1322: Unless we can bring existing games into it, then why bother? Some progress has been made in this regard, but more work needs to be done. Plus, the technology needs to come down in price before I will even consider trying anything VR.
Adding VR support to an existing game is extremely challenging. It is almost easier to just completely remake the game than it is to try to tack VR support onto a game that wasn't originally designed for it. Many things have to be taken into account such as player movement, HUD placement, cutscene cinematics, visual fidelity, and frame rate.
Why bother? Because there are excellent games and experiences available for the current hardware. At the moment, the HTC Vive is the system of choice as it does allow for at least minimal movement due to the room-scale cameras. Of the games I have tried out, here are some notable entries:
Space Pirate Trainer is a simple, yet addictive, shooter game that I enjoy immensely.
Vanishing Realms is an incredible adventure game that I played for over an hour straight on my first session.
Senza Peso is a breathtaking, albeit short, non-interactive opera that is a great app for newcomers.
if you already have a beefy PC, the cost of the headset is around the price of a game console, so it's not too steep when you think of it like that. Regardless, as the technology and the hardware go down in cost, the price should drop accordingly. It's always pricey to be the first to buy something
(look at the price of the original iPhone), so just give it a couple years if you can't justify the cost right now.