap death because pressing a button has 50% chance of insta-kill you, or deadly trap you have no way of knowing without dying at least once, or bosses that randomly throw an unavoidable attack that will one-shot you.

And second the game has to be mostly bug free and clunky gameplay free, dying and losing your progress because you made a stupid mistake is one thing, but dying because the game crashed or because you got stuck on a lone pixels or because the hitbox detection is broken is another thing altogether and I have very little patience for that.

I haven't played KC:D yet but given what I heard of it's current state of the game I think I would probably use the same mod than the one you use or at least wait for the game to be fixed.
Thank you for your insight. I understand why some gamers might enjoy the hardcore challenge. That's just too much for me (maybe I'm getting old). Thankfully mods exist. :)
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Fairfox: dude dont worry 'boot it
means youre spesh :D
Oh, I'm not the slightest bit worried. To be honest I find it amusing that the type of people who are the first to shout "censorship" are also the ones who silently play this silly downrepping game. I kind of feel like if they're sad enough to find and downrep all of my posts regardless of content then really they're trolling themselves.
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DF1871: Soo...here it is..one of 3 games i preordered the last years.
No i read that it's quite bugged(i expected this to some extend, seems common noadays) and that the recommanded PC is far from enough to run it on medium settings...

Did someone played it allready?
Then please leave a comment about bugs, stability and the settings you can play.
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Aalda11: It's not that buggy, that has been vastly overblown, it's just your standard open-world glitchiness, roughly on the level of Witcher 3 or Fallout 4 on release. And the next patch is coming this week.

I think PC Gamer did a technical comparison - weirdly the game runs well on low to medium details with average rigs (and still looking great). But on high or even Ultra settings it doesn't run spectacular even on the most powerful rigs.
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DF1871: Did someone played it allready?
Then please leave a comment about bugs, stability and the settings you can play.
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Lone_Scout: I am playing it and find it quite a pleasant experience.
So far I haven't found any gamebreaking or annoying bugs, apart from very weird camera positions in dialogues and a missing image in a tutorial hint...
Savegame system is perfect for me. Probably not for everyone's taste, specially if you can't have much time for playing, but for me that keeps the essence of the game and shouldn't be modded.

Playing it under very high settings and no performance or stability issues so far (Intel i5-7400 @ 3.00 GHz, 16 GB RAM and GeForce GTX 1050)
Many thanks you two, that rises my hope. I think iwill wait a week or two for the first patches and then make a try.
Post edited March 01, 2018 by DF1871
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GR00T: Yep, and as I noted, I've read this reasoning but don't agree with it. Again, it sounds more like a 'You're having fun wrong' reason than anything else. I do get that they may want a player to think about their decisions and become skilled at play. But my personal feelings are if I'm in a situation where I need to reload from a long time earlier because I didn't 'get gud' in the right way, then it kills my ambition to keep going in the game. I hate replaying long sections of a game.

Don't get me wrong, I'm not saying I don't want a challenge or that I wouldn't try something different. I'm all for getting a beat-down in some situations and being forced to think of a better strategy or better tactics. Hell, I don't even mind getting completely waxed and knowing I'm not skilled enough for that particular situation at that particular time, so I have to come back at it later. But for me, it gets tedious and extremely annoying if I have to do that re-try of better tactics or strategy a few (or several) times and each time it means replaying long sections of the game just to get to that part again.
Especially after paying sixty bucks.

There are several titles where I just want to be able to finish the game but the 'git gud' part is eluding me. Yes, I get it: I suck at game XYZ. But how about giving me some dumbing-down options so I can get through the game I paid for and move on to the next thing?

For this particular game, sounds like the mod scene will allow for customization to address these types of matters. That's a good thing. Once the game settles down after more patches and once the modders do their thing, it might end up in my collection.
Over the years i played games with different savesystems during different "life Situation". Four years ago a free day within two weeks was allready great, now i have really much spare time.
For me..most the time i like challenging games esp. rpg's but during phases with few time games with limited savesystems stressed/angered me more then giving fun, not to talk about games with bugs+limited save.
It's just not fun if you have 2h to play after a 4 week break and then you loose 1h progress because you have to leave
but can't save, or you're closing to a dangerous part and you might loose your progress,..again...

After same trys i gave up on games with limited save and tried it again after my situation changed and i had more free time. Now i really enjoy the challenge of limited saves at many games, one could say now the way is the goal ;).
If i fail at a hard part it's still fun..the challenge itself and to rethink and do it better, experience the improvment of your own playstyle and skill.
But...i could not enjoy it while every lost progress was a real pain because spare time was so rare, it felt like being ripped of, even more..with long breaks beetween the sessions i forgot most experience i made that could improve my playstyle...

Overall i can understand both sides and my opinion is....for a singleplayer game there's no reason for a "Limited-Saves-Only"-System. One can just add different savesystem that can be switched via option or linked to the difficulty as it's allready done by a few games...easy&normal save everytime, hard limited savegames, ironman save&exit only,...etc.
Post edited March 01, 2018 by DF1871
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HereForTheBeer: There are several titles where I just want to be able to finish the game but the 'git gud' part is eluding me. Yes, I get it: I suck at game XYZ. But how about giving me some dumbing-down options so I can get through the game I paid for and move on to the next thing?
It's probably partially really eluding you. It's not like you suck just like you suck for real at the game controls (in real life), but the character itself and its stats suck. The game expects you to spend hours training those skills, so you get better both on the controls (i.e. you will ramp up your personal real life skill), and also you will boost the game stats of the in-game character, so it will respond quicker/better to controls, and overall it will start to make sense and feel like you are actually good at something.

If the game would offer dumbing-down option to give you stats immediately, then you have skip hours of game play.. how's that, getting for 60 bucks 5-6h of gameplay? Happy now?

Take this "tone" used above as kind of joke, as I find it a bit funny situation... at least as long as I don't remind myself, that you have real problem with this, and then it's not that funny any more. Maybe you are interested into different gameplay thing, so this game is not that suited for you then? Maybe you should just give it chance somehow, accepting it will take lot of training to get up in the skills? I'm not sure how to help you, this post is more like just trying to explain what is going on, so you can decide better how to react (whether to play KCD or not). Either way, good luck. :)

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EDIT: and about unlimited saves... IIRC the devs didn't include them also because they are almost game-breaking in certain situations, the safe way of saving is exactly in the bed situations, otherwise there's risk of player saving at a moment when he did trigger some kind of action in the AI machine unwillingly (like being close enough to some trigger location to make something start, but going toward something else, so just accidental trigger), which will have considerable consequence, but he will be not aware of that for several minutes/hours of next gameplay, until he will finally turn her/his attention to the thing, which is already moving on background, at that point he will be like "oh, maybe I shouldn't have been there/done that" and at that point the quick save will be of no help (although it may feel to player it is *before* the event). I think having some kind of mandatory story-triggered saves in the list of saves would help, so in worst case you can reload like a "chapter" back, and replay in different way... these single-save rogue-like mechanics are very cruel, it certainly works for rogue game itself, because you are expected to play it many times, and die many times, but in mainstream game like KCD ... not sure about their decision, probably should have been overridable option, if the player really wants to play different game, than was designed, let him.
Post edited March 01, 2018 by ped7g
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GR00T: Yep, and as I noted, I've read this reasoning but don't agree with it. Again, it sounds more like a 'You're having fun wrong' reason than anything else. I do get that they may want a player to think about their decisions and become skilled at play. But my personal feelings are if I'm in a situation where I need to reload from a long time earlier because I didn't 'get gud' in the right way, then it kills my ambition to keep going in the game. I hate replaying long sections of a game.
This. It's especially the case with PC gamers like all of us that we're used to saving whenever we want. Even a fairly good checkpoint system annoys a lot of PC gamers, let alone something like this game uses. As said by many though, there's a mod those of us who consider it a deal-breaker can use, and I don't see anything wrong with that.
I haven't understood something. To progress in the game, you must grind in the form of practicing to raise skills, or this is not considered grinding because it's an enjoyable part of the game?
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Zadalon: I haven't understood something. To progress in the game, you must grind in the form of practicing to raise skills, or this is not considered grinding because it's an enjoyable part of the game?
I didn't play the game, but I think (from listening to devs and reviews) you can solve most of the main quest basically by talking out of everything, so if you are like adventure-like player, and the role suits you enough to wanting it play that way, you can probably get away without skill grinding (you will basically grind your charm and talking skills :) so actually no, you can't avoid skill grind at all, you can just pick what is most fun for you).

Also there are popping out reports that you are quite god-like powerful after 30-50h of gameplay, that's probably for players who are dedicated to the training and exploiting almost everything, so playing a bit more carelessly may put that over-skill situation a bit further into the game.

Again I shouldn't probably even discuss this, as I don't play the game, but I think this game is quite picky about giving you "enjoyable" options, and if you don't like what it offers, it'll not try to somehow compensate and offer something else, like to satisfy broad range of players. I guess several kind of players will find it very tedious and boring. Although clearly there's considerable amount of players digging it a lot.
Got game on launch day had only maybe 2 hours to play then off to work but could not find save or figure it out yet lost some game time. Mixed feelings about this because i probably will have many game sessions with limited time, hope i won't lose alot of gameplay because i cannot save?
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HereForTheBeer: There are several titles where I just want to be able to finish the game but the 'git gud' part is eluding me. Yes, I get it: I suck at game XYZ. But how about giving me some dumbing-down options so I can get through the game I paid for and move on to the next thing?
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ped7g: It's probably partially really eluding you. It's not like you suck just like you suck for real at the game controls (in real life), but the character itself and its stats suck. The game expects you to spend hours training those skills, so you get better both on the controls (i.e. you will ramp up your personal real life skill), and also you will boost the game stats of the in-game character, so it will respond quicker/better to controls, and overall it will start to make sense and feel like you are actually good at something.
Possibly some misunderstanding here. I'm not speaking specifically of Kingdom Come. As stated in my post, I may buy it someday. I was making a general response to GR00T's comment about the matter. For Kingdom Come itself, the combat mechanics sounds like it's similar to Mount and Blade. It's further similar in another way, as Mount and Blade works as you describe: over time both the character and the player get better. And that system worked fine for me. Combat was awkward at first but then practice took care of that.

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ped7g: If the game would offer dumbing-down option to give you stats immediately, then you have skip hours of game play.. how's that, getting for 60 bucks 5-6h of gameplay? Happy now?
That would assume that I immediately went the easy route without even trying to work within the standard / intended difficulty parameters.

Gaming is about both the journey and the destination. Suppose that one encounters a particularly difficult situation that MUST be completed to continue the story and finish the game. Then suppose that one has tried numerous methods and numerous times to try to get through that situation and proceed with the story, but has not been able to get past that spot. Then what? Just toss away the game without getting to experience the rest of the game he or she purchased? That's a worse value experience for that player since A) one has spent a lot of time trying repeatedly to get past that obstacle and continue with the story, and B) does not get to experience the game's destination.

Anyway, this got off topic - my fault. For myself, I'm considering picking up Kingdom Come in the future. Just need to see how the game progresses with patches and other updates. The low- / no-fantasy stuff appeals to me since I rarely play a spell caster or use magic powers anyway.
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peternl: Got game on launch day had only maybe 2 hours to play then off to work but could not find save or figure it out yet lost some game time. Mixed feelings about this because i probably will have many game sessions with limited time, hope i won't lose alot of gameplay because i cannot save?
Peter, where time is a problem, I suggest getting the mod that lets you save at any time. Available on the nexus modding website, probably the most downloaded Kingdom Come Deliverance mod for the very reason you stated.